For people bothered by Meredith's super jumping ability...
#1
Posté 27 avril 2011 - 01:42
#2
Posté 27 avril 2011 - 01:47
A handful of people complained about the super jumping. Most people on the forum at the time had seen the in-game videos of DA:O, however, and knew the game wouldn't play out like that.
Modifié par Maria Caliban, 27 avril 2011 - 01:48 .
#3
Guest_Puddi III_*
Posté 27 avril 2011 - 01:49
Guest_Puddi III_*
Modifié par Filament, 27 avril 2011 - 01:49 .
#4
Posté 27 avril 2011 - 01:49
If I had to nitpick, I'd say neither one of them was wearing bulky plate armour, which makes it marginally more plausible. But yeh, it's pretty absurd watching Leliana flip around. Not that it actually happened in game, thankfully.
#5
Posté 27 avril 2011 - 01:50
When I saw her jumping around like that I really expected Flemeth to show up and bring the entire circus of Meredith's acrobats and the walking statues to an end. But as it turns out no one actually kills Meredith, the cursed lyrium consumes her.
It was just a little too cartoonish.
#6
Posté 27 avril 2011 - 01:58
#7
Posté 27 avril 2011 - 02:06
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
#8
Posté 27 avril 2011 - 02:10
#9
Posté 27 avril 2011 - 02:12
Ulicus wrote...
Framed narrative saves the day again.
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
Makes more sense that whatever explanation we were supposed to have gotten from the game. . . .
#10
Posté 27 avril 2011 - 02:13
#11
Posté 27 avril 2011 - 02:18
#12
Posté 27 avril 2011 - 02:20
What kind of power is "jump" anyway?Xilizhra wrote...
I never noticed anyone complaining about Orsino turning into a Harvester for technical reasons, just stupidity-of-storyline reasons. What sort of world is it where you can accept people turning themselves into berserk flesh golems, but not accept a magical artifact giving someone the power to jump really high?
#13
Posté 27 avril 2011 - 02:24
Ulicus wrote...
Framed narrative saves the day again.
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
Anything would have been better than Orsino going out like a mad man. When I saw all of the corpses gathering around him I yelled Orsino STOP! lol! Please prove to me that there is at least one sane mage left in Kirkwall! Lmao!!
#14
Posté 27 avril 2011 - 02:25
One a blond templar lady should not have.
She should have had an attack sweep with a big ol' possessed hocky stick.
A finger wagging attack of ultimate doom.
A sent to bed early instant death attack.
Modifié par Sussurus, 27 avril 2011 - 02:34 .
#15
Posté 27 avril 2011 - 02:29
KnightofPhoenix wrote...
A cinematic trailer is different than an in-game fight with Meredith with soul edge, red eyes and electricity around her, displaying Matrix like acrobatics, while turning statues into transformers equipped with flamethrowers.
It sure looked like a mid-battle cinematic sequence to me. The UI goes away, both my characters and Meredith perform animations beyond my control, camera angles change to better frame it, and there's special dialogue.
#16
Posté 27 avril 2011 - 02:31
#17
Posté 27 avril 2011 - 02:33
Ulicus wrote...
What kind of power is "jump" anyway?Xilizhra wrote...
I never noticed anyone complaining about Orsino turning into a Harvester for technical reasons, just stupidity-of-storyline reasons. What sort of world is it where you can accept people turning themselves into berserk flesh golems, but not accept a magical artifact giving someone the power to jump really high?
I kind of thought it was "levitate".
#18
Posté 27 avril 2011 - 02:34
Ulicus wrote...
Framed narrative saves the day again.
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
I'm definitely going with it from now on.
#19
Posté 27 avril 2011 - 02:35
Still not a cinematic trailer, where the point is to be over the top. Here, it just looks ridiculous. Not to mention I felt no tension or anything at all for that matter fighting a lunatic nightmare wanabe. But Bioware has a history of mediocre boss fights except maybe ME2 DLCs.
Modifié par KnightofPhoenix, 27 avril 2011 - 02:35 .
#20
Posté 27 avril 2011 - 02:36
Rifneno wrote...
Everyone is Superman during cutscenes. Remember when Jack roflstomped 2 heavy mechs at once in the span of maybe 5 seconds?![]()
That was meh too, but at least it didn't pose itself as the game's climax.
...The Terminator reaper did...
#21
Posté 27 avril 2011 - 02:39
Ulicus wrote...
[What kind of power is "jump" anyway?
Back Over Back; upgraded?
#22
Posté 27 avril 2011 - 02:42
It's been a "thing" for as long as I've played rpg's tbh.
BG 1, Saravok you face him a few times, and his allies pretty much immune to everything.
BG:2: Bohdi, Irenicus both faced so many times each given more and more powers as it goes along.
BG:ToB: pretty much Awakenings with no rpg all combat, with the added bonus of boss fights that just keep respawning the same boss again and again.
At least DA:O the only time you face the same boss is if you side with Alistair for king and Loghain gets the support.
Modifié par Sussurus, 27 avril 2011 - 02:43 .
#23
Posté 27 avril 2011 - 02:46
KnightofPhoenix wrote...
Rifneno wrote...
Everyone is Superman during cutscenes. Remember when Jack roflstomped 2 heavy mechs at once in the span of maybe 5 seconds?![]()
That was meh too, but at least it didn't pose itself as the game's climax.
...The Terminator reaper did...
I didn't mind the Terminator Reaper actually. I've got a very high tolerance for "trying too hard to be epic" cheese. Meredith is actually the only end boss I can remember in any game that made me just facepalm. Well, not counting MMORPG's.
Sussurus wrote...
@KnightofPhoenix.
It's been a "thing" for as long as I've played rpg's tbh.
BG 1, Saravok you face him a few times, and his allies pretty much immune to everything.
BG:2: Bohdi, Irenicus both faced so many times each given more and more powers as it goes along.
BG:ToB: pretty much Awakenings with no rpg all combat, with the added bonus of boss fights that just keep respawning the same boss again and again.
At least DA:O the only time you face the same boss is if you side with Alistair for king and Loghain gets the support.
BG2 and ToB were awesome. Blasphemer. Didn't really care for BG1 though. Donno how you think ToB didn't have any RPG to it, there was plenty of RP.
#24
Guest_Puddi III_*
Posté 27 avril 2011 - 02:47
Guest_Puddi III_*
Ulicus wrote...
Framed narrative saves the day again.
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
#25
Posté 27 avril 2011 - 02:52
Rifneno wrote...
KnightofPhoenix wrote...
Rifneno wrote...
Everyone is Superman during cutscenes. Remember when Jack roflstomped 2 heavy mechs at once in the span of maybe 5 seconds?![]()
That was meh too, but at least it didn't pose itself as the game's climax.
...The Terminator reaper did...
I didn't mind the Terminator Reaper actually. I've got a very high tolerance for "trying too hard to be epic" cheese. Meredith is actually the only end boss I can remember in any game that made me just facepalm. Well, not counting MMORPG's.Sussurus wrote...
@KnightofPhoenix.
It's been a "thing" for as long as I've played rpg's tbh.
BG 1, Saravok you face him a few times, and his allies pretty much immune to everything.
BG:2: Bohdi, Irenicus both faced so many times each given more and more powers as it goes along.
BG:ToB: pretty much Awakenings with no rpg all combat, with the added bonus of boss fights that just keep respawning the same boss again and again.
At least DA:O the only time you face the same boss is if you side with Alistair for king and Loghain gets the support.
BG2 and ToB were awesome. Blasphemer. Didn't really care for BG1 though. Donno how you think ToB didn't have any RPG to it, there was plenty of RP.
However the top boss fights were not original, and lacked compared to every encounter with another party.
Play BG: SoA chuck full of content and highly polished story, then play ToB if it was not tacked on to the greatness of SoA it'd be scrap.
ToB has no rpg just linear fights, imagine ToB as an expansion to DA:O's... less content than awakening..
Modifié par Sussurus, 27 avril 2011 - 02:55 .





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