The ROU System works on the basis of having an air elemental with a ship vfx added as the party leader (on the overland map), with the rest of the party apparently(?) following behind while masked under the vfx. (or perhaps they're script hidden. Idk)
I currently have two levels of such overland map ship travel: interstellar, or phlogiston, and localized system. There is no skiff useage per say, but there need be some mechanism to get back on the ship (a trigger at each port of call or landing location) which probably doesn't even need the ship to be visually present. (though it might be nice). The trigger will start a convo, which will likely lead to an area transition.
There is also the issue of scale, which is variable, depending on the area. The ship must be scaled up/down based on a scale factor stored on the area. I'm not sure how to best handle the rest of the party.
All ship travel area trainsitions will likely be handled through conversation.
If anyone has some solutions on this (or any other facets of design), I'd like to know. My main goal is to put this on the vault as sort of a building set.
Thanks
Modifié par Boozehound Blue, 27 avril 2011 - 05:27 .





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