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Mass Effect 3: RPG elements


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#26
Yriss

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Shepard Lives wrote...

No looting.
More and more diverse armor customization.
Gun customization (confirmed in, which is great).

A better Persuasion system (as in, one that doesn't force you towards either end of the Para/Rene spectrum in order to be able to talk sense into people).


I would support all of this.

#27
morrie23

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I'd bring back/implement:
- weapon customisation (which they are doing)
- larger, more branching skill trees for Shep and the squad (which they are doing, at least for Shep)
- generally increase the amount of gear available (which Casey says they are doing)

TBH, I'm liking the noises BioWare are making regarding the beefing up of the RPG elements, combined with the refined gun play from ME2 and the promise of better level design, ME3 is sounding very promising.

Regarding weapon customisation, I'd keep it confined to the Normandy. Basically have a Weapon Workbench were you can build different gun configurations for letter selection at the squad load-out screen/weapons locker.

#28
Jo Dan 28

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Savber100 wrote...



Computer_God91 wrote...

Yes, I'm sick of every Dev playing this lets all target the same group of people with the exact same style of gameplay and customazation. If it were up to me to make ME3 the perfect game I'd restore everything from ME1 into ME3 including, leveling, music, great storyline, atmosphere, and some of the gameplay (overheat weapons and unrestricted biotics). 

However, I am not in a position to make the devs do this and so they wont and will continue to do what they are doing to the game in which case will be similar to ME2 and Gears of War and Call of Duty. In which case I'll probably just hate the series and say for years to come the ME1 was the greatest game of all time and not even its sequels could live up to it. Then proceed to never buy another Mass Effect title.


Hey, I liked the music and atmosphere for ME2! But that's subjective I guess... I agree with leveling but disagree with the storyline point  since I thought the writing was damn good. The overarching plot was slow but I expected that from the middle child of a trilogy and I've heard similar criticsisms levelled at EST and TT. Once again, that's subjective.

However, your point on overheat weapons and unrestricted biotics intrigues me. I recently finished ME and ME2 again and felt the the original didn't have much strategy except spamming attacks. Mind explaining how the original gameplay was better than ME2 besides that "it was different" from other games? (Different does not equal better)


Jo Dan 28 wrote...


Well when I was first reading about
ME1 I was under the impression that weapons didn't come in varieties or
arch-types (like pistol, submachine gun, etc). Instead, I thought the
weapons were going to be built all from a basic component, like a
handle. When you pull the weapon out it then unfolds into the weapon,
which they kept kinda. But what i thought then was that we were going to
be able to craft our weapons how we want. For example, if someone
wanted to, they could create a rifle that functions like a high-powered
sniper with a single round action, but also walk around with sniper that
was a rapid fire. They could also walk around with a third sniper rifle
(if they wanted) that was used for kinetic penetration. All this would
be modified by us choosing what chambers we wanted, scopes, magazines,
power source, barrels, ammo, yada yada yada. It would be both comsetic
but also functional. The key though was that we would be able to create
whatever weapons we wanted from a list of components. Complete freedom.
Alas, no, not possible now.


*drools*
You sir... should've worked for Bioware.



Phaedon wrote...

I would improve them as much as I could without interfering with shooter elements or roleplaying.


Will that be similar to what they're doing now? Or would you have taken the improvements on a different direction?


haha i would love to work for bioware but i know next to nothing about game development. I can't code anything, draw, write branching stories. I'm just a student working on getting his ph.d in psychology that has alot of ideas about what SHOULD be in a game but no idea how to get the ideas out there

#29
Daydreamer_91

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I want to customize everything like hell especially armors with mods not just a few stupid armor pieces like in ME2

#30
JeffZero

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Glad to see MGS4 getting some love, but with everything else going into the game, I really don't see things going quite that far.

#31
Rurik_Niall

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morrie23 wrote...

I'd bring back/implement:
- weapon customisation (which they are doing)
- larger, more branching skill trees for Shep and the squad (which they are doing, at least for Shep)
- generally increase the amount of gear available (which Casey says they are doing)

TBH, I'm liking the noises BioWare are making regarding the beefing up of the RPG elements, combined with the refined gun play from ME2 and the promise of better level design, ME3 is sounding very promising.

Regarding weapon customisation, I'd keep it confined to the Normandy. Basically have a Weapon Workbench were you can build different gun configurations for letter selection at the squad load-out screen/weapons locker.


I'd agree, but keep the ability to change ammo types on the fly, and actually make the different equipment mean something. I'd rather have just three different rifles that all act completely different and are all viable options than three dozen rifles with the majority just having different colours and slight upgrades over the others. I'd also tweak the power cooldown system, having multiple cooldowns rather than one global one. Biotic cooldown, tech cooldown, unity cooldown, ammo cooldown, etc.

Modifié par Rurik_Niall, 27 avril 2011 - 09:04 .


#32
MGIII

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Lunatic LK47 wrote...

I'll take MGS4's system any day of the week (MGS4 allows you to install the same amount of mods as in real life [i.e. M4A1 can mount a suppressor, a grenade
launcher or vertical grip, a scope, a laser sight, and a flashlight at the same time in
real life.)


Yes, yes, do it, yes, yes!

That would be perfect for ME3. Except you won't have access to as wide a range of weapons.

#33
Phaedon

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JeffZero wrote...

Glad to see MGS4 getting some love, but with everything else going into the game, I really don't see things going quite that far.

They won't. 5 mod variants per part, and there won't be that many parts.

#34
RolandX9

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A better Persuasion system (as in, one that doesn't force you towards either end of the Para/Rene spectrum in order to be able to talk sense into people).

This this this a thousand times this. Make it one skill, or tie it to Shepard's class skill. NO GIMPING PARAGADES.

Of equal importance, give squadmates back their full suite of talents/powers, instead of the half-sets they got in 2. Seriously, Jack was supposed to be the most awesome human biotic ever with Shockwave and Pull? Really?

This would just be a nice-to-have, but I'd be a very happy Sentinel if we say goodbye to the level cap. This is the last game of the trilogy, so let us go crazy with the talents, especially on new game plus. More than one bonus power (though no more than two or three) for extra customization, since the list (when including loyalty powers) went through the roof in 2.

#35
Computer_God91

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In coming Great Wall of China!!!!

Savber100 wrote...

Hey, I liked the music and atmosphere for ME2! But that's subjective I guess... I agree with leveling but disagree with the storyline point  since I thought the writing was damn good. The overarching plot was slow but I expected that from the middle child of a trilogy and I've heard similar criticsisms levelled at EST and TT. Once again, that's subjective.

However, your point on overheat weapons and unrestricted biotics intrigues me. I recently finished ME and ME2 again and felt the the original didn't have much strategy except spamming attacks. Mind explaining how the original gameplay was better than ME2 besides that "it was different" from other games? (Different does not equal better)


Yes, I love overheating weapons cause they were different then ammo and the lore behind it was pretty solid. If they had had ammo in ME1 instead of adding it in ME2 chances are I wouldn't have ever complained. Yes, you probaby can use spam tactics to win fights but I never played that way. Overheating was nice because I never ran out of ammo for the gun my class is designed for.

Example: I play Vanguard in both games, I have a shotgun and a pistol. In ME1 I can use my Shotgun all day long and never have a problem same with pistol. My class was made for those weapons and I don't need to think about what will happen if I'm out of ammo and have to start playing my class the way it wasn't designed to play and get owned in five seconds (mind you I play Hardcore only).

In ME2 the classes are even more heavily stressed to play a certain way. Example: As a vanguard changing is your main method for killing people and with Shotgun in hand, you're a god. Try that with a pistol and chances are you're doomed, but at a certain point in the game you will run out of ammo and you will have to use that pistol. Now you can't charge, which being you're main method of murder makes the game annoying, and hunting for ammo 'thermal' clips is also annoying when you only find one bullet at a time.

I don't hate the thermal clip idea I just hate this whole ammo idea. From a lore perspective it makes no sense.

Mass Effect Codex said...

The ammo magazine is a simple block of metal...A single block can supply thousands of rounds, making ammo a non-issue during any engagement.


Alright, cool. So I can fire my guns and never think about not being able to use my gun cause of ammo related issues.

Mass Effect 2 Codex said...
It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips.


Alright, that makes sense, who wants to wait while there weapon cools off? Just eject that heat sink and continue your barage of firing, but wait a second, the Geth said that its won by the side who can put the most rounds down range, so following that logic then they wouldn't want to do anything that might stop them from using their gun altogether right? Well that's where you're wrong. You can run out of ammo "Thermal Clips" for your gun and be unable to use it till you find more. which following the Geth's logic just made things worse cause you can only fire a set amount of rounds before you can not use the gun altogether. So it would make overheating seem like the better idea anyway cause yes, you might have to pause combat to let the heat vent but you're not limited to the amount of rounds you can fire, so you just wait until your enemy is out of ammo "Thermal Clips" then you walk up and shoot them. You now won the fight. Thus why overheating from a lore perspective is better.

Here's my suggestion for fixing this Gameplay and lore confliction, make a hybrid system. Unlimited "ammo" but you still need to "reload" (let the heat vent via thermal heat sink). Pistol shoots 16 rounds eject a sink, resume firing. Now it makes more sense from both perspectives.

Now, if you want me to do the same thing with why Biotics should react like they did in ME1 please let me know, I'm just not sure if you want to read another massive wall of text. Which was longer cause I went on a rant about story and atmosphere but deleted it because this is already too long.

In before Cool story, bro!

#36
theSteeeeels

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- exploration. and make it meaningful. travel to different worlds, find small colonies, help them? find large colonies, they see you as a threat? sometimes you dont get much because you cant have exciting things to happen on every planet - altho on me1 this happened too often, where i'd go to countless worlds just to pick up scrap metal. Give us codex's, credits (if they actually matter), im not sure what else tbh, maybe special things for our outfit and guns? (just apperal, nothing that makes you better)

i remember in me1 on my 2nd playthrough i ran into those alliance soldiers trying to fight of the rachni with turrets, i was just like wow wtf i wasnt expecting this! awesome things like that, except not all combat orientented.

different world enviroments, grassy, dark, underground etc. there are so many things you can do with exploration side quests - fallout made a whole series from this, there are so many things you can do.

personally i'd like the mako to return, i had no problem with it.

- skill trees. just let us custimise our shepards more in depth. the more unique the better.

- modded weapons. like from me1, different types of ammo, scopes, attachments, again just more personalisation.

- inventory. this ones obvious.

- INTERACTIVE HUB WORLDS. not much to say here. i spent hours and hours just walking around the citedal.

- larger battle sequences and levels. noveria, massive level with awesome fights. virmire, massive war going on, fight here, go into building with prisoners, find soveriegn, more battle, just so epic compared to me2's "shoot that, move forward, shoot that, mission fin."

- tone down the combat far far too much combat in me2, it was just a shooting game whereas me1 was a story being told which just happened to include shooting things. much more effective.

- paragon/renegade. i actually dont mind the system too much, it could use a lot of work but i dont think it'd be practical. simply, dont make us choose between the two because you know its gonna unlock something. also, add consequnces for selecting neutral options.

Modifié par theSteeeeels, 27 avril 2011 - 10:34 .


#37
Soahfreako

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Computer_God91 wrote...

In coming Great Wall of China!!!!

Savber100 wrote...

Hey, I liked the music and atmosphere for ME2! But that's subjective I guess... I agree with leveling but disagree with the storyline point  since I thought the writing was damn good. The overarching plot was slow but I expected that from the middle child of a trilogy and I've heard similar criticsisms levelled at EST and TT. Once again, that's subjective.

However, your point on overheat weapons and unrestricted biotics intrigues me. I recently finished ME and ME2 again and felt the the original didn't have much strategy except spamming attacks. Mind explaining how the original gameplay was better than ME2 besides that "it was different" from other games? (Different does not equal better)


Yes, I love overheating weapons cause they were different then ammo and the lore behind it was pretty solid. If they had had ammo in ME1 instead of adding it in ME2 chances are I wouldn't have ever complained. Yes, you probaby can use spam tactics to win fights but I never played that way. Overheating was nice because I never ran out of ammo for the gun my class is designed for.

Example: I play Vanguard in both games, I have a shotgun and a pistol. In ME1 I can use my Shotgun all day long and never have a problem same with pistol. My class was made for those weapons and I don't need to think about what will happen if I'm out of ammo and have to start playing my class the way it wasn't designed to play and get owned in five seconds (mind you I play Hardcore only).

In ME2 the classes are even more heavily stressed to play a certain way. Example: As a vanguard changing is your main method for killing people and with Shotgun in hand, you're a god. Try that with a pistol and chances are you're doomed, but at a certain point in the game you will run out of ammo and you will have to use that pistol. Now you can't charge, which being you're main method of murder makes the game annoying, and hunting for ammo 'thermal' clips is also annoying when you only find one bullet at a time.

I don't hate the thermal clip idea I just hate this whole ammo idea. From a lore perspective it makes no sense.

Mass Effect Codex said...

The ammo magazine is a simple block of metal...A single block can supply thousands of rounds, making ammo a non-issue during any engagement.


Alright, cool. So I can fire my guns and never think about not being able to use my gun cause of ammo related issues.

Mass Effect 2 Codex said...
It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips.


Alright, that makes sense, who wants to wait while there weapon cools off? Just eject that heat sink and continue your barage of firing, but wait a second, the Geth said that its won by the side who can put the most rounds down range, so following that logic then they wouldn't want to do anything that might stop them from using their gun altogether right? Well that's where you're wrong. You can run out of ammo "Thermal Clips" for your gun and be unable to use it till you find more. which following the Geth's logic just made things worse cause you can only fire a set amount of rounds before you can not use the gun altogether. So it would make overheating seem like the better idea anyway cause yes, you might have to pause combat to let the heat vent but you're not limited to the amount of rounds you can fire, so you just wait until your enemy is out of ammo "Thermal Clips" then you walk up and shoot them. You now won the fight. Thus why overheating from a lore perspective is better.

Here's my suggestion for fixing this Gameplay and lore confliction, make a hybrid system. Unlimited "ammo" but you still need to "reload" (let the heat vent via thermal heat sink). Pistol shoots 16 rounds eject a sink, resume firing. Now it makes more sense from both perspectives.

Now, if you want me to do the same thing with why Biotics should react like they did in ME1 please let me know, I'm just not sure if you want to read another massive wall of text. Which was longer cause I went on a rant about story and atmosphere but deleted it because this is already too long.

In before Cool story, bro!

TL;DR

#38
Clonedzero

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has anyone even played CoD before? there isnt a single thing remotely applicable to ME3 from CoD. it wouldnt even work in the game as any sort of system lol

i think people are just saying it for the shock value.

anyways. modding weapons yes, loveable. modding armor yes, love that too, lootable weapons/armor, nah. makes no sense. upgrades and customization of weapons/armor is preferable and makes sense from a lore standpoint.

leveling and skills? i want a combination of ME1 and ME2. i want ME2's power evolution (been confirmed to be in ME3) and iw ant powers to evolve multiple times (this is also confirmed) allowing for alot of personalization and customization of how you level up. i also want more than 4 upgrades per skill and for squadmates to have more than 4 skills each.

also, i DONT want any "assault rifle" or anything like that based skills, its just a pointless skill sink thats unnecessary. and i also dont want want dialogue related skills because they're dumb and are "i win convo" buttons.

#39
Murmillos

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wargarbal.. heat sinks..

Does ME2 have any way to explain how after being stranded for 9 years and isolated, the survivers of MSV Hugo Gernsback have recent heatsink technology?

Or do are we just waving a magic hand and forgetting that little "opps", that mission must have been finished before they developed heatsinks?

#40
Clonedzero

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oh, also i want thermal clips to stay in game. lorewise its weak but whatever, it enhances gameplay SIGNIFICANTLY.

i beat ME1 just like half an hour ago. i went through the entire thing with my assault rifle only, never needed to switch weapons once. by late game i could hold down fire and i wouldnt heat up and i wouldnt lose accuracy it was DUMB lol. just a dumb, untactics based way to play the game. rewards dumb playing.

i had problems using the vindicator in ME2 always running out of ammo. so i switched to the more ammo friendly avenger, sure it does less damage but i never run out of ammo with it. balances it out a bit.

#41
ExtremeOne

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JeffZero wrote...

Glad to see MGS4 getting some love, but with everything else going into the game, I really don't see things going quite that far.

  


MGS 4 is one of my 5 greatest games of this gen . I am a huge fan of it 

#42
Clonedzero

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Murmillos wrote...

wargarbal.. heat sinks..

Does ME2 have any way to explain how after being stranded for 9 years and isolated, the survivers of MSV Hugo Gernsback have recent heatsink technology?

Or do are we just waving a magic hand and forgetting that little "opps", that mission must have been finished before they developed heatsinks?

yes. its a gameplay thing. anyone who is actually bothered by that needs to stop playing video games for awhile in general.

#43
ExtremeOne

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theSteeeeels wrote...

- exploration. and make it meaningful. travel to different worlds, find small colonies, help them? find large colonies, they see you as a threat? sometimes you dont get much because you cant have exciting things to happen on every planet - altho on me1 this happened too often, where i'd go to countless worlds just to pick up scrap metal. Give us codex's, credits (if they actually matter), im not sure what else tbh, maybe special things for our outfit and guns? (just apperal, nothing that makes you better)

i remember in me1 on my 2nd playthrough i ran into those alliance soldiers trying to fight of the rachni with turrets, i was just like wow wtf i wasnt expecting this! awesome things like that, except not all combat orientented.

different world enviroments, grassy, dark, underground etc. there are so many things you can do with exploration side quests - fallout made a whole series from this, there are so many things you can do.

personally i'd like the mako to return, i had no problem with it.

- skill trees. just let us custimise our shepards more in depth. the more unique the better.

- modded weapons. like from me1, different types of ammo, scopes, attachments, again just more personalisation.

- inventory. this ones obvious.

- INTERACTIVE HUB WORLDS. not much to say here. i spent hours and hours just walking around the citedal.

- larger battle sequences and levels. noveria, massive level with awesome fights. virmire, massive war going on, fight here, go into building with prisoners, find soveriegn, more battle, just so epic compared to me2's "shoot that, move forward, shoot that, mission fin."

- tone down the combat far far too much combat in me2, it was just a shooting game whereas me1 was a story being told which just happened to include shooting things. much more effective.

- paragon/renegade. i actually dont mind the system too much, it could use a lot of work but i dont think it'd be practical. simply, dont make us choose between the two because you know its gonna unlock something. also, add consequnces for selecting neutral options.

  




If they tone the combat  down then the critics and us ME 2 fans will rip them apart . Mass Effect 1 made a mistake in trying to combine a rpg with a shooter with out getting the combat right . They fixed that with 2 and now in 3 if they tone the combat down It will be hell for Bioware .  If Mass Effect was more like Final Fantasy then I would say it could work . The combat has to be right because no one will care if it is a good rpg 

#44
Murmillos

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Clonedzero wrote...

Murmillos wrote...

wargarbal.. heat sinks..

Does ME2 have any way to explain how after being stranded for 9 years and isolated, the survivers of MSV Hugo Gernsback have recent heatsink technology?

Or do are we just waving a magic hand and forgetting that little "opps", that mission must have been finished before they developed heatsinks?

yes. its a gameplay thing. anyone who is actually bothered by that needs to stop playing video games for awhile in general.

Not that I want to pull out the whine "but oh god.. it breaks the 'immersion'!!!!", but it was one of those things I just felt was disapointing in terms of the aspect and feel of the game.

#45
Clonedzero

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Murmillos wrote...

Clonedzero wrote...

Murmillos wrote...

wargarbal.. heat sinks..

Does ME2 have any way to explain how after being stranded for 9 years and isolated, the survivers of MSV Hugo Gernsback have recent heatsink technology?

Or do are we just waving a magic hand and forgetting that little "opps", that mission must have been finished before they developed heatsinks?

yes. its a gameplay thing. anyone who is actually bothered by that needs to stop playing video games for awhile in general.

Not that I want to pull out the whine "but oh god.. it breaks the 'immersion'!!!!", but it was one of those things I just felt was disapointing in terms of the aspect and feel of the game.

you'd rather have that entire mission be completely lacking in ammo? lol

#46
theSteeeeels

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ExtremeOne wrote...

If they tone the combat  down then the critics and us ME 2 fans will rip them apart . Mass Effect 1 made a mistake in trying to combine a rpg with a shooter with out getting the combat right . They fixed that with 2 and now in 3 if they tone the combat down It will be hell for Bioware .  If Mass Effect was more like Final Fantasy then I would say it could work . The combat has to be right because no one will care if it is a good rpg 


just to be clear by "tone down" i meant "have less"

i prefer the combat in me2, ai is better, just far more fluid gameplay. i went back and played me1 last week and honestly the combat/ai are extremely bad. altho me2 does get things wrong in combat like the tech armour and needing ammo.


but yea i certainly dont think bioware will be going back to me1 style after me2's commercial success. i fully expect me3 to have gunfights every 10minutes, but i cant help but be dissapointed by that

#47
Murmillos

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ExtremeOne wrote...

If they tone the combat  down then the critics and us ME 2 fans will rip them apart . Mass Effect 1 made a mistake in trying to combine a rpg with a shooter with out getting the combat right . They fixed that with 2 and now in 3 if they tone the combat down It will be hell for Bioware .  If Mass Effect was more like Final Fantasy then I would say it could work . The combat has to be right because no one will care if it is a good rpg 


well, one of the biggest problems I see from the peole complaing about the tone of combat in ME1, is that when you first arrived on the Citadel that it was a very long period before you saw real action again, save for a few short combat scenes - which was then followed by more non combat.  Which I could see would be frustating for the combat oriented people.

ME2 was sorely lacking a good core HUB, but it needs to be one that isn't forced into you having to spend significant time doing something you don't want to be doing.  You want to get in, get your main quest and get going - thats on you.   If we want to stick around and explore the "boring" aspects of non-combat, thats on us.

#48
Murmillos

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Clonedzero wrote...

Murmillos wrote...

Clonedzero wrote...

Murmillos wrote...

wargarbal.. heat sinks..

Does ME2 have any way to explain how after being stranded for 9 years and isolated, the survivers of MSV Hugo Gernsback have recent heatsink technology?

Or do are we just waving a magic hand and forgetting that little "opps", that mission must have been finished before they developed heatsinks?

yes. its a gameplay thing. anyone who is actually bothered by that needs to stop playing video games for awhile in general.

Not that I want to pull out the whine "but oh god.. it breaks the 'immersion'!!!!", but it was one of those things I just felt was disapointing in terms of the aspect and feel of the game.

you'd rather have that entire mission be completely lacking in ammo? lol

I'm just saying that mission was one of the few areas that highlighted the flaws of "ammo" and the requirement that you only get more "ammo" by killing your enemies.  I'm not sure how you could really redo that mission with the way the current ammo system was implemented (the shuttle drops of ammo crates?.. )

#49
Rurik_Niall

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Murmillos wrote...

wargarbal.. heat sinks..

Does ME2 have any way to explain how after being stranded for 9 years and isolated, the survivers of MSV Hugo Gernsback have recent heatsink technology?

Or do are we just waving a magic hand and forgetting that little "opps", that mission must have been finished before they developed heatsinks?


Actually, if you listen to Zaeed's stories about Jessie he specifically refers to her using clips in a story that was set five years prior to ME2, and the rifle itself is at least fifteen years old, so it's entirely possible that heat clips were used at the time, but they were considered to be inferior. Less demand means less cost, the perfect weapons for a merc just getting started, or security aboard a civilian vessel owned by a company too cheap to spring for the good weapons that wouldn't expect their security officers to be seeing enough combat that they'd need to fire more than a few dozen shots anyway.

#50
AngelicMachinery

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Jo Dan 28 wrote...


Well when I was first reading about ME1 I was under the impression that weapons didn't come in varieties or arch-types (like pistol, submachine gun, etc). Instead, I thought the weapons were going to be built all from a basic component, like a handle. When you pull the weapon out it then unfolds into the weapon, which they kept kinda. But what i thought then was that we were going to be able to craft our weapons how we want. For example, if someone wanted to, they could create a rifle that functions like a high-powered sniper with a single round action, but also walk around with sniper that was a rapid fire. They could also walk around with a third sniper rifle (if they wanted) that was used for kinetic penetration. All this would be modified by us choosing what chambers we wanted, scopes, magazines, power source, barrels, ammo, yada yada yada. It would be both comsetic but also functional. The key though was that we would be able to create whatever weapons we wanted from a list of components. Complete freedom. Alas, no, not possible now.


Dirge of Cerberus tried this,  they...kinda got it but I think Bioware could have done much better.