Computer_God91 wrote...
Yes, I'm sick of every Dev playing this lets all target the same group of people with the exact same style of gameplay and customazation. If it were up to me to make ME3 the perfect game I'd restore everything from ME1 into ME3 including, leveling, music, great storyline, atmosphere, and some of the gameplay (overheat weapons and unrestricted biotics).
However, I am not in a position to make the devs do this and so they wont and will continue to do what they are doing to the game in which case will be similar to ME2 and Gears of War and Call of Duty. In which case I'll probably just hate the series and say for years to come the ME1 was the greatest game of all time and not even its sequels could live up to it. Then proceed to never buy another Mass Effect title.
Hey, I liked the music and atmosphere for ME2! But that's subjective I guess... I agree with leveling but disagree with the storyline point since I thought the writing was damn good. The overarching plot was slow but I expected that from the middle child of a trilogy and I've heard similar criticsisms levelled at EST and TT. Once again, that's subjective.
However, your point on overheat weapons and unrestricted biotics intrigues me. I recently finished ME and ME2 again and felt the the original didn't have much strategy except spamming attacks. Mind explaining how the original gameplay was better than ME2 besides that "it was different" from other games? (Different does not equal better)
Jo Dan 28 wrote...
Well when I was first reading about
ME1 I was under the impression that weapons didn't come in varieties or
arch-types (like pistol, submachine gun, etc). Instead, I thought the
weapons were going to be built all from a basic component, like a
handle. When you pull the weapon out it then unfolds into the weapon,
which they kept kinda. But what i thought then was that we were going to
be able to craft our weapons how we want. For example, if someone
wanted to, they could create a rifle that functions like a high-powered
sniper with a single round action, but also walk around with sniper that
was a rapid fire. They could also walk around with a third sniper rifle
(if they wanted) that was used for kinetic penetration. All this would
be modified by us choosing what chambers we wanted, scopes, magazines,
power source, barrels, ammo, yada yada yada. It would be both comsetic
but also functional. The key though was that we would be able to create
whatever weapons we wanted from a list of components. Complete freedom.
Alas, no, not possible now.
*drools*
You sir... should've worked for Bioware.
Phaedon wrote...
I would improve them as much as I could without interfering with shooter elements or roleplaying.
Will that be similar to what they're doing now? Or would you have taken the improvements on a different direction?
Modifié par Savber100, 27 avril 2011 - 08:54 .