No. What I'm saying is that NO choice made in one game that carries over to a sequel can ever be significant in any truly meaningful fashion. The most you'll ever get is a sidequest or a cameo out of it. Whether or not you did the Dark Ritual, or didn't, won't matter. The OGB will never threaten the entire world or become a messiah vital to the plots of future games... because he might not exist.FedericoV wrote...
So, if I understand, you're saying that it's nice to play an RPG without any kind of significant choice and consequence like DA2 because Bioware do not know how to expand on a feature they have decided to use (choices/consequences that carries over between games creating a continuity for each player) and/or have not the guts to tell the player base: sorry guys, but we cannot create a coherent game if we try to keep each choice/playthrough you made in consideration so we have to estabilish a canon, just like we did between BG 1 and 2.
I'm confused, here. In what way can you more directly impact the plot of ME2 than you can DA2? In what way can you more clearly RP Shepard than you can Hawke? I suppose there's whether or not you keep the Collector Base... but I don't recall saving/killing the Council making that much of a difference in ME2, overall.FedericoV wrote...
Having said that, in ME2 the choices of ME1 has zero impact, but at least the game has many RP opportunities on its own. DA2 has not any kind of proper roleplaying at all. There is zero interaction with the story. In that regard, DA2 is like the IWD of the DA franchise (as the Vault Dweller has said in his very interesting review of DA2).
That's a fair position to take.FedericoV wrote...
Most important, the fun in DA:O's C&C was not the prospect of continuity for me. Those choices were fun on their own while I played and experience them and that's all. Yep, they could have even done more and that's what I hoped for DA2.
But the only impact the final sacrifice has on the story is who becomes Warden-Commander of Ferelden.FedericoV wrote...
Saying that DA:O's choice has zero impact on your game because choices do not carry over and do not create a significant continuity it's simply a wrong way to look at the issue. And saying that they do not change the nature of your game and that DA:O (a game were in the game final you could decide to sacrifice yourself for the common good or to create an abomination out of selfishness) and DA2 (a game were you have zero impact on the story) are the same, it's simply another form of denial.
I was in the same camp, yeah. I thought it was much better to go with certain choices as canon and show how wildly different the world became because of them than it was to make all choices equally viable and thus render them effectively meaningless.FedericoV wrote...
Btw, I would not have a problem if Bioware would have decided to estabilish a canon. I was one of the few supporters of the canon option because I see the implication of the "no canon" direction (ie: no impact on the game and no continuity).
It's one of the reasons I loved the Legacy of Kain games. In the first game, Kain (voiced by Loghain Mac Tir, himself, yay Simon Templeman!) is given a choice to save the world or condemn it. In the sequel, they assume he took the latter option, and thus we can see just how important a decision it was. I never felt that the other ending was "invalidated"-- just that the sequels didn't follow on from it.
Heh. Makes me wonder if BioWare could have done alternate universe games if they'd wanted. The first sequel could have been set after the Dark Ritual ending and the second sequel could have been set after the Ultimate Sacrifice one. That'd have been interesting. (And given yet another meaning to "Origins"
Judging by DA2 it seems they've taken a middle ground. The player can define themselves and interpersonal relationships, but the world is going to end up in more or less the exact same state regardless.FedericoV wrote...
Bioware has decided to take the most difficult way to please the crowd (displeasing everyone in the process), now they have to deal with it. Not our business as players.
The fact it doesn't bother me doesn't mean I'm in "denial".
I mean, honestly, from where I'm sitting, the "lack of consequences" in DA2 seems to be a direct result of the majority of the fanbase wanting all their choices to be able to carry over from game to game. *shrug*
Modifié par Ulicus, 28 avril 2011 - 12:34 .





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