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EA Games president Frank Gibeau declared publishers must make games with multi player component.


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#101
AngryFrozenWater

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Having an online component and DLCs is not only because EA thinks players want it, it is also used for DRM and to get a piece of the second hand market. Although DA:O didn't have MP it did have an online check.

#102
TheButterflyEffect

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The Ethereal Writer Redux wrote...

some game series that have/had multiplayer have started to fail miserably. Multiplayer is not the saving grace of video game series.


This.

#103
TJSolo

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Esbatty wrote...

Ugh. Dammit man, he better include friggin' Offline MP. 'cause sometimes I want to game with RL friends in a living room instead of racist 13 year olds with squeaky voices that are the poster children for condoms.


Yeah Couch co-op seems to be often looked over when folks like EA talk about MP.

#104
Euno17

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He's a businessman - he only thinks in terms of $$$ so naturally he believes all games should have multilayer. Lol at people who try to *rationalize*  'but singleplayer games do fine!' - hello people, EA doesn't want 'fine' - they want 'great', 'amazing', hell they want as much money as possible. MP would generally give them that because the replay value goes through the roof. People would desire friends to jump on and play which would only increase revenue for the game.

So He's right in terms of money - if a game doesn't have MP in this day and age - it will fail to meet his standard of profits (that's pretty much what he is saying here). We've known for a long time that EA doesn't care about content. It's not like we are learning something new here.

The truth is - single player games are a dying breed. There are still a few (companies) who continue to cater to a niche but in relative terms - companies are going away (and have been for a number of years) from singe player games.

It sucks because while I do enjoy some multi player games, I am still like to play most games solo. I can imagine at some point in the future SP games will be pretty non-existent and we'll have to look to older games if we want that kind of experience.

Modifié par Euno17, 27 avril 2011 - 03:51 .


#105
TheButterflyEffect

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Yeah, that especially irks me about online MP is the constant abuse. It was annoying when me and my (one of my few) friends were trying to play Modern Warfare and all we could hear was a tornado of shrieking random cursing and insults.

Modifié par TheButterflyEffect, 27 avril 2011 - 03:51 .


#106
TEWR

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TheButterflyEffect wrote...

Yeah, that especially irks me about online MP is the constant abuse. It was annoying when me and my (one of my few) friends were trying to play Modern Warfare and all we could hear was a tornado of shrieking random cursing and insults.


coming from 6-8 year olds no doubt.

Modifié par The Ethereal Writer Redux, 27 avril 2011 - 03:53 .


#107
samuelkaine

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I always found the idea of co-op RPGs bizarre. It's my story, that's the whole point.

#108
Heather Cline

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I say that Frank Gibeau is not right. I don't play MP games at all. I've tried them. I've had a couple of fighting games that I tried to play online. But every time I played online I always lost to other people. I'm not good at multiplayer games. Frankly I'm more of a single player gamer. I don't like to constantly lose. It depresses me and makes me not want to play the game online.

Also I don't like MMORPG's the constant grinding, the lack of game guides so it's hard as hell to figure out how to complete quests, the fact that most people online ignore you're requests for help. The constant chattering going on either via typed posts or people talking with a head set...

I can list lots of gripes about online gaming that I just don't care about. The only two games I've completed that have had an online component are Fable 2 and 3. The only reason why I've completed those is because of the extensive single player game. Yes both games had online achievements you had to get which I got due to being apart of the Fable/Lionhead community but only because of that. If I hadn't I would never have gotten those achievements.

So... frankly I won't play MMO's or Games with online components as much as I play single player offline games.

Modifié par Heather Cline, 27 avril 2011 - 03:55 .


#109
_Aine_

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I like multi-player plenty fine in games it makes sense for. The reason I don't like it for Dragon Age is simple. Time and money spent developing one area must either be added to their budget, time frame for development or be taken from another already existing area. Resources are finite.  I could see them getting rid of even more character based stuff to squeeze in opportunities for more combat in multiplayer format.  ...  :crying:

I would prefer they let Bioware do what they do best: stories, characters and interesting worlds. I would rather they didn't remove that content to find the resources for multiplayer. And, I am feeling like I am talking like a tranquil.... more coffee...STAT.

and to put it more clearly:

Cutlass Jack wrote...

Do. Not. Want.

No offense... I do love all of you to pieces... but I don't want you anywhere near my single player RPG experience. When I want my RPGs multiplayer I'll play an MMORPG.


:P

Modifié par shantisands, 27 avril 2011 - 04:08 .


#110
TEWR

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The funny thing is that Call of Duty has caused people to turn violent or develop a very quick temper. People have thrown controllers at walls or even TVs because they lost a game of Team Deathmatch.


Don't ask me what would possess a person to think that throwing their controller at a TV is going to help anything.

If EA wants Bioware to make a multiplayer game, they should ask demand that they make an entirely new series that's MP oriented.

Modifié par The Ethereal Writer Redux, 27 avril 2011 - 03:58 .


#111
Euno17

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Heather Cline wrote...

I say that Frank Gibeau is not right. I don't play MP games at all. I've tried them. I've had a couple of fighting games that I tried to play online. But every time I played online I always lost to other people. I'm not good at multiplayer games. Frankly I'm more of a single player gamer. I don't like to constantly lose. It's bad for my morale, it depresses me and makes me not want to play the game online.

Also I don't like MMORPG's the constant grinding, the lack of game guides so it's hard as hell to figure out how to complete quests, the fact that most people online ignore you're requests for help. The constant chattering going on either via typed posts or people talking with a head set...

I can list lots of gripes about online gaming that I just don't care about. The only two games I've completed that have had an online component are Fable 2 and 3. The only reason why I've completed those is because of the extensive single player game. Yes both games had online achievements you had to get which I got due to being apart of the Fable/Lionhead community but only because of that. If I hadn't I would never have gotten those achievements.

So... frankly I won't play MMO's or Games with online components as much as I play single player offline games.


SO because you don't like MP - companies should continue to cater to a niche and not try to broaden their market/player-base? 

Lol companies don't care about you specifically - they look at the numbers and in that light I don't see SP gamers being a big base.

#112
Statulos

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Why everything must become WOW or COD? And then developers may wonder why people complain about brutal lack of variety...

#113
TEWR

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Statulos wrote...

Why everything must become WOW or COD? And then developers may wonder why people complain about brutal lack of variety...


Haven't you heard? Variety is overrated. Lack of originality is where it's at, yo.

#114
Euno17

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Statulos wrote...

Why everything must become WOW or COD? And then developers may wonder why people complain about brutal lack of variety...


Because COD and WoW make the most money? 

it's faulty logic but that's the way they see it

#115
Kajan451

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Maverick827 wrote...

It's a shame that so many people shun multiplayer games with a passion; I think quite a few of you would enjoy them if given a fair chance.


When i was 19, i used to play Everquest. A lot. I don't even know how i did it anymore. I went to work for 8 hours, got home, to be in Everquest, playing my Necromancer for the next 8-12 hours and then grabbed 3 to 4 hours of sleep, just to get back to work again.

I had my fair share of fun in Everquest1. Even today i do enjoy playing Battlefield 2145 (much more than i do COD) or an occessional round of Company of Heroes. But i do that on my weekends. When i am not working. When i am having 24 hours a day for my family... from which i can afford to spend 4-6 hours playing with friends, because i don't neglect people around me.

But as you already figure... thats 1... maybe 2 days a week, on which i play a few hours with friends. However... i am playing video games all week. During the week i do not want to stress myself with playing Multiplayer. I want to be able to PAUSE the game whenever i feel like. I even watch TV while i am playing.

When i am playing X3... i am watching TV while i am flying around my spaceship, trading, or building my space station and corporate empire. I could of course also Play Eve. I did for some time. It does allow me to do the same, with a lot of people. But thats just the problem. There isn't just me. There are other people and things i have no influence on.

I can't just decide i am not really in the mood and save the game and leave, just laying on the couch with my love, cuddling and watching some of her (to me boring) Dance Shows.

In a Multiplayer Game i am having a responsibility. In MMOs i am usually kind of required to join up in a guild. Which means they depend on me being on. But what if i am not in the mood to play any games the next 14 days? Know what, it happens. If i have a lot of work, need to work overtime or generally just have no mind for it (or that kind of game), i don't touch it for 14 days... or i even uninstall it because i don't feel like playing it anytime soon.

There are few MMOs who would allow me to do that, without people having hard feelings.

In a Multiplayer Game like Battlefield... i can drop into a game, blast some people into oblivion and leave whenever i want. But even so, do you know the people who would go afk for 5 minutes at the spawn point? That can happen to me quite often. Its annoying to people and if there are only a certain amount of players and every hand is needed for the success of the team... someone going AFK for 5 or 10 minutes is only griefing.

And with that.. we have another aspect of Multiplayer Games. People, most of the time young people, who have a strange joy at making other people miserable. Commonly called "Griefing". That doesn't happen to me in a singleplayer game. And if i just have spend a day taking flak from my manager or my editor... i don't really want to spend the next half an hour in a respawn loop because someones fun is being had by blasting his teammates at their spawn points. Or spawn r*pe. Enemies who think its so great to kill people who just spawn, because its good for the statistics. Or other people who end the round prematurely, steamrolling the other team, for much the same reason. I mean as opposed to trying to play with each other.

Or lets take Dawn of War 2... which had the most "rewarding" multiplayer experiance. People dropping out of cue because they thought your "rank" was to low. Or that other game... something with legends, which spawned from Warcraft 3... you control a single hero.... where the game wouldn't have a tutorial and people would vote their teammates out because you happened to have selected the wrong Hero.


There is so much wrong with Multiplayer Games, i just have no stomach/mind for it during the week. I want to kick back and chill playing some games. Maybe blowing some AI bots to pieces. Continue playing my 5 hour Company of Heroes game, in which i am fighting alone against 3 hard computers, fighting litterally for every inch of the map. Something thats quite impossible with humans. How many people do you know who actually want to play a 5 hour Online Match with a dug in frontline, fighting hard for every inch of the map.

Its no fun for me, even though i enjoy doing that vs the AI.



Multiplayer has its purpose... but to me Multiplayer is not what i want from my video games. I want them to have a solid, and well balanced singleplayer which keeps me entertained for days. If i want Multiplayer, then i am getting my Multiplayer Games out.

#116
AkiKishi

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Euno17 wrote...

Heather Cline wrote...

I say that Frank Gibeau is not right. I don't play MP games at all. I've tried them. I've had a couple of fighting games that I tried to play online. But every time I played online I always lost to other people. I'm not good at multiplayer games. Frankly I'm more of a single player gamer. I don't like to constantly lose. It's bad for my morale, it depresses me and makes me not want to play the game online.

Also I don't like MMORPG's the constant grinding, the lack of game guides so it's hard as hell to figure out how to complete quests, the fact that most people online ignore you're requests for help. The constant chattering going on either via typed posts or people talking with a head set...

I can list lots of gripes about online gaming that I just don't care about. The only two games I've completed that have had an online component are Fable 2 and 3. The only reason why I've completed those is because of the extensive single player game. Yes both games had online achievements you had to get which I got due to being apart of the Fable/Lionhead community but only because of that. If I hadn't I would never have gotten those achievements.

So... frankly I won't play MMO's or Games with online components as much as I play single player offline games.


SO because you don't like MP - companies should continue to cater to a niche and not try to broaden their market/player-base? 

Lol companies don't care about you specifically - they look at the numbers and in that light I don't see SP gamers being a big base.




There are two ways of looking at it. One is that if everyone is making MP games there is a whole SP market out there of eager buyers just waiting for something to buy. The other is that the MP market is so huge that it's worth the risk.

However this is the mistake DA2 made. Most basic of rules supply and demand. They tried to create demand for a product where none existed and at the same time created a product that a lot of the existing fanbase simply did not want.

You need to make good games before targeted games.

#117
TheButterflyEffect

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Eh online =/= variety. In fact even less so since their even more anal about "copyright" than regular games, so you can't really make mods for them. They'll also crucify you for cheating. Which is why I prefer single player games cause I think using cheats is fun, makes things more interesting.

Modifié par TheButterflyEffect, 27 avril 2011 - 04:04 .


#118
Statulos

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Euno17 wrote...

Statulos wrote...

Why everything must become WOW or COD? And then developers may wonder why people complain about brutal lack of variety...


Because COD and WoW make the most money? 

it's faulty logic but that's the way they see it


I am very, very sure that some older folks like me would love to see a re-imagination of something like Final Fight or R-Type with present day tech...

#119
jmbrosendo

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I like Multiplayer, but dislike Player vs Player.

And between Multiplayer and Singleplayer, single all the way. Multiplayer usually revolves more around the action, than the story. With a story it has to be entertaining for everyone in the session or it is not for all.

Some wish you skip the dialogue and go straight in the action, others like to take their time to read every detail. Some want to do this first, then that, other pick every piece of item, and spend time readjusting all the equipment, the skills, hotbars, etc, I wanted the evil option, I wanted the neutral option, pick that reward! I muz haz it!!1!, I don't want to be snarky, what is Kirkwall?...explaining how things work, are there house rules, how will everything will be distributed, who will be doing what, at what point, do you have any questions, oops my time is up, cya around guys, I think we should have a leader, I think we should vote everything, I think you're an arse, ./whisper: I like how you make your characters atractive, do you cyber? oops mistell....

RPG multiplayer is complicated even in a MMO in a full blown RPG, it is hit or miss in finding a decent group and getting it all going well together.

Depends on how things are done. Can't say I won't like it, can't say I won't. Can't even be sure if the EA person is refering to all games, or just the action based games, if He talking about offering a Multiplayer component alongside all games, or actually building games around Multiplayer.

#120
Huntress

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Well if they make this game Multiplayer then you are NOT the hero, everyone becomes the hero, and if you thought that the gear dlc was bad for single player, think again, the other people will buy the BEST gear, while you struggle to keep up.. can't wait! Oh and if they don't sell gear or any item is ok, hackers will get them anyway.

Flush back memories from diablo2 and Soj rings! can the count down start... please.

#121
Guest_LostScout_*

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There is actually a pretty large market for people who do not want multiplayer in their games. Someone will come along to fill that niche and it wont be Electronic Arts. More than a decade ago, computer game magazines were touting multiplayer and quoting executives who said that "in a couple of years all games will be multiplayer". They were wrong. No matter how much Mr. Gibeau might like it to be so, you cannot force people to buy your product if they don't want to. Somebody will come along to provide for the demand for single player games because there is an opportunity to make money there.

#122
TEWR

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true enough LostScout. Gibeau claiming to know the mindsets of every gamer and what they will and won't buy is beyond arrogant.

EA will eventually die off and become a thing of the past, or so I hope

#123
RolandX9

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MistySun wrote...

EA Games president Frank Gibeau declared that publishers can no longer get away with making games without a multiplayer component; indeed, Gibeau made it clear that games that fail to provide this all-important experience are likely to fail.

HAHAHAHAHAHAhahahaha...

*gasp* *wheeze* ...

AH-HAHAHAHAHA!

You know, I'd point to all the massively successful franchises that have absolutely no need for multiplayer -- just as one example, the Ratchet and Clank series added multiplayer, then took it out, and had absolutely no problems later on -- but considering that EA bought Bioware, arguably the single greatest third-party developer of single-player games in the world, I think I'll let the epic fail of that speak for itself.Image IPB

#124
Euno17

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BobSmith101 wrote...
There are two ways of looking at it. One is that if everyone is making MP games there is a whole SP market out there of eager buyers just waiting for something to buy. The other is that the MP market is so huge that it's worth the risk.

However this is the mistake DA2 made. Most basic of rules supply and demand. They tried to create demand for a product where none existed and at the same time created a product that a lot of the existing fanbase simply did not want.

You need to make good games before targeted games.


Do bad games generally sell well? I can't imagine that they do. Had DA2 been good and included MP - people wouldn't have been complaining (at-least not nearly as much.)

There is a balance you can have. If your market consisted of SP gamers, obviously it would be a smart idea to make a good SP campaign but if you wanted to broaden your scope a little bit and add in MP - I highly doubt SP gamers would be upset. The ONLY reason people don't MP is when they think it will hurt the SP campaign.

You can always create the demand as long as you have an existing base to work with (and provided you actually make a good game.)

If Bioware had been a MP game company and they wanted to add in SP aspects of it - they could have easily done it. All it requires is that you make sure your 'base' is happy with their product.

#125
_Aine_

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Just because something is a good and profitable idea some of the time, doesn't mean it is a one-size-fits-all solution for everything. Wind-blown hair = sexy. Purposeful the Donald comb-over: questionable. Worst analogy ever?  Pretty darn close. :lol:

Modifié par shantisands, 27 avril 2011 - 04:15 .