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Mage Tutorial Video - Learn how to DOMINATE! Lesson 3 - Nexus Golem Super Gauntlet (w/ audio commentary) video added!


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#26
Jack-Nader

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heh heheh

#27
Att3r0

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oh i dont care what you can and cant do there i just want strategic aspect in RPGs back.
damn the most old style is gonna be Diablo 3 and i hardly can call it rpg...

#28
SmokeyNinjas

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SmokeyNinjas wrote...

Jack-Nader wrote...

Yep... the only one that functions for me 100% of the time is pull of the abyss.
I have tried fist of the maker:-
a)at the start of their backflip
b)just before they disapear into stealth
c)as soon as they are in stealth
d)a short while after stealth.

Nothing. I can only assume that there is some hidden glitch with XP + PC + dx9 that is causing it. That is, if mr_afk was serious about it functioning fine for him..


Their immune for A, B & C got to catch em in D.
Oh and i'm on pc aswell 


Sorry seems i failed at reading your post didn't notice it was just for fist of the maker i always use upgraded mind blast or telekinetic burst a little after they stealth & generally i'll keep pull as a back up in case they fail.

Сообщение изменено: SmokeyNinjas, 27 Апрель 2011 - 09:36 .


#29
SmokeyNinjas

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Sabotin wrote...

While there's difference discussion going on - in my game on the PC Varric never and I mean never finds traps that fast, it always takes maybe 5 seconds standing next to it (sometimes he still wouldn't detect them even if I can see with my eyes the translucent outline of a trap button. Anyone has a similar experience?

On another note, the video is a pretty nice presentation of the basic tactics one should employ as a mage, without complicating.


Yep doesn't matter if its varric, isabel or sebastian they all worthless when its comes to warning me of traps which not only costs me injury kits but if its that dam green poison gas most of my team die<_<

#30
bossk-office

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Thanks! I’ve just started a mage playthrough, this is very helpful ... maybe now I’ll actually be able to get through these fights.

On hard. :P

#31
Amioran

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Jack-Nader wrote...


All those three are TOO EARLY. You use Fist of the Maker almost immediately after they are in stealth (on the third either at the same time they enter stealth) and in this way it doesn't work. The first attempt was almost right if you would have waited just a little more.

You have to wait about half a second/a second after they are FULLY in stealth, not casting it pre-empitively immediately after they are there. You say you waited two seconds but sincerely there's no trace of this "wait" in that video (or you consider the full animation to calculate that lapse of time, but this doesnt make much sense).

Pull of the Abyss works in this way because the force brings them out of stealth either if they are "immune" in that monent. Fist doesn't (as it doesn't fireball or whatever other AoE). You just have to learn how to time it correctly. Once you have done it one time you will be able to do it always.

It has always worked for me and I play on PC.

Сообщение изменено: Amioran, 27 Апрель 2011 - 10:03 .


#32
AreleX

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You have to wait until the smoke has almost fully dissipated, or else you're hitting them during the invincibility frames.

#33
Veovim

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AreleX wrote...

Heather Cline wrote...

Question for you. How do you get all of your companions to focus fire on the Abomination in your video? I've never been able to get them to focus fire on an enemy I'm firing on unless it's an elite class or higher and it's alone without any other enemies on the field.


Are you a console player? If you're playing on 360, you hit LB/RB at the same time, and then your companions will attack the same target as you. PS3, I have no idea (would assume L1/R1 or L2/R2), and PC, I have no idea.

Side note: You can tell when I'm doing it in my videos if you look at the character portraits; when they're all surrounded by the gold glow, I'm having them attack my target.


On PC, you can select all your party members at the same time with Ctrl+A.  I'm pretty sure you can use it to make all your party members attack the same target (i.e. Hawke's) like you described.

#34
Irish Porkchopp

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Crown control clinic! Ha ha.

Awesome tutorial.

Have you ever watched Average Gatsby's Mass Effect 2 tutorial videos? DA2 needs something like that me thinks.

#35
Amioran

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AreleX wrote...

You have to wait until the smoke has almost fully dissipated, or else you're hitting them during the invincibility frames.


There's even another way, but this is more difficult. You can interrupt the action if you hit them just at the time they are about to throw the flask. It requires perfect timing but it's doable. In fact, I usually prefer doing this. I watch for the animation of the arm to "raise" and I hit them. Interrupted animation.

 It's the same as when an enemy interrupts you just at the moment when you execute an ability (for example Backstab, one of the most evident occasions), knocking you back and making you lose the attempt.

Сообщение изменено: Amioran, 27 Апрель 2011 - 10:15 .


#36
Jack-Nader

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Amioran wrote...

Jack-Nader wrote...


All those three are TOO EARLY. You use Fist of the Maker almost immediately after they are in stealth (on the third either at the same time they enter stealth) and in this way it doesn't work. The first attempt was almost right if you would have waited just a little more.

You have to wait about half a second/a second after they are FULLY in stealth, not casting it pre-empitively immediately after they are there. You say you waited two seconds but sincerely there's no trace of this "wait" in that video (or you consider the full animation to calculate that lapse of time, but this doesnt make much sense).

Pull of the Abyss works in this way because the force brings them out of stealth either if they are "immune" in that monent. Fist doesn't (as it doesn't fireball or whatever other AoE). You just have to learn how to time it correctly. Once you have done it one time you will be able to do it always.

It has always worked for me and I play on PC.


Read what was posted later.  I've tried delaying.  It doesn't function as intended on some platforms.  I am not the only player who has pointed this out in this thread.

#37
Amioran

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Jack-Nader wrote...
Read what was posted later.  I've tried delaying.  It doesn't function as intended on some platforms.  I am not the only player who has pointed this out in this thread.


Hemorrage is different. It has only 40% chance of paralysis (if you take the upgrade) on *normal* enemies. With an assassin that stealth (meaning elite) the paralysis never works so the only thing you see is the effect of the bleeding but that doesn't stop the action since it has no force and no interruption.

As I said I always used Fist of the Maker or Telekinetic Burst and it has always worked. As I said now I prefer to use it before stealth, but never had a problem. Different platforms can be a motive, but between different PC systems it doesn't make sense.

Сообщение изменено: Amioran, 27 Апрель 2011 - 10:20 .


#38
Irish Porkchopp

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Jack-Nader wrote...

Amioran wrote...

Jack-Nader wrote...


-snip-


Read what was posted later.  I've tried delaying.  It doesn't function as intended on some platforms.  I am not the only player who has pointed this out in this thread.


Do you have a video of a delayed attempt not working?  I know it's a pita but if people could actually see it, it would clear up some confusion.

#39
Jack-Nader

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OK.. I will go record yet another one.



At the 11 second mark you can clearly see the pretty sparkles where the assassin was stunned.  The original has blood spurting before the sparkles but it's pretty hard to make out in the youtube.

Сообщение изменено: Jack-Nader, 27 Апрель 2011 - 10:37 .


#40
Irish Porkchopp

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The pretty sparkles seem to be for the second assassin, yet he was clearly not stunned. He should not have been hit because it was cast during his invincible stage. So maybe that is a graphical glitch. That first assassin should have been knocked out of stun if you hit him, but you may have missed him, so it's hard to tell.

Anyway, you clearly have the delay worked out. I'm not surprised that it works this way, the game is full o'bugs.

#41
Crocodiles

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Why not use a glyph of paralysis or combustion grenade, when they go into stealth? You can also use cone of cold to break stealth.

#42
brazen_nl

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Video using Fist of the Maker to pull an assassin out of stealth is uploading now, on PC.



Kind of Want got kind of crowded, but that's because I didn't want to use CC to kill the assassin before he could get to me. Normally, you would just put your party on hold on top of the stairs and noone can get to you.

Сообщение изменено: brazen_nl, 28 Апрель 2011 - 06:32 .


#43
mr_afk

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Hmm.. maybe it's something to do with the rank of the stealthed enemy. I just fought bartrand and maker's fist didn't work on him (but pull of the abyss did).
So I think that maybe only the more generic assassins (e.g. street thugs) can be maker's fisted out of stealth. Perhaps it's something to do with a fortitude check or something..

#44
Amioran

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Jack-Nader wrote...

OK.. I will go record yet another one.



At the 11 second mark you can clearly see the pretty sparkles where the assassin was stunned.  The original has blood spurting before the sparkles but it's pretty hard to make out in the youtube.


Again, too early. The sparks means nothing at all, it is just a graphical effect that means the target has been affected by the ability, only that, in this case, it isn't, because the target is currently finishing the animation and cannot be interrupted.

You just use it too early. You must wait a little while after the stealth (i.e. cloud of smoke), not cast it at the same moment.

Сообщение изменено: Amioran, 28 Апрель 2011 - 06:55 .


#45
brazen_nl

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mr_afk wrote...

Hmm.. maybe it's something to do with the rank of the stealthed enemy. I just fought bartrand and maker's fist didn't work on him (but pull of the abyss did).
So I think that maybe only the more generic assassins (e.g. street thugs) can be maker's fisted out of stealth. Perhaps it's something to do with a fortitude check or something..

I don't know, all I know is, do not mess with the magic that is Mistress Arelex' :wub:

Seriously,though, I sadly don't have more saves where I could do it again, but will try it again when I run into a "named assassin." Note that ALL the smoke has disappeared before I dropped it. I don't remember where Fist failed on me, but it could very well be that I didn't use it at a crucial time proving your point.

#46
brazen_nl

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Jack-Nader wrote...

OK.. I will go record yet another one.



At the 11 second mark you can clearly see the pretty sparkles where the assassin was stunned.  The original has blood spurting before the sparkles but it's pretty hard to make out in the youtube.


Jack, there's still smoke. Wait just a bit longer. In my vid, you see how long it takes before he gets vulnerable.

#47
Amioran

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mr_afk wrote...

Hmm.. maybe it's something to do with the rank of the stealthed enemy. I just fought bartrand and maker's fist didn't work on him (but pull of the abyss did).
So I think that maybe only the more generic assassins (e.g. street thugs) can be maker's fisted out of stealth. Perhaps it's something to do with a fortitude check or something..


There are some enemies that are immune to it for the fortitude, for example either generic reavers. However assassins usually are all affected, apart very strong ones.

#48
AreleX

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Poor Jack Nader!

#49
Darqion

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the best fix should be the removal of those dumb invul frames. the times i missed a killshot because the guy just decided to do a backflip.. it sounds awfully stupid

#50
mr_afk

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Amioran wrote...

There are some enemies that are immune to it for the fortitude, for example either generic reavers. However assassins usually are all affected, apart very strong ones.


Yeah I suppose. I haven't come across any other assassins besides Bartrand that it didn't work on - perhaps Bartrand is just a tank (he has the hp of a tank anyway).

Crocodiles wrote...

Why not use a glyph of paralysis or combustion grenade, when they go into stealth? You can also use cone of cold to break stealth.


Btw, the reasoning behind trying to get fist of the maker working is probably because 1) they have to get it on the way to unshakeable 2) it has a ridiculously short cool-down which can almost match the ridiculously short cooldown that assassins have between stealths 3) It has a smallish circle helping to reduce ff issues.

Glyph of paralysis and cone of colds are pretty useful if you're in the right spot and the right time, but glyphs might be better used to prevent them from entering stealth in the place (or not invested in, I'm not using them this time) and cone of cold is very situational. I haven't tried combustion grenades before but they cost money and i'm stingy. haha


AreleX wrote...

Poor Jack Nader!


:(