What about Tech Combos?
#1
Posté 27 avril 2011 - 12:53
Organic Shattering:
Unarmored enemies set on fire by Incinerate or Inferno Ammo and then frozen by Cryo Blast instantly shatter.
Synthetic Explosions:
Unshielded, Hacked syntheics charged with an Overload expolde in a 3 meter radius.
Any other ideas for Tech Combos?
#2
Posté 27 avril 2011 - 01:36
i've always thought tech powers were underpowered compared to biotics
#3
Posté 27 avril 2011 - 01:49
naledgeborn wrote...
Organic Shattering:
Unarmored enemies set on fire by Incinerate or Inferno Ammo and then frozen by Cryo Blast instantly shatter.
Synthetic Explosions:
Unshielded, Hacked syntheics charged with an Overload expolde in a 3 meter radius.
These two you already can do it! And you don't need squadmate to make them! : D
Organic Shattering:
Infiltrator: Cryo Ammo + Incinerate
Synthetic Explosions:
Engineer: Use Overload in a Geth(this I'm not sure the meter radius of it, but is something around 1.2 to 3!)
Modifié par SidJr, 27 avril 2011 - 06:48 .
#4
Posté 27 avril 2011 - 03:31
So for ME3 I'd like to see:
1. No more tech powers that are clearly inferior to their biotic counterparts.
2. Some interesting tech combos to use after destroying defenses.
3. There's always a third one. Fill in the details yourself.
#5
Posté 27 avril 2011 - 03:54
Plus, the omnitool takes no talent to use. Anyone can press a button. That's it's true combo: no talent + god like fire from no where.
#6
Posté 27 avril 2011 - 06:45
EDIT: Actually, take Incinerate out. Just AI Hack and Cryo Blast would be enough. Any tech attack with a time duration.
Modifié par IMNWME, 27 avril 2011 - 06:46 .
#7
Posté 27 avril 2011 - 06:55
#8
Posté 27 avril 2011 - 07:04
IMNWME wrote...
Overload should explode any enemy affected by a tech attack (AI Hack, Incinerate, Cryo Blast) like Warp. Cryo Blast should be on a 3s cool-down and have an instant effect, like Pull.
Yep, that would be fair. I've been saying that stuff about Cryo Blast before by the way. I hate using it on a charging krogan myself and still getting shot in the face.
Modifié par termokanden, 27 avril 2011 - 07:06 .
#9
Posté 27 avril 2011 - 09:56
Group of mercs?? No problem. Garrus drops shields, Incineration Blast from Mordin, and Engineer Sheps finishes them off with Cryoblast. All the mercs suddenly shatter and turn into a pile of snow.
Ohh look a group of Heretics over there. Miranda drops their shields, Liara locks them down with Sngularity, Engineer Hacks all of them, Miranda follows up with another Overload and BOOOM!!! 'Spolded Geth Everywhere!!
"It will be beautiful!"
Modifié par naledgeborn, 27 avril 2011 - 09:56 .
#10
Posté 27 avril 2011 - 11:16
#11
Posté 28 avril 2011 - 12:33
IMNWME wrote...
Overload should explode any enemy affected by a tech attack
Have people completely forgotten that Overload will cause any Mech or Geth to violently explode when they're killed when its evolved to its Heavy version?
That "suicide" explosion is already pretty potent. Not to mention that Overload is already a VERY strong AoE damage power to all defences (a lot of people forget this and ignore it because its "red" on the power wheel), a strong disabling ability (overheating weapons) and a super effective damage power to Mechs/Geth and Shields. Only Reave can really compare.
#12
Posté 28 avril 2011 - 01:36
Omega-202 wrote...
IMNWME wrote...
Overload should explode any enemy affected by a tech attack
Have people completely forgotten that Overload will cause any Mech or Geth to violently explode when they're killed when its evolved to its Heavy version?
That "suicide" explosion is already pretty potent. Not to mention that Overload is already a VERY strong AoE damage power to all defences (a lot of people forget this and ignore it because its "red" on the power wheel), a strong disabling ability (overheating weapons) and a super effective damage power to Mechs/Geth and Shields. Only Reave can really compare.
Not to mention it explodes any unprotected flamer enemy on the battlefield. You have a Flamethrower human, vorcha or geth coming at you, hit them with enough shots to take off protections and then overload of instant death. Incenerate also will blow them, but overload is quicker.
Attack/explosive Drone gives a distraction and offense without even having to stick your head out. Cryo gives the ability to shatter enemies, especially with an follow up area attack like Concussive shot from Grunt/Zaeed. For loads of fun take Dominate and be able to hack anything that is unprotected for breezing through the game.
#13
Posté 28 avril 2011 - 03:11
They didn't get Warp bombs, so no, I don't think they got the better end of the deal. They also didn't get Pull, and that's an absolutely amazing power.Ahglock wrote...
Am I the only one who thinks engineer's got the better end of the deal in ME2 compared to biotics. I am not against them getting combo power's because they are cool, but they did pretty damn fantastic in ME2 IMO.
But I do think engineers got the better end of the deal when it comes to destroying defenses. Barriers are the least common type of defense in the game, and shields are probably up there with armor. Engineers have Incinerate (better multipler than Warp against armor), slightly higher damage before multipliers too. They also have Overload against shields, and even the Heavy version will sometimes hit two enemies.
Like I said before, Engineers just don't have the amazing powers after defenses are down. Hacking is fine, but it's no Warp bomb. And Cryo Blast certainly is no match for Pull.
Modifié par termokanden, 28 avril 2011 - 03:12 .
#14
Posté 28 avril 2011 - 03:58
termokanden wrote...
They didn't get Warp bombs, so no, I don't think they got the better end of the deal. They also didn't get Pull, and that's an absolutely amazing power.
Pull, the power that few optimal Shepard builds use often. Outclassed by Singularity, makes it difficult to get Squad Cryo on a Vanguard.
But I do think engineers got the better end of the deal when it comes to destroying defenses. Barriers are the least common type of defense in the game, and shields are probably up there with armor. Engineers have Incinerate (better multipler than Warp against armor), slightly higher damage before multipliers too. They also have Overload against shields, and even the Heavy version will sometimes hit two enemies.
Yep, all things they got which are amazing.
Like I said before, Engineers just don't have the amazing powers after defenses are down. Hacking is fine, but it's no Warp bomb. And Cryo Blast certainly is no match for Pull.
Who uses Warp bombs without companions? Even most times I play an Adept, I use Thane or Miranda's Warp to detonate my Pull/Sing and I use Samara/Jack/Jacob's Area Pull with my Sentinel Warp. What's preventing you from using your amazing defence stripping to set up warp bombs for your teammates?
Also, Cryo Blast is not a terrible power. The shatter chance is pretty decent when used in conjunction with concussive teammate powers. Full Cryo Blast + Area Concussive Shot = at least a few shattered bodies.
Modifié par Omega-202, 28 avril 2011 - 03:58 .
#15
Posté 28 avril 2011 - 06:38
I'd like to see a few more unique abilities for the engineer class. They're supposed to be able to work miracles with an omnitool. Hopefully ME3 will address this and instead of Engi. being just the other side of the caster coin with the adept, it will become something unique with no analogues to the adept at all.
So, no cast combos. More should instead be done with drone mods, weapon boosts, and electronics/environmentals or something that i can't envision and has nothing similar to do with biotics.
#16
Posté 28 avril 2011 - 10:33
Omega-202 wrote...
termokanden wrote...
They didn't get Warp bombs, so no, I don't think they got the better end of the deal. They also didn't get Pull, and that's an absolutely amazing power.
Pull, the power that few optimal Shepard builds use often. Outclassed by Singularity, makes it difficult to get Squad Cryo on a Vanguard.
It's not outclassed by Singularity at all. You can have one Singularity up at a time, and you can Pull targets while it's up. I have found that useful quite often. Even if you don't want to believe that, Pull has a shorter cooldown and is therefore better to use when you need to disable an enemy that doesn't have defenses.
I'd be very careful about calling an adept build without Pull optimal. Vanguards are a different story. Not really talking about them though.
What's preventing you from using your amazing defence stripping to set up warp bombs for your teammates?
Nothing. But you can certainly set up more Warp bombs as a biotic.
Also, Cryo Blast is not a terrible power. The shatter chance is pretty decent when used in conjunction with concussive teammate powers. Full Cryo Blast + Area Concussive Shot = at least a few shattered bodies.
Didn't say terrible. But it's worse than Pull. It takes time to freeze, has a higher cooldown, and it has a lower duration.
Modifié par termokanden, 28 avril 2011 - 10:38 .
#17
Posté 28 avril 2011 - 02:28
Also, I'd like to see different omni-tool models having specific effects on tech talents and other properties (i.e. shield strength, cloak duration, targeting system, etc). Combos of this nature (talents affected by equipment you choose, rather than "do X, then Y") would make the game more dynamic, IMO.
Modifié par InfiniteCuts, 28 avril 2011 - 02:29 .
#18
Posté 29 avril 2011 - 11:08
RGFrog wrote...
Personally, I like the engineer the way it is. I don't want an adept that uses an omni tool instead of biotics.
I'd like to see a few more unique abilities for the engineer class. They're supposed to be able to work miracles with an omnitool. Hopefully ME3 will address this and instead of Engi. being just the other side of the caster coin with the adept, it will become something unique with no analogues to the adept at all.
So, no cast combos. More should instead be done with drone mods, weapon boosts, and electronics/environmentals or something that i can't envision and has nothing similar to do with biotics.
Engineers should be able to place sentries/ defense turrets around the battlefield, they should be able to pilot their drones and/ or control the AI hacked enemy (I mentioned this in another thread) and place mines... imagine the havoc you could have wreaked in the Prometheus (Overlord DLC) if, on your way down to the lockdown station, you could have dropped mines along the way to activate and use as you fought your way back out.
Also, how about marking artillery strikes from the Normandy's cannons? How's THAT for a heavy weapon? Ha ha ha...
Modifié par mi55ter, 29 avril 2011 - 11:09 .
#19
Guest_lightsnow13_*
Posté 03 mai 2011 - 06:03
Guest_lightsnow13_*
termokanden wrote...
They didn't get Warp bombs, so no, I don't think they got the better end of the deal. They also didn't get Pull, and that's an absolutely amazing power.Ahglock wrote...
Am I the only one who thinks engineer's got the better end of the deal in ME2 compared to biotics. I am not against them getting combo power's because they are cool, but they did pretty damn fantastic in ME2 IMO.
But I do think engineers got the better end of the deal when it comes to destroying defenses. Barriers are the least common type of defense in the game, and shields are probably up there with armor. Engineers have Incinerate (better multipler than Warp against armor), slightly higher damage before multipliers too. They also have Overload against shields, and even the Heavy version will sometimes hit two enemies.
Like I said before, Engineers just don't have the amazing powers after defenses are down. Hacking is fine, but it's no Warp bomb. And Cryo Blast certainly is no match for Pull.
I think this is a little one-sided -- perhaps from a jaded player? In any case, Engineers w/ incinerate are just too strong. Warp vs. Incinerate against armor -- incinerate does so much more. Once their defenses are down engineers are able to quickly kill w/ another inc. or cryo. Whereas w/ biotics you can't do crap until you get through all the shields -- which you can only rely on your guns and your squadmates abilities.
However, to see tech combos would be good. Maybe something w/ cryo. I just feel like if your setting up a combo -- your first ability is going to kill them. e.g. pull doesnt damage -- the warp does. Someone suggested an incinerate/cryo combo -- incinerate would bring them close to death, might as well just shoot em w/ one more bullet. and that would make cryo useless. If they could manage some sort of combo that doesnt kill them right away then awesome. Otherwise techies just kill their targets way to fast for a combo to be useful.
#20
Posté 03 mai 2011 - 07:29
#21
Posté 04 mai 2011 - 12:34
AK404 wrote...
I'm not sure I agree with the idea of tech combos. You know what would be cool, though, is a return of the mine system: say, instead of cryo blast, you get the option to set it to a mine, thus setting up a minefield of cryo blast, overloads, incineration blasts, what have you.
While it would be cool, it doesn't seem fitting for ME combat, because you rarely get setup time for a battle. You're always moving forward, and once you're in combat the direct damage will always be better than a mine (unless the mine version is immensely more powerful).
#22
Posté 04 mai 2011 - 01:49
Ahglock wrote...
Am I the only one who thinks engineer's got the better end of the deal in ME2 compared to biotics. I am not against them getting combo power's because they are cool, but they did pretty damn fantastic in ME2 IMO.
No, I also vastly prefer Engineer to Adept. My two favorite tactics are to throw down a drone, and then shoot them at point blank with a shotgun while the drone's got them busy. The other is to kill it with fire using incinerate spam. Extra points if you combine incinerate with squad incendiary ammo and Zaeed's inferno grenade. **** catching on fire EVERYWHERE. It's awesome.
#23
Posté 04 mai 2011 - 02:04
lightsnow13 wrote...
I think this is a little one-sided -- perhaps from a jaded player? In any case, Engineers w/ incinerate are just too strong. Warp vs. Incinerate against armor -- incinerate does so much more. Once their defenses are down engineers are able to quickly kill w/ another inc. or cryo. Whereas w/ biotics you can't do crap until you get through all the shields -- which you can only rely on your guns and your squadmates abilities.
I may be jaded, but that has very little to do with Mass Effect.
I never said Engineers weren't strong. I've also argued in other threads that Drone is quite a powerful ability, and I've said the same thing about Incinerate.

Engineer was the first class I went through the game with on insanity, and I've always liked the class. So please don't misunderstand.
All I'm asking is for a stronger finisher than Cryo Blast. But I did try it out a bit again the other night. I love the shatter effect and Cryo Blast is not a BAD ability. But I do wonder why it has to be worse than Pull, and it most certainly is.





Retour en haut






