EA Games president Frank Gibeau declared publishers must make games with multi player component.
#26
Posté 27 avril 2011 - 10:06
Generally I would say, it depends on the kind of game. It made sense with the nwn series, since it was based on the d&d ruleset and could be played as a kind of pen and paper substitute. But it wouldn't make sense with games like DAO or the ME series unless you want to reduce them to "shooters".
I fear that's what Gibeau has in mind, since they were the ones claiming to fish for the COC crowd.
#27
Posté 27 avril 2011 - 10:11
Satyricon331 wrote...
"As a hardcore online gamer who has been advocating that publishers and developers invest heavily in multiplayer his entire professional career, I genuinely want to agree with this [Frank Gibeau's statement that publishers can no longer get away with making games without a multiplayer component]," Vonderhaar says. "However, I don't agree. I love multiplayer more than anything, but forcing it into every game isn't the right thing to do and won't work. It's not a component that can be tacked on to what is otherwise a thoughtful and well-designed single-player experience."
Why does Gibeau want to think in such blanket terms? His peers don't. Where's Gib's evidence? If that's the largest market or the fastest-growing one or whatever, how does it follow the other markets are unprofitable?
Thought process: " Many people don't seem to want to give us money for our corner cutting, cross platform, watered down excuses for single player games."
Conclusion: "People must not like single player games."
#28
Posté 27 avril 2011 - 10:11
Besides that, multiplayer is pants.
I wouldn't mind the whole "games should have this, zomg" if I didn't think that implementing it would take away from other components or perhaps adversely affect how the games are played. We don't all have friends who also play video games and some of us don't really have friends at all.
#29
Posté 27 avril 2011 - 10:34
#30
Posté 27 avril 2011 - 10:41
#31
Posté 27 avril 2011 - 10:43
DraCZeQQ wrote...
TheButterflyEffect wrote...
I would prefer a toolset.
There will be no toolset, until they decide to stop trying to sell useless ugly new items as DLC ... since people could find out, that someone can make better ones for free =)
Proven wrong by the modders themselves who said they don't need the toolset for that.
#32
Posté 27 avril 2011 - 10:43
#33
Posté 27 avril 2011 - 10:45
Persephone wrote...
DraCZeQQ wrote...
TheButterflyEffect wrote...
I would prefer a toolset.
There will be no toolset, until they decide to stop trying to sell useless ugly new items as DLC ... since people could find out, that someone can make better ones for free =)
Proven wrong by the modders themselves who said they don't need the toolset for that.
Also, I think the armors look amazing.
#34
Posté 27 avril 2011 - 10:46
relhart wrote...
<snip for space reasons>
Thought process: " Many people don't seem to want to give us money for our corner cutting, cross platform, watered down excuses for single player games."
Conclusion: "People must not like single player games."
The absolute saddest part about this statement, for me, is that I can well imagine that this is what happened.
#35
Posté 27 avril 2011 - 10:51
Neverwinter Nights multi-player was actually pretty fun, as limited as it was.DraCZeQQ wrote...
Well some of my friends who are SWTOR betatesters claim that the game is "not that good" ... so its even harder for me to imagine Bioware working on MP =(
But in its case, it worked because it used the old-school D&D philosophy in its application, with a Dungeon master running a module, and then a small group of players logging on to his mod and playing together online.
But I can't even begin to imagine how Bioware is going to manage a massive Multiplayer system for their next few titles. They have never done it before.
Modifié par Yrkoon, 27 avril 2011 - 10:53 .
#36
Posté 27 avril 2011 - 10:52
#37
Posté 27 avril 2011 - 10:56
If a game feels like having a multiplayer then it should have one, if the game is singleplayer orientated and adding the multiplayer would break that, it shouldn't. And you mister publisher shut the duck up and publis games so I can buy them.
Modifié par Mr.Kusy, 27 avril 2011 - 10:56 .
#38
Posté 27 avril 2011 - 10:57
#39
Posté 27 avril 2011 - 10:59
Persephone wrote...
Proven wrong by the modders themselves who said they don't need the toolset for that.
Yeah, but that isn't how the minds of the publishers work - otherwise there would be no securom, since every game gets cracked anyway. They try to make things as difficult as possible.
#40
Posté 27 avril 2011 - 11:00
abaris wrote...
Persephone wrote...
Proven wrong by the modders themselves who said they don't need the toolset for that.
Yeah, but that isn't how the minds of the publishers work - otherwise there would be no securom, since every game gets cracked anyway. They try to make things as difficult as possible.
Point taken.
#41
Posté 27 avril 2011 - 11:05
#42
Posté 27 avril 2011 - 11:08
Jerrybnsn wrote...
I wonder if Portal 2 has multiplayer? I guess that game will fail this year.
Well Portal 2 has multiplayer lol.
#43
Guest_Dalira Montanti_*
Posté 27 avril 2011 - 11:08
Guest_Dalira Montanti_*
#44
Posté 27 avril 2011 - 11:09
Mr.Kusy wrote...
Jerrybnsn wrote...
I wonder if Portal 2 has multiplayer? I guess that game will fail this year.
Well Portal 2 has multiplayer lol.
Doh!!
How do you multiplay a puzzle game?
#45
Posté 27 avril 2011 - 11:26
#46
Posté 27 avril 2011 - 11:43
#47
Posté 27 avril 2011 - 11:46
Jerrybnsn wrote...
Mr.Kusy wrote...
Jerrybnsn wrote...
I wonder if Portal 2 has multiplayer? I guess that game will fail this year.
Well Portal 2 has multiplayer lol.
Doh!!
How do you multiplay a puzzle game?
It's quite awesome, don't judge shit before you try it.
#48
Posté 27 avril 2011 - 11:49
#49
Posté 27 avril 2011 - 12:10
#50
Posté 27 avril 2011 - 12:11
I'll admit I'm a little biased, I much prefer single player games over multi-player, but I'm also sure that I'm not the only one, meaning focussing on multi-player is ignoring and alienating a portion of the audience and that is never, ever good for business
when designing a game an important question should be "should this be single or multi-player or both?" NOT "how can we incorporate multi-player"




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