In coming Great Wall of China!!!!
Savber100 wrote...
Hey, I liked the music and atmosphere for ME2! But that's subjective I guess... I agree with leveling but disagree with the storyline point since I thought the writing was damn good. The overarching plot was slow but I expected that from the middle child of a trilogy and I've heard similar criticsisms levelled at EST and TT. Once again, that's subjective.
However, your point on overheat weapons and unrestricted biotics intrigues me. I recently finished ME and ME2 again and felt the the original didn't have much strategy except spamming attacks. Mind explaining how the original gameplay was better than ME2 besides that "it was different" from other games? (Different does not equal better)
Yes, I love overheating weapons cause they were different then ammo and the lore behind it was pretty solid. If they had had ammo in ME1 instead of adding it in ME2 chances are I wouldn't have ever complained. Yes, you probaby can use spam tactics to win fights but I never played that way. Overheating was nice because I never ran out of ammo for the gun my class is designed for.
Example: I play Vanguard in both games, I have a shotgun and a pistol. In ME1 I can use my Shotgun all day long and never have a problem same with pistol. My class was made for those weapons and I don't need to think about what will happen if I'm out of ammo and have to start playing my class the way it wasn't designed to play and get owned in five seconds (mind you I play Hardcore only).
In ME2 the classes are even more heavily stressed to play a certain way. Example: As a vanguard changing is your main method for killing people and with Shotgun in hand, you're a god. Try that with a pistol and chances are you're doomed, but at a certain point in the game you will run out of ammo and you will have to use that pistol. Now you can't charge, which being you're main method of murder makes the game annoying, and hunting for
ammo 'thermal' clips is also annoying when you only find one bullet at a time.
I don't hate the thermal clip idea I just hate this whole ammo idea. From a lore perspective it makes no sense.
Mass Effect Codex said...
The ammo magazine is a simple block of metal...A single block can supply thousands of rounds, making ammo a non-issue during any engagement.
Alright, cool. So I can fire my guns and never think about not being able to use my gun cause of ammo related issues.
Mass Effect 2 Codex said...
It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips.
Alright, that makes sense, who wants to wait while there weapon cools off? Just eject that heat sink and continue your barage of firing, but wait a second, the Geth said that its won by the side who can put the most rounds down range, so following that logic then they wouldn't want to do anything that might stop them from using their gun altogether right? Well that's where you're wrong. You can run out of ammo "Thermal Clips" for your gun and be unable to use it till you find more. which following the Geth's logic just made things worse cause you can only fire a set amount of rounds before you can not use the gun altogether. So it would make overheating seem like the better idea anyway cause yes, you might have to pause combat to let the heat vent but you're not limited to the amount of rounds you can fire, so you just wait until your enemy is out of ammo "Thermal Clips" then you walk up and shoot them. You now won the fight. Thus why overheating from a lore perspective is better.
Here's my suggestion for fixing this Gameplay and lore confliction, make a hybrid system. Unlimited "ammo" but you still need to "reload" (let the heat vent via thermal heat sink). Pistol shoots 16 rounds eject a sink, resume firing. Now it makes more sense from both perspectives.
Now, if you want me to do the same thing with why Biotics should react like they did in ME1 please let me know, I'm just not sure if you want to read another massive wall of text. Which was longer cause I went on a rant about story and atmosphere but deleted it because this is already too long.
In before Cool story, bro!