alschemid wrote...
Addai67 wrote...
Mr. Gaider mentioned "third party licensing issues" as being involved,
I think it has something to do with the programs from third party companies that are installed with the toolset like the FMOD designer (for sound) and the Face Fx (for facial expressions and lipsync), for example. ![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
Downloadable content for consoles has to be passed for quality* before the companies will allow it on their network. Fan-based mods would bring the networks to a standstill if the companies agreed to host them, as they would be trying to check each and every one.
(*Quality in this context meaning no major bugs or deliberate additions of suspect programs).
In other words a tool-set for the consoles is probably never going to happen, since you couldn't upload any mods you made and the kit itself is probably larger than what the networks allow on their servers anyway. This is most likely the 'third-person' aspect refered to above.
This can't all be about money, the console versions may not have sold as well, but "true" gamers ie PC gamers, enjoy the game and enjoy expanding the game with the construction and toolsets.
It is insulting to consider PC users to be in any degree 'truer' gamers than console users. Apart from anything else they are often the same person.
If console users don't make mods it is because they can't - for reasons given above. Likewise, and as I keep pointing out, if console gamers rarely play 'deep' games it is because the games companies are just not making them for the consoles. Apparently the games companies seem to think all console users dribble a lot and have the attention span of a stunned puppy.
There is no reason to claim that console users (or the consoles themselves) are incapable of handling 'deep' games. Nor that console gamers would not relish the chance to create mods for their games as much as some PC users if they could do so.