Aller au contenu

Photo

Mass Effect 3: RPG elements


  • Veuillez vous connecter pour répondre
157 réponses à ce sujet

#1
Savber100

Savber100
  • Members
  • 3 049 messages
After reading about all the customization and 'rich RPG features'  of ME3, I sense a possible clash between Bioware fans after ME3 is released.

I can already imagine the customization for ME3 being compared to Call of Duty's class customization. (Will similarites between COD's and ME3's customization be a bad thing? I hate to say it but COD's multiplayer customization probably had more features than ME2.)

So my question is this:

If you were directing ME3, how would you improve the RPG elements?

Personally, I want looting to return, more armor pieces that I can swap out, and more weapon variety which would diversify gameplay.

Oh and keep the dialogue choice unrelated to my current Paragon and Renegade standing. Give us back our skills or at the very least the Charm ability!

Modifié par Savber100, 27 avril 2011 - 08:31 .


#2
Jo Dan 28

Jo Dan 28
  • Members
  • 23 messages
I personally think it will be a carbon copy of COD

#3
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages
I'll take MGS4's system any day of the week (MGS4 allows you to install the same amount of mods as in real life [i.e. M4A1 can mount a suppressor, a grenade
launcher or vertical grip, a scope, a laser sight, and a flashlight at the same time in
real life.)

Modifié par Lunatic LK47, 27 avril 2011 - 08:41 .


#4
Savber100

Savber100
  • Members
  • 3 049 messages

Jo Dan 28 wrote...

I personally think it will be a carbon copy of COD


How would you avoid that? What would you do to make ME more of a RPG than a shooter? What's the perfect balance you recommend?

Bring back the inventory, perhaps?

Oh and is adopting the customization system of COD a bad thing?

Modifié par Savber100, 27 avril 2011 - 08:29 .


#5
Shepard Lives

Shepard Lives
  • Members
  • 3 883 messages
No looting.
More and more diverse armor customization.
Gun customization (confirmed in, which is great).

A better Persuasion system (as in, one that doesn't force you towards either end of the Para/Rene spectrum in order to be able to talk sense into people).

#6
ExtremeOne

ExtremeOne
  • Members
  • 2 829 messages
Why can't Shepard max out all his powers . Final Fantasy allows you to max out your spells .

#7
Jo Dan 28

Jo Dan 28
  • Members
  • 23 messages

Savber100 wrote...

Jo Dan 28 wrote...

I personally think it will be a carbon copy of COD


How would you avoid that? What would you do to make ME more of a RPG than a shooter? What's the perfect balance you recommand?

Bring back the inventory, perhaps?


I didn't want to go into detail. What I had originally invisioned about customization, clear back when the hype for ME1 was building, is impossible now. But one thing I do like though is that I am a huge fan of presentation and in today's interview Casey said that you actually get to look down at the weapon as you customize it. If this is done in real time in the armory, I don't care if it is exactly like COD, the presentation will be much better.

#8
corporal doody

corporal doody
  • Members
  • 6 037 messages
as long as i dont have to grind xp or camp..praying the named pops and drops the good loot.
and there better be space dice!

#9
Savber100

Savber100
  • Members
  • 3 049 messages

Jo Dan 28 wrote...

Savber100 wrote...

Jo Dan 28 wrote...

I personally think it will be a carbon copy of COD


How would you avoid that? What would you do to make ME more of a RPG than a shooter? What's the perfect balance you recommand?

Bring back the inventory, perhaps?


I didn't want to go into detail. What I had originally invisioned about customization, clear back when the hype for ME1 was building, is impossible now. But one thing I do like though is that I am a huge fan of presentation and in today's interview Casey said that you actually get to look down at the weapon as you customize it. If this is done in real time in the armory, I don't care if it is exactly like COD, the presentation will be much better.


Call me intrigued... I would love to hear what you originally envisioned even if it's an impossibility now. A basic summary would do! :D

ExtremeOne wrote...

Why can't Shepard max out all his powers . Final Fantasy allows you to max out your spells .


Mainly because having maxed powers in a RPG ruins the choice and consequences of the power you choose to max out or not. ME did it decently but ME2 was ok. Basically, having one ability become unobtainable while you max out in another skill is effective in reminding players of the weight of your choices.

Modifié par Savber100, 27 avril 2011 - 08:34 .


#10
RainyDayLover

RainyDayLover
  • Members
  • 1 331 messages
I'll be happy with MGS4's level of weapon customization.

Image IPB

Image IPB

#11
CrispyFrog

CrispyFrog
  • Members
  • 29 messages

Shepard Lives wrote...

No looting.
More and more diverse armor customization.
Gun customization (confirmed in, which is great).

A better Persuasion system (as in, one that doesn't force you towards either end of the Para/Rene spectrum in order to be able to talk sense into people).


^this

#12
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

RainyDayLover wrote...

I'll be happy with MGS4's level of weapon customization.

Image IPB

Image IPB


Stole my idea:crying:, but I'm glad I'm not alone on this boat.:wizard:

#13
RainyDayLover

RainyDayLover
  • Members
  • 1 331 messages

Lunatic LK47 wrote...
Stole my idea:crying:, but I'm glad I'm not alone on this boat.:wizard:


Sorry, didn't see your post. :pinched:

But yeah, MGS4's system was the first thing that came to my mind when I heard there will be weapon customization in ME3.

#14
Savber100

Savber100
  • Members
  • 3 049 messages


I like what I'm seeing. Hopefully the customization will be on par with MGS4 rather than the dismal 1-3 choices from Crysis 2.

An important part that Bioware must not fail is giving customization a deeper meaning and change in gameplay rather than act as aesthetic or give you some cheap shots.

Modifié par Savber100, 27 avril 2011 - 08:44 .


#15
Computer_God91

Computer_God91
  • Members
  • 1 384 messages

Savber100 wrote...

Oh and is adopting the customization system of COD a bad thing?


Yes, I'm sick of every Dev playing this lets all target the same group of people with the exact same style of gameplay and customazation. If it were up to me to make ME3 the perfect game I'd restore everything from ME1 into ME3 including, leveling, music, great storyline, atmosphere, and some of the gameplay (overheat weapons and unrestricted biotics). 

However, I am not in a position to make the devs do this and so they wont and will continue to do what they are doing to the game in which case will be similar to ME2 and Gears of War and Call of Duty. In which case I'll probably just hate the series and say for years to come the ME1 was the greatest game of all time and not even its sequels could live up to it. Then proceed to never buy another Mass Effect title.

End fanboy rant. Here's hoping they do a good job on ME3.

#16
Jo Dan 28

Jo Dan 28
  • Members
  • 23 messages

Savber100 wrote...

Jo Dan 28 wrote...

Savber100 wrote...

Jo Dan 28 wrote...

I personally think it will be a carbon copy of COD


How would you avoid that? What would you do to make ME more of a RPG than a shooter? What's the perfect balance you recommand?

Bring back the inventory, perhaps?


I didn't want to go into detail. What I had originally invisioned about customization, clear back when the hype for ME1 was building, is impossible now. But one thing I do like though is that I am a huge fan of presentation and in today's interview Casey said that you actually get to look down at the weapon as you customize it. If this is done in real time in the armory, I don't care if it is exactly like COD, the presentation will be much better.


Call me intrigued... I would love to hear what you originally envisioned even if it's an impossibility now. A basic summary would do! :D

ExtremeOne wrote...

Why can't Shepard max out all his powers . Final Fantasy allows you to max out your spells .


Mainly because having maxed powers in a RPG ruins the choice and consequences of the power you choose to max out or not. ME did it decently but ME2 was ok. Basically, having one ability become unobtainable while you max out in another skill is effective in reminding players of the weight of your choices.


Well when I was first reading about ME1 I was under the impression that weapons didn't come in varieties or arch-types (like pistol, submachine gun, etc). Instead, I thought the weapons were going to be built all from a basic component, like a handle. When you pull the weapon out it then unfolds into the weapon, which they kept kinda. But what i thought then was that we were going to be able to craft our weapons how we want. For example, if someone wanted to, they could create a rifle that functions like a high-powered sniper with a single round action, but also walk around with sniper that was a rapid fire. They could also walk around with a third sniper rifle (if they wanted) that was used for kinetic penetration. All this would be modified by us choosing what chambers we wanted, scopes, magazines, power source, barrels, ammo, yada yada yada. It would be both comsetic but also functional. The key though was that we would be able to create whatever weapons we wanted from a list of components. Complete freedom. Alas, no, not possible now.

#17
Jo Dan 28

Jo Dan 28
  • Members
  • 23 messages
After watching the MGS4 video, that seems to be similar to what I originally thought. never played the game but now I kinda want to

#18
Phaedon

Phaedon
  • Members
  • 8 617 messages
I would improve them as much as I could without interfering with shooter elements or roleplaying.

Modifié par Phaedon, 27 avril 2011 - 08:46 .


#19
Da Mecca

Da Mecca
  • Members
  • 999 messages
How can RPG elements interfere with roleplaying?

Anyway, ME2's persuasion system has got to go.

Though I know it's probably still there. The gun customization makes me extremely happy though. definitely need more armor customization

#20
Rurik_Niall

Rurik_Niall
  • Members
  • 887 messages

ExtremeOne wrote...

Why can't Shepard max out all his powers . Final Fantasy allows you to max out your spells .


Because Bioware has always stuck with a more traditional style of gameplay for RPG's when it comes to skills and powers. In D&D a wizard can't just cast any spell they want at any given time, they have to prepare the ones they want to use in advance and they only have so many spells available per day. A sorcerer can cast any spell they know without preparing it in advance but the tradeoff is they have a limited number of spells that they can learn. It forces you to think about what sort of role you're best suited for. I've always been better at roguish characters, therefor I go for infiltrator with a focus on sniping, the rough equivelant of a rogue's backstabbing.

#21
Savber100

Savber100
  • Members
  • 3 049 messages
Double Post

Modifié par Savber100, 27 avril 2011 - 08:54 .


#22
ExtremeOne

ExtremeOne
  • Members
  • 2 829 messages
I liked the MGS 4 gun mod system

#23
Savber100

Savber100
  • Members
  • 3 049 messages

Computer_God91 wrote...

Yes, I'm sick of every Dev playing this lets all target the same group of people with the exact same style of gameplay and customazation. If it were up to me to make ME3 the perfect game I'd restore everything from ME1 into ME3 including, leveling, music, great storyline, atmosphere, and some of the gameplay (overheat weapons and unrestricted biotics). 

However, I am not in a position to make the devs do this and so they wont and will continue to do what they are doing to the game in which case will be similar to ME2 and Gears of War and Call of Duty. In which case I'll probably just hate the series and say for years to come the ME1 was the greatest game of all time and not even its sequels could live up to it. Then proceed to never buy another Mass Effect title.


Hey, I liked the music and atmosphere for ME2! But that's subjective I guess... I agree with leveling but disagree with the storyline point  since I thought the writing was damn good. The overarching plot was slow but I expected that from the middle child of a trilogy and I've heard similar criticsisms levelled at EST and TT. Once again, that's subjective.

However, your point on overheat weapons and unrestricted biotics intrigues me. I recently finished ME and ME2 again and felt the the original didn't have much strategy except spamming attacks. Mind explaining how the original gameplay was better than ME2 besides that "it was different" from other games? (Different does not equal better)


Jo Dan 28 wrote...


Well when I was first reading about
ME1 I was under the impression that weapons didn't come in varieties or
arch-types (like pistol, submachine gun, etc). Instead, I thought the
weapons were going to be built all from a basic component, like a
handle. When you pull the weapon out it then unfolds into the weapon,
which they kept kinda. But what i thought then was that we were going to
be able to craft our weapons how we want. For example, if someone
wanted to, they could create a rifle that functions like a high-powered
sniper with a single round action, but also walk around with sniper that
was a rapid fire. They could also walk around with a third sniper rifle
(if they wanted) that was used for kinetic penetration. All this would
be modified by us choosing what chambers we wanted, scopes, magazines,
power source, barrels, ammo, yada yada yada. It would be both comsetic
but also functional. The key though was that we would be able to create
whatever weapons we wanted from a list of components. Complete freedom.
Alas, no, not possible now.


*drools*
You sir... should've worked for Bioware.



Phaedon wrote...

I would improve them as much as I could without interfering with shooter elements or roleplaying.


Will that be similar to what they're doing now? Or would you have taken the improvements on a different direction?

Modifié par Savber100, 27 avril 2011 - 08:54 .


#24
LOLswordz

LOLswordz
  • Members
  • 22 messages
I'd like a return of the Charm/Intimidate skills. But that's just me

#25
Phaedon

Phaedon
  • Members
  • 8 617 messages

Savber100 wrote...
Will that be similar to what they're doing now? Or would you have taken the improvements on a different direction?

Yep, but I would also add a couple of passive skills that can't be determined by the player's skill at all and make sense.