Aller au contenu

Photo

EA Games president Frank Gibeau declared publishers must make games with multi player component.


151 réponses à ce sujet

#151
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Not dragon Age II related. please take this discussion to our Off-Topic forum.thank you.

End of line.

#152
billy the squid

billy the squid
  • Members
  • 4 669 messages

Euno17 wrote...

He's a businessman - he only thinks in terms of $$$ so naturally he believes all games should have multilayer. Lol at people who try to *rationalize*  'but singleplayer games do fine!' - hello people, EA doesn't want 'fine' - they want 'great', 'amazing', hell they want as much money as possible. MP would generally give them that because the replay value goes through the roof. People would desire friends to jump on and play which would only increase revenue for the game.

So He's right in terms of money - if a game doesn't have MP in this day and age - it will fail to meet his standard of profits (that's pretty much what he is saying here). We've known for a long time that EA doesn't care about content. It's not like we are learning something new here.

The truth is - single player games are a dying breed. There are still a few (companies) who continue to cater to a niche but in relative terms - companies are going away (and have been for a number of years) from singe player games.

It sucks because while I do enjoy some multi player games, I am still like to play most games solo. I can imagine at some point in the future SP games will be pretty non-existent and we'll have to look to older games if we want that kind of experience.


Sorry, but Gears of War 3/ Halo reach/ CoD, all have single player modes, the first 2 considerably better than the latter, which certainly helped the games sell, the multiplayer adds to the replayability it is not the sole reason games are bought. Gears and Halo in particular did very well at establishing an interesting storyline and universe and expanded on it in subsequent games.

I agree that EA is a business and will always try to turn generate the largest profit possible whilst incuring the fewest expenses, its normal. The problem is I don't know if EA understands, or even cares about the underlying concepts of each genre. The desire to put multiplayer into all games is flawed, the games I mentioned previously, supported multiplayer well as the mechanics allowed for a simple implementation without changing the core design of the game.

eg: A shooter still functions as it always has done, there's no story, but meh I can still shoot people and capture objectives etc. I can still remember N64 games with a multiplayer deathmatch, even if it wasn't online back then.

Story driven stories with choices made by the player, such as DAO and other RPGs, are going to be harder games to implement multiplayer in effectively as the core design of the game is different to FPSs or even MMOs. It could work, but I don't see how the developers would reconcile a RPG with decisions made almost entirely at the players discretion with a multiplayer where players do not agree on a specific decision.

At the moment the only way I could see is either the two parts of the game would have to be completely seperate ala FPS/TPS games and bear no relation to the story or any decision making would be largely superficial, with more of an emphasis on picking up missions and completing them, maybe borderlands/ MMOs.

Finally regarding single player games as a dying breed, its more an issue of large publishers swallowing up companies and pushing the said developer shifting focus to cater to another audience rather than a waning demand on the part of RPG player, and other developers will emerge to supply the demand and undercut the original provider. 

True the single player RPG mrkt is not as big as the FPS/TPS/casual etc base, but the competition is also far stiffer and unforgiving. I hate to bring up DA 2, but it tried to attract a wider audience, by removing or streamlining a lot of concepts and putting in lots of action, yet still couldn't gain enough of a what was to be its new audience and only succeded in alienating a proportion of the core consumer base. Shoe horning in multiplayer would be unlikely to have helped the game. The assumption that FPS/TPS and the so called casuals will play a game if it has less "tedious" RPG elements and a multiplayer mode misses the point that gamers who have products with customisation and progression elements in them will not still not buy an RPG if they dislike other fundamentals of the genre, whether or not it contains multiplayer.