I think it'll eventually come full circle and people will grow tired of the overemphasis on multiplayer to the detriment of single player, this will certainly be hastened by people who act in a troll-like fashion online. It may even actively drive those who prefer SP titles to other games simply by including a MP component, I daresay there are many people who wouldn't particularly relish a running commentary from their newfound online pals.Euno17 wrote...
The truth is - single player games are a dying breed. There are still a few (companies) who continue to cater to a niche but in relative terms - companies are going away (and have been for a number of years) from singe player games.
EA Games president Frank Gibeau declared publishers must make games with multi player component.
#126
Posté 27 avril 2011 - 04:16
#127
Posté 27 avril 2011 - 04:17
Euno17 wrote...
The truth is - single player games are a dying breed. There are still a few (companies) who continue to cater to a niche but in relative terms - companies are going away (and have been for a number of years) from singe player games.
Lol what a tool you are.
Single player games are dying as the sky is actually green.
#128
Posté 27 avril 2011 - 04:17
But everything you said is your own doing, not the game's. You feel like you have a responsibility to play when you join a guild, but that entirely does not need to be the case. It is very, very easy to find a guild full of nice people who you can chat with and occasionally group up with only when you feel like. You chose to play Everquest for 8+ hours a day. I can't think of an MMO in the past seven years that "required" you to play that much.Kajan451 wrote...
snip
There is so much wrong with Multiplayer Games, i just have no stomach/mind for it during the week. I want to kick back and chill playing some games. Maybe blowing some AI bots to pieces. Continue playing my 5 hour Company of Heroes game, in which i am fighting alone against 3 hard computers, fighting litterally for every inch of the map. Something thats quite impossible with humans. How many people do you know who actually want to play a 5 hour Online Match with a dug in frontline, fighting hard for every inch of the map.
The way you describe playing single player games is the exact way I often play MMOs. Yes, I did raid hardcore in WoW, but I am currently making my way through Rifts on the same terms you have said are impossible to achieve in an MMO/multiplayer game. If I want to watch TV while I play, then I sit back and just grind through quests. If I want to get into a story, then I pull the curtains, turn off the lights, and really get into my character, the world, and the lore. If I want to write some code or play my guitar (my hobbies are oddly varied), then I simply log off and do those things, no strings attached.
Griefing is entirely avoidable by not making a character on a PvP server and ignoring idiots, it's not that difficult.
#129
Guest_Blanchefleur_*
Posté 27 avril 2011 - 04:17
Guest_Blanchefleur_*
#130
Posté 27 avril 2011 - 04:18
#131
Posté 27 avril 2011 - 04:18
#132
Posté 27 avril 2011 - 04:23
Mecher3k wrote...
uEuno17 wrote...
The truth is - single player games are a dying breed. There are still a few (companies) who continue to cater to a niche but in relative terms - companies are going away (and have been for a number of years) from singe player games.
Lol what a tool you are.
Single player games are dying as the sky is actually green.
lol - haven't we been ove this already child? You still haven't learned to play well with others.
#133
Posté 27 avril 2011 - 04:23
And if it unexpectedly does, I'll purchase older games. I never allowed any consumer products company to push me in a direction I don't want to go in, and I won't change my stance on that in the future.
I know what I like, and I know what I want - and how much I'd pay for it. No one will tell me that I simply *have* to go in this newest and coolest direction. I have a mind, and I'm in the habit of making it up myself.
#134
Posté 27 avril 2011 - 04:24
You don't need a full MP, with match, online world and so on, but at least a COOP mod where 2 or 3 friends or a Couple could play together.
#135
Posté 27 avril 2011 - 04:29
For game like DAO or ME allowing COOP for those who wants it, like it was done in BG1 and BG2 is the smart move, and doesn't take anything from the single player experience.
At this point it does since both DAO and ME did not have development time allotted for the design, integration, and testing of MP into their projects adding MP now would mean that progression, abilities, enemies, and other elements would need to be changed in order to be suitable for MP.
Modifié par TJSolo, 27 avril 2011 - 04:30 .
#136
Posté 27 avril 2011 - 04:30
Terra_Ex wrote...
I think it'll eventually come full circle and people will grow tired of the overemphasis on multiplayer to the detriment of single player, this will certainly be hastened by people who act in a troll-like fashion online. It may even actively drive those who prefer SP titles to other games simply by including a MP component, I daresay there are many people who wouldn't particularly relish a running commentary from their newfound online pals.
It's possible that it could do that - but I don't see it happening. When you are brought up playing all of these MP games, I don't see how people would want to go back in droves to SP games.
I was brought up playing SP games so naturally I want to play SP games. Obviously you can't say that for everyone but I don't know - I just don't see it happening like that. Esp since video games have only really been 'around' for thirties something years and really only became a mass market in the early 90's. Games have evolved over that period.
Could you see people wanting 'less polished' (the high def visuals) games in the future? I don't see that one happening either. Lol like someone (a young teen) wanting to play a n64 zelda style game in like 10 years - I can't see that.
#137
Posté 27 avril 2011 - 04:31
This reminds me the unscientific approach that dominates the National Geographic articles of looking at one car and concluding that all cars are red weigh 4000 pounds and are made by Ford; i.e. framing the question and the overall data existing to form a specific impression and exclusivity to a few people.
Online features and social networks are the new "Organic" label for the gaming industry that a lot of publishers/developers are trying to see how they can incorporate into their games. But to say more than that, that there is (or should be) a gold-rush by every game that wants to succeed into the multiplayer field is purely absurd.
Not to mention that Gamespot is run by the Devil (didn't you know?) and nothing they write should be taken for granted. They murder kittens at night and stuff them into sofas made out of dolphins and rhinos' skin which they hunt mercilessly, and use that to furnish their offices that are located deep in the bowels of the earth. They also use lepricons as slaves and fairies to answer their phones, don't kid yourself kids GS is Evil.
#138
Posté 27 avril 2011 - 04:31
Statulos wrote...
Why everything must become WOW or COD? And then developers may wonder why people complain about brutal lack of variety...
I don't know.. Even WOW have hackers and yes it doesn't matter how many accounts blizzard close down, they are always back! Low lvls players getting high lvl resources in WOW is as usual as, you logging on and checking your email.
Account theft are daily in WOW, Diablo2 and so many other multiplayer games... Did I meet great people in WOW? Yes, but many more were morronicwelps and you can't even boot them from the party.. rofl! because if you boot them it might hurt their feeling..
I suppose if they start multiplayer, I'll just get diablo3.
same SH!t!!: you said.
different name: I say.
#139
Posté 27 avril 2011 - 04:33
Or as mass marketing circles say it: " There is really a market for this out there: QUICK get rid of anything that resembles an RPG, make everyone fight together and against everyone and just have some sexy companion on the sidelines say stuff and want to kiss the pc every now and then. Remember to have breasts, big weapons and lots of leg. This will work I tells ya! A fortune! A fortune! *cackles* "
<_<
Modifié par shantisands, 27 avril 2011 - 04:34 .
#140
Posté 27 avril 2011 - 04:34
Euno17 wrote...
Mecher3k wrote...
uEuno17 wrote...
The truth is - single player games are a dying breed. There are still a few (companies) who continue to cater to a niche but in relative terms - companies are going away (and have been for a number of years) from singe player games.
Lol what a tool you are.
Single player games are dying as the sky is actually green.
lol - haven't we been ove this already child? You still haven't learned to play well with others.
Even though it's you whois the child. You are no differen then the derps that claim PC gaming is dying.
#141
Posté 27 avril 2011 - 04:53
Sad but true....
#142
Posté 27 avril 2011 - 04:55
What concerns me is that with the release of DA2, it's clear to me that Bioware are struggling with the single player component of their games right now. Forcing them to attempt a multiplayer component while they are still struggling with single player seems like a disastrous move.
#143
Posté 27 avril 2011 - 04:58
Even though it's you whois the child. You are no differen then the derps that claim PC gaming is dying.
And yet - the majority of games being sold outside of MMO's are done so on the console. I'd say it's a legitimate argument to say that PC gaming is also dying or the very least scaling back. It's so easy to dismiss a claim without giving it at-least some thought. PC gaming has been on a steady down-ward trend ever since the PS2.
What is so hard about seeing things from different sides?
Take a moment here and just think about it. Of course the majority of you are opposed to MP games because well seeing as BIoware is a SP company and obviously you enjoy their games so of course you would be hard-pressed to think about SP gaming as a whole or even the idea of MP in Bioware games.
And I get the feeling that people think I'm using 'dying' in terms of a few years - no I don't think it's going to happen in a few years BUT MP has taken a HUGE chunk out of the SP market. When it will happen? I don't know. I do continue seeing the MP game market growing at a good pace which can't be good for the SP market.
Also I love it how people bring up one 'game' or one company and say 'hey it's not dying! This company still does it!'. lol or 'hey this game is selling 100k on the PC! so it's not dying! I mean it sold 10 million on the Consoles but it's not dying!'. How is that at all effecting the OVERALL choices of game companies or players?
The two BEST SELLING GAMES EVER are MP games. I'm talking Millions more then single player games.
http://en.wikipedia....ing_video_games
So in that light - why WOULDN'T companies want to have MP when MP games generally sell far better?
The possiblities are there - I mean a REAL possiblity that the majority of games will be in-fact MP in the future. I try to look at it from their view-point and not as a fan. Sure would I love for a company to stick with their Niche core group forever? Yeah but companies will always want to expand and grow and sadly that means creating games that will reach a greater market. DA2/ME 2 are prime examples. the Fable series is another prime example. The Diablo series is another one. WoW is another. LOTRO . . .etc etc etc. I could list a ton of examples of how the gaming market has evolved over the years.
MP allows for a quick transition to a bigger base. Yes there are still some huge name Companies who do SP games and will probably continue to do so in the near future but the health/life-factor of SP games as whole long-term without some component of co-op etc is in question.
The question was brought up ten years ago and I think it's fair to say that with the PS2/xbox it started a trend and we conthinue to see PS3/xbox 360 games outselling PC games by a far margin. The consoles also mean accessibility to on-line play with the PSN and Xbox live (with tens of millions of potential customers) - game companies will want to use the console's designed MP features to their atvantage.
Modifié par Euno17, 27 avril 2011 - 05:00 .
#144
Posté 27 avril 2011 - 05:01
#145
Posté 27 avril 2011 - 05:11
#146
Posté 27 avril 2011 - 05:18
I don't want to see all games turned into large scale corporate sever campaign systems like WoW or others, I would like to see a return to the small end-user enabled systems complete with toolset for end users.
#147
Posté 27 avril 2011 - 05:20
Selene Moonsong wrote...
Personally, I think some games do lend themselves to multiplayer, and BioWare did one of the best for small-scale user designable MP with Neverwinter Nights.
I don't want to see all games turned into large scale corporate sever campaign systems like WoW or others, I would like to see a return to the small end-user enabled systems complete with toolset for end users.
This.
Although I never used nwn's multiplayer, it made kind of sense, since it was based on the D&D ruleset.
#148
Posté 27 avril 2011 - 05:21
Sabriana wrote...
nicethugbert wrote...
Reasearch from the interview:"Prior to recent years, the attitude was that single-player was different from multiplayer, and in fact, there was an implicit distinction between people who liked single-player (solitary, time-intensive) and people who liked multiplayer (mechanics-focused, living in the dynamics, doesn't care about the fiction of the game)," Redding says. "What's happened now is we've arrived at a new generation of players who want complexity and depth in both single-player and multiplayer. It has become socially acceptable to want this."
That's research? Where are the stats? The research method used? The tools used? The sample size? The sample population background?
What I see is someone I've never heard of before stating something. And I should simply believe that? I need a bit more than this to convince me. "Because I said so" has never been acceptable to me.
Aside from that, where does it say anything about moving toward MP and inserting it in SP - devil may care in what state that would leave the game? This snippet makes no sense to me, presented as it is.
I guess you did not read the article:
This exhibitionist quality has also been observed by developers, who
often focus test multiplayer experiences before a game's launch. Patrick
Redding, game director at Ubisoft Toronto, is often amazed at how big
of a role social skills play as a mechanism for negotiation in
multiplayer games when he is observing focus tests. He believes game
designers need to give players more autonomy in multiplayer, requiring
them to use individual social skills to form a collective agency (in the
case of co-op) and effectively overcome challenges. For example,
observing player behavior in Splinter Cell: Conviction multiplayer,
Redding found that players realized quickly that they have a better
chance of beating the game if they work together. In this way, players
working together are more likely to take risks and try things that they
wouldn't have tried if they were playing single-player.
"Prior to recent years, the attitude was that single-player was
different from multiplayer, and in fact, there was an implicit
distinction between people who liked single-player (solitary,
time-intensive) and people who liked multiplayer (mechanics-focused,
living in the dynamics, doesn't care about the fiction of the game),"
Redding says. "What's happened now is we've arrived at a new generation
of players who want complexity and depth in both single-player and multiplayer. It has become socially acceptable to want this."
If you want their data, you'll have to contact Ubisoft.
Regardless, there is nothing controversial about, "What's happened now is we've arrived at a new generation
of players who want complexity and depth in both single-player and multiplayer. It has become socially acceptable to want this." I'm one of those players. I don't accept genre slavery. It's more important ot innovate.
As far as inserting MP into SP, is that what you think MP is? In any case, the NWN series did well with MP. It could have been better but a lot of "mileage" was gotten out of it.
Modifié par nicethugbert, 27 avril 2011 - 05:26 .
#149
Posté 27 avril 2011 - 05:24
Selene Moonsong wrote...
Personally, I think some games do lend themselves to multiplayer, and BioWare did one of the best for small-scale user designable MP with Neverwinter Nights.
I don't want to see all games turned into large scale corporate sever campaign systems like WoW or others, I would like to see a return to the small end-user enabled systems complete with toolset for end users.
Agreed!
#150
Posté 27 avril 2011 - 05:27
MistySun wrote...
EA Games president Frank Gibeau declared that publishers can no longer get away with making games without a multiplayer component; indeed, Gibeau made it clear that games that fail to provide this all-important experience are likely to fail.
Do you all agree? I don't.
Read full story.
http://uk.gamespot.c...tml?tag=nl.e579
Great. EA continues its mission in ruining the single-player exprience in order to make more money.




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