MGIII wrote...
CulturalGeekGirl wrote...
I'm not just talking about fictions I develop beyond my character's actions and interactions with others. I'm talking about those interactions. While I might later come up with ideas about what motivated those actions, that's not what I'm talking about here.
This^, directly contradicts this:
CulturalGeekGirl wrote...
To me, and to most of the posters in the FemShep thread, Shepard is an
incredibly deep character. What kind of character she is comes out in
our play. Jane is a model soldier, a true hero, and a white knight. A
true diplomat among the stars, and a hero that all young girls can look
up to. Crow is a sociopath. The fact that both these characters exist in
the same game, waiting to be discovered, is marvelous. It's something
I haven't felt in any other game, not even other Bioware games, not even
DA:O.
No, it doesn't contradict that. They can both be true, without contradiction.
If I read a story with Spiderman in it, and I think "man, I really like how Spiderman manages to balance lighthearted quips with serious emotional problems." I am appreciating his character.
If I read another story where Spiderman is a zombie who eats people, he can still be a great character, even if this version of the character is entirely different than the one in the first story.
I can experience a story where Jane Shepard is a nice lady who talks Mercs into walking away without getting themselves killed. I can also experience a story where Crow Shepard is a mean lady who pushes people out of windows. I like Spiderman because sometimes he is a zombie and sometimes he is a nice quippy guy. I like Shepard because sometimes she is a kindhearted lady and sometimes she is crazy.
It does not reveal a new character. As fabulous of dialogue as Bioware can write, they don't come up with character-defining moments every mission. In fact, because the characterization of Shepard can only be neutral (the go along with it, default option), giving grandma a sponge bath nice, or kicking baby puppies mean, there is no room for growth or conflict. S/he just is.
This is where we simply cannot agree. If you think that a person who steps in front of an assassin's bullet is no different than one who allows that person to be killed, then we must agree to disagree about what defines a character. If you believe that someone who attempts to understand other cultures is no different from someone who believes their culture is inherently superior, then we have to agree to disagree. If you believe someone who would sell another sentient organism is no different from someone who would try to communicate with it, then we will have to agree to disagree.
In literature, we can watch Sherlock Holmes have a conversation with a random citizen. We can then see Watson continue the conversation. What they say is just as important as what they do. I'm saying there is a Holmes and a Watson in every Shepard, a Dirty Harry and a Captain Picard, and that there are a thousand characters with ever more lovely shades of grey.
If you don't see it, that's fine. That's why you don't have the job of explaining why Mass Effect is awesome to girls.
Modifié par CulturalGeekGirl, 28 avril 2011 - 03:38 .