Aller au contenu

Photo

The Mako made 'Mass Effect' unique


  • Ce sujet est fermé Ce sujet est fermé
297 réponses à ce sujet

#151
Captain_Obvious_au

Captain_Obvious_au
  • Members
  • 2 226 messages

Savber100 wrote...

It really gotta stink for Bioware.

First, more than half of us **** about the elevators and Mako

Now, we treat them as one of the best things about first ME.

To be fair, I didn't say the Mako was the best thing about ME1, I said it was the most unique.

#152
KotOREffecT

KotOREffecT
  • Members
  • 946 messages

N7 Vanguard wrote...

I don't care what people say, I enjoyed the mako and driving around the planets. It is part of what made the original ME feel so large.


Indeed. Regardless of our opinions on the Mako, it is very much apart of the ME1 "experience" for better or for worse. It had its good moments like on Ilos and Virmire, and its not so good moments(the entire sidequests) Image IPB.

But thats not to say it didn't have its place. Honestly while the mako was a pain in the ass to drive at times, it got us from point a to point b, to the epic sidequests of ME1(not counting the recycled bases), and the planets did have nice vistas to look at ableit the same recyled rocky mountain texture, but it was exspanse. There was a sense of were alone out here. It fit the tone of ME1 in the sense of theres this inmediate threat about to happen but we could be on a distant planet far away from it, and still feel so close to the story.

#153
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages
Playing ME1 right now. I'm enjoying my planet exploration. While the bases may not have been unique, the planets were. I'm loving all of these environments. Gives the game a much larger, authentic feeling.

-Polite

#154
Rurik_Niall

Rurik_Niall
  • Members
  • 887 messages
Oh yeah, palette swapped versions of the same barren landscape is real unique.

#155
jakal66

jakal66
  • Members
  • 819 messages

Rurik_Niall wrote...

Oh yeah, palette swapped versions of the same barren landscape is real unique.


iwas thinking the same thing..and I also just finished an adept playthrough with ME1....

#156
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

jakal66 wrote...

Rurik_Niall wrote...

Oh yeah, palette swapped versions of the same barren landscape is real unique.


iwas thinking the same thing..and I also just finished an adept playthrough with ME1....


This.

#157
Fixers0

Fixers0
  • Members
  • 4 434 messages
Actually the terain of most maps whas unique, it was also much more Realistic, considereing that most uncharted  planet are either gas giants, or barren Rocks, but all with different atomspheric conditions, and nice cool skybox , that allowed some good vistas. 

#158
SkittlesKat96

SkittlesKat96
  • Members
  • 1 491 messages
 I liked the Mako but before the patch the controls were awful on the PC and I always have hated the repetitive missions (at first they were fun but they got linear and everything was too sameish)

#159
Avalon Aurora

Avalon Aurora
  • Members
  • 350 messages
I thought the Mako stuff wasn't a bad idea, or badly implemented across the board. I thought Bioware's decision to completely remove it in ME2 was bad (and the Hammerhead was worse in some ways).

These are what they should have done:

1. Fix the controls- reverse and steering should be easier
2. Fix the guns- be able to hit things below or close to you properly
3. Fix the physics- bouncy tumbly fun fun fun fun fun, the most wonderful thing about Mako is...
4. Allow customization- ME2's research/ship-upgrades or personal armor customization would have been a great way to pimp out the Mako
5. Level design- one of the biggest issues with the Mako wasn't the Mako itself, but how you were often forced to drive through ridiculous terrain or it was simply too easy to drive off cliffs or into lava
6. Party banter- it might have been quite amusing to have the party complain about Shepard's driving and act like-back-seat drivers with automatic triggers when certain things happen "Watch-out cliff!", "I'm gonna be sick." "This is why you should have let me drive." and complaining about Shepard's driving back on the Normandy or in elevators might have been amusing additions.

Also... Mako all-terrain obstacle-course racing!

#160
Chaos Gate

Chaos Gate
  • Members
  • 186 messages

Nexis7 wrote...

Oh god now. Mako was awful. Ugh.
*mako hits a rock*
OMFG CRITICAL ERROR!

*winds blows on mako*
OH GAWD QUICK OMNIGEL STAT!

or maybe im just a horrible driver. :P


Really? Are you sure you are not thinking of the Hammerhead?

I threw my Mako around like it was a ragdoll, flinging it over cliffs and crunching it into all sorts of terrain, and I don't recall having to repair her much. Just one of the reasons why I loved the Mako.

#161
corporal doody

corporal doody
  • Members
  • 6 037 messages

Avalon Aurora wrote...

I thought the Mako stuff wasn't a bad idea, or badly implemented across the board. I thought Bioware's decision to completely remove it in ME2 was bad (and the Hammerhead was worse in some ways).

These are what they should have done:

1. Fix the controls- reverse and steering should be easier
2. Fix the guns- be able to hit things below or close to you properly
3. Fix the physics- bouncy tumbly fun fun fun fun fun, the most wonderful thing about Mako is...
4. Allow customization- ME2's research/ship-upgrades or personal armor customization would have been a great way to pimp out the Mako
5. Level design- one of the biggest issues with the Mako wasn't the Mako itself, but how you were often forced to drive through ridiculous terrain or it was simply too easy to drive off cliffs or into lava
6. Party banter- it might have been quite amusing to have the party complain about Shepard's driving and act like-back-seat drivers with automatic triggers when certain things happen "Watch-out cliff!", "I'm gonna be sick." "This is why you should have let me drive." and complaining about Shepard's driving back on the Normandy or in elevators might have been amusing additions.

Also... Mako all-terrain obstacle-course racing!


this...

#162
lolwut666

lolwut666
  • Members
  • 1 470 messages
The Hammerhead doesn't take damage from collisions. I think neither does the Mako.

Anyway, I laugh at all the brown nosers defending that piece of garbage that was the Mako.

Just so you know where we stand, I beat every single mission of the first ME on Insanity, and I can handle the Mako as well as it can possibly be handled, yet I'm still willing to acknowledge that its controls are very bad.

I'm sure it strokes your ego to act like you're some kind of 1337 g@m0r by claiming that you like the Mako's controls, which is something everybody else has a problem with, but that's neither a rational nor a constructive attitude.

Modifié par lolwut666, 29 avril 2011 - 09:08 .


#163
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

lolwut666 wrote...

The Hammerhead doesn't take damage from collisions. I think neither does the Mako.

Anyway, I laugh at all the brown nosers defending that piece of garbage that was the Mako.

Just so you know where we stand, I beat every single mission of the first ME on Insanity, and I can handle the Mako as well as it can possibly be handled, yet I'm still willing to acknowledge that its controls are very bad.

I'm sure it strokes your ego to act like you're some kind of 1337 g@m0r by claiming that you like the Mako's controls, which is something everybody else has a problem with, but that's neither a rational nor a constructive attitude.


Free beer for you.

#164
Autoclave

Autoclave
  • Members
  • 388 messages
My problem with Mako is that it was boring. I felt absolutely lonely in universe while driving it. You just move from point A to point B and I hated it. I was OK with Mako on real missions, but mako on planets was a nightmare for me. This is the sole reason why I replayed ME2 7 times while ME only 2 times.

#165
mangiraffedog 000

mangiraffedog 000
  • Members
  • 132 messages
I've come to warn you about MAN-GIRAFFE-DOG!! It's the single greatest threat to humanity!! RUN AWAY!!

Image IPB

I'm still more Serial than ever guys.

#166
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Fixers0 wrote...

Actually the terain of most maps whas unique, it was also much more Realistic, considereing that most uncharted  planet
are either gas giants, or barren Rocks, but all with different
atomspheric conditions, and nice cool skybox , that allowed some good
vistas. 


That's what I was thinking. The barren landscapes did get a little samey by the end of the game, but it did make the universe quite plausible and set up some very 2001-esque moments (I still remember following that anomalous signal on Tuntau, only to get over the crest of the mountain and see that it was coming from a mysterious pyramid off in the distance).

To be honest I never did get the harsher comments regarding the choice of landscapes. If people got as sick of them as their comments would suggest, then why did they visit all of them?

lolwut666 wrote...
Anyway, I laugh at all the brown nosers defending that piece of garbage that was the Mako.

Just so you know where we stand, I beat every single mission of the first ME on Insanity, and I can handle the Mako as well as it can possibly be handled, yet I'm still willing to acknowledge that its controls are very bad.

I'm sure it strokes your ego to act like you're some kind of 1337 g@m0r by claiming that you like the Mako's controls, which is something everybody else has a problem with, but that's neither a rational nor a constructive attitude.


I don't think you realise how hypocritical this sounds. You sit there and make the arrogant claim that you can 'handle the Mako as well as it can possibly be handled', yet you make the absurd accusation that anyone who doesn't complain about the controls is somehow bigging themselves up - in effect, saying that anyone who found it easier than you is lying, because no-one could possibly have had an easier time than you, now could they? :crying:

Think about this rationally for a second: What do you think is more likely, that all of us here who claim not being bothered by the controls are saying so because we somehow gain some sort of 'prestige' or that we honestly don't see the issue, considering that, at least on PC, the Mako doesn't handle noticeably different to any other similar vehicle in Unreal engine games?

This is the problem with making badass claims about your own l33tness - you can't really say all that and then expect your comments about how bad the control system is to be taken seriously. This is a single player game, after all - why you'd think anyone who isn't tearing their keyboard to pieces is following some sort of self-important agenda is beyond me.

#167
man giraffedog000

man giraffedog000
  • Members
  • 157 messages
I've come to warn you about MAN-GIRAFFE-DOG!! It's the single greatest threat to humanity!! RUN AWAY!!

Image IPB

I'm still more Serial than ever guys.

#168
lolwut666

lolwut666
  • Members
  • 1 470 messages
@JaegerBane

Hyperbole.

And my point is that thet, even if you can handle the Mako, when you compare it to other vehicles from other games, its controls are very poor. The apologists like yourself like to ignore this simple fact for nor reason I can fathom besides trying to convey a sense of superiority.

Anyway, it looks like I pushed a button, so I guess my post hit the nail on head.

#169
mangiraffedog 000

mangiraffedog 000
  • Members
  • 132 messages
I've come to warn you about MAN-GIRAFFE-DOG!! It's the single greatest threat to humanity!! RUN AWAY!!

Image IPB

I'm still more Serial than ever guys.

#170
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

lolwut666 wrote...

@JaegerBane

Hyperbole.

And my point is that thet, even if you can handle the Mako, when you compare it to other vehicles from other games, its controls are very poor. The apologists like yourself like to ignore this simple fact for nor reason I can fathom besides trying to convey a sense of superiority.

Anyway, it looks like I pushed a button, so I guess my post hit the nail on head.


That's just the point. The only noticeable difference there physically is between the Mako and something like, say, the Hellbender from UT3 is that the direction operates a little differently due to the steering on both forward and rear. This isn't my opinion or 'hyperbole', it's a simple fact. Hence, I don't really see where the accusation is going that we're getting some sort of 'l33tness' out of it. Frankly I wouldn't have the hubris to brand myself as being able to handle the Mako as well as possible, even after the dozen or so playthroughs I've made, as I've no idea how high the bar is.

Bottom line is, I'm a little confused as to how you can level accusations at people about bigging themselves up while labelling yourself as some sort of master Mako pilot. It's a bit silly. Nor do I get the leap of logic you've made that anyone who isn't whining about the controls is somehow an 'apologist'. If anything, it's your ego that seems central to this more than anyone else's.

Modifié par JaegerBane, 29 avril 2011 - 10:39 .


#171
man giraffedog000

man giraffedog000
  • Members
  • 157 messages
I've come to warn you about MAN-GIRAFFE-DOG!! It's the single greatest threat to humanity!! RUN AWAY!!

Image IPB

I'm still more Serial than ever guys.

#172
lolwut666

lolwut666
  • Members
  • 1 470 messages

JaegerBane wrote...

lolwut666 wrote...

@JaegerBane

Hyperbole.

And my point is that thet, even if you can handle the Mako, when you compare it to other vehicles from other games, its controls are very poor. The apologists like yourself like to ignore this simple fact for nor reason I can fathom besides trying to convey a sense of superiority.

Anyway, it looks like I pushed a button, so I guess my post hit the nail on head.


That's just the point. The only noticeable difference there physically is between the Mako and something like, say, the Hellbender from UT3 is that the direction operates a little differently due to the steering on both forward and rear. This isn't my opinion or 'hyperbole', it's a simple fact. Hence, I don't really see where the accusation is going that we're getting some sort of 'l33tness' out of it. Frankly I wouldn't have the hubris to brand myself as being able to handle the Mako as well as possible, even after the dozen or so playthroughs I've made, as I've no idea how high the bar is.

Bottom line is, I'm a little confused as to how you can level accusations at people about bigging themselves up while labelling yourself as some sort of master Mako pilot. It's a bit silly.


That's the hyperbole.

Anyway, I'm going to ignore you now. You're somehow butthurt because of what I said, so you figured you'd ignore the main point of my post and just focus on something you felt you could use to get back at me.

#173
GuardianAngel470

GuardianAngel470
  • Members
  • 4 922 messages

Urdnot Orrad wrote...

lolwut666 wrote...

The problem is that the handling of the Mako was very bad, and the worlds were mostly the same. The aim was also bad.

So it was a great feature that was badly implemented.


It wasn't as bad as people seem to think, at least not for me. I rarely had problems aiming or maneuvering in the Mako myself.


I just replayed ME1 for the 10th (11? 12th?) time and found out something amazing. If you constantly aim down the sights, driving the mako is a breeze, at least in combat. The controls just get out of the way and the directional control on the left thumbstick (I'm assuming WASD for PC) really shines.

Usually I just snipe things from long distances (which is why I never noticed this before) but this time I did something different.

Also, if there is one irrefutable advantage that having Mako segments provided in ME1 its that it broke up the experience just that little bit more.

In ME1 there are three types of gameplay: Talking, shooting, and driving. Each of these is interspersed so that it breaks up the experience, theoretically preventing players from getting bored (optional sidequests don't count).

Think puzzles in half life games. If you have ever listened to the developer commentary for the half life games you know that puzzles are pretty much there just to break up the gameplay when players get tired of shooting things.

In contrast in ME2 you have only talking and shooting (with one or two puzzles). And guess what? People now complain that ME2 is too shooting centric.

#174
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

lolwut666 wrote...
That's the hyperbole.

Anyway, I'm going to ignore you now. You're somehow butthurt because of what I said, so you figured you'd ignore the main point of my post and just focus on something you felt you could use to get back at me.


*chuckles*

In other words, you've been caught in your own hypocrisy and the only thing you've got to fall back on is repeating 'Hyperbole', as if it's some sort of explanation for all your accusations and self-importance. I'm not sure how you can claim that the main point has been 'ignored' as I've directly questioned it, but hey, if you need an excuse to go nurse your ego, I won't hold it against you. ;)

Modifié par JaegerBane, 29 avril 2011 - 10:55 .


#175
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

GuardianAngel470 wrote...
In contrast in ME2 you have only talking and shooting (with one or two puzzles). And guess what? People now complain that ME2 is too shooting centric.


That's an interesting observation, but I don't think that's what many are getting at. To cut a long story short, the whole 'shooter centric' charge is more to do with the skill of the player being more important then the skill of the character.