Jack, thanks a lot! That´s more help than I ever expected! I learned a lot on those details.
Just a few thoughts behind the initial design you found in my safefile, and some conclusions:
- Hawke and in general:
I had hoped to find a lot better equip by using all those +equip items. As you can see from what I gathered so far, those +equip items do not seem to make any meaningful difference, and I had three of them on Hawke and one on Varric. Only once I had a 33 base damage cold staff dropped, with a +9 against qunari; that was all I ever got as notable above-the-average loot (and then I accidentally reloaded a quicksave and it was gone...)
The low armor rating was never a problem for Hawke. With +100 fortititude and some points in constitution, he stood his ground most of the time, especially against pesky archers, as he was not meant to be hit at all otherwise. I thought this to be the most efficient use of the immovable-passsive. With your glass cannon playstyle, it shouldn´t have been a problem, either?
My goal was to go elemental/prime plus FM/SM, so that I wouldn´t need too much willpower and always have enough mana due to a high enough base pool and insane mana regeneration. That´s why I was at 24 willpower and 20 constitution, the rest into magic.
I tried to buy only some very notable or very basic items from stores, for the rest relying on loot with that +equip stuff. I figured the looted staves with the only a little lower base damage would do the trick, too, if I compensated with good gameplay, and with juggling all those ccc and crowd controlers. Ok, that did not work in the gauntlet...
Now I guess I have to figure how to get cold-blooded, etched ring of the twins, and so on!
As you could see, every party member had runes of fortune in their armor, for best net gain of gold. Even though, I only had 70 gold at end of act II, and I don´t know how much you had to spend for the improvements you bought for me.
Concerning +% fire, I thought I had everything I could get. Amulet and ring and armor were swapped-out due to the said +equip concept, which sadly did not work out.
A little detail on firestorm: while everyone seems to suggest to go for apacalyptic storm, I found that the smaller area of effect was much better to control, and the fireballs seemed to hit the same spots more often, as compared to being spread out in that larger effect area. So I skipped on the little additional damage. All in all, it never turned out to be the crowd killer, so I wanted to experiment with a fully upgrated primal mastery/tempest/strikes twice, which on top does no ff.
Upgraded Maker´s hammer, well I had a discussion on that with AreleX, I still had it for additional stagger-ccc, since I did not want to play a BM. It was doing ok, as a backup-finisher.
- Party and tactics:
Varric:
I already noted the mistake of not skilling archer´s lance for Varric. So far, I had Fenris in my group, so his mighty blow would do the ccc job.
I was too stingy to reskill Varric, I admit, that´s why he was still running around with Miasmic (and I wasn´t sure yet whether to go the fatiguing fog-route).
Stealth was an early game measure against archers, the tactics would activate it only on ranged attacks.
His equip was primarily for runes of fortune, +gold, +equip, the rest was balanced between +%-physical and +attack/+crit, whatever I found for that, I put there.
Merril:
She was my crowd controller with horror/petrify, went full primal for best net effect, of course hex of torment, and as a bonus she sometimes very succesfully set up that walking bomb into a gravitic ring and provided elemental weapons. I never used her together with Anders until I read here about the all-ranged concept, that´s probably why you were wondering on the redundancy of elemental weapons and walking bomb. I was unsure how to use her personal tree, though, except for the blood magic. With her items, she had a 6 mana for 1 life ratio.
Also I was too stingy to respec (all those maker´s sigh potions cost gold...), that´s why she was still running around with 18 willpower. I can see now how I underestimated stats (I am still a fan of skill>stats, but it never really turns true, as you actually need both^^).
Anders:
I thought him to be "standard issue"? I got the glyph+walking bomb tactics here from the forum and integrated it, again without bothering to respecc his initial skills, since winters grasp is always good to have. Vengeance came for free during his personal quest, so I could saddle up with the 80%-cooldown passive.
I gave him a lot of willpower, because he was meant as support, only in act III he would have saddled up on vengeance. But I can see now your point about the middle of the bell curve as the worst sport to be.
Excurs: Fenris - he is supposed to be a damage beast, but he gets an occasional hit, that´s why I put not everything in strenght and give him about 25 constitution. Later - and with enough gold - he was supposed to get the various immunity equipment.
Tactics:
Yeah, I played around with some ideas and those which did not work out, I just switched those off instead of clearing them, that´s why you found that mess, I guess.
I am trying to get that free flow feeling, but until now, micro-ing crucial moments turned out better. Especially Petrify and Winters Graps seem always to go wrong when not micro-ed. That´s why my tactics only refer to the basics, i.e. healing or the obligatory ccc-closure. I added the spirit bomb tactics for Anders, which I found here. If I did something terribly wrong there, please point it out. It makes not much sense to just copy stuff from guides when you don´t understand what´s behind it.
Thanks again, and a lot, your hints were really really helpful!
EDIT: Gauntlet cleared! Yay! I marvelled at all the high damage figures which were suddenly floating around! I really did seriously underestimate stat points distribution!!! I just respecced Varric (40 dex/ 30 cun) and Merrill (23 con / rest magic), their dps almost doubled, and archer´s lance and death hex made sure every boss went down quickly this time. In a second reload, I even dared to kick Anders and to put back Fenris, and it worked, too (especially the staggers caused almost every second by crits and cleave were perfect for ccc on shades and abominations)!
Modifié par Kaylord, 27 mai 2011 - 10:12 .