The Mako made 'Mass Effect' unique
#1
Posté 27 avril 2011 - 05:15
The Mako though was different, you could actually really explore and have some fun (or not, depending on your feelings about the Mako). There was also talk about being able to customise the Mako which, as we all know, didn't make it into the game.
Still, it really threw in that one element that made Mass Effect stand out above the crowd, give it something that nothing else on the market had. Mass Effect 2, whilst being a great game, really lacks that. Is it a good game? Absolutely. Is it unique? Not really.
#2
Posté 27 avril 2011 - 05:20
So it was a great feature that was badly implemented.
#3
Posté 27 avril 2011 - 05:22
#4
Posté 27 avril 2011 - 05:26
#5
Posté 27 avril 2011 - 05:31
#6
Posté 27 avril 2011 - 05:33
Nevermind all the geth on the way; the big problem was how long it took to get from one point to the other.
#7
Posté 27 avril 2011 - 05:34
But they didn't stop there, they had to had it to all the main missions which is a major turn off for me. Handling it was a pain to begin with.
I'm glad it's gone. And I hope whatever they had in ME3 is more along the lines of the Hammerhead. And that you don't need to get in it.
#8
Posté 27 avril 2011 - 05:34
#9
Posté 27 avril 2011 - 05:36
#10
Posté 27 avril 2011 - 05:44
#11
Posté 27 avril 2011 - 05:50
lolwut666 wrote...
The problem is that the handling of the Mako was very bad, and the worlds were mostly the same. The aim was also bad.
So it was a great feature that was badly implemented.
It wasn't as bad as people seem to think, at least not for me. I rarely had problems aiming or maneuvering in the Mako myself.
#12
Posté 27 avril 2011 - 05:56
bald man in a boat wrote...
Moon Patrol made ME unique?
I was actually thinking about the ATV from Starflight, but Moon Patrol's better.
Edit: better for snark, that is. Starflight's a more accurate fit. Of course, that game predated 3D, but you do get to drive around uncharted planets looking for mineral deposits and wrecked spacecraft. The only big difference is that doing this made sense in Starflight since you're working as a contractor for a for-proft corporation. In ME1, not so much.
Modifié par AlanC9, 27 avril 2011 - 06:08 .
#13
Posté 27 avril 2011 - 06:00
Urdnot Orrad wrote...
lolwut666 wrote...
The problem is that the handling of the Mako was very bad, and the worlds were mostly the same. The aim was also bad.
So it was a great feature that was badly implemented.
It wasn't as bad as people seem to think, at least not for me. I rarely had problems aiming or maneuvering in the Mako myself.
The problem with the aim is that you had to be on terrain of the same level or lower to hit the targets. If they were lower than you, you can't hit them.
Also, if they are too close, for some reason the Mako's guns can't hit them, even though it looks like they're perfectly aimed at them.
As for the handling, I got the hang of it eventually, but when I was starting out with Mass Effect, I fell on lava lots of times because the Mako swerves too hard.
#14
Posté 27 avril 2011 - 06:06
#15
Posté 27 avril 2011 - 06:12
#16
Posté 27 avril 2011 - 06:14
#17
Posté 27 avril 2011 - 06:19
#18
Posté 27 avril 2011 - 06:23
lolwut666 wrote...
The problem with the aim is that you had to be on terrain of the same level or lower to hit the targets. If they were lower than you, you can't hit them.
Maneuver into a position so you can hit them. Most people acknowledge the Mako has a slight learning curve. BTW, you CAN hit objects that are slightly lower than the plane of your vehicle. The reason for this design was because the turret would have had to have gone through the front of the tank in order to aim downwards. The Hammerhead has the same limitation when it's on the ground, but it's harder to notice because the missiles don't fly in a straight path; they arc. This would be better if you could actually choose which targets to aim for.
Also, if they are too close, for some reason the Mako's guns can't hit them, even though it looks like they're perfectly aimed at them.
Tanks aren't designed for close combat.
As for the handling, I got the hang of it eventually, but when I was starting out with Mass Effect, I fell on lava lots of times because the Mako swerves too hard.
Eventually? Tight handling is something you should be able to pick up on fairly quickly.
#19
Posté 27 avril 2011 - 06:24
snfonseka wrote...
Yes it is very "unique". In a bad way.
Emphasis on this.
#20
Posté 27 avril 2011 - 06:30
#21
Posté 27 avril 2011 - 06:33
Lunatic LK47 wrote...
Yeah, Halo's Warthog had better driving controls than the Mako (i.e. Up on analog stick= Always drive forward, Down= always reverse."). The fact that "any direction=forward" is as stupid as saying "It's perfectly fine for your car to randomly reverse when making U-Turns despite the fact your transmission is set on 'Drive.'"
The Mako is a tank with a free turret. The Warthog is not. Halo's Scorpion tank would be a better comparison (and it can also go forward when the analog stick is being held down, which makes it as stupid as the Mako apparently).
If the Mako couldn't strafe while shooting at stuff, it'd be a pretty useless vehicle; just like the Scorpion would suck if you always drove towards where you were aiming. Is that not obvious?
Edit: I really think many of the people who rag on the Mako have just been indoctrinated into using the Warthog in Halo multiplayer (or similar designs). The Hammerhead is like Bioware's version of the Ghost, which could be why a lot of people think it's easier to handle.
Modifié par Mr. MannlyMan, 27 avril 2011 - 06:39 .
#22
Posté 27 avril 2011 - 06:33
#23
Posté 27 avril 2011 - 06:35
Lunatic LK47 wrote...
snfonseka wrote...
Yes it is very "unique". In a bad way.
Emphasis on this.
Wait a minute, you guys mean that you really liked it and thus want such vehicles to be more ubiquitous in video games, right?
[smilie]../../../images/forum/emoticons/grin.png[/smilie] Sorry, couldn't resist.
#24
Posté 27 avril 2011 - 06:36
AdmiralCheez wrote...
As far as unique features go, it was a pretty boring one. And frustrating as hell.
Pretty much this.
#25
Posté 27 avril 2011 - 06:39
No need to be such a Mako apologist.
There were plenty of times when I wasn't even that much above the target, yet I still couldn't hit.
As for the close-range combat, in pretty much every game with tanks, when you shoot someone at close range, at least they're hit. You're not supposed to be that close, but the gun works all the same. When you're too close with the Mako and you fire the cannon, you can actually see it explode close to the enemy, but it inflicts *no damage*. It's like there is an invisible barrier around the Mako that nulls damage.
As for the handling, that's ridiculous. Any decent game with vehicles will have more intuitive controls than that.
If you like the Mako that's fine. Just don't pretend it's not flawed all the way to hell, or try to blame the players.




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