Aller au contenu

Photo

Please Bioware: Separate buttons for skipping the cutscene and choosing a dialog!


  • Veuillez vous connecter pour répondre
75 réponses à ce sujet

#51
Scott_Disick

Scott_Disick
  • Members
  • 39 messages
YEEEEEEEEESSSSSSSS

#52
MortalEngines

MortalEngines
  • Members
  • 1 012 messages
I've done this several times on the PC and it's VERY annoying when you're playing for like the 10th time and you pick the wrong dialogue. It's especially bad on the PC when the position of your mouse can mean an extremely paragon option or renegade option.

Make it happen Bioware!

#53
Pani Mauser

Pani Mauser
  • Members
  • 401 messages
Totally agree.

#54
Ant_Genius

Ant_Genius
  • Members
  • 1 messages
Yes Please

#55
CondeDrako

CondeDrako
  • Members
  • 128 messages
I support this

#56
Silentmode

Silentmode
  • Members
  • 1 046 messages
Yes please. DA2 did this and it was much better.

#57
xlI ReFLeX lIx

xlI ReFLeX lIx
  • Members
  • 1 383 messages

MajorStranger wrote...

On xbox there's X and A.


Yes but X can select options too. So... you hit it a little to fast and you pick the wrong option. Very annoying -_-

They should make it so only A can choose options.

I support this. Signed

#58
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
Yes, please.

#59
Hobbes83

Hobbes83
  • Members
  • 72 messages
Yes please

#60
Hatchetman77

Hatchetman77
  • Members
  • 706 messages
Agreed

#61
dcal31

dcal31
  • Members
  • 583 messages
Agree. Please!

#62
Kandid001

Kandid001
  • Members
  • 719 messages
Agreed.

There has been many topics with this suggestion. I hope they'll listen.

#63
Saturamas

Saturamas
  • Members
  • 140 messages
/signed

#64
Paula Deen

Paula Deen
  • Members
  • 439 messages
Very, VERY much agreed. This unfortunate mishap has happened to me more times than I can count. Perhaps have the primary trigger for selecting dialogue and secondary trigger for skipping it?

Or at least having some timed delay before you can choose a dialogue option if you skipped dialogue within two seconds beforehand.

#65
Darth Wraith

Darth Wraith
  • Members
  • 559 messages
Amen to this. I've accidentially picked a dialogue option this way more times than I can count. It doesn't matter much in the first playthrough when I let all dialogue play out, but from the second playthrough onwards...? Oh yes.

#66
Ghost Warrior

Ghost Warrior
  • Members
  • 1 846 messages
Yes,totally. Same goes for combat,we can't have the same key for action-sprint-cover.

#67
marshalleck

marshalleck
  • Members
  • 15 645 messages
Funny how they had this problem in ME1, and they didn't change it at all for ME2. It has been requested so many times it must be one of the most common suggested changes.

Anyways, I emphatically agree with the suggestion.

#68
Malanek

Malanek
  • Members
  • 7 839 messages
I support this as well. It's a no bainer as far as I am concerned.

#69
Guest_AwesomeName_*

Guest_AwesomeName_*
  • Guests
Agreed.

P.s. We need a thread to fix the mouse movement as well (I'm too lazy right now.... >.<)! All that effort into improving shooter aspects only to have the mouse feel like it's stuck in a tar pit... :/

#70
SuperistSquirrel

SuperistSquirrel
  • Members
  • 14 messages
Yes please.

#71
trucoolbrees

trucoolbrees
  • Members
  • 353 messages
 Better yet, no unskippable cut scenes. <_<

#72
Pwener2313

Pwener2313
  • Members
  • 3 560 messages
I approve.

#73
ebevan91

ebevan91
  • Members
  • 1 511 messages
MUST HAVE.

I kept spamming the space bar in ME1 earlier today to get through dialog and cutscenes faster and I missed something VERY important because I hit the key without even seeing what the dialog options said.

And if I want to redo that entire sequence, I'd have redo about an hour and a half worth of gameplay.

#74
Pwener2313

Pwener2313
  • Members
  • 3 560 messages
But I ask.... why would people skip cutscenes? I see them over and over again without getting bored. They are just that good! Shepard is the best actor ever.

#75
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages
How about two separate buttons for skipping dialogues and choosing dialogues? That would work.