Can we please stop complaining about "ninjas dropping from the sky?"
#26
Posté 27 avril 2011 - 12:47
The old songs are best.
#27
Posté 27 avril 2011 - 12:48
Aaand enemies appearing out of freaking nowhere.
Modifié par KennethAFTopp, 27 avril 2011 - 12:48 .
#28
Posté 27 avril 2011 - 12:49
#29
Posté 27 avril 2011 - 12:51
Modifié par KennethAFTopp, 27 avril 2011 - 12:52 .
#30
Posté 27 avril 2011 - 01:05
mousestalker wrote...
Poem for y'all:
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
When I get down to the last guy
Down come all those ninjas from the sky
Down come all those ninjas from the sky
That's when I know gonna I'm die
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
Prepare yourself you know it's a must
Gotta have companions you trust
So you know that when you die
They're gonna protect us
from those ninjas in the sky
Down come all those ninjas from the sky
That's when I know gonna I'm die
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
Never been a quitter I never quit
I got companions I trust
So you know that when I fight
They're gonna protect us
from those ninjas in the sky
Oh set me up with the ninjas in the sky
Down come all those ninjas from the sky
That's when I know gonna I'm die
When I fight and they poke me in the chest
Gonna defeat the boss and all the rest
Inspiration from here
Awesome, I love it. For some reason, after reading this^, it reminded me of the Dylan Thomas poem "Do Not Go Gentle Into That Good Night"..
#31
Posté 27 avril 2011 - 01:08
What?BobSmith101 wrote...
Not really, it's just this time they have gone so over the top that anyone with eyes will notice it. It's like the reused stuff, many games do it in moderation, DA2 does it in a cynical and obvious manner.
#32
Posté 27 avril 2011 - 01:15
"Ah! They want doors, how about concrete blocks?!. Players get lost? Oh well, I just have these 2 tilesets. Let's reuse them!"
#33
Posté 27 avril 2011 - 01:36
Varric: You know, it was a dungeon. It looked just like any other dungeon. Seen one dungeon, seen them all. I can't be expected to remember the fine details.
#34
Posté 27 avril 2011 - 01:40
#35
Posté 27 avril 2011 - 01:40
#36
Posté 27 avril 2011 - 01:53
#37
Posté 27 avril 2011 - 02:35
For Dragon Age 3, please don't use waves anymore.
To avoid confusion I'll delete that incorrect post.
Modifié par AngryFrozenWater, 27 avril 2011 - 02:45 .
#38
Posté 27 avril 2011 - 02:43
#39
Posté 27 avril 2011 - 02:45
Edit: Okay, ghosts and the like popping in out of the ether I can deal with. A fully armed and armored warrior... Not so much.
Modifié par DJRackham, 27 avril 2011 - 02:49 .
#40
Posté 27 avril 2011 - 02:45
#41
Posté 27 avril 2011 - 02:57
Actually, more often than not they do come from around corners. A lot of these screenshots show enemies "popping" into rooms that the players are not "supposed to" or "expected to" be in. It is literally impossible to naturally have enemies appear in a video game, they all will, invariably, spawn from thin air.DJRackham wrote...
It's not the swarms that bother me. It was the brazenly obvious way they just popped into the area. If they came from around corners, out of sewer drains, or even from the general vicinity of a doorway I could suspend belief.
The trick is to mask this as much as possible. In this regard, DA2 could use some improvement, but that hardly means the wave system as a whole should be scrapped, which is a popular opinion amongst naysayers.
#42
Posté 27 avril 2011 - 02:58
Modifié par Cutlass Jack, 27 avril 2011 - 02:58 .
#43
Posté 27 avril 2011 - 03:11
but dark spawn appearing down the corridor i just came from and have
already cleared once ( and if they were still lurking there i'd have
killed them before advancing ) is harder to explain.
There are always side passages, and often doors that are sealed such that the player can't open them, but perhaps they could be opened from the other side. Maybe they even came from outside for all it matters.
Also the dog lords and malabri in the city, while i'm willing to
accept thieves can climb a dog climbing and travelling along the roof
tops strains credibility
I can't remember dogs ever dropping from the rooftops, they tend to spawn near doorways and such.
So these bandits were clinging to the rafters like Spiderman?
I don't remember seeing those guys, usually in mansions they just come from outside the room you're meant to be in. They definitely should change cases like that one.
(But seriously, the mages don't teleport, they just turn invisible and run).
They do, it's a Rogue ability, after all. All my Rogues have it.
In DA:O, many darkspawn appeared out of thin air without animation,
making a fuss about either is silly, but it's da2, you must hate it to
be trendy.
Of course.
Maybe there should just be monsters that vomit more monsters. Or dissects itself into segments as you fight it.
They do have mages and major demons that summon up minor demons as they go.
Come to think of it, the Husks in ME 2 came out in waves too, but they
were implimented better. They crawled up from the muck or pipes or what
have you, or they ran in from the background. I think if DA II had to
use waves, they should have done it that way.
What worked in ME2 wouldn't work in DA2. ME2 was an FPS, they had more control over where the player would be at any given time, since the camera was tigher, you had much less control over the other party members, and combat was more often at range. All they needed to do was spawn the enemies "ahead of you" and you wouldn't see it happen. DA2 does this as well, but they can't assume by the second wave that you won't have advanced to the spawn point for that encounter.
It's not the swarms that bother me. It was the brazenly obvious way they
just popped into the area. If they came from around corners, out of
sewer drains, or even from the general vicinity of a doorway I could
suspend belief.
Seriously, most of the time this is what they do. You just might not notice the nearby doorway or something. I also suspect that some of the complaints come from people trying to employ DA:O "terrain exploitation" like I used to, like when you see a room full of enemies you close the door and lure them into the room you're in, and then finish them off there, which is not really how DA2 seems meant to be played. If there's a room full of guys, you're meant to dive headfirst into them, and the spawns for that encounter are based around that idea.
#44
Posté 27 avril 2011 - 03:16
You had to know that by posting this, you were just going to open the doors to the very discussion you were trying to avoid. Can you say "Streisand effect".
Modifié par DJRackham, 27 avril 2011 - 03:17 .
#45
Posté 27 avril 2011 - 03:17
OhoniX wrote...
I can't remember dogs ever dropping from the rooftops, they tend to spawn near doorways and such.
Only happened when fighting the 'Dog Lords' street gang.
I don't really see the issue myself. Mabari have already proven to do most things better than their masters. They go shopping, critique the tales of bards, they summon guards to apprehend thieves, they play poker better than Anders. They fight dragons and Ogres without being knocked around. Leaping off a roof feels small scale compared to that. *shrug*
#46
Posté 27 avril 2011 - 03:18
#47
Posté 27 avril 2011 - 03:22
nicethugbert wrote...
Every game has it's immersion breaking non-sense but we have standards now and we're not going to take ... ooooo shiney ... ENCHANTMENT!
#48
Posté 27 avril 2011 - 03:25
I know, I used the "turn invisible and run" excuse early myself, but playing the game I've seen Mages vanish and appear literally clear across the other side of the battle arena in less than a second. No pudgy Mage can run that fast. lol. Nah, it's some sort of teleportation.
Or... we could say it's a summoning spell. They're self-summoning themselves somewhere else. We know that's possible in DA lore.
Modifié par Rockpopple, 27 avril 2011 - 03:25 .
#49
Posté 27 avril 2011 - 03:25
doloreg wrote...
In DA:O, many darkspawn appeared out of thin air without animation, making a fuss about either is silly, but it's da2, you must hate it to be trendy.
No they didn't. Almost all battles had set numbers visable on screen when enter a room or area. They sometimes ran in from a route like doorway or wood or such places not flying through the sky like ninjas. Only a few battle required wave or reinforcement system in the whole of DAO. In DA2 every single fight almost is waves upon waves.
Modifié par Dragoonlordz, 27 avril 2011 - 03:27 .
#50
Posté 27 avril 2011 - 03:26
Dragoonlordz wrote...
doloreg wrote...
In DA:O, many darkspawn appeared out of thin air without animation, making a fuss about either is silly, but it's da2, you must hate it to be trendy.
No they didn't.
They did, actually, but that was more of an effect of being 'drawn in' too slowly.





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