The Mako made 'Mass Effect' unique
#201
Posté 30 avril 2011 - 05:58
#202
Posté 30 avril 2011 - 06:19
Rurik_Niall wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
This. Free beer for you.
#203
Posté 30 avril 2011 - 06:40
Rurik_Niall wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
Or maybe you just need to learn to play. Because the Mako controls were not that bad.
#204
Posté 30 avril 2011 - 06:58
Ahglock wrote...
Rurik_Niall wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
Or maybe you just need to learn to play. Because the Mako controls were not that bad.
What's next, blaming defective car parts on driver error?
Addendum: Check the platform I own Mass Effect 2 for to give you a clue.
Modifié par Lunatic LK47, 30 avril 2011 - 07:26 .
#205
Posté 30 avril 2011 - 07:17
#206
Posté 30 avril 2011 - 07:25
Weiser_Cain wrote...
I wonder if the people complaining played on Xbox, because it was fine on PC.
Where else do you think the complaints came from?
#207
Posté 30 avril 2011 - 07:35
Weiser_Cain wrote...
I wonder if the people complaining played on Xbox, because it was fine on PC.
PC version still suffered from rubber ball physics and not being able to target things at a low elevation.
#208
Posté 30 avril 2011 - 09:55
Rurik_Niall wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
Come on Rurik, I can see the point when claiming the Mako's controls were frustrating for some people, but to claim they actually 'added difficulty' is blatantly silly. The sole enemy on the battlefield that posed any challenge whatsoever were the Threshers, and they were fine once the player got used to them. Whatever 'fake difficulty' was added, it made so little change that it was virtually invisible.
There's no logical difference between this and the addition of defences - claiming that it's different just because you find yourself on the side who didn't like it is pointless. You didn't like it, end of story. It didn't somehow become some sort of objectively-titled problem that everyone must abide by because the 'majority' says so.
#209
Posté 30 avril 2011 - 10:21
JaegerBane wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
Uh, did you check the Rurik's HTMLed link. The Mako fit this category in every single way for the 360 (i.e. Bad controls.)
#210
Posté 30 avril 2011 - 02:55
Lunatic LK47 wrote...
JaegerBane wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
Uh, did you check the Rurik's HTMLed link. The Mako fit this category in every single way for the 360 (i.e. Bad controls.)
I did, actually. In fact I'd have to question whether you clicked it, as it literally mentions that frustrations don't necessarily make 'fake difficulty'. I mean, if you found jumping over Thresher Maw acid shots to be 'difficult', then the problem certainly wasn't anything to do with the Mako controls, as doing so needed a single button press timed properly. To be honest that article isn't really concerning stuff as straightforward as vehicle controls, as it mentions requiring unrelated skills and making uninformed decisions, none of which are relevant to Mako's control issues.
If your argument was that the 360 controls weren't up to scratch, see my previous comments. I can't comment on them. I can only speak for PC.
Modifié par JaegerBane, 30 avril 2011 - 02:59 .
#211
Posté 30 avril 2011 - 04:18
Lunatic LK47 wrote...
Ahglock wrote...
Rurik_Niall wrote...
When it comes to controls, yes. Defences add difficulty to the game and are really only an issue on higher difficulties, if you don't like it you can turn it down. The Mako's crappy controls add fake difficulty to the game, unlike the previous example this is a bad thing and cannot be circumvented by turning down the difficulty. Be it easy or insanity the Mako still controls like a brick on wheels.
Or maybe you just need to learn to play. Because the Mako controls were not that bad.
What's next, blaming defective car parts on driver error?
Addendum: Check the platform I own Mass Effect 2 for to give you a clue.
The first place I played ME1 was on the xbox and while it was worse than the PC it was not that bad. Was it good,no. Was it horrible, no. I drove around fine in the Mako and hell just testing it a few minutes ago I still drove around fine with the Xbox controls. Could it be better hell yeah, should it have been removed hell no.
#212
Posté 30 avril 2011 - 04:37
JaegerBane wrote...
I did, actually. In fact I'd have to question whether you clicked it, as it literally mentions that frustrations don't necessarily make 'fake difficulty'. I mean, if you found jumping over Thresher Maw acid shots to be 'difficult', then the problem certainly wasn't anything to do with the Mako controls, as doing so needed a single button press timed properly. To be honest that article isn't really concerning stuff as straightforward as vehicle controls, as it mentions requiring unrelated skills and making uninformed decisions, none of which are relevant to Mako's control issues.
If your argument was that the 360 controls weren't up to scratch, see my previous comments. I can't comment on them. I can only speak for PC.
And a thresher would be considerably easier with proper controls that allow you to properly strafe it and fire on it at the same time. Something as simple as an auto-targeting turret would have made a considerable difference, I've got two squad mates at any given time surely one of them is smart enough to operate a turret while I'm busy avoiding being killed.
#213
Posté 30 avril 2011 - 05:14
Ahglock wrote...
Or maybe you just need to learn to play. Because the Mako controls were not that bad.
Says a PC player. It's mostly the XBox players who have control issues, isn't it?
Yeah, you played on an XBox, but you didn't have to live with it.
Modifié par AlanC9, 30 avril 2011 - 05:20 .
#214
Posté 30 avril 2011 - 05:40
Those aren't control issues.Seboist wrote...
Weiser_Cain wrote...
I wonder if the people complaining played on Xbox, because it was fine on PC.
PC version still suffered from rubber ball physics and not being able to target things at a low elevation.
#215
Posté 30 avril 2011 - 05:45
The changes needed to make the Mako a really good vehicle are:
1) Get rid of the bouncy ball physics.
2) Tweek the controls so they are better(for Xbox, pc is fine if physics are fixed).
3) Improve the variety of landscapes to drive through.
4) Allow weapon and armor upgrades through the game to keep it's power balance.
5) Get rid of the XP penalty for killing enemies inside the Mako.
6) Make the jump jets last longer and self stabilize so you can do better jumping.
#216
Posté 30 avril 2011 - 05:54
AlanC9 wrote...
Ahglock wrote...
Or maybe you just need to learn to play. Because the Mako controls were not that bad.
Says a PC player. It's mostly the XBox players who have control issues, isn't it?
Yeah, you played on an XBox, but you didn't have to live with it.
Until it came out on PC I did, and it isn't like I got it on PC day one. I got it on PC when I noticed it on steam. I "lived" with it for probably 2 years and at least 5 playthroughs. It just wasn't that bad. About the only times I got frustrated was when I tried to climb an absurd mountain for a gold node or something.
#217
Posté 30 avril 2011 - 06:02
Rurik_Niall wrote...
And a thresher would be considerably easier with proper controls that allow you to properly strafe it and fire on it at the same time. Something as simple as an auto-targeting turret would have made a considerable difference, I've got two squad mates at any given time surely one of them is smart enough to operate a turret while I'm busy avoiding being killed.
Let's be realistic here, Rurik. A armoured tank that can strafe and fire at the same time with auto-targeting is about as far away from a challenge as you can get without just making it invincible. How many other games offer a vehicle with all this? Really? Your logic here would claim that *all* vehicles in this type of game have 'terrible' controls that 'sucked'.
I mean, what you've just described above is a Hammerhead with Mako-grade armour and shields. Do you honestly think this would have worked with the kind of enemies you see from the Mako in ME1?
#218
Posté 30 avril 2011 - 06:09
#219
Posté 30 avril 2011 - 06:21
Rurik_Niall wrote...
The Hammerhead with the Mako's armour and shields and seeker missiles that actually seek would be just about ideal. Superior controls, good defences, yes please. Hell I'd settle for half the Mako's defences, as long as I can easily outmaneuver enemies I can get by with a tank made of glass.
I absolutely agree.
#220
Posté 30 avril 2011 - 06:50
#221
Posté 30 avril 2011 - 06:51
Rurik_Niall wrote...
The Hammerhead with the Mako's armour and shields and seeker missiles that actually seek would be just about ideal. Superior controls, good defences, yes please. Hell I'd settle for half the Mako's defences, as long as I can easily outmaneuver enemies I can get by with a tank made of glass.
That would be a sweet ride. But I got to say the Xbox did not change my fights much if at all in the mako. Against threshers I stayed still shooting and then jumped its spit, when it went under ground I'd move around and hope it did not surface under me. In most other fights I'd set up a long range position shoot with max mag and drive forward/back to dodge the occaisoanl shot. If ambushed by geth I'd run away first and do the same thing.
I was never dodging and weaving my way through the fight like I might with the hammerhead, but it is a tank not a jet fighter.
#222
Posté 30 avril 2011 - 06:53
JigPig wrote...
I had no problem with the Mako's controls (PC) and I don't see how anyone did. The console version, maybe, but I don't play inferior systems.
I don't see how graphics affect the gaming experience, as far as I'm concerned great gameplay and an awesome story more than make up for Atari 2600 graphics, doesn't mean that nobody else would though.
#223
Posté 30 avril 2011 - 06:56
Rurik_Niall wrote...
JigPig wrote...
I had no problem with the Mako's controls (PC) and I don't see how anyone did. The console version, maybe, but I don't play inferior systems.
I don't see how graphics affect the gaming experience, as far as I'm concerned great gameplay and an awesome story more than make up for Atari 2600 graphics, doesn't mean that nobody else would though.
We might not agree on the mako but we can agree on this. I'd rather games scimp a bit on graphics to up content and or improve game play if they could. Too bad voice takes up so much space.
#224
Posté 30 avril 2011 - 06:57
Besides bringing back the Mako i also want customization options for it ... just like the N7 armor .. turret types .. wheel types .. hovercraft parts instead of wheels ... armor types ... etc etc etc
#225
Posté 30 avril 2011 - 07:06




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