For people bothered by Meredith's super jumping ability...
#26
Posté 27 avril 2011 - 07:31
Besides, the lyrium idol is super plot magic +5. Her animating all the statues is way more bizarre than the bouncy bit.
I actually like the Meredith fight, over-the-top as it is. Now if only Hawke could fight her with his Ban Kai...
Attack of the Manga Reference no Jutsu. I win.
Also, BG2:ToB was vastly superior to Awakening. For one, it *continued* the original campaign, with almost all the original party members available.
#27
Posté 27 avril 2011 - 03:02
I want to shoot you with a nerf gun.
#28
Posté 27 avril 2011 - 03:33
this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.
Modifié par Nepenthe87, 27 avril 2011 - 03:37 .
#29
Posté 27 avril 2011 - 03:45
Morrigan can turn into a cat = OK
Flemeth can turn into a Dragon = OK
Meredeth can jump really high = WTFWHYWOULDYOUDOTHATPLOTHOLE
#30
Posté 27 avril 2011 - 04:42
#31
Posté 27 avril 2011 - 05:00
Mine was Meredith, the non mage potential powerful in a very human way, templar psycho of doom.
As she became super gran, mage summoner / transmuter.
It was a 180 on everything before more than a backflip, it just screamed "cool" and "stylish" for no good reason.
Modifié par Sussurus, 27 avril 2011 - 05:03 .
#32
Posté 27 avril 2011 - 05:18
Modifié par Obadiah, 27 avril 2011 - 06:52 .
#33
Guest_Puddi III_*
Posté 27 avril 2011 - 05:45
Guest_Puddi III_*
Not a plot hole. Just silly looking. Shapeshifting magic serves a purpose, jumping 100 feet only serves the purpose of looking totally badass. <_<Avissel wrote...
I once made that same point. Someone
actually said the whole "Dragon eats you but you are fine" thing was "at
least kinda believable."
Morrigan can turn into a cat = OK
Flemeth can turn into a Dragon = OK
Meredeth can jump really high = WTFWHYWOULDYOUDOTHATPLOTHOLE
I have no problem with anime. The superjump is just out of the blue and not the sort of thing we've ever seen anyone do in DA. She could have teleported like Arcane Horrors/Saarebas/Goku do and it wouldn't have been as jarring.Maferath wrote...
The difference is that super jumps are commonly seen in anime, which apparently makes them super-bad by default.
#34
Posté 27 avril 2011 - 06:57
#35
Posté 27 avril 2011 - 07:01
see they USED to be a company that made Western CRPG's.
with DragonBall Age 2 we start to bridge the gap...using a more "realistic" wrpg "style" while characters powers and abilities border those from a Dragon Ball Z anime or Final Fantasy.
which is hilarious if you ask me, which you didn't, but I said so anyway. I'm over it.
#36
Posté 27 avril 2011 - 07:05
Maferath wrote...
The difference is that super jumps are commonly seen in anime, which apparently makes them super-bad by default.
Pfft. Anime. The first place I saw jumps like that was fantasy novels. Specifically Burrough's 'John Carter of Mars' series. I didn't see it as a stretch at all. And looked great.
#37
Posté 27 avril 2011 - 10:15
Now, characters doing something out-of-character, I am a bit less forgiving about.
#38
Posté 28 avril 2011 - 03:00
Ulicus wrote...
Framed narrative saves the day again.
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
OMG LOL! I will cherish this forever.
To answer the OP, I did find that paticular thing very silly in the Sacred Ashes trailer but I didn't see it until after I had beaten DA:O. Meredith's boss battle was too over the top for my tastes, at least in a Bioware game. Now if I was playing Final Fantasy I would be expecting it.
#39
Posté 28 avril 2011 - 03:06
Xilizhra wrote...
I never noticed anyone complaining about Orsino turning into a Harvester for technical reasons, just stupidity-of-storyline reasons. What sort of world is it where you can accept people turning themselves into berserk flesh golems, but not accept a magical artifact giving someone the power to jump really high?
Gravity is not a force that likes to be messed with. It'll bring you down every time.
#40
Posté 28 avril 2011 - 03:18
To be sure, my Hawke can't jump at all. Despite being able to defeat a High Dragon, a Pride demon, and Xebenkek, a 3-inch pile of rock is an effective barrier to which she had no recourse.Nepenthe87 wrote...
I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.
There's no way Hawke could defeat a woman who can leap 15 feet into the air!
#41
Posté 28 avril 2011 - 03:23
#42
Posté 28 avril 2011 - 03:31
Nepenthe87 wrote...
I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.
My problem with it is not the breaking of immersion.
I'd be just as immersed if Meredith summoned an army of fire breathing nugs out of her anus and proceeded to shoot out acid jello from her nose.
However, I'd find that ridiculous. Just like I find Meredith with soul edge, red electricity, transformers with flamethrowers...etc ridiculous. An unsubtle, over the top and rather failed attempt to make an under-developped character feel badass in a forced underwhelming boss fight that is supposed to be the climax of the game.
Modifié par KnightofPhoenix, 28 avril 2011 - 03:32 .
#43
Guest_Puddi III_*
Posté 28 avril 2011 - 03:39
Guest_Puddi III_*
Dave of Canada wrote...
Always felt the last battles were Varric's exaggerations considering random NPCs that shouldn't be there show up and help you. Zevran, Emile de Lancet and stuff for example. What probably happened is Meredith tried to stop Hawke, Cullen called her out on it and they had a normal fight.
TBH... I don't think they would set up a plot device like the idol sword and beg people to speculate as to its origin/powers/etc, and then just say they made it all up.
#44
Posté 28 avril 2011 - 04:37
Halo Quea wrote...
Ulicus wrote...
Framed narrative saves the day again.
Same goes for Orsino and the Harvester. Here's how things actually went down:
Orsino: Meredith wants to see blood magic!? I'll give her blood magic! *slits wrists too deeply* Arrgh. Urrggh! *dies*
Party: ...
Varric: So, I'm gonna go with "And he turned into a giant monster and we killed him". That good with you guys?
Anything would have been better than Orsino going out like a mad man. When I saw all of the corpses gathering around him I yelled Orsino STOP! lol! Please prove to me that there is at least one sane mage left in Kirkwall! Lmao!!
It was very RE5 with the whole Uroboros virus (if you wanted to play RE5, DON'T WATCH!!?!?!?!)...
That being said, it's much, much cooler than botching a blood magic attempt.
#45
Posté 28 avril 2011 - 04:54
#46
Posté 28 avril 2011 - 05:27
Nepenthe87 wrote...
I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.
this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.
I'll never get it either.
The problem w/ the Meredith fight is not the super jumping, it was the rushed ending, underwhelming climax, and that the fight isn't really that difficult
#47
Posté 28 avril 2011 - 05:42
#48
Posté 28 avril 2011 - 05:58
Joy Divison wrote...
Nepenthe87 wrote...
I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.
this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.
I'll never get it either.
The problem w/ the Meredith fight is not the super jumping, it was the rushed ending, underwhelming climax, and that the fight isn't really that difficult
I think the problem isn't so much that Meredith's dragoon-statueman powers were more unrealistic than other things we'd seen, it's that what should could do was vastly out of line with the lore we've seen thus far.
#49
Posté 28 avril 2011 - 06:07
Not that i have a problem with meredith's jumping ability, this is just most likely the reason people complained about one thing and not the other.
#50
Posté 28 avril 2011 - 08:08
Rifneno wrote...
Joy Divison wrote...
Nepenthe87 wrote...
I love how, in a game with magic and demons, the immersion and reality of the world is shattered for people when one magically enhanced person can leap higher than 3 feet.
this is the same game where you can get picked up by a dragon and chewed on for a minute then get right back up and start fighting it again.
I'll never get it either.
The problem w/ the Meredith fight is not the super jumping, it was the rushed ending, underwhelming climax, and that the fight isn't really that difficult
I think the problem isn't so much that Meredith's dragoon-statueman powers were more unrealistic than other things we'd seen, it's that what should could do was vastly out of line with the lore we've seen thus far.
I think the problem is that the story could have had a real statement about politics, human nature, etc. Instead we got two crazies. And I think the hate towards the 'light saber' and the jumping is more due to the disappointing of the lame climax of the story than the actual animations. I mean the battle animations throughout the game are just as ridiculous, so the final battle(s) are not really that much worse.





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