Do you all agree? I don't.
Read full story.
http://uk.gamespot.c...tml?tag=nl.e579
Modifié par MistySun, 27 avril 2011 - 08:12 .
Modifié par MistySun, 27 avril 2011 - 08:12 .
TheButterflyEffect wrote...
I would prefer a toolset.
Guest_Rojahar_*
TRUTHMACHINE wrote...
We better get ready for team deathmatch in DA3.....
Modifié par relhart, 27 avril 2011 - 09:32 .
Modifié par Selene Moonsong, 27 avril 2011 - 05:12 .
DraCZeQQ wrote...
I personaly prefer multiplayer in games, that are designed to be multiplayer from the start and where it makes sense (Borderlands, Demon's Souls, ...). On the other hand I also prefer pure single player games (even more then the multiplayer ones), but what I dont understand are these hybrids, that put in MP just for the sake of it
Guest_elektrego_*
Well, that kind of glances over for how many people the "persistent virtual worlds" are largely "single player online"...With every game having its own sensibility when it comes to multiplayer, Yee and Ducheneaut have split the experience into three categories: a) games that are simply meant to be played with someone nearby, like Mario Kart;
games that allow players to engage in a match-making system, like Halo or Call of Duty; and c) persistent virtual worlds, such as World of Warcraft.
Ironic given all the gear-oriented ME DLC (and DA2 DLC for this matter) Apparently plenty people shell out money on something they're supposed not to care about because there's no one to see it."I think playing games together simply makes your accomplishments in them more rewarding and more meaningful," Ducheneaut adds. "Nobody would care about wearing an epic set of armor if there were no one around to see it!
Modifié par tmp7704, 27 avril 2011 - 08:57 .
Modifié par mrcrusty, 27 avril 2011 - 09:42 .
"As a hardcore online gamer who has been advocating that publishers and developers invest heavily in multiplayer his entire professional career, I genuinely want to agree with this [Frank Gibeau's statement that publishers can no longer get away with making games without a multiplayer component]," Vonderhaar says. "However, I don't agree. I love multiplayer more than anything, but forcing it into every game isn't the right thing to do and won't work. It's not a component that can be tacked on to what is otherwise a thoughtful and well-designed single-player experience."