Aller au contenu

Photo

For people bothered by Meredith's super jumping ability...


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#26
Super_Fr33k

Super_Fr33k
  • Members
  • 154 messages
The entire game is full of ridiculous, people. Enemies constantly explode into bloody chunks, and Hawke and company have silly, superhuman moves -- especially rogues, what with shadowstep abilities that would make WoW players jealous.
Besides, the lyrium idol is super plot magic +5. Her animating all the statues is way more bizarre than the bouncy bit.

I actually like the Meredith fight, over-the-top as it is. Now if only Hawke could fight her with his Ban Kai...

Attack of the Manga Reference no Jutsu. I win.

Also, BG2:ToB was vastly superior to Awakening. For one, it *continued* the original campaign, with almost all the original party members available.

#27
Avissel

Avissel
  • Members
  • 2 132 messages
For people complaining about a woman using magic to perform super human feats.

I want to shoot you with a nerf gun.

#28
Nepenthe87

Nepenthe87
  • Members
  • 66 messages
I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.

this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.

Modifié par Nepenthe87, 27 avril 2011 - 03:37 .


#29
Avissel

Avissel
  • Members
  • 2 132 messages
I once made that same point. Someone actually said the whole "Dragon eats you but you are fine" thing was "at least kinda believable."

Morrigan can turn into a cat = OK
Flemeth can turn into a Dragon = OK
Meredeth can jump really high = WTFWHYWOULDYOUDOTHATPLOTHOLE

#30
Maferath

Maferath
  • Members
  • 695 messages
The difference is that super jumps are commonly seen in anime, which apparently makes them super-bad by default.

#31
Sussurus

Sussurus
  • Members
  • 520 messages
People have different points of when things get silly.

Mine was Meredith, the non mage potential powerful in a very human way, templar psycho of doom.
As she became super gran, mage summoner / transmuter.
It was a 180 on everything before more than a backflip, it just screamed "cool" and "stylish" for no good reason.

Modifié par Sussurus, 27 avril 2011 - 05:03 .


#32
Obadiah

Obadiah
  • Members
  • 5 745 messages
I'm not so much annoyed that Meredith could do that ninja jump as much as I am that Hawke couldn't repeat a similar feat.

Modifié par Obadiah, 27 avril 2011 - 06:52 .


#33
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Avissel wrote...

I once made that same point. Someone
actually said the whole "Dragon eats you but you are fine" thing was "at
least kinda believable."

Morrigan can turn into a cat = OK
Flemeth can turn into a Dragon = OK
Meredeth can jump really high = WTFWHYWOULDYOUDOTHATPLOTHOLE

Not a plot hole. Just silly looking. Shapeshifting magic serves a purpose, jumping 100 feet only serves the purpose of looking totally badass. <_<

Maferath wrote...

The difference is that super jumps are commonly seen in anime, which apparently makes them super-bad by default.

I have no problem with anime. The superjump is just out of the blue and not the sort of thing we've ever seen anyone do in DA. She could have teleported like Arcane Horrors/Saarebas/Goku do and it wouldn't have been as jarring.

#34
Cyberfrog81

Cyberfrog81
  • Members
  • 1 103 messages
I don't watch anime. Couldn't care less what's "commonplace" in anime. I probably liked the battle in part BECAUSE it was different. The easy, "safer" way out would have been to give us another demon battle. The game has more than enough of those.

#35
Suron

Suron
  • Members
  • 2 245 messages
because BioWare is bridging the gap between JRPG and WRPG.

see they USED to be a company that made Western CRPG's.

with DragonBall Age 2 we start to bridge the gap...using a more "realistic" wrpg "style" while characters powers and abilities border those from a Dragon Ball Z anime or Final Fantasy.

which is hilarious if you ask me, which you didn't, but I said so anyway. I'm over it.

#36
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

Maferath wrote...

The difference is that super jumps are commonly seen in anime, which apparently makes them super-bad by default.


Pfft. Anime. The first place I saw jumps like that was fantasy novels. Specifically Burrough's 'John Carter of Mars' series. I didn't see it as a stretch at all. And looked great.

#37
whykikyouwhy

whykikyouwhy
  • Members
  • 3 534 messages
Regarding Meredith's super jump and Leliana's acrobatic leaps - I just figured that they both wound up in the Wonders of Thedas one day and purchased the Boots-of-Leaps-Tall-Buildings-in-a-Single-Bound +20 (maybe they were on sale). Or maybe Leliana is secretly the Parkour Master of Orlais. Suspension of disbelief. I personally love it.

Now, characters doing something out-of-character, I am a bit less forgiving about. Posted Image

#38
mhendon

mhendon
  • Members
  • 178 messages

Ulicus wrote...

Framed narrative saves the day again.

Same goes for Orsino and the Harvester. Here's how things actually went down:

Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?


OMG LOL!  I will cherish this forever.

To answer the OP, I did find that paticular thing very silly in the Sacred Ashes trailer but I didn't see it until after I had beaten DA:O.  Meredith's boss battle was too over the top for my tastes, at least in a Bioware game.  Now if I was playing Final Fantasy I would be expecting it.

#39
ChickenDownUnder

ChickenDownUnder
  • Members
  • 1 028 messages

Xilizhra wrote...

I never noticed anyone complaining about Orsino turning into a Harvester for technical reasons, just stupidity-of-storyline reasons. What sort of world is it where you can accept people turning themselves into berserk flesh golems, but not accept a magical artifact giving someone the power to jump really high?


Gravity is not a force that likes to be messed with. It'll bring you down every time.

#40
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Nepenthe87 wrote...

I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.

To be sure, my Hawke can't jump at all. Despite being able to defeat a High Dragon, a Pride demon, and Xebenkek, a 3-inch pile of rock is an effective barrier to which she had no recourse.

There's no way Hawke could defeat a woman who can leap 15 feet into the air!

#41
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
Always felt the last battles were Varric's exaggerations considering random NPCs that shouldn't be there show up and help you. Zevran, Emile de Lancet and stuff for example. What probably happened is Meredith tried to stop Hawke, Cullen called her out on it and they had a normal fight.

#42
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

Nepenthe87 wrote...

I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.


My problem with it is not the breaking of immersion.

I'd be just as immersed if Meredith summoned an army of fire breathing nugs out of her anus and proceeded  to shoot out acid jello from her nose.

However, I'd find that ridiculous. Just like I find Meredith with soul edge, red electricity, transformers with flamethrowers...etc ridiculous. An unsubtle, over the top and rather failed attempt to make an under-developped character feel badass in a forced underwhelming boss fight that is supposed to be the climax of the game.

Modifié par KnightofPhoenix, 28 avril 2011 - 03:32 .


#43
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Dave of Canada wrote...

Always felt the last battles were Varric's exaggerations considering random NPCs that shouldn't be there show up and help you. Zevran, Emile de Lancet and stuff for example. What probably happened is Meredith tried to stop Hawke, Cullen called her out on it and they had a normal fight.


TBH... I don't think they would set up a plot device like the idol sword and beg people to speculate as to its origin/powers/etc, and then just say they made it all up.

#44
ezrafetch

ezrafetch
  • Members
  • 535 messages

Halo Quea wrote...

Ulicus wrote...

Framed narrative saves the day again.

Same goes for Orsino and the Harvester. Here's how things actually went down:

Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?


Anything would have been better than Orsino going out like a mad man.   When I saw all of the corpses gathering around him I yelled Orsino STOP! lol!   Please prove to me that there is at least one sane mage left in Kirkwall! Lmao!! 


It was very RE5 with the whole Uroboros virus (if you wanted to play RE5, DON'T WATCH!!?!?!?!)...

That being said, it's much, much cooler than botching a blood magic attempt.

#45
frustratemyself

frustratemyself
  • Members
  • 1 956 messages
Maybe it's the fact that Meredith had plate armour to weigh her down that made people shriek "holy flopping duck sh*t" when she jumped like that. Or they may have been thinking about how painful that rocket up the ass would have been.

#46
Joy Divison

Joy Divison
  • Members
  • 1 837 messages

Nepenthe87 wrote...

I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.

this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.


I'll never get it either.

The problem w/ the Meredith fight is not the super jumping, it was the rushed ending, underwhelming climax, and that the fight isn't really that difficult

#47
Deputy Secretary of Awesome

Deputy Secretary of Awesome
  • Members
  • 182 messages
I thought it was cool, but didn't really think about it much. The living statues thing was way cooler.

#48
Rifneno

Rifneno
  • Members
  • 12 076 messages

Joy Divison wrote...

Nepenthe87 wrote...

I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.

this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.


I'll never get it either.

The problem w/ the Meredith fight is not the super jumping, it was the rushed ending, underwhelming climax, and that the fight isn't really that difficult


I think the problem isn't so much that Meredith's dragoon-statueman powers were more unrealistic than other things we'd seen, it's that what should could do was vastly out of line with the lore we've seen thus far.

#49
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
There is a bit of a difference here buddy. One is IN-GAME, and the other is IN-TRAILER.

Not that i have a problem with meredith's jumping ability, this is just most likely the reason people complained about one thing and not the other.

#50
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

Rifneno wrote...

Joy Divison wrote...

Nepenthe87 wrote...

I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.

this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.


I'll never get it either.

The problem w/ the Meredith fight is not the super jumping, it was the rushed ending, underwhelming climax, and that the fight isn't really that difficult


I think the problem isn't so much that Meredith's dragoon-statueman powers were more unrealistic than other things we'd seen, it's that what should could do was vastly out of line with the lore we've seen thus far.


I think the problem is that the story could have had a real statement about politics, human nature, etc. Instead we got two crazies. And I think the hate towards the 'light saber' and the jumping is more due to the disappointing of the lame climax of the story than the actual animations. I mean the battle animations throughout the game are just as ridiculous, so the final battle(s) are not really that much worse.