Can we please stop complaining about "ninjas dropping from the sky?"
#1
Posté 27 avril 2011 - 11:36
Do they "appear out of nowhere" when they spawn like this? Sure, but that happens in almost any game on the market that dynamically spawns opponents, causing them to "appear" near doorways and such, relying on the player's supsension of disbelief to accept that they were actually coming out of that doorway instead. Can you sometimes place yourself into a position where what should be a distant blind alley is actually right next to you, so that instead of appearing out of sight and then rounding the corner they appear right next to you? Sure, but the only way they could have avoided that would be the prevent them spawning at all if you're too near their spawn point, and in such a case it would be too easy to exploit the content by "spawn camping" enemies.
You can faily question the gameplay choice to add reinforcements to the battle, and to extend the duration of the battle beyond the dozen or so enemies they could have active at any given time, but it's just childish whinging to constantly moan about the spawning methods they used to achieve it, when they were perfectly natural to the game world.
#2
Posté 27 avril 2011 - 11:39
Also the dog lords and malabri in the city, while i'm willing to accept thieves can climb a dog climbing and travelling along the roof tops strains credibility
#3
Posté 27 avril 2011 - 11:42
#4
Posté 27 avril 2011 - 11:45
OhoniX wrote...
The enemies that "drop from the sky" are all bandits, and they only do so when in two-story areas, from locations where it's perfectly plausible for ambushing bandits to be lying in wait.

So these bandits were clinging to the rafters like Spiderman?
#5
Posté 27 avril 2011 - 11:48
Absolutely p)
That so totally makes sense.
#6
Posté 27 avril 2011 - 11:51
Dubya75 wrote...
Agree with OP, and the guys at BioWare like waves of enemies so it's not likely to change.
Of course they do, waves are cheap padding.
#7
Posté 27 avril 2011 - 11:52
#8
Posté 27 avril 2011 - 11:56
(But seriously, the mages don't teleport, they just turn invisible and run).
#9
Posté 27 avril 2011 - 11:58
The only time they just sort of pop up is during boss battles.
Modifié par BobSmith101, 27 avril 2011 - 12:00 .
#10
Posté 27 avril 2011 - 11:58
Louis deGuerre wrote...
No, we can't stop while outside spiders descend from threads that are tethered to clouds apparently.
#11
Posté 27 avril 2011 - 12:10
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
When I get down to the last guy
Down come all those ninjas from the sky
Down come all those ninjas from the sky
That's when I know gonna I'm die
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
Prepare yourself you know it's a must
Gotta have companions you trust
So you know that when you die
They're gonna protect us
from those ninjas in the sky
Down come all those ninjas from the sky
That's when I know gonna I'm die
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
Never been a quitter I never quit
I got companions I trust
So you know that when I fight
They're gonna protect us
from those ninjas in the sky
Oh set me up with the ninjas in the sky
Down come all those ninjas from the sky
That's when I know gonna I'm die
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
Inspiration from here
#12
Posté 27 avril 2011 - 12:12
Shadow of Light Dragon wrote...
OhoniX wrote...
The enemies that "drop from the sky" are all bandits, and they only do so when in two-story areas, from locations where it's perfectly plausible for ambushing bandits to be lying in wait.
So these bandits were clinging to the rafters like Spiderman?
Wow, that enemy in the middle, with blood splatter coming out of his backside, did he cut himself with his blade as he materialized through the ceiling?
They should have put a sound bite in those scenes like the one from Mass Effect, when the allies get flanked, "Enemies everywhere!".
#13
Posté 27 avril 2011 - 12:15
#14
Posté 27 avril 2011 - 12:17
Tommy6860 wrote...
Wow, that enemy in the middle, with blood splatter coming out of his backside, did he cut himself with his blade as he materialized through the ceiling?
I think Bianca might have got him where the sun shineth not.
@mouse - Awesome! XD
Modifié par Shadow of Light Dragon, 27 avril 2011 - 12:18 .
#15
Posté 27 avril 2011 - 12:22
Best thing about that pic is that Varric has already nailed one in the head on the way down. The element of surprise wasn't just lost on the player, long ago. Your AI controlled team mates found the system old hat too.
#16
Posté 27 avril 2011 - 12:24
In my opinion waves are perfectly fine, Dragon Age II would not be the first one to offer that style of combat. Even in Borderlands enemies came out of doors, doors which a player could not open himself but the NPCs could. Basically that's the idea, you could have areas blocked by doors and gates which a player cannot open but are accessible to these NPCs. Or they could not be accessible *unless* opened by spawned NPCs. Coming from above just does not make sense and even if the location would add temporary sense to them they are still very irritating.
#17
Posté 27 avril 2011 - 12:31
Can we please stop complaining about "ninjas dropping from the sky?"
"NO!"
Modifié par Viyu, 27 avril 2011 - 12:32 .
#18
Posté 27 avril 2011 - 12:31
#19
Posté 27 avril 2011 - 12:34
OhoniX wrote...
Seriously guys? It's tired. I get that some people don't like the waves and all, but the "ninjas dropping form the sky" bit is a non-issue. It it were Templars and Ogres, sure, it'd be a problem, but it's not.
Every humanoid foe drop from the sky.
OhoniX wrote...
So they drop down from above to catch their prey unawares. It makes total sense.
You won't make a great Evil Overlord.
"If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress."
Zerg 'em all at once, don't wait until they cut you all down for an ambush.
Modifié par Khayness, 27 avril 2011 - 12:34 .
#20
Posté 27 avril 2011 - 12:34
#21
Posté 27 avril 2011 - 12:35
#22
Posté 27 avril 2011 - 12:35
doloreg wrote...
In DA:O, many darkspawn appeared out of thin air without animation, making a fuss about either is silly, but it's da2, you must hate it to be trendy.
Not really, it's just this time they have gone so over the top that anyone with eyes will notice it. It's like the reused stuff, many games do it in moderation, DA2 does it in a cynical and obvious manner.
#23
Posté 27 avril 2011 - 12:38
#24
Posté 27 avril 2011 - 12:45
#25
Posté 27 avril 2011 - 12:46
Modifié par AngryFrozenWater, 27 avril 2011 - 02:46 .





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