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The Mako made 'Mass Effect' unique


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#76
Zulu_DFA

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Captain_Obvious_au wrote...

As a PC user, I just didn't care about the release of Mass Effect - after all, it was an xbox exclusive, so why bother? It did catch my eye though when I noticed that you had a vehicle and could free-roam to a certain extent. I thought wow, you actually have your own car? Awesome! Having played games like KotOR I knew that RPG's were fun and it was cool to have a spaceship, but really it's just an A --> B gameplay device, nothing more.

The Mako though was different, you could actually really explore and have some fun (or not, depending on your feelings about the Mako). There was also talk about being able to customise the Mako which, as we all know, didn't make it into the game.

Still, it really threw in that one element that made Mass Effect stand out above the crowd, give it something that nothing else on the market had. Mass Effect 2, whilst being a great game, really lacks that. Is it a good game? Absolutely. Is it unique? Not really.


A fully agree with this, and have to add that the Mako contributed greatly to the epicness of the original game.

Image IPB



Also: Low Angles.

Image IPB

Can you get a low angle with the Hammerhead?

Pffft!...

#77
elitecom

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Edited due to an accidental double post.

Modifié par elitecom, 27 avril 2011 - 07:11 .


#78
elitecom

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Those pictures have so much atmosphere in them, it's just amazing to watch.

#79
Fiery Phoenix

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elitecom wrote...

Those pictures have so much atmosphere in them, it's just amazing to watch.

It's exactly what I missed in ME2.

#80
Rurik_Niall

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Atmosphere is a poor substitute for gameplay however. I'll take Atari 2600 graphics with excellent gameplay over stunningly beautiful scenery coupled with crappy controls any day.

#81
Psearo

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Had no problems controlling the Mako, but initial problems with the Hammerhead because the tooltip tells you the wrong thing.

The only real problems concerning the Mako and its gameplay, were the ridiculous amounts of mountain ranges in a small area on a planet/planetoid.
Places like Feros, Virmire and Ilos were fine, and using the Mako wasn't a problem.

It would have been nice if the other two party members in the Mako with you actually contributed to it's systems. Some sort of bonus to defense, heat management of the guns, rate of repair.
If they did provide a bonus to those sorts of things... I honestly never noticed any differences.
The same could have been done for the Hammerhead though. It actually could have been really beneficial to its general popularity.

#82
Halo Quea

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Rurik_Niall wrote...

Atmosphere is a poor substitute for gameplay however. I'll take Atari 2600 graphics with excellent gameplay over stunningly beautiful scenery coupled with crappy controls any day.


lol@ U

#83
Saphara

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I hated how the Mako moved. It was so clunky and clumsy that i hope it never makes another appearence ever again! Granted, the hate also comes from the combination of Mako driving plus trying to get over a mountain because i had no other choice. Really, Bioware, you dont neeed to make planets in a video game be 85% steep mountains when you already have a clunky thing to travel in...

#84
JaegerBane

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Elken27 wrote...
But they didn't stop there, they had to had it to all the main missions which is a major turn off for me. Handling it was a pain to begin with.


I'm going to assume the xbox controls weren't anywhere near as good as the PC controls. I didn't mind the handling.

I actually quite liked how it was integrated into the missions - Feros was good, but the mako ride really made you feel isolated on Noveria.

I just wish the Hammerhead was as integrated in the game. One of the main reasons Overlord was my fave DLC was how well integrated the Hammerhead was into the missions.

#85
Sailears

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Mr.House wrote...

HealthyGiraffe wrote...

I hated the Mako sections - they felt like filler and weren't polished enough. I'm glad they are gone!

The MAKO section of Illos, Virmire and Therum where epic.:mellow:

Yes. And the prothean skyway, and noveria as well.

In fact it was only a few worlds that were troublesome - things like Nodacrux with horrible mountains.

Ignoring the collection quests, I'd say at least 70% of mako usage was perfectly fine and quite fun - the other 30% being having to traverse horrible terrain for the most part.

In any case, I think the OP has a fair point - the mako was used a lot for local travel, akin to the normandy being used for galaxywide travel, and in some ways did define the game.

#86
Rurik_Niall

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JaegerBane wrote...

I'm going to assume the xbox controls weren't anywhere near as good as the PC controls. I didn't mind the handling.

I actually quite liked how it was integrated into the missions - Feros was good, but the mako ride really made you feel isolated on Noveria.

I just wish the Hammerhead was as integrated in the game. One of the main reasons Overlord was my fave DLC was how well integrated the Hammerhead was into the missions.


Yeah, but to be fair it was in the prototype stage, they wanted to be able to test out the basic idea of the replacement for the Scrappy Wagon without compromising the primary game. By using it experimentally in DLC they were able to achieve this, if you didn't like the Hammerhead you could simply not play those missions, and after gathering feedback about what it needs to be improved they can roll out the production model in ME3 and give us a much more ideal vehicle.

#87
Lunatic LK47

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Mr. MannlyMan wrote...


I do blame the players, just like I blame the RPG fanatics who hated ME's focus on TPS combat because they weren't "equipped" to handle it (and I draw that parallel because, honestly, you lot sound just as bad).


Wow, what's next, blaming defective car parts on driver error? Remind me not to buy crap from your store.

Modifié par Lunatic LK47, 27 avril 2011 - 08:05 .


#88
SNascimento

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The only thing I loved that had anything to do with the Mako was the views when you landed in a planet. The views in ME2 are good, but in ME1 they were better handled. However, what happned when you landed in a planet is that you spent 10 seconds admiring the view and 5 minutes of boredom driving that horrible vehicle.

#89
DarthCaine

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Unique =/= Good

Everything is usually remembered by the bad stuff

#90
JaegerBane

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Rurik_Niall wrote...
Yeah, but to be fair it was in the prototype stage, they wanted to be able to test out the basic idea of the replacement for the Scrappy Wagon without compromising the primary game. By using it experimentally in DLC they were able to achieve this, if you didn't like the Hammerhead you could simply not play those missions, and after gathering feedback about what it needs to be improved they can roll out the production model in ME3 and give us a much more ideal vehicle.


That's true, though I always thought the wholesale removal of the Mako was a bit of an overreaction. I wouldn't have minded a straight replacement of the Mako with the hammerhead, but the on-foot focus had the effect of removing all the epic, huge landscapes we saw in the original game.

I'm hoping they've toughened up the Hammerhead and are focusing at least some quests around it in ME3. I really like the idea of a planetary rover that blurred the line between ground and aircraft.

#91
Rurik_Niall

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I'd be pretty content with just having seeker missiles that are actually able to do their job. Don't need to be tough if I can hide behind cover and launch a volley of auto-targeting missiles.

#92
ExtremeOne

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The Mako was a worthless its handling was god awful . even worse than Halo 's warthog

#93
Cyberstrike nTo

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Lunatic LK47 wrote...

Yeah, Halo's Warthog had better driving controls than the Mako (i.e. Up on analog stick= Always drive forward, Down= always reverse."). The fact that "any direction=forward" is as stupid as saying "It's perfectly fine for your car to randomly reverse when making U-Turns despite the fact your transmission is set on 'Drive.'"



Plus it had no breaks or accelerator (I mean speed on the ground) only a boost jump and it took forever to repair the damn thing. It could take a pounding though.

That was my biggest complaint with the Hammerhead it seems that it only takes 1 shot from a lowly geth trooper to blow the damn thing up (I'm course exaggerating but not my much)! It's probably a good thing that we never had to fight a thresher maw in the Hammerhead you would never been able beat it even on the casual setting!

#94
Darkhour

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The mako needs to be able to hit things without zooming in, feel heavier, move slower and require the player to anticipate enemy fire in order to avoid it.  Or even be required to shoot down incoming missiles or fire decoys to counter enemy missiles.  I also hated how it bounced around everywhere on the slightest bump. The terrain should be less jagged or have pathways. But the mako missions were a nice filler reguardless.  I like for there to be something inbetween firefights. In ME2 it was firefight, teleport to next location, firefight, teleport to next battle, firefight, etc. Without things to do inbetween it made distance seem irrevelent and the universe consequenty smaller.

Bring down the Sky is the only area where you can fight and drive at the same time since there is enough level ground.  In all other ME1 locales driving while zoomed in is pointless as you'll either fall off a cliff, run into something or magically end up in reverse or burning rubber in place. "combat was just shoot, move forward alittle, shoot, move back again, shoot, use thrusters to avoid the next shot just to do something different, shoot, move forward alittle, etc. etc. No sesne of challenge whatsoever.

#95
Notanything

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I still miss you Mako. PC's interface made you fun and easy to control. The way we used to ram into armatures and colossi, good times. We can still do it with the Hammerhead, but it felt better with a bigger vehicle. I hope one day it will make a return.

#96
JeffZero

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Despite its appearance in the free DLC "Normandy Crash Site", I tend to consider its crash at the end of ME1 a 'character death'. We'd been through so much together and it... it gave everything.

In the line of duty.

#97
Rurik_Niall

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JeffZero wrote...

Despite its appearance in the free DLC "Normandy Crash Site", I tend to consider its crash at the end of ME1 a 'character death'. We'd been through so much together and it... it gave everything.

In the line of duty.


My only regret is there wasn't time to run through the Presidium singing "Ding dong the witch is dead!"

#98
JeffZero

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Rurik_Niall wrote...

JeffZero wrote...

Despite its appearance in the free DLC "Normandy Crash Site", I tend to consider its crash at the end of ME1 a 'character death'. We'd been through so much together and it... it gave everything.

In the line of duty.


My only regret is there wasn't time to run through the Presidium singing "Ding dong the witch is dead!"


Let's see, how would a PR rep with Alliance R&D respond to that... ooh, I know. I've got it!

"But it elicited an emotional resonance with you, right? Even if that emotion was frustration, our vehicle still managed to bring out something powerful within you. We are tremendously proud of the success of the Mako line of combat utility trucks and hope to continually improve in the future."

#99
Spaghetti_Ninja

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The MAKO was a twitchy piece of garbage, and the sidequests involving it were all horrible. Not including it in ME2 was a good move, one of many good moves from ME1 to ME2.

The Hammerhead on the other hand is really cool.

Modifié par Spaghetti_Ninja, 27 avril 2011 - 09:34 .


#100
Darkhour

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JeffZero wrote...

Despite its appearance in the free DLC "Normandy Crash Site", I tend to consider its crash at the end of ME1 a 'character death'. We'd been through so much together and it... it gave everything.

In the line of duty.


Nah, that was Mako II, The Mako's son, and he was still pretty much intact.  He built a nice little nest for himself and you gave him a medal in his father's stead posthumously.  The Mako gave it's life getting you through the Conduit.  Council will sure erect a statue in the Presidium in his honor.