Talk to me about Shotgun Engineers
#1
Posté 27 avril 2011 - 07:02
Shotguns require you to get close. Engineers are not well suited to CQC having low shields and low health (as compared to a Soldier or Sentinel, for example). Why not use an Assault Rifle instead?
#2
Posté 27 avril 2011 - 07:10
I gave my last engineer sniper rifles. Thought it was more fun than assault rifles.
#3
Posté 27 avril 2011 - 10:09
#4
Posté 27 avril 2011 - 11:27
#5
Posté 28 avril 2011 - 02:59
jamesp81 wrote...
...Shotguns require you to get close. Engineers are not well suited to CQC having low shields and low health (as compared to a Soldier or Sentinel, for example)....
That's the fun.
Insanity Vanguard's have among the highest learning curves but once mastered, they almost seem easy. After all their bread and butter skill recharges their shields to full with every use. Insanity shotgun Engineers add another layer of challenge to CQC, though once you realize that you should be spamming your Drone even if it's still around for each of your targets (and making smart use of skills such as Neural Shock and AI Hack), they become powerful when mastered as well.
That was my experience with my beloved Insanity Scimitar Engineer anyway. Huckebein's vids were the biggest inspiration for me for this particular sub-class.
Modifié par Simbacca, 28 avril 2011 - 05:22 .
#6
Posté 28 avril 2011 - 02:58
Took 1pt Geth Shield Boost for a defensive power. Maxed out in Overload and Incinerate, going to max out cryo blast to freeze husks.
I can tell right now I'd be having a hard time on hardcore or insanity, but it's boatloads of fun on Veteran.
#7
Posté 28 avril 2011 - 03:42
#8
Posté 28 avril 2011 - 03:51
termokanden wrote...
That's what I find sad about some of the shotguns. Fun to use but not that strong on insanity. The Scimitar in particular. Maybe I'm doing something wrong, but it's not working all that well for me.
On Insanity, I think if you took the Mattock, Geth Shield Boost, and spammed Incinerate all over the place it would probably work pretty well. The drone seems to be less useful on those levels (use explosive drone instead of attack drone to partially compensate).
Edit: I could do this with an Infiltrator and use the Viper instead of Mattock.
Modifié par jamesp81, 28 avril 2011 - 03:51 .
#9
Posté 28 avril 2011 - 04:46
termokanden wrote...
That's what I find sad about some of the shotguns. Fun to use but not that strong on insanity. The Scimitar in particular. Maybe I'm doing something wrong, but it's not working all that well for me.
You really have to be point blank to get them to work well. Not only the point blank double damage but you have to make sure all 8 pellets hit. I mainly use the eviserator and it will blow shields off and a good chunk of health in one shot if you are point blank, a rifle butt strike will usually finish them off at that point. Katana is fairly solid as well, but it takes 2 shots or more rifle butt hits.
#10
Posté 28 avril 2011 - 04:48
termokanden wrote...
That's what I find sad about some of the shotguns. Fun to use but not that strong on insanity. The Scimitar in particular. Maybe I'm doing something wrong, but it's not working all that well for me.
The Scimitar gets a lot better when you realize that you can melee at the same time that you're firing it, with enough practice. This is an even more tempting strategy on the PC than on the xbox/ps3 because you can aim while pressing the melee button.
#11
Posté 28 avril 2011 - 05:19
termokanden wrote...
That's what I find sad about some of the shotguns. Fun to use but not that strong on insanity. The Scimitar in particular. Maybe I'm doing something wrong, but it's not working all that well for me.
Hmm? I was taking Harbinger to the shed with my shotgun on Insanity.
Mind you, I had Tungsten Ammo and I think I had every weapon fully upgraded, but still.
#12
Posté 28 avril 2011 - 05:33
lazuli wrote...
termokanden wrote...
That's what I find sad about some of the shotguns. Fun to use but not that strong on insanity. The Scimitar in particular. Maybe I'm doing something wrong, but it's not working all that well for me.
The Scimitar gets a lot better when you realize that you can melee at the same time that you're firing it, with enough practice. This is an even more tempting strategy on the PC than on the xbox/ps3 because you can aim while pressing the melee button.
Scimitar (like all shotguns) has a very high chance to stagger the target - a very potent ability (especially combined with melee). Scimitar is also the best ammo power weapon in ME2.
#13
Posté 28 avril 2011 - 07:44
#14
Posté 28 avril 2011 - 07:51
lazuli wrote...
termokanden wrote...
That's what I find sad about some of the shotguns. Fun to use but not that strong on insanity. The Scimitar in particular. Maybe I'm doing something wrong, but it's not working all that well for me.
The Scimitar gets a lot better when you realize that you can melee at the same time that you're firing it, with enough practice. This is an even more tempting strategy on the PC than on the xbox/ps3 because you can aim while pressing the melee button.
I just switched to PC so maybe I should go back and retry some shotgun tactics. Honestly I didn't feel like it was all that difficult on the xbox, but I noticed I'm really kicking ass with my adept after switching, so maybe I can do better at CQC as well.
The Scimitar still does very low damage compared to the boom it makes. There's just something about it that feels incredibly wrong. Like you're tickling someone with a chainsaw. On lower difficulties it's an absolute beast though, so perhaps that's how the weapon makes sense.
#15
Posté 28 avril 2011 - 07:58
#16
Posté 29 avril 2011 - 12:49
termokanden wrote...
I just switched to PC so maybe I should go back and retry some shotgun tactics. Honestly I didn't feel like it was all that difficult on the xbox, but I noticed I'm really kicking ass with my adept after switching, so maybe I can do better at CQC as well.
The Scimitar still does very low damage compared to the boom it makes. There's just something about it that feels incredibly wrong. Like you're tickling someone with a chainsaw. On lower difficulties it's an absolute beast though, so perhaps that's how the weapon makes sense.
Maybe it's just me, but I can't pull off the Scimitar + melee at the same time and still remain accurate. Against large opponents like Scions or YMIRs I can retain my accuracy. Against standard opponents though, with their constant staggering, it's a little harder.
#17
Guest_iOnlySignIn_*
Posté 29 avril 2011 - 02:50
Guest_iOnlySignIn_*
Engineers already have fantastic powers to strip protections (Overload, Incinerate- Incinerate does +50% damage against shields, very spammable) so they don't need the Scimitar. Engineers don't have Inferno/Cryo Ammo to fully utilize the Scimitar either.
What the Engineers need is a high single shot damage weapon besides their pistol, which is why GPS/Evicerator is VERY good, as is Mattock/Viper (if you like very long range). As for Assault Rifles in general, you don't need the GPR/Vindicator for the same reason that you don't need the Scimitar. The other Assault Rifles are inferior to the Locust.
Modifié par iOnlySignIn, 29 avril 2011 - 02:59 .
#18
Guest_iOnlySignIn_*
Posté 29 avril 2011 - 02:53
Guest_iOnlySignIn_*
Modifié par iOnlySignIn, 29 avril 2011 - 02:57 .
#19
Posté 29 avril 2011 - 02:51
For example when facing Blue Suns, you could use the Scimitar to strip their shields and then Incinerate, Cryo Blast, or Neural Shock on their health, or you can use Area Overload on their shields and use the Scimitar with Grunt's Squad Incendiary Ammo to quickly control and kill them, with Neural Shocks thrown in where necessary (and of course, lots of Drone spam with either style). My shotgun Engineer typically utilized the latter style. The 8 round clip, RoF, and ability to stagger all help keep my squishy class, along with Drone and NS, up-close and in their faces.
BTW IOnlySignIn, the Scimitar has high DPS precisely because of it's high RoF. It has been tested and shown in threads long ago.
Modifié par Simbacca, 29 avril 2011 - 03:00 .
#20
Posté 29 avril 2011 - 03:02
#21
Posté 29 avril 2011 - 03:20
I can see that. The Scim's firing interval doesn't necessarily sync as well with melee as other SGs, but I feel that a lot of times it'd be worth it to lose a bit of dps to keep an enemy from shooting back. Again, I think this is particularly true when you're facing an enemy with an equal or superior gun to yours (flamers, other SGs, Revenant, etc.)iOnlySignIn wrote...
Also, IIRC, meleeing with the Scimitar actually *lowers* your DPS, unlike with any other shotgun, due to its large clips size and high ROF. At least that's the case without wearing max +melee gear. It will save ammo and stagger the enemy, though.
Saving ammo is a nice touch, but shouldn't be too important with the Scim after the SG ammo upgrade.
Modifié par Locutus_of_BORG, 29 avril 2011 - 03:22 .
#22
Posté 29 avril 2011 - 03:57
I don't ever run out of ammo with the Claymore.





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