The Mako made 'Mass Effect' unique
#101
Posté 27 avril 2011 - 11:39
If they made the Hammerhead an integral/required part of ME3, I wouldn't buy the game. I hated that cheesy platform jumper that much.
#102
Posté 27 avril 2011 - 11:41
the mako was an excelent way to give players the feeling of having freedom. getting dropped down planetside on the mako felt awesome to me because it gae me my own options on how to explore and what to explore. ME2s vehicular exploration is too linear.
and hopping around on lava rocks is NOT waht i want to do when im playing Mass Effect. although im not sure if that was worse then scanning planets.
Modifié par The Spamming Troll, 27 avril 2011 - 11:46 .
#103
Posté 27 avril 2011 - 11:42
#104
Posté 27 avril 2011 - 11:44
Rurik_Niall wrote...
JaegerBane wrote...
I'm going to assume the xbox controls weren't anywhere near as good as the PC controls. I didn't mind the handling.
I actually quite liked how it was integrated into the missions - Feros was good, but the mako ride really made you feel isolated on Noveria.
I just wish the Hammerhead was as integrated in the game. One of the main reasons Overlord was my fave DLC was how well integrated the Hammerhead was into the missions.
Yeah, but to be fair it was in the prototype stage, they wanted to be able to test out the basic idea of the replacement for the Scrappy Wagon without compromising the primary game. By using it experimentally in DLC they were able to achieve this, if you didn't like the Hammerhead you could simply not play those missions, and after gathering feedback about what it needs to be improved they can roll out the production model in ME3 and give us a much more ideal vehicle.
Hammerhead + Mako turret + better armor = Ideal vehicle.
#105
Posté 27 avril 2011 - 11:49
#106
Posté 28 avril 2011 - 03:50
#107
Posté 28 avril 2011 - 03:57
That being said they really need to use more common sense with the level designs and make it so it is possable to hit something in your crosshairs without using max zoom before I'd want to see the Mako make a return. oh, and using it for every damn side mission is a bit much too.
Modifié par Hatchetman77, 28 avril 2011 - 03:59 .
#108
Posté 28 avril 2011 - 04:21
I guess I'm just an oddball. I enjoyed the Mako. Only time it ever gave me trouble, I was pretty much going up and down terrain I I knew was likely to bork it. And even then, I had to work to get it well and truly stuck.
That said, Hammerhead>Mako in terms of pure fun. Not as snipey, though, so slightly sad. But I wouldn't mind a return of vehicles in ME3--I think they're a good addition, and nice for a change in pace. I wouldn't even mind them in main missions, as long as they're fairly sparse.
Also, vehicles are fun, but variety in vehicles is better.
-Tolan
#109
Posté 28 avril 2011 - 04:24
Hatchetman77 wrote...
Driving the Hammerhead through a Mass Relay and smoking the Geth when you careen through the other side out of control just doesn't have the same impact as doing the same thing with the Mako. Neither would dropping the Hammerhead into a tight dropzone with only 25 meters of clearance when the minimum clearance is 100 meters. Gameplay aside, the Mako is better for possable epic cinematics. Smashing through a walls with guns blazing or watching the shocks take a beating after a hard landing just looks more badass with the Mako.
That being said they really need to use more common sense with the level designs and make it so it is possable to hit something in your crosshairs without using max zoom before I'd want to see the Mako make a return. oh, and using it for every damn side mission is a bit much too.
This, when the Mako landed, you could feel the earth shake, and picture it driving out of a dust plumed crater on a dusty moon planet. The Hammerhead felt more like a remote controlled drone.
Edit, as for the post above. I don't know how you can say it is impossible to make the Mako faster and more responsive because it is a heavy tank thing. Then you go on to say the Hammerhead would be perfect if they added the Mako's armor and turret to it!
Modifié par Kileyan, 28 avril 2011 - 04:34 .
#110
Posté 28 avril 2011 - 04:32
#111
Posté 28 avril 2011 - 04:39
Rurik_Niall wrote...
Actually the mental image I get of the Mako in a crater is it spending half an hour trying to find an angle that it can get out of said crater at, and another half an hour trying to get back on its wheels after flipping over on its back. <_<
Which is easily covered by making its controls less slushy, and its movements less bouncy? I totally admit the thing handled badly on uneven terrain, and the maps had way too many vertical cliffs. But we aren't talking about re-writing a game engine to make a vehicle control better.
Either way I liked the big beast, nothing wrong with others liking the hoverthing more.
#112
Posté 28 avril 2011 - 04:57
Seboist wrote...
Hammerhead + Mako turret + better armor = Ideal vehicle.
By "better" do you mean "invincible"? The weak armor on the Hammerhead was the only thing that kept any challenge at all in the missions.
#113
Posté 28 avril 2011 - 05:01
#114
Posté 28 avril 2011 - 07:18
lolwut666 wrote...
The problem is that the handling of the Mako was very bad, and the worlds were mostly the same. The aim was also bad.
So it was a great feature that was badly implemented.
On PC, most of the complaints were about the terrain, although the suspension could have been tuned in a bit more. The aiming on PC was deadly accurate. The shots hit exactly where you aimed. In fact it was so dead on, it was unrealistic. There should have been some gravity and a delay between firing and the rounds hitting. especially at range.
The worlds all being the same thing didn't bother me becasue I know that would have been too much work to ask for. All things being said, I loved the long stand-off tank battles with turrets and armatures and the like. I'd sit on one mountain top, the enemy on another and have a nice littel exchange of fire. I LOVED mowing down troops with the machine gun. The Mako will be missed.
#115
Posté 28 avril 2011 - 07:29
Way better than the joke they called the Hammerhead at any rate. It only appears in a handful of missions and I dread every single one.
#116
Posté 28 avril 2011 - 07:49
#117
Posté 28 avril 2011 - 07:50
easygame88 wrote...
I thought the Mako was fine for the most part. The aiming was pretty bad though I agree. .
I don't get this complaint at all, about the aim being bad. Of course it isn't pin point accurate while moving, but i was able to circle an enemy while controlling the turret independently and hit them. I am not very good at circle strafing and competitive shooter games. The mako was very accurate and even more so when zoomed.
The Mako to me was part of my crew. I always wished i could upgrade its armor, weapons and maybe other customizations.
Perhaps the console mako was less accurate or had worse controls to do the turret while moving, explain this to me?
#118
Posté 28 avril 2011 - 07:56
The missions were challenging? For me it was just 'hide, pop-up, fire missiles, hide, repeat'. Boring, reptative, but it got the job done.AlanC9 wrote...
Seboist wrote...
Hammerhead + Mako turret + better armor = Ideal vehicle.
By "better" do you mean "invincible"? The weak armor on the Hammerhead was the only thing that kept any challenge at all in the missions.
One of the benefits of having the Mako as well was Sniper Rifles that actually acted like Sniper Rifles. I love going up onto a high hill in ME1, pulling out the Sniper Rifles, and zooming in for really long-range shots. You just can't do that in ME2, since you're using your Sniper Rifles at Assault Rifle combat ranges.
#119
Posté 28 avril 2011 - 07:57
AlanC9 wrote...
Seboist wrote...
Hammerhead + Mako turret + better armor = Ideal vehicle.
By "better" do you mean "invincible"? The weak armor on the Hammerhead was the only thing that kept any challenge at all in the missions.
Actually, no, the only thing that kept it a challenge was the weak armour *and* the fact that there was nothing on the battlefield that could keep up with you. If they increased the armour to plausible levels (i.e. not take one volley from a pulse rifle and then explode.... I mean, shep himself can take more damage than that) then I doubt there'd be no challenge if there were enemies on the battlefield that had something approaching the Hammerhead's manueverability or speed..... perhaps more persistent drones or seeking missiles?
#120
Posté 28 avril 2011 - 08:02
Captain_Obvious_au wrote...
The missions were challenging? For me it was just 'hide, pop-up, fire missiles, hide, repeat'. Boring, reptative, but it got the job done.
One of the benefits of having the Mako as well was Sniper Rifles that actually acted like Sniper Rifles. I love going up onto a high hill in ME1, pulling out the Sniper Rifles, and zooming in for really long-range shots. You just can't do that in ME2, since you're using your Sniper Rifles at Assault Rifle combat ranges.
That's more of a level design issue than it is either vehicle though. The area around Prometheus Base for example, before you climb down to take out the shield and cannon, an area like that would be an excellent sniper nest if there were actually enemies in the valley below and the ability to exit the vehicle.
Modifié par Rurik_Niall, 28 avril 2011 - 08:03 .
#121
Posté 28 avril 2011 - 08:04
#122
Posté 28 avril 2011 - 08:09
Oh sure, I'm not saying it was only possible because the Mako was there, simply in terms of the gameplay implementation of the Mako. Because the point was planet exploration, it allowed things like the long-range Sniper shots.Rurik_Niall wrote...
Captain_Obvious_au wrote...
The missions were challenging? For me it was just 'hide, pop-up, fire missiles, hide, repeat'. Boring, reptative, but it got the job done.
One of the benefits of having the Mako as well was Sniper Rifles that actually acted like Sniper Rifles. I love going up onto a high hill in ME1, pulling out the Sniper Rifles, and zooming in for really long-range shots. You just can't do that in ME2, since you're using your Sniper Rifles at Assault Rifle combat ranges.
That's more of a level design issue than it is either vehicle though. The area around Prometheus Base for example, before you climb down to take out the shield and cannon, an area like that would be an excellent sniper nest if there were actually enemies in the valley below and the ability to exit the vehicle.
#123
Posté 28 avril 2011 - 08:11
Also you did not have to attack every base with Mako guns, it was fun to get out and try it on foot, even the Thresher Maws.
Modifié par lobi, 28 avril 2011 - 08:18 .
#124
Posté 28 avril 2011 - 08:45
lobi wrote...
I loved the Mako. It was great to be able to get out and set foot on Alien worlds. They were varied, those complaining needed to get out and look at sky when terrain was a lttle similar.
Also you did not have to attack every base with Mako guns, it was fun to get out and try it on foot, even the Thresher Maws.
Even before I found out going on foot and defeating enemies earned more experience, it was kinda fun using the Mako as makeshift cover when I came upon a crowd of enemies that needed killing. I am open to the idea of a better handling Mako, or perhaps a more refined hammerhead, maybe something entirely different. I know where I stand on the Mako. It was a headache to many, but I always knew where to traverse on tall mountains and bumpy terrain. The first time I controlled it, everything seemed so rudimentary and simple. I sometimes can't understand all the hate just based on my smooth experience alone.
But whatever, I just hope maybe one day it will rise again from the icy grave it's in. The fact that it passed through the conduit alone seems like a testament to how resilient the damn thing is. I imagine if the hammerhead tried that, it would be torn to shreds.
#125
Posté 28 avril 2011 - 08:47




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