JaegerBane wrote...
That's what I was thinking. The barren landscapes did get a little samey by the end of the game, but it did make the universe quite plausible and set up some very 2001-esque moments (I still remember following that anomalous signal on Tuntau, only to get over the crest of the mountain and see that it was coming from a mysterious pyramid off in the distance).
To be honest I never did get the harsher comments regarding the choice of landscapes. If people got as sick of them as their comments would suggest, then why did they visit all of them?
We visit them because we don't have much of an option. Do you know how many play throughs it would take to hit level 60 if you
didn't do all of the sidequests and just stuck with the main plot? It's effectively trading one tedious option for another tedious option that takes even longer.
Exploration is a great thing, but it needs to be done
well. Look at the Elder Scrolls games, they're famous for their exploration. Morrowind consists of a single island, two if you have the Bloodmoon expansion and a city on the mainland with Tribunal. That one island from the base game alone has more diversity that every uncharted planet in Mass Effect combined and feels considerably larger than any of them. Exploring the land of Morrowind never feels like a chore because every area is unique, and no matter how many times I replay that game I'm always finding new Dwemer ruins, new slaver dens, new mines to explore.
Contrast this with Mass Effect, where every planet has a small barren landscape that looks just like every other small barren landscape with a different texture and skybox applied with all key points of interest marked on your map, there's no reason to actually explore the planet, just drive to the three or four points on your map, possibly fight a thresher, and kill some space monkeys or giant space ticks or something if you're feeling sadistic and leave. At best you might discover some resources that you hadn't found in previous plays, not quite as exciting as finding a new slaver den to clear out is it?