Aller au contenu

Photo

My new 1-shot - Gaxkang


  • Veuillez vous connecter pour répondre
58 réponses à ce sujet

#51
sugasugaki

sugasugaki
  • Members
  • 52 messages

Crawling_Chaos wrote...

This is why Nightmare is the only difficulty that matters.

You can't just use your aoe willy nilly and call it a day when you play on such difficulty, you'll just end up killing your entire party, or at least your tank which means your party is as good as dead.


Quite the opposite, normal is the only difficulty that really matters, because it's the difficulty catered to the widest range of players. And yes, I can use my AOE willy nilly with Blood Wound, Crushing Prison, Mass Paralysis, etc etc. Surely if you're a mage you'd  know that by now.

#52
nub5

nub5
  • Members
  • 47 messages

sugasugaki wrote...

Again, situational doesn't mean the *ability* is imbalanced. If a warrior had a situational ability that one-shots a boss, that would be imbalanced.

As far as "nerf mages" it's pretty obvious they do need nerfing--that, or some of the lackluster specs brought up to par. While I'm sure it's fun to AOE kill everything within 5 seconds, it's poor QA and design implementation.


I woult tend to disagree. "While I'm sure it's fun to AOE kill everything within 5 seconds..", is good QA and design because it fits the basic purpose of the game (to be fun).  I am happy that the game design allows me choices where I can do specific character builds that can 1-shot bosses and others where I have a really tough fight.  I appreciate being given the choice.  I find immense enjoyment that the mages in DAO fit into the view of mages back in older RPG's and books.

I have a tough time why you keep saying this is related to balance.  Choosing different character builds provide a different play experience.  Some easy, some hard.  If you don't like something you don't need to use it and play the game for you best enjoyment.

Here is something about the game design.  You can mod you game.  Yes, go with the toolset and change things so you can't 1-shot the boss.  You can tailor your game for your enjoyment without affecting my game. 

#53
F-C

F-C
  • Members
  • 963 messages
another thread about mages being strong in a game where mages are supposed to be strong.



this is new and unique.



its also in the wrong forum, this belongs in gameplay forum where spoilers are allowed.

#54
Guest_Crawling_Chaos_*

Guest_Crawling_Chaos_*
  • Guests

sugasugaki wrote...

Crawling_Chaos wrote...

This is why Nightmare is the only difficulty that matters.

You can't just use your aoe willy nilly and call it a day when you play on such difficulty, you'll just end up killing your entire party, or at least your tank which means your party is as good as dead.


Quite the opposite, normal is the only difficulty that really matters, because it's the difficulty catered to the widest range of players. And yes, I can use my AOE willy nilly with Blood Wound, Crushing Prison, Mass Paralysis, etc etc. Surely if you're a mage you'd  know that by now.


The widest range of players, frankly, don't care about hardcore things like class balance and spell powers being OP and requiring nerfing.

The widest range of players are looking to have fun, and as you already said doing massive AOE storm spells and wiping out tons of enemies at a time can be quite fun.

Modifié par Crawling_Chaos, 19 novembre 2009 - 06:29 .


#55
wrdnshprd

wrdnshprd
  • Members
  • 624 messages

sugasugaki wrote...

wrdnshprd wrote...

guys.. this spell only works on casters... and it also removes all mana from the character casting the spell (if you want the maximum effect that is).. so this is VERY situational.. also, if i remember correctly, its a 5th tier skill. its not that bad honest :)


Again, situational doesn't mean the *ability* is imbalanced. If a warrior had a situational ability that one-shots a boss, that would be imbalanced.

As far as "nerf mages" it's pretty obvious they do need nerfing--that, or some of the lackluster specs brought up to par. While I'm sure it's fun to AOE kill everything within 5 seconds, it's poor QA and design implementation.


this is true, but remember you also have to sacrifice 4 abilities for this one spell (assuming you dont really use the prereqs).  if it was a first or second tier spell i could see where you are coming from a bit more..

imo, i think cone of cold is a bit more OP, because of its low cool down, low mana cost, and high proc rate even on bosses (even  the final boss).  also the prereqs are also really good.

#56
adam_nox

adam_nox
  • Members
  • 308 messages
If bosses didn't cheat by having outrageous mana and health pools, then this wouldn't be an issue. I have no sympathy for bosses that get the tables turned on them, I died far too much in this game for it to be reasonable.



But fyi, it's not a one shot kill if you have to cast it several times and reload your game several times, that's more like a 15 shot kill. I beat him down by just chugging pots and slowly whittling his health, took forever, and MOST spells I cast on him were just resisted.

#57
adam_nox

adam_nox
  • Members
  • 308 messages
wow ok about balance, it doesn't matter in a game where you have access to every class in your party. Your party isn't just you. Or it was not intended to be you, I should say. If you envy the power of a mage, then bring one with you. I assure you it's not nearly as glorious as you think.



In the first half of the game I did decent damage (due to relatively high spellpower) but enemies went right at me, alistair and others didn't tank, the mobs went right at me, and I died, quickly.

#58
Kelston

Kelston
  • Members
  • 234 messages

Nerhesi wrote...

Yes but your shiny metal object doesnt cast a variety of spells. It just hits "harder", because it is cosmically powerful. Not to mention, you're including those runes which had to be initially made by my cosmic powers.

So cosmically, I used a tiny tidbit of my awesomes, to give you a stick to wave around.

Now until you get a stick that can cast the same spells as me, you're really just holding a kid's toy.  If you do get that uber stick, it's kinda like holding a mage and waving him around, so until then...

ENCHAAHHNTMENT *clap*


It doesn't but maybe it should, which is the logical argument here. You claim you make sense because you are cosmically powerful.

But by the same logic, it doesn't make sense that my SWORD FROM THE COSMOS is not cosmically powerful. The very cosmos themselves made my sword! If you draw from the cosmos, surely something that the cosmos itself created should, by extension, be greater than you that merely draws from the cosmos rather than being a direct result of the cosmos!

In addition, I wear armor made from the bones of the high dragon. Their claim to fame is that their very bones are able to absorb the powers of the cosmos!

So not only am I wielding a weapon the very cosmos itself created, I am also wearing the armor that absorbs the power of the cosmos!

The combined power logically should just poop all over some miniscule being that merely attempts to draw power from the cosmos.

#59
DLC On The Disc

DLC On The Disc
  • Members
  • 100 messages
I love mages.



This topic makes me love them even more.