EA Games president Frank Gibeau declared publishers must make games with multi player component.
#76
Posté 27 avril 2011 - 02:20
But that's not what we will get, but rather more innane pay by month MMOs, filled with snotty brats who's only reason and purpose to play is grieffing, trolling, harrassing and stalking. Immature whiny kids who never gets banned since you don't ban paying customers. Not to mention hackers breaking into people's accounts, stealing their personal info.
Well, I put my fath in Indie-developers.
#77
Posté 27 avril 2011 - 02:21
#78
Posté 27 avril 2011 - 02:25
#79
Posté 27 avril 2011 - 02:38
nicethugbert wrote...
Reasearch from the interview:"Prior to recent years, the attitude was that single-player was different from multiplayer, and in fact, there was an implicit distinction between people who liked single-player (solitary, time-intensive) and people who liked multiplayer (mechanics-focused, living in the dynamics, doesn't care about the fiction of the game)," Redding says. "What's happened now is we've arrived at a new generation of players who want complexity and depth in both single-player and multiplayer. It has become socially acceptable to want this."
That's research? Where are the stats? The research method used? The tools used? The sample size? The sample population background?
What I see is someone I've never heard of before stating something. And I should simply believe that? I need a bit more than this to convince me. "Because I said so" has never been acceptable to me.
Aside from that, where does it say anything about moving toward MP and inserting it in SP - devil may care in what state that would leave the game? This snippet makes no sense to me, presented as it is.
#80
Posté 27 avril 2011 - 02:55
Its like when multiplayer was brought up with respect to Skyrim, Bethesda said they could do it, but that would make for a lesser singleplayer experience and to them thats not worth it:
“So certainly we could do multiplayer. Unquestionably. It’s not a thing we’re technically incapable of figuring out. But when we draw up the list of things we’d like to have cut or change in order to support that feature, what we end up with is unpalatable. It’d make a lesser version of the game. And there is no doubt on the dev side that that is the case.”
All of these industry people who keep spouting off their stupid buzzwords about multiplayer and integrating twitter and facebook and social aspects into every game just sound like old men trying to sound hip and cool about the latest thing because their focus groups/marketing told them X, Y or Z was cool, while having absolutely no clue and in the process look like flipping idiots.
Thats not to say I'm totally opposed to multiplayer- I enjoy Left 4 Dead and the old Battlefield games- but the thing is so many games have tacked on multiplayer now in games that don't need it at all and those resources would have been better spent on making the single player even better.
And especially after DA2, I'm not even convinced in how good of a single player game BioWare can make anymore...
Modifié par Brockololly, 27 avril 2011 - 02:56 .
#81
Posté 27 avril 2011 - 02:58
Multiplayer in Dragon Age could work, if it allowed for co-op, but then only if it allowed for an experience akin to MMO gaming or even a soapbox-styled Thedas, or even where friends can control companions in the single player story. If it's merely, uninspired PVP nonsense, then I'll have to pass. If I wanted to kill people online, I'd play Battlefield Bad Company 2 or one of the other FPS games on the market today or even uncharted 2 or Gears of war.
#82
Posté 27 avril 2011 - 03:04
Whoa, I had considered the whole voiced protagonist thing.Brockololly wrote...
... And for me, much like the voiced PC, adding multiplayer would likely add next to nothing and I'd think those resources would be better spent elsewhere making for a better single player game...
The excuse given for eliminating elves and dwarves as playable races in DA2 was that the inclusion of a voiced protagonist made them impractical. Six sets of PC voices would exponentially increase expenses, size on the disc, etc. How the hells would they handle a multiplayer game with multiple PCs? Up to 8 voices? Each player has to choose his or her voice at the start of a gaming session? What happens if more than one player chooses the same voice? Wow, my brain did not need to go there.
#83
Posté 27 avril 2011 - 03:07
#84
Posté 27 avril 2011 - 03:07
#85
Posté 27 avril 2011 - 03:08
There's a lot of money to be had in the multiplayer market but its a very competitive one. Just mass producing multiplayer games isn't going to win it. its going to be the few out of hundreds of multiplayer games that succeed. EA should focus on Battlefield to get a big chunk of the market instead of making all their games just slap it in their game. Quality not Quantity.
#86
Posté 27 avril 2011 - 03:12
My only regret in life is that I simply do not have enough time to explain to you how utterly flawed this statement is, from both a logical and mathematical standpoint.Alex Kershaw wrote...
Ask 100 people for their top 5 games of all time. Collate the list, and I bet 90% of them are single-player games.
#87
Posté 27 avril 2011 - 03:13
Edit: I was wrong. They made a similar statement in February 2010 for the fiscal year 2011...
EA Plans Online Play, DLC For All New Titles (February 8, 2010):
Gamers better get used to buying additional downloadable content in their EA games.
Electronic Arts chief operating officer John Schappert announced during the company's fiscal third quarter investor call this afternoon that every title released during its fiscal 2011 year (April 2010 through March 2011) will have additional online components.
"In fiscal 2011, every one of EA's releases will have an online component, both downloadable content and online play."
One of EA's major titles, Dead Space 2, has already been confirmed to having some form of multiplayer. What this could mean for the new Dragon Age title planned, as well as the new title from Epic Games, remains to be seen.
Modifié par AngryFrozenWater, 27 avril 2011 - 03:27 .
#88
Posté 27 avril 2011 - 03:17
#89
Posté 27 avril 2011 - 03:20
Once they start to focus on Multiplayer i am going to be "out". While i do on occassion play Multiplayer i do not play Videogames to play with other people, but to Chill and relax for a couple hours. No multiplayer game has ever been anything else but stress. Fun, yes, but also a lot of stress and i don't see myself getting into the habbit of using Multiplayer Content.
That said.. the multiplayer Content of Portal 2 peaked my interrest, after i finished playing Portal 2... but the Multiplayer Part of Assassins Creed Brotherhood remains untouched so far by me. And i have no intention to play it at any time.
Edit:
But then again, i don't have a spybook Account nor have i ever felt the need to Blog or post mindless triffle in tweets.
Modifié par Kajan451, 27 avril 2011 - 03:23 .
#90
Posté 27 avril 2011 - 03:25
It's a shame that so many people shun multiplayer games with a passion; I think quite a few of you would enjoy them if given a fair chance.Sabriana wrote...
I've never touched a Multiplayer (or mmo) in my life, and I never will. I play at my leisure and with my imagination. I want to do whatever tickles my fancy, that includes mods and experiments.
Not all MMOs are like hardcore raiding in WoW. Hell, even most of WoW is not like hardcore raiding in WoW.
I would argue that roleplaying in MMOs requires even more imaginativeness than roleplaying cRPGs. Even the most "old school" of cRPGs, with text-based dialog options, still limits you to what you can say and do. In most MMOs, you say nothing as far as the game world is concerned, but you're more than free to imagine whatever you want.
I can understand not liking the "kill 10 wolves" quests (though both Origins and DA2 have those as well, and the Witcher is even worse in that regard), but to entirely avoid one of the most promising genres in the industry seems disingenuous to one's self.
#91
Posté 27 avril 2011 - 03:26
I'm not sure if it was due to the idea of multiplayer being in Dragon Age or that Gibeau actually thinks games without it will inevitably fail. God of War begs to differ and that's only one example of a game series without multiplayer that has succeeded.
#92
Posté 27 avril 2011 - 03:33
MistySun wrote...
Do you all agree? I don't.
Do. Not. Want.
No offense... I do love all of you to pieces... but I don't want you anywhere near my single player RPG experience. When I want my RPGs multiplayer I'll play an MMORPG.
#93
Posté 27 avril 2011 - 03:35
Maverick827 wrote...
It's a shame that so many people shun multiplayer games with a passion; I think quite a few of you would enjoy them if given a fair chance.
Not all MMOs are like hardcore raiding in WoW. Hell, even most of WoW is not like hardcore raiding in WoW.
I would argue that roleplaying in MMOs requires even more imaginativeness than roleplaying cRPGs. Even the most "old school" of cRPGs, with text-based dialog options, still limits you to what you can say and do. In most MMOs, you say nothing as far as the game world is concerned, but you're more than free to imagine whatever you want.
I can understand not liking the "kill 10 wolves" quests (though both Origins and DA2 have those as well, and the Witcher is even worse in that regard), but to entirely avoid one of the most promising genres in the industry seems disingenuous to one's self.
That's not the reason why people shun mp. Some people play games to be alone and relax(which is something really hard to afford as an adult) and I can relate to that a lot.
Multiplayer is also fun I enjoyed it a lot back when I was a teen but there comes a certain strain with it(because it's becoming about competition, communication, others have influence on your pacing, etc).
And if you already have limited time why chose the kind of entertainement where you have to strain yourself.
#94
Posté 27 avril 2011 - 03:38
I just can't understand this mentality that consist to put a multiplayer in everything.Could the X Games by Egosoft be multiplayer?Clearly no, and that is better like that.
Enough of multi that kill a solo dimension.a multi session does not fit every game.
Modifié par AbounI, 27 avril 2011 - 03:40 .
#95
Posté 27 avril 2011 - 03:39
#96
Posté 27 avril 2011 - 03:40
And I tend to avoid games that have it in there as usually the single player suffered for it the multiplayer is crap to begin with.
#97
Posté 27 avril 2011 - 03:42
I disagree.
#98
Posté 27 avril 2011 - 03:43
Unless they mean an online, sort of MMORPG type thing. If that's the case, it's still pointless for me since I've never cared for online gaming at all. I've made a few feeble attempts to get "into" multiplayer online games but it just isn't my thing.
Who says single player is going out of style? I love single player just as much as.... well, any old well crafted game.
Modifié par TheButterflyEffect, 27 avril 2011 - 03:44 .
#99
Posté 27 avril 2011 - 03:44
#100
Posté 27 avril 2011 - 03:44




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