Petition: the mana bar needs to go!
#1
Posté 27 avril 2011 - 04:39
Right now, Dao & DA 2 are being killed by the cheap combination of both, HAving a spell take a full minute to be usable again is annoying, but having to constantly down lerium potions to be able to use that ultra slow spell is down right agravating.
#2
Posté 27 avril 2011 - 04:40
#3
Posté 27 avril 2011 - 04:43
#4
Posté 27 avril 2011 - 04:44
#5
Posté 27 avril 2011 - 04:44
#6
Guest_Puddi III_*
Posté 27 avril 2011 - 04:45
Guest_Puddi III_*
#7
Posté 27 avril 2011 - 04:46
#8
Posté 27 avril 2011 - 04:47
Filament wrote...
I say DA should bring back Vancian casting.
Ew.
#9
Posté 27 avril 2011 - 04:52
P.S. Even D&D has its 'mana system' as well.
R00fles!
#10
Posté 27 avril 2011 - 04:53
Filament wrote...
I say DA should bring back Vancian casting.
<3
But a lot of people would complain. So I don't think it's a realistic option.
#11
Posté 27 avril 2011 - 05:00
Would you prefer just to have a I Win button?
#12
Posté 27 avril 2011 - 05:03
If they shoe-horned that into Dragon Age it would be disastrous for mages.
Modifié par marshalleck, 27 avril 2011 - 05:14 .
#13
Posté 27 avril 2011 - 05:11
We should inscribe runes with our mouse to cast spells like Black and White or Arx Fatlis.Filament wrote...
I say DA should bring back Vancian casting.
#14
Posté 27 avril 2011 - 05:13
Enjoy.
Modifié par Cutlass Jack, 27 avril 2011 - 05:13 .
#15
Posté 27 avril 2011 - 05:16
Cutlass Jack wrote...
Fortunately next game, the mana bar will be removed. Unfortunately, instead you'll have to load 'Lyrium Clips' into your staves that you will use to fire spells. More clips will be left on the battlefield in strategic locations and contained inside the chest cavities of exploded enemies.
Enjoy.
*facepalm*
Don't give 'em ideas! More pew pew pew's?
#16
Posté 27 avril 2011 - 05:17
Well, I doubt they're gonan change their magic system in a presumed part 3. No way no how. But, if they were to do so, obviously they would likely work to balance the combat/game world to make it work.
Afterall, DA series combatb (both games) are balanced assuming you have full health, full mana, and access to all your spells/talents for every encounter. That wouldn't be the case with a D&D style magic system.
#17
Posté 27 avril 2011 - 05:21
I honestly thought actual combat mechanics of DA2 were mostly fine. The real problem is mobs spawning out of thin air in waves wreaking havoc with any hope of strategic/tatical play. Fix (read: eliminate) that and you're gold.Volourn wrote...
"If they shoe-horned that into Dragon Age it would be disastrous for mages. "
Well, I doubt they're gonan change their magic system in a presumed part 3. No way no how. But, if they were to do so, obviously they would likely work to balance the combat/game world to make it work.
Afterall, DA series combatb (both games) are balanced assuming you have full health, full mana, and access to all your spells/talents for every encounter. That wouldn't be the case with a D&D style magic system.
Modifié par marshalleck, 27 avril 2011 - 05:22 .
#18
Posté 27 avril 2011 - 05:21
Is it sad that instead of the horror of ME2 I thought of this instead... I might love Magical Girl things too much though...Cutlass Jack wrote...
Fortunately next game, the mana bar will be removed. Unfortunately, instead you'll have to load 'Lyrium Clips' into your staves that you will use to fire spells. More clips will be left on the battlefield in strategic locations and contained inside the chest cavities of exploded enemies.
Enjoy.
Modifié par noxsachi, 27 avril 2011 - 05:23 .
#19
Posté 27 avril 2011 - 05:32
#20
Guest_Puddi III_*
Posté 27 avril 2011 - 05:36
Guest_Puddi III_*
Maria Caliban wrote...
We should inscribe runes with our mouse to cast spells like Black and White or Arx Fatlis.Filament wrote...
I say DA should bring back Vancian casting.
It actually would be kind of cool if we could draw different spell shapes on the ground.
noxsachi wrote...
Is it sad that instead of the horror of ME2 I thought of this instead... I might love Magical Girl things too much though...
I have to ask, why is the robot speaking English?
#21
Posté 27 avril 2011 - 05:38
I honestly don't remember. I think its just a stylistic choice for the magitec devices. Most use English but there are a few in the series that use German.Filament wrote...
Maria Caliban wrote...
We should inscribe runes with our mouse to cast spells like Black and White or Arx Fatlis.Filament wrote...
I say DA should bring back Vancian casting.
It actually would be kind of cool if we could draw different spell shapes on the ground.noxsachi wrote...
Is it sad that instead of the horror of ME2 I thought of this instead... I might love Magical Girl things too much though...
I have to ask, why is the robot speaking English?
#22
Posté 27 avril 2011 - 05:41
Maria Caliban wrote...
We should inscribe runes with our mouse to cast spells like Black and White or Arx Fatlis.Filament wrote...
I say DA should bring back Vancian casting.
I'd take that over the DA system any day. I'll agree mana in DAO was pointless, you could just spam drink potions and never run out of it. In DA2 it's a little better thought out and implemented, you need SOME sort of limit put on how many/ how often you can cast in a battle though, either that or severaly reduce how much damage/how usefull magic is. If you are concerned with balance anyways. If you aren't you can just play on casual and oneshot everything, mana doesn't come into it.
#23
Posté 27 avril 2011 - 05:52
marshalleck wrote...
Vancian casting and hack-and-slash "action RPG" melee don't really go together. I mean these two systems are pretty much at odds with each other. With spell memorization you need to think and plan ahead what spells will be in your repertoire--if you're going out hunting basilisks for example you want plenty of either protection against petrification spells or stone to flesh. If you're going after a coven of mages you're going to want tons of dispels and magical effect resistances. With action RPG--and the inherent focus on action--there can be strategy but it tends to develop as a result of what's happening on the battlefield at the moment. You need to use your abilities wisely, but you don't have to plan an entire game day in advance by adapting your memorization, and then spend another game day resetting it.
If they shoe-horned that into Dragon Age it would be disastrous for mages.
I don't really follow the logic here, unless you're making the somewhat tautological point that a game can't simultaneously reward planning and not reward planning. There's about as much fighting in BG as there is in DAO.
#24
Posté 27 avril 2011 - 05:59
Either you haven't played that mission before and you go in with what may be the right spells, what may be the wrong spells depending on how much info you have on what you'll be facing, or you have played it before so you know exactly what spells to memorize.
#25
Posté 27 avril 2011 - 05:59
As for how that would be bad for mages in DAO, they'd run out of spells and have no way to recover while your rogues and warriors are happily bashing heads and quaffing stamina potions. Sure I suppose Bioware could totally redesign combat in the series, but that goes a bit beyond what I thought was implicit in the statement "bring back Vancian casting." This would be more like "bring back AD&D 2E or 3/3.5E ruleset."
Modifié par marshalleck, 27 avril 2011 - 06:14 .





Retour en haut







