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New DLC: Item Pack #1


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#51
SmokeyNinjas

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IN1 wrote...

Guys, I have the pack installed on my younger brother's computer and no time to play during the week: can someone who has the item pack check out how the item scaling/evolving is implemented? For example, if I take a new evolving fire bow as a level 5 archer, will it be level 5 (like Fadeshear would)? Or is there a minimum level for DLC weapons (i. e. it will be a level 24 bow with no req's that I can wield in Act I)? I really hope it's the former.


Its just going to replace the items lvl with your own theirs no way BW would go though the extra work to write a new lvling script just for these item (just a guess on my part as i'm not buying this fluff)

#52
Att3r0

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yea all weapons scale so you can use from low lv. The only exception is the 2h der that has lv 17 req and doesnt scale (66 dps sword in act 2 anyone? lol) ...ups the other 2h sword has no lv req and doesnt scale .
as for armors they got min lv and dont scale.
companion gear no lv req and scales

as for dps 1h 2h staff got same dps as Fadeshear daggers and bows - bigger - so regular scaling

Modifié par Att3r0, 27 avril 2011 - 03:24 .


#53
IN1

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SmokeyNinjas wrote...

IN1 wrote...

Guys, I have the pack installed on my younger brother's computer and no time to play during the week: can someone who has the item pack check out how the item scaling/evolving is implemented? For example, if I take a new evolving fire bow as a level 5 archer, will it be level 5 (like Fadeshear would)? Or is there a minimum level for DLC weapons (i. e. it will be a level 24 bow with no req's that I can wield in Act I)? I really hope it's the former.


Its just going to replace the items lvl with your own theirs no way BW would go though the extra work to write a new lvling script just for these item (just a guess on my part as i'm not buying this fluff)


Pfffft. I know how the evolving items (Fadeshear-likes) function. However, people list base stats for these weapons as if those were level 24. I really hope that doesn't mean those are evolving lvl 24+ (not lvl 1+, like Fadeshear and Bianca) items.

#54
IN1

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Att3r0 wrote...

yea all weapons scale so you can use from low lv.


But if you are lvl 5, they will have stats appropriate for lvl 5, not for lvl 24, right?

#55
AreleX

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IN1 wrote...

Att3r0 wrote...

yea all weapons scale so you can use from low lv.


But if you are lvl 5, they will have stats appropriate for lvl 5, not for lvl 24, right?


Yes. For example, I'm lvl 8:

Hood's Message to the King
48 Fire Damage
+10% critical chance
+24% critical damage
Improves with level-up
+29 damage vs. demons and undead

P.S - What, exactly, does the game count as a 'demon'? Are Shades/Abominations included?

#56
Att3r0

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all fade creatures - rages shades desire / pride abos
Darkspawn is probably different group (For me they should count w/e)
no idea about profane

#57
DA Trap Star

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Demons are all darkspawn I think.

Modifié par DA Trap Star, 27 avril 2011 - 03:37 .


#58
Bi_Winning

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you know, I would download this if PSN WOULD WORK!!!

#59
SmokeyNinjas

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Bi_Winning wrote...

you know, I would download this if PSN WOULD WORK!!!


If you use PSN you have more important things to be taking care of then buying item packs

www.huffingtonpost.com/2011/04/27/sony-playstation-network-hack-how-to-protect-yourself_n_854293.html#s269979&title=Change_Your_Password

Modifié par SmokeyNinjas, 27 avril 2011 - 10:38 .


#60
tetracycloide

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JJDrakken wrote...

I approach every post like a letter written, always have. Been doing it for 20yrs on the web, folks mocking it(which has been recently) are usually younger generation who do not understand concept of letter I guess. Ending sig. as you will.

JJ


Tell me, do you always sign your letters twice as well?  Because that's what you're doing when you add your name to the bottom of the post when it's already clearly stamped on each one already.

Modifié par tetracycloide, 28 avril 2011 - 12:33 .


#61
Everwarden

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brazen_nl wrote...

Oh, very nice! Downloading now. :)


People are so easy to rip off. Seriously? No wonder standards have fallen so far. I wonder how long it will be until they start selling 'hair packs', and force you to play a bald character unless you buy DLC. 

#62
IN1

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Everwarden wrote...

brazen_nl wrote...

Oh, very nice! Downloading now. :)


People are so easy to rip off. Seriously? No wonder standards have fallen so far. I wonder how long it will be until they start selling 'hair packs', and force you to play a bald character unless you buy DLC. 


Oh, it's Everwarden, don't take him seriously, please. Unless you want to feed him, that is :)

Weird to see him so far away from his natural habitat (General Discussion forum). Probably no mass defecation (=flame war) going on there.

#63
Everwarden

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IN1 wrote...

Oh, it's Everwarden, don't take him seriously, please. Unless you want to feed him, that is :)


Yep. Anyone you disagree with must be trollin'. 

#64
IN1

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Everwarden wrote...

IN1 wrote...

Oh, it's Everwarden, don't take him seriously, please. Unless you want to feed him, that is :)


Yep. Anyone you disagree with must be trollin'. 




Just in case you haven't noticed: this forum is for gameplay and strategy discussions, not for your ****ing and whining. Vade retro! :) 

#65
Jade Elf

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AreleX wrote...

P.S - What, exactly, does the game count as a 'demon'? Are Shades/Abominations included?


Yeah, that includes Shades and Abominations.

#66
Raanz

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Everwarden wrote...

brazen_nl wrote...

Oh, very nice! Downloading now. :)


People are so easy to rip off. Seriously? No wonder standards have fallen so far. I wonder how long it will be until they start selling 'hair packs', and force you to play a bald character unless you buy DLC. 


Seriously, no one is "forcing" you to do anything.  If you don't want it, don't buy it.
$5 isn't much for a little eye-candy, I'll do it.

#67
Everwarden

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IN1 wrote...

Just in case you haven't noticed: this forum is for gameplay and strategy discussions, not for your ****ing and whining. Vade retro! :) 


It is if the gameplay happens to be worthy of ****ing and whining. Which it is, Mr. Shill.

#68
Amioran

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Jack-Nader wrote...

You can't do that, AT3r0. There is no such thing as a Pure magic build. Once you hit 100 attribute cap, and every single build should, the next place to put them is in dexterity. Every Pure magic build will end up having around 30% critical chance "without" any critical chance items.

+19% critical chance @ 50% critical damage translates into 9.5% damage increase.  for 60% it is simply 60% of 19% = 11.4% damage increase.

The staff is basically a crit version of any staff with a rune of devestation enchanted.

"Of course feel free to correct me if I have misinterpretted your last posting."


There are no spirit staffs with rune slots of some value. Supposing you take Spirit Mastery (and you should with a dex/cun build focused on a spirit staff), that's another +5% to critical chance and +25% to spirit damage. Supposing Etched Ring of the Twins, Four Fingered and Belt of Promise that's another  +20% critical chance. In total +44% citical chance, that in total, assuming a base of +30%, is 74% (with Valiant Aura 84%). Edit: Belt of Promise is probably a waste, however, better a simple +% dmg apparel.

Aveline with Muscle and upgraded Rally means +25% critical dmg for 10 seconds, and I would not go to full 100 magic but at most 80-90 and invest the rest on cunning (from 80 to 100 the difference is only 10 points of base damage).

To this you must add the fact that spirit is probably the most powerful element, especially in the endgame if you side with mages. You should do a lot more damage from base attacks than using Falon'Din. It is neither comparable, and, assuming level 26, a staff leveling with you will do 52 base attack (a lot more than Falon'Din or any other runed staff), and much more than +20 points of magic with Falon'Din, and the +19% critical chance will probably become +22%-24%. It is true that you can have +% fire damage from the mastery and equipment, but spirit reduces all resistances of enemies to 50%, so it should even out on base and to this you must add the crit chance/crit dmg.

I think that the best crit build shouldn't absolutely take Blood Mage to not waste points on constitution (and choose between it or SH for +health or +mana) and I would only take FM talents. Death Syphon (since you are going for Spirit Mastery anyway) is quite good for mana/health if used properly.

Hmmm.... I think I will have to try this now, I suppose I will start my fifth mage build, omg, it was better I didn't read this post, damn.

Modifié par Amioran, 28 avril 2011 - 08:57 .


#69
ezrafetch

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But the bigger question is why even go for a "Spirit build"?  It just doesn't seem worth it to me.  First off, for investing 8+ points into the tree, you only get two skills that aren't a waste (Spirit Bolt and Walking Bomb).  Even then, the upgrades for both of those skills are actually rather superfluous, unnecessary and exceedingly inefficient.  Second, you can't stack Spirit damage in the way you can stack the other damage types: you can easily attain a stack +134%/+79%/+83% for +Fire%/+Cold%/+Lightning% damage all in one setup (stacking strictly for Spirit, as far as I know, probably tops out at around +71% with Mastery, and only for one damage type, which leaves you...far too specialized).  Even if you take into account the resistance halving of Spirit, you're still coming out on top in most instances with a strict Elemental/Primal setup (especially if you exploit elemental weaknesses, which is more than counters any resistance halving...which you should already be doing).  The only instance where it's not true is vs. Templars, but they're weak to cold already and with the damage stacking you're likely reaching a virtual wash when compared to Spirit damage.

I know Spirit is great when you can't exploit elemental weaknesses, but the problem to me only seriously arises for Rogues and Warriors who don't have access to all the elemental damage types that Mages have access to.

Modifié par ezrafetch, 28 avril 2011 - 09:46 .


#70
Guest_iOnlySignIn_*

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Malcolm's Honor: a Spirit staff with bonus against demons and undead? Most of demons/undead are either:

(1) Completely Immune to Spirit so the bonus doesn't matter (Shades, Desire Demons, Arcane Horrors);

or

(2) Weak to Spirit already so it's complete overkill (Corpses, Undead Archers, Shadow Warrior/Assassins, Darkspawn, Revenants, Orsino).

I tried this concept while modding (Spirit + Bonus against demons/undead). It's almost pointless. The only difference it makes is against Rage Demons (Normal to Spirit), but against those you should switch to Cold anyway.

It is heartwarming to picture Malcolm Hawke as a spirtual demon hunter though.

Modifié par iOnlySignIn, 29 avril 2011 - 01:52 .


#71
mr_afk

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Amioran wrote...

There are no spirit staffs with rune slots of some value. Supposing you take Spirit Mastery (and you should with a dex/cun build focused on a spirit staff), that's another +5% to critical chance and +25% to spirit damage. Supposing Etched Ring of the Twins, Four Fingered and Belt of Promise that's another  +20% critical chance. In total +44% citical chance, that in total, assuming a base of +30%, is 74% (with Valiant Aura 84%). Edit: Belt of Promise is probably a waste, however, better a simple +% dmg apparel.

Aveline with Muscle and upgraded Rally means +25% critical dmg for 10 seconds, and I would not go to full 100 magic but at most 80-90 and invest the rest on cunning (from 80 to 100 the difference is only 10 points of base damage).


Hey! That's pretty much my whole end-game concept right there!
Well thanks for implicitly agreeing with me on its viability :)

In case you hadn't realised yet, the advantage of this spirit/critical build is the way it will benefit both elemental and non-elemental spells (as opposed to a pure magic which just favours whatever +%elemental it has equipped).
This means that the crit-build should be able to take advantage of the physical spells and spirit staves which are actually really powerful but underutilised by everyone out there in favour for fireturds been shat from the sky.
Anyway, what i'm suggesting is that abilities like haemorrhage will become more powerful than it would be for elemental mages - so you probs shouldn't skip out on bloodmagic unless you really want to. Plus, bloodmagic is so much more mana effecient. Well good luck whatever you decide to do

#72
Amioran

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ezrafetch wrote...

But the bigger question is why even go for a "Spirit build"?  It just doesn't seem worth it to me.  First off, for investing 8+ points into the tree, you only get two skills that aren't a waste (Spirit Bolt and Walking Bomb).  Even then, the upgrades for both of those skills are actually rather superfluous, unnecessary and exceedingly inefficient. 


True, spirit is a bit of a waste in the line, however 8 points are nothing on the full picture. You can still stack elemental/some primal and FM spells on top of it (and either another spec if you want).

Then, as I said, Death Syphon is actually quite good for a glass cannon-not-Blood Mage if used correctly. So, in reality, you only "waste" the 2 points for the WB upgrades.

ezrafetch wrote...
Second, you can't stack Spirit damage in the way you can stack the other damage types: you can easily attain a stack +134%/+79%/+83% for +Fire%/+Cold%/+Lightning% damage all in one setup (stacking strictly for Spirit, as far as I know, probably tops out at around +71% with Mastery, and only for one damage type, which leaves you...far too specialized).  Even if you take into account the resistance halving of Spirit, you're still coming out on top in most instances with a strict Elemental/Primal setup (especially if you exploit elemental weaknesses, which is more than counters any resistance halving...which you should already be doing)..


You would not come on top just because you completely overstepped the vast increased crit chance/crit dmg. Either if you have +134% fire damage vs. 71%, you must include 71%+50% (halven resistance) = 121% (and we are near) + 84%-87% crit chance with about 70% crit damage.

More, you only "waste" two slots for that setup, you can still wear Ferryman, RoUC and the rest if you have the money.

I think it will work nicely. Well, I'm trying it now so we will see...

Modifié par Amioran, 29 avril 2011 - 06:10 .


#73
ezrafetch

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Amioran wrote...

True, spirit is a bit of a waste in the line, however 8 points are nothing on the full picture. You can still stack elemental/some primal and FM spells on top of it (and either another spec if you want).

Then, as I said, Death Syphon is actually quite good for a glass cannon-not-Blood Mage if used correctly. So, in reality, you only "waste" the 2 points for the WB upgrades.


...except Death Syphon is a complete waste, especially since there is a 99% chance that you're toting Anders around.  Why Death Syphon when you can have Anders Heal/Group Heal?  And if you're having mana issues that one Lyrium Potion pernormal fight can't solve (i.e. making Death Syphon actually necessary), there's something wrong with tactics more than anything else (plus, if you burn more than 1 Lyrium Potion in a fight, you just pick more up after the battle anyways).  Then you also have to pick up Dispel Magic, which is a complete waste.  I don't see how Spirit is worth more than two skill points, and even then they're the last two points I'll spend on either my companions or me.

You would not come on top just because you completely overstepped the vast increased crit chance/crit dmg. Either if you have +134% fire damage vs. 71%, you must include 71%+50% (halven resistance) = 121% (and we are near) + 84%-87% crit chance with about 70% crit damage.

More, you only "waste" two slots for that setup, you can still wear Ferryman, RoUC and the rest if you have the money.

I think it will work nicely. Well, I'm trying it now so we will see...


Well, I off-handedly calculated the 71% incorrectly from IN1's "Generic +X% Elemental Damage Gear..." thread: it turns out that the max is approximately "generic apparel and accessories +51%."  I'm not aware of any endgame unique gear that actually gives +X% Spirit Damage better than randomly generated shoppables.

But let's say I'll give you the +71%.  That +71% Spirit setup completely requires shopped randomly-generated gear from the Mage gallows guy (hat, robes, rings, boots, belt, amulet, gloves)?  That's as maxed out as you get ONLY stacking Spirit damage.  So you're not getting ANY other element bonuses...not to mention any of the other mods that make mage life good.  Next, RoUC, Apostateface, Dura's, Ring of the Ferryman and the like only increase Fire, Lightning, and Cold damages (RoUC/Apostateface also carry Nature bonuses which is useless, Dura's doesn't cover Lightning, Ring of the Ferryman doesn't cover Cold); none of the typical Elemental/Primal gear increases Spirit damage.  Your other damage would be pretty pitiful if you only stacked Spirit (especially Fire).  But if you went for the normal Elemental stack and went for Spirit, your bonus would turn into approximately +90% at the most (say, discarding the extra ring and the amulet slot for +Spirit%), INCLUDING the halved Spirit resist.

Four things from there, then: with only two spells to use Spirit damage, it seems to be simply not worth it.  Spirit Bolt is comparatively weak and is single-target only, while Walking Bomb doesn't need Spirit bonuses, since it works off of enemy HP, a lá Corpse Explosion in D2 (one goes, so goes the rest).  In addition, exploiting Spirit-weak enemies, as I have said, is redundant since every Spirit-weak enemy has another elemental weakness that is exploited better thanks to gear stacking (Templars should face the cold, undead face electricity, while darkspawn and mages have too little health to matter).  Using the other elements also gives unaccounted for bonuses such as Cold slows + Brittle, Firedancing, and Lightning stuns + Petrify Brittle that are pretty valuable while Spirit does none of that, as far as I'm aware.  On top of that, a good 1/4-1/3 of the enemies of the game are Spirit immune.  Do you really want to waste 8 points on a tree that is utterly useless vs. 1/4-1/3 of the game?  I sure wouldn't enjoy that.  Then, there's the fact that CCCs via the Elemental and Primal trees are much, much easier to pull off.  DISORIENTED combos are much more difficult to pull off, not to mention the only decent option to set up DISORIENT is highly skill-intensive, meaning you're going to have to make extreme sacrifices on your party rogue to ably fit it in.

Last, you can go with a crit build for a regular Elemental/Primal setup too, you'd end up with only somewhat less critical chance and damage: I'd be extremely surprised if stacking Elemental/Primal didn't come out ahead just because of the sheer amount of gear bonuses.  Off the top of my head, you could likely end up with +50% critical chance, +50% critical damage with the elemental stacking to boot.

But...feel free to prove me wrong, I'd like the Spirit line to be worthwhile to prioritize taking for once.

Modifié par ezrafetch, 29 avril 2011 - 07:07 .


#74
Amioran

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ezrafetch wrote...
...except Death Syphon is a complete waste, especially since there is a 99% chance that you're toting Anders around.  Why Death Syphon when you can have Anders Heal/Group Heal?  And if you're having mana issues that one Lyrium Potion pernormal fight can't solve (i.e. making Death Syphon actually necessary), there's something wrong with tactics more than anything else (plus, if you burn more than 1 Lyrium Potion in a fight, you just pick more up after the battle anyways).  Then you also have to pick up Dispel Magic, which is a complete waste.  I don't see how Spirit is worth more than two skill points, and even then they're the last two points I'll spend on either my companions or me.


Lyrium potions can go only that far. With a full mag/dex/cun build with minimal con/will Death Syphon is quite handy, especially with the upgrade. +10% mana for every corpse in a 10m radius means, if you know how to use it, an ability to cast spells on par with a Blood Mage and more surivivabiliity than a pure glass cannon given +5% health regen (sure Anders suffice, but more never hurts, above all because you need to take the points anyway, isn't it?). The thing handly about Death Syphon is that, differently from Grave Robber, you can "syphon" mana/health also from corpses that have already vanquished. You just have to move on the field (a thing you do anyway) to have always full mana with base will (to not waste points there).

You then don't need to take Dispel Magic. You only need 7 points for Spirit Mastery. 5 are from Spirit Strike + Virulent, 2 from Death Syphon upgraded.

Then, I understand what you are saying about spirit, but I will not use +% spirit gear because spirit would be mostly used as auto-attack damage.

I know perfectly that WB has no impact on +% spirit gear and I would use other spells for damage from abilities (apart from WB that when used properly is quite good, I started to evaluate that spell a lot more, especially when combined with Paralysing Prison) and stack other +% elemental damage. Spirit would be used for the staff only and for auto-attacks (and the increase in Spirit Mastery + critical damge + halven resistance + higher base damage would be much more handy than anything other staffs have to offer).

However, and this is important, the +% critical chance and damage work also for spells. So, since you waste only 2 slots for +crit equipment (and the important ones are not used, since Ferryman is there and RoUC is there) you can stack all other +% elements as a pure magic build, but ON TOP, have the +crit chance/dmg. You don't lose nothing and only you acquire something. The only thing you lose is about 20 points in magic, but sincerely it would not make that much of a difference, not from auto-attacks, nor from spells.

Assuming Falon'Din, the base damage is much lower than a staff that levels with you. 52 vs. 46 is much more of a difference than 20 magic. Add to this halven resistance and higher criticals chance + dmg and I don't see how you can really compare the two just for the +% fire damage on the staff.

When I will be at act 3 I will tell you how it works. I know perfectly that theory is not the same as practice, but, while it is still too early to say, beginning act 2 is much more of a breeze than it was for my usual elemental only mag builds, or FM/BM ones.

Modifié par Amioran, 29 avril 2011 - 09:39 .


#75
mangiraffe dog000

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I've come to warn you about MAN-GIRAFFE-DOG!! It's the single greatest threat to humanity!! RUN AWAY!!

Image IPB

I'm still more Serial than ever guys.