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New DLC: Item Pack #1


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#26
JJDrakken

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I approach every post like a letter written, always have. Been doing it for 20yrs on the web, folks mocking it(which has been recently) are usually younger generation who do not understand concept of letter I guess. Ending sig. as you will.

JJ

#27
IN1

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JJDrakken wrote...

I approach every post like a letter written, always have. Been doing it for 20yrs on the web, folks mocking it(which has been recently) are usually younger generation who do not understand concept of letter I guess. Ending sig. as you will.

JJ


Yes, we all are cocky adolescent console-users Bioware is catering to with this horrendous button-mashing quasi-JRPG with no looming Archdemon and (almost) no buggy talents.

Yours truly,
IN1

#28
Paraxial

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JJDrakken wrote...

I approach every post like a letter written, always have. Been doing it for 20yrs on the web, folks mocking it(which has been recently) are usually younger generation who do not understand concept of letter I guess. Ending sig. as you will.

JJ


Yeah I don't understand what a 'letter' is because you see the need to type out 'JJ' every time you post something. Not only is your username directly next to your post, but you actually take the time to hit 'J' twice and make sure they're capitalized. You also have an actual signature area which you can edit that will be displayed every time you post. But I suppose the smileys are essential to convey your mood and personality, right?

Seriously though is a letter like an email but on paper? Or what kind of witchcraft are we talking about here?

Signed,

Lord Bible Rupert Everth Doctor

Modifié par Bible Doctor, 27 avril 2011 - 04:12 .


#29
mr_afk

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ezrafetch wrote...

IN1 wrote...

(2) Mages get a nice spirit staff. No mage expert, but maybe a minor sub-build can be made:

Mage
Malcolm's Honor
46 Spirit Damage
+3 to all attributes
+13% crit chance
+10 Stamina/mana regen
Improves with level up
+41 damage vs demons and undead


I think that this will mostly make Dex/Cun builds more viable.  +3 Attributes AND the +13% crit chance make it saucy.  It's also likely the only semi-decent Spirit staff for the endgame...because at that point random staves have higher base DPS than unique staves.



HOLY ****! I WANT THAT STAFF! F*&* THIS, I'M BUYING THAT DLC

Jack-Nader wrote...

Has the exact same problem as cold-blooded.  No rune slots = thumbs down!


Umm, not the same problem really. If it improves with level up it should have a base damage equivalent or higher than most of the end-game staves AND additionally. Look at that crit chance.!
Just save the primeval rune/devastation runes for elemental staves that you switch to when facing weaknesses. Though i really don't see the need when that staff is so friggnin amazing

p.s. didn't recognise you with that new dp at first. werid




edit: whoops did i interrupt a pleasant exchange of courteous notes? my baaad, i must be one of the rude hooligan younger generation  :lol:

Modifié par mr_afk, 27 avril 2011 - 04:56 .


#30
LobselVith8

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Bible Doctor wrote...

Yeah I don't understand what a 'letter' is because you see the need to type out 'JJ' every time you post something. Not only is your username directly next to your post, but you actually take the time to hit 'J' twice and make sure they're capitalized. You also have an actual signature area which you can edit that will be displayed every time you post. But I suppose the smileys are essential to convey your mood and personality, right?

Seriously though is a letter like an email but on paper? Or what kind of witchcraft are we talking about here?

Signed,

Lord Bible Rupert Everth Doctor


People did it in the early days of the internet, and I notice a few people still sign their posts out of habit.

#31
Darqion

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I like it how the "ring of the awakened" is a amulet :P

#32
Att3r0

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mr_afk wrote...

HOLY ****! I WANT THAT STAFF! F*&* THIS, I'M BUYING THAT DLC

Jack-Nader wrote...

Has the exact same problem as cold-blooded.  No rune slots = thumbs down!


Umm, not the same problem really. If it improves with level up it should have a base damage equivalent or higher than most of the end-game staves AND additionally. Look at that crit chance.!
Just save the primeval rune/devastation runes for elemental staves that you switch to when facing weaknesses. Though i really don't see the need when that staff is so friggnin amazing

p.s. didn't recognise you with that new dp at first. werid


You will like the helm too - adds +10% all and has a socket with +7 with valiance while has no stat requirement lol - they sure wanted more metagaming for mages... you now only need to waste 2 points in willpower  to wear Robe of Unblemished Cleanliness and no wasted points if you consider +2 to con as not wasted .(it changes if you use some other chest with +stat))

Modifié par Att3r0, 27 avril 2011 - 07:03 .


#33
Jack-Nader

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Staff of falon din is a much better staff.

#34
mr_afk

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Jack-Nader wrote...

Staff of falon din is a much better staff.


Yeahh whatever. I've just bought myself some microsoft points so we'll see soon enough ;)
I might crunch some numbers later as well. But first will attempt to make a calculator for those too lazy to dump things into excel themselves. I bet it's going to be horrendous. I suck at everything mathematical.. not sure why you don't make one :P

#35
Janus198

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Has anyone sold the new items in the shops?
I sell them and became no money.

#36
mesmerizedish

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Janus198 wrote...

Has anyone sold the new items in the shops?
I sell them and became no money.


I think they're probably clearly listed as only selling for one copper.

#37
Janus198

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ishmaeltheforsaken wrote...
I think they're probably clearly listed as only selling for one copper.


Yeah. i know but even for this no money change.

#38
Att3r0

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Jack-Nader wrote...

Staff of falon din is a much better staff.


none denies that however this staff is good for crit build.
If we would put lyrium rune aside (its unique so some1 else may benefit) and if robe of unblemished cleanliness would give +% spirit damge we could go into math but its not so pure is still better.

#39
Jack-Nader

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I would just like to see rune slots on it. 2 rune slots would have been sweet. It does have some hidden potential for AFK's crit build tho

That +3 to all attribute's will end up translating into 13% crit + 3% to dex + an additional 3% to dex when the magic cap of 100 is reached. Technically, late game it will be +19% critical chance.

You will end up with a base of 91 @ lvl 24 vs 87 for Falon din. For all spells, except fire based spells it should actually come out slightly ahead of Falon din + rune of devestation. In terms of overall staff damage, Falon din will win due to the primeaval rune and %fire gear. It will do well vs templars and quanri tho, which are abundant in act's II and III.

#40
Att3r0

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2 rune slots would make strongest staff in game :P
with spirit based build you just need to keep 1 electricity or 1 nature staff as the things immune to spirit are weak nature/electricity.
if robe would give +% spirit then you would get +60% spirit dam from talents and gear and another ~50-60% inrease from crit (without puting talents in dex/cun) as those bonuses are multiplicative you end up with over 150% bonus thats more then you can get with fire ...(ofc fire passivly benefit around 15% from crit too ).
ehem ... that number 150% ...im not sure if its right  seems too much so dont quote me on that its just guess ^^


mr_afk if you want to do the math - assume no points put to con/dex
in your build and no will for "pure" , we will ignore the gear req in
this case. magic at same value for both cases
equip yourself with whatever you like for your crit build (i suggest the new helm , staff , the unique rings /amulet with crit , add crit bonus from heroic aura (but ignore the 10% damage bonus as apply in both cases) +spirit generic robe and either + spirit generic boots or +crit ones , same for gloves) and ofc assume you took spirit mastery

and compare it vs 163% + fire damage 19% crit and 60% bonus crit damage.

Modifié par Att3r0, 27 avril 2011 - 11:26 .


#41
Jack-Nader

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Yeh, you're number of 150% is quite a bit off :)

Modifié par Jack-Nader, 27 avril 2011 - 11:25 .


#42
Jack-Nader

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You can't do that, AT3r0. There is no such thing as a Pure magic build. Once you hit 100 attribute cap, and every single build should, the next place to put them is in dexterity. Every Pure magic build will end up having around 30% critical chance "without" any critical chance items.

+19% critical chance @ 50% critical damage translates into 9.5% damage increase.  for 60% it is simply 60% of 19% = 11.4% damage increase.

The staff is basically a crit version of any staff with a rune of devestation enchanted.

"Of course feel free to correct me if I have misinterpretted your last posting."

Modifié par Jack-Nader, 27 avril 2011 - 11:38 .


#43
Att3r0

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think about things that have major impact rather then those that have minor
Both builds will hit 100 magic cap (pst what level did you end up that you hit over cap ? i went over cap after orsino that is 26 lv you sound like you would pick +6 attribute from topor ...evul mage)
eitherway going over cap is at last tiny bit of game and pure (as focusing on %elemental gear) will benefit somewhat more from the extra points then crit build but the impact is minor.

now now to the core of things :
as crit build without puting points in dex/cun you end up at 65% crit chance and 82% crit damage bonus - assuming +7 valiance staff bonus unique rings belts and amulet (yea GL affording them ><)
that means a 54.3% bonus
from head 10% robe generic 17% gloves 4% boots 6% mastery 25 = 62% bonus spirit damage.

now from the ealier i said pure ends with 163% fire bonus and 19% crit and 60% crit damage that translates to 12% bonus multiplicative with the fire bonus

conlusion 194 fire vs 150 for spirit crit build. bleeeeh GL understanding what i just calulated

EDIT: BONUS BONUS BONUS
57 dps staff and 43 dps from magic (belive equals to 86 magic)
19% crit chance and 60% crit damage bonus - adding 2 points - magic vs dex
100dps -> adding crit bonus - > 111,4
100dps + 1dps (magic) -> adding crit bonus -> 112,51
100dps -> adding crit damage bonus at 21% crit chance - > 112,6

Modifié par Att3r0, 27 avril 2011 - 12:12 .


#44
mr_afk

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what's this, people crunching numbers without me?!
Haha actually, count me out for now. I'm finalising my calculator (which is utter rubbish and half the equations probably don't work).

Any Att3r0, since you missed out on our exciting conversation on my thread back in the day, the main advantage of the crit build compared to the pure magic elemental build is the way all the +crit chance and damage modifers affect ALL spells. This means that if you focus on physical spells like haemorrhage etc. you should end up pulling out bigger numbers. Also, the dps I calculated was pretty competitive (actually considerably higher if you don't include +% elemental).

And also, it may not be beneficial to hit the 100 cap. At high enough crit damage levels it becomes more beneficial dps-wise to pump dex instead of magic. Just something to consider. Now i'm getting back to some boring excel number dumping

#45
Att3r0

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true but it also depands what spells you grab - robe + ferryman + dura + devastation +that belt - give enough bonus to outperform crit on fire /cold/electricity spells.
If you want to grab crushing, hemorrhage and some other random spells crit will do better.

Modifié par Att3r0, 27 avril 2011 - 12:25 .


#46
Jack-Nader

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We just need bioware to remove the rogue requirement on the stealthboots. Then I will be using a crit build too :)

#47
tonnactus

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Grumpy Old Wizard wrote...

I'd say the mage companions did better than Hawke mage in the DLC. The mage hood is about the only thing interesting for Hawke mage.


Good armor without willpower requirement(only class) is the thing bloodmages have waited for.

#48
mr_afk

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Yay, we all agree on everything!Until I prove that the crit build is best at everything of course ;)

But yeah, my mage guide/build is going to be aimed at the more non-elemental mage because nobody seems to play it even though it has the potential to be the most versatile and generally awesome type of mage. Not been biased or anything ahaha

Anyway, who wants to test whether this 'calculator' works? 
http://www.mediafire...la331lshhvhxjjw

I'm pretty sure it's completely unnecessary and pointless for most people (doesn't have dps and has 100 hits instead). Oh well.

#49
DA Trap Star

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Ok I will admit the Mage and Warrior outfits look sick.
I wasn't even thinking of playing as a Mage but with that Outfit I might have to consider.

Now if only they would add some more story and dungeons for me to run around Thedas in my awesome outfits.

#50
IN1

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Guys, I have the pack installed on my younger brother's computer and no time to play during the week: can someone who has the item pack check out how the item scaling/evolving is implemented? For example, if I take a new evolving fire bow as a level 5 archer, will it be level 5 (like Fadeshear would)? Or is there a minimum level for DLC weapons (i. e. it will be a level 24 bow with no req's that I can wield in Act I)? I really hope it's the former.

Modifié par IN1, 27 avril 2011 - 03:04 .