AngryFrozenWater wrote...
A construction set (Beth's name for a tool set) is not required to run mods. And thus no console player will ever need the construction set. It would work just like regular DLCs, except they would be free.
I understand contruction sets, as Beth's term for a toolset, and how they work I have created enough mods over the years using it on Oblivion, Fallout 3 and Vegas. I've been creating/using mods going back to BG through Origins. I also understand that toolsets are not needed to run mods. But, a console gamer needs said toolset to make mods. But who get to makes the mods if not the gamer? If it is MS making the mods, then they are not mods, but DLC made their way. (caveat: I realize this discussion is based on specualtion of possible toolsets for consoles).
PCs would simply allow gamers to create mods like they did before (using the construction set). I am sure that they love console players to benefit from it. I made mods before. I wouldn't mind and I doubt many others would. PC gamers like me are just people who love to play on PCs and only a few kids have this PC/console war thing going on. If the company is charging for it then that would be a different situation. In that case I would suspect that modders want a piece of the pie or absolute nothing to do with it. But fortunately nothing indicates that Beth wants to go that route.
I think this part got off what my initial post to you regarded, but I respond anyway. I am almost solely a PC gamer, have been since the mid 1980s, but mainly because I primarily play one genre, RPGs, the genre is my true love in gaming. I do own a 360 and I owned an Xbox before that, and Nintendos only before those, but for very specific types of games that just don't work on PC (mostly action fanstasy games and shooters, of which shooters I don't bother with anymore). I don't engage in PC/console wars, though a constructive discussion is always a good thing, like our console toolset thing right here. I also do not feel I should pay for a toolset, for reasons I have posted in this thread already.
And yes it is really true. Why should I lie?
Source: Bethesda Wants Skyrim Mods on Consoles.
Oh, I believe you, my question was more rhetorical, than literal, but apologies if I suggested you would make things up, that isn't why I asked it the way I did.

Edit: What Beth wants from Microsoft and Sony is an infrastructure that allows PC mods to find their way to the consoles. Microsoft and Sony want those mods to be safe, because they don't want their platforms to be hacked or become unstable. And thus Beth needs a construction set that can deliver such safe mods. And there is also the problem of cost.
I say allow the toolsets for use on the consoles, there's really no other way to do this and still call them mods. I am getting confused by one time talking about toolsets for consoles to then allowing PC mods to be used on consoles. I can all but guarantee that MS and Sony will not allow individually created PC mods to be used on consoles. If mods were allowed, by the time they went through a vetting process, the game may have become stale and gamers moved on, and that's assuming there are a few mods being checked, let alone thousands of mods that would be created. It has to be a toolset for the individual console gamers and shared in the Xbox forums. Almost like the Nexus forums so to speak.
Anyway, getting Sony and especially MS to allow toolsets on their consoles will be a chore. I can see a point of
view form their perspectives from a fear factor if the discussion ever came about. With a toolset, they would have to limit it to single player games only. Not only that, the possibility ofmaking hacks and back doors through sharing mods on their own networks is something they don't want to have to cover more with added expenses. It is different for PC gamers, because the risk is their own on their personal hardware on their own internet connection, you take your own chances with them. Whereas MS and Sony operate on their own networks and have to assume responsibilty for them. This latest fiasco with PSN geting hacked and 10s of millions of gamer's personal and even financial info getting stolen is very serious news.
Who is going to pay for delivering the mods (bandwidth/infrastructure), or do the companies involved see it as beneficial to sales? Beth still sells Oblivion and its DLCs - even after half a decade - because of modding. We have to see how this all works out.
BioWare also believes that modding is beneficial to them. One point mentioned was that because players don't abandon the game soon they can also sell more DLCs in the long run. IIRC that statement was made as a counter argument to: Mods will kill DLCs.
The delivery method already exist, at least on XBL anway. I can share videos, game mods from Halo 3 or Halo: Reach with anyone I want, but that's because the tools were made by MS and Bungie (in the Halo examples). If the toolsets are MS approved, and they expand their network infrastructure we then have a winner. I agree with the benefits, and MS could as well, as that may spark console sales and get certain action gamers to expand their tastes to games that allow mods. My previous notion stands though; if mods and toolsets are eventually allowed on consoles, how much of the PC crowd will abandon the PC platform? PC modding is one of the main reasons I play PC games the most. I love great graphics, but I am more into gameplay.
Modifié par Tommy6860, 01 mai 2011 - 03:55 .