Casey Hudson Interview: Mass Effect's Feedback
#101
Posté 28 avril 2011 - 12:46
#102
Posté 28 avril 2011 - 01:00
#103
Posté 28 avril 2011 - 01:03
#104
Posté 28 avril 2011 - 01:06
JL81 wrote...
Love Casey's interviews. Really interesting. The man is very down to earth, and while he does not speak out very often, it counts when he does. Mike Laidlaw could take lessons from him.
I think both Casey and Mike do a good job, one might look differently on Casey if he had as much face time as Mike. the dude they have to keep 100 miles away from the screen is that Silverman dude.
#105
Posté 28 avril 2011 - 02:05
#106
Posté 28 avril 2011 - 02:28
Beerfish wrote...
the dude they have to keep 100 miles away from the screen is that Silverman dude.
It's amazing how often the people who do PR for a living seem like the last people you'd actually want doing it.
#107
Posté 28 avril 2011 - 03:27
#108
Posté 28 avril 2011 - 04:01
#109
Posté 28 avril 2011 - 07:41
Just little less disappointing points like EXEL part... that demotivates! Something about the actual development, technical details and how hard it all can be!
Yea, whole room was in laugh on fornax, but what so extreme after all?(YES, i saw it.) But in the end there is no place for porn where your LI will be.
So get this goddamn fornax from Deck 1 wall, you can make Kai Leng wielding 160 magazines of fornax as his primary weapon, three Voluses that run with those magazines around the citadel screaming "Bah... Blasto the Jellyfish multi-Dick epic erotic conquest... Volus edition..." or even Salarians that developing new ero-phage according to fornax creative illustrations... but DO NOT put it on DECK 1 wall!
Patrick Olejniczak works fit there very good, just make different ones, for every LI picture of them, not the debris of unnamed LOKI, the toilet mech.
#110
Posté 28 avril 2011 - 12:44
#111
Posté 28 avril 2011 - 03:43
#112
Posté 28 avril 2011 - 04:21
It is really amazing how this trilogy came to be. I believe BioWare introduced two revolutionary elements that will influence the way storytelling will evolve in games in the future: the dialogue wheel and the saved-games migration. And I hope this last concept will not be abandoned, because it really takes the emotional attachment with the story and characters to a whole different level.
And, also, I hope we will see more of the Mass Effect universe in the future. One can only speculate as to the sate of humanity by the end of the events in ME3. But how great would it be to go back a few centuries later, and see how the alien societies evolved, and new conflicts and challenges. This is a great new universe with a rich and fulfilling lore. It will live on...
#113
Posté 28 avril 2011 - 06:46
I've just realised, the day Mass Effect 3 is out, it's going to be a very sad day!
#114
Posté 28 avril 2011 - 07:39
Modifié par Chris Priestly, 28 avril 2011 - 07:59 .
#115
Posté 28 avril 2011 - 09:46
Big lol at the fornax comment...
#116
Posté 28 avril 2011 - 10:30
LOL @ fornax. yeah, I had to google that
#117
Posté 29 avril 2011 - 12:30
HI DEVS!morrie23 wrote...
Another great interview, I really like the fact that the devs are looking at the forums. The weapon mods sound sweet as well. I look forward to build the ultimate weapon in ME3. Plus, the Fornax comment, comedy gold!
#118
Posté 29 avril 2011 - 02:48
DJCS wrote...
HI DEVS!morrie23 wrote...
Another great interview, I really like the fact that the devs are looking at the forums. The weapon mods sound sweet as well. I look forward to build the ultimate weapon in ME3. Plus, the Fornax comment, comedy gold!
I lol'd
Great interviews though. I hate to admit it, because I know its PR...but I am getting hyped. This Casey fella seems legit.
Hearing about the thought process behind the the creative choices is always fun, and the Mass Effect team have always seemed to had a good feel for whats too much and too little.
The Dragon Age 2 lead devs should take lessons from this guy. Might not sound like used car salesmen.
You know...or just make GOOD games so they dont have to lie
#119
Posté 29 avril 2011 - 10:15
#120
Posté 29 avril 2011 - 04:06
#121
Posté 29 avril 2011 - 10:38
didymos1120 wrote...
It's amazing how often the people who do PR for a living seem like the last people you'd actually want doing it.
QFT.
And great interview.
#122
Posté 30 avril 2011 - 02:31
ANdrewJ wrote...
Casey Hudson can be listened for hours long, just less "how that`s done" seriously, for others (like Blizzard Entertainement) to have no hope in repeating something like this.
Just little less disappointing points like EXEL part... that demotivates! Something about the actual development, technical details and how hard it all can be!
Yea, whole room was in laugh on fornax, but what so extreme after all?(YES, i saw it.) But in the end there is no place for porn where your LI will be.
So get this goddamn fornax from Deck 1 wall, you can make Kai Leng wielding 160 magazines of fornax as his primary weapon, three Voluses that run with those magazines around the citadel screaming "Bah... Blasto the Jellyfish multi-Dick epic erotic conquest... Volus edition..." or even Salarians that developing new ero-phage according to fornax creative illustrations... but DO NOT put it on DECK 1 wall!
Patrick Olejniczak works fit there very good, just make different ones, for every LI picture of them, not the debris of unnamed LOKI, the toilet mech.
I have absolutely no idea what you just said. I tried, but failed.
Modifié par Hammer6767, 30 avril 2011 - 02:31 .
#123
Posté 30 avril 2011 - 05:26
Casey rocks!
#124
Posté 30 avril 2011 - 09:52
#125
Posté 30 avril 2011 - 02:28





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