Schneidend wrote...
I don't appreciate you spoiling my fun with sound reasoning, Ahglock. Rude much?
so youve been trying to just be a jerk here this whole time about enemy protections?
Rurik_Niall wrote...
The first game didn't really have any
challenge in selecting weapons, armour, and upgrades either. Spectre X
weapons, Colossus X or Predator X armour, twin Scram Rail X's and High
Explosive Rounds X on the sniper rifle, Frictionless Materials X and
Snowblind Rounds X on everything else.
...for you maybe.
i played in duelist and ursa armer, i used real extensions 7s, and i used shredder/tungston ammo. the key factor in having an inventory is having more then one option. ME1 gave us a few options while ME2 gave us the the basic options that we might want. i never used frictionless materials but i can appreciate the fact that someone else could. i did like how ME2s "looting" worked. i hope its kept similar in ME3. i dont need a bottomless pockets. just give me a variety of interesting mods and weapons, and give me an even larger variety of armors.
Modifié par The Spamming Troll, 29 avril 2011 - 11:08 .