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Mass Effect 3: RPG elements


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#126
Schneidend

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The Spamming Troll wrote...

revamp enemy protections. my god i hate enemy protections.

i cant even write anything more because it makes me feel stupid talking about enemy protections.


Not understanding how to fire your weapon a few more times, use Warp bombs, or simply not play on Insanity would indeed be frustrating, Troll. I don't envy you, sir.

#127
Ahglock

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Schneidend wrote...

The Spamming Troll wrote...

revamp enemy protections. my god i hate enemy protections.

i cant even write anything more because it makes me feel stupid talking about enemy protections.


Not understanding how to fire your weapon a few more times, use Warp bombs, or simply not play on Insanity would indeed be frustrating, Troll. I don't envy you, sir.


Understanding and enjoying are two different things.  He has repeatedly shown he understands how they function, he just does not like the game play that results from it.  

#128
Schneidend

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I don't appreciate you spoiling my fun with sound reasoning, Ahglock. Rude much?

Veteran difficulty is but a few scrolls/clicks away, in any case.

#129
Ahglock

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Schneidend wrote...

I don't appreciate you spoiling my fun with sound reasoning, Ahglock. Rude much?

Veteran difficulty is but a few scrolls/clicks away, in any case.


I think the issue is veteren difficulty comes with other easy mode issues.  If you want the difficutly insanity provides overall but have one issue with how insanity works you are kind of screwed.  Can;t remember if it was these boards or the skyrym ones but people were putting forth an diea for mutliple sliders for difficutly, each efecting different part sof the game.

Like maybe AI agressiveness might be on a slider, AI accuracy on another, AI damage on a 3rd, how enemy protections work on a fourth etc.  While I'd likely just max out everything, I think it is a cool idea.  

#130
Dracotamer

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I'd bring back all the goodness of ME1.

#131
Schneidend

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Ahglock wrote...

I think the issue is veteren difficulty comes with other easy mode issues.  If you want the difficutly insanity provides overall but have one issue with how insanity works you are kind of screwed.  Can;t remember if it was these boards or the skyrym ones but people were putting forth an diea for mutliple sliders for difficutly, each efecting different part sof the game.

Like maybe AI agressiveness might be on a slider, AI accuracy on another, AI damage on a 3rd, how enemy protections work on a fourth etc.  While I'd likely just max out everything, I think it is a cool idea.  


Something I could live with. I'd probably turn down enemy accuracy, myself. The spread on a krogan's shotgun seemed a little too tight and mercs have unerring accuracy with the Avenger and Revenant. They're the Marksmen That Should Not Be.

#132
Minister of Sound

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I like the idea of the weapon mod system, but I hope there will be a hierarchy of parts.

#133
Savber100

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Listen to the recent podcast on GI!

At 19:50, one of the podcasters mentioned how the ME3 customizations system reminded him of (you guessed it) METAL GEAR SOLID 4!

While we still don't have exact details but I think it's safe to say that Bioware has a good idea on taking weapon customization to the next level.

#134
Someone With Mass

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I think ME3 will be more "RPG-ish" than ME2, and that's good enough for me.

#135
JeffZero

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Savber100 wrote...

Listen to the recent podcast on GI!

At 19:50, one of the podcasters mentioned how the ME3 customizations system reminded him of (you guessed it) METAL GEAR SOLID 4!

While we still don't have exact details but I think it's safe to say that Bioware has a good idea on taking weapon customization to the next level.


Well... I'm all for that.

#136
Aedan_Cousland

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I don't miss looting.

I liked how ME2 handled it, where when you encountered a new weapon or armor piece, it would be available later, but you wouldn't have stacks of 20 of them in your inventory. One of my least favorite features of RPGs are inventory systems were you have to manage large stacks of loot. It is often cumbersome and tedious. It is also unrealistic and breaks immersion. After all, how is it possible that your character was carrying 5 looted assault rifles, in addition to his equipped combat load? The main problem with ME2's inventory, was only that it was very limited.

In ME3 I'd like to see a return to ME2's inventory system, except with a lot more options for weapons & armor, and greater customization both for your personal armor & weapons, but also your squadmate's equipment.

#137
Someone With Mass

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I don't mind looting either. It's all the crap I'm picking up when I have the best gear in the game I have a problem with.

Better to have it like in ME2, but on a larger scale.

#138
Rurik_Niall

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Aedan_Cousland wrote...

I don't miss looting.

I liked how ME2 handled it, where when you encountered a new weapon or armor piece, it would be available later, but you wouldn't have stacks of 20 of them in your inventory. One of my least favorite features of RPGs are inventory systems were you have to manage large stacks of loot. It is often cumbersome and tedious. It is also unrealistic and breaks immersion. After all, how is it possible that your character was carrying 5 looted assault rifles, in addition to his equipped combat load? The main problem with ME2's inventory, was only that it was very limited.

In ME3 I'd like to see a return to ME2's inventory system, except with a lot more options for weapons & armor, and greater customization both for your personal armor & weapons, but also your squadmate's equipment.


I would also add the option to choose whether or not to equip a weapon you find in the field, it's annoying having to find a locker so you can switch from the crappy Viper you just picked up back to the superior Mantis, and even more annoying on future playthroughs when you have the Widow and get downgraded to the vastly inferior Viper.

#139
Aedan_Cousland

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Rurik_Niall wrote...

Aedan_Cousland wrote...

I don't miss looting.

I liked how ME2 handled it, where when you encountered a new weapon or armor piece, it would be available later, but you wouldn't have stacks of 20 of them in your inventory. One of my least favorite features of RPGs are inventory systems were you have to manage large stacks of loot. It is often cumbersome and tedious. It is also unrealistic and breaks immersion. After all, how is it possible that your character was carrying 5 looted assault rifles, in addition to his equipped combat load? The main problem with ME2's inventory, was only that it was very limited.

In ME3 I'd like to see a return to ME2's inventory system, except with a lot more options for weapons & armor, and greater customization both for your personal armor & weapons, but also your squadmate's equipment.


I would also add the option to choose whether or not to equip a weapon you find in the field, it's annoying having to find a locker so you can switch from the crappy Viper you just picked up back to the superior Mantis, and even more annoying on future playthroughs when you have the Widow and get downgraded to the vastly inferior Viper.


I agree.

When finding new equipment you should definitely have an option to stay with what you already have equipped, while adding the schematic of the new weapon to your inventory.

#140
Phaedon

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Someone With Mass wrote...

I don't mind looting either. It's all the crap I'm picking up when I have the best gear in the game I have a problem with.

Better to have it like in ME2, but on a larger scale.

Yep.

ME2 style, but now with weapon mods and perhaps armour as well.

#141
darknoon5

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Phaedon wrote...

Someone With Mass wrote...

I don't mind looting either. It's all the crap I'm picking up when I have the best gear in the game I have a problem with.

Better to have it like in ME2, but on a larger scale.

Yep.

ME2 style, but now with weapon mods and perhaps armour as well.

Seconded. (or is that thirded?)

#142
Phaedon

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darknoon5 wrote...

Phaedon wrote...

Someone With Mass wrote...

I don't mind looting either. It's all the crap I'm picking up when I have the best gear in the game I have a problem with.

Better to have it like in ME2, but on a larger scale.

Yep.

ME2 style, but now with weapon mods and perhaps armour as well.

Seconded. (or is that thirded?)

Fiftyed.

#143
Blooddrunk1004

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Aedan_Cousland wrote...

I don't miss looting.

I liked how ME2 handled it, where when you encountered a new weapon or armor piece, it would be available later, but you wouldn't have stacks of 20 of them in your inventory. One of my least favorite features of RPGs are inventory systems were you have to manage large stacks of loot. It is often cumbersome and tedious. It is also unrealistic and breaks immersion. After all, how is it possible that your character was carrying 5 looted assault rifles, in addition to his equipped combat load? The main problem with ME2's inventory, was only that it was very limited.

In ME3 I'd like to see a return to ME2's inventory system, except with a lot more options for weapons & armor, and greater customization both for your personal armor & weapons, but also your squadmate's equipment.


Have to disagree. 
I would want inventory back. As much as it doesnt look realistic it doesnt have to be. Many of RPGs are using these things. ME2 system is way too simplified and doesnt look anything like RPG style . I like the idea of picking alot of things, it makes you consider what would you use unlike just picking one upgrade at time and slowly building them up as you progress, it makes no challenge and freedom for customizing your weapons at all.
Although im happy when they said that customazation will look like MGS4.

#144
Rurik_Niall

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The first game didn't really have any challenge in selecting weapons, armour, and upgrades either. Spectre X weapons, Colossus X or Predator X armour, twin Scram Rail X's and High Explosive Rounds X on the sniper rifle, Frictionless Materials X and Snowblind Rounds X on everything else.

#145
The Spamming Troll

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Schneidend wrote...

I don't appreciate you spoiling my fun with sound reasoning, Ahglock. Rude much?


so youve been trying to just be a jerk here this whole time about enemy protections?

Rurik_Niall wrote...

The first game didn't really have any
challenge in selecting weapons, armour, and upgrades either. Spectre X
weapons, Colossus X or Predator X armour, twin Scram Rail X's and High
Explosive Rounds X on the sniper rifle, Frictionless Materials X and
Snowblind Rounds X on everything else.


...for you maybe.

i played in duelist and ursa armer, i used real extensions 7s, and i used shredder/tungston ammo. the key factor in having an inventory is having more then one option. ME1 gave us a few options while ME2 gave us the the basic options that we might want. i never used frictionless materials but i can appreciate the fact that someone else could. i did like how ME2s "looting" worked. i hope its kept similar in ME3. i dont need a bottomless pockets. just give me a variety of interesting mods and weapons, and give me an even larger variety of armors.

Modifié par The Spamming Troll, 29 avril 2011 - 11:08 .


#146
Rurik_Niall

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I'd agree, the keyword being interesting however. The weapons in the first game weren't interesting, you only had two models for each weapon with different textures applied, and both models functioned exactly the same, the only difference from weapon to weapon were the stats, so really all you were doing was just slightly upgrading one weapon over and over until you reached Spectre X gear, at which point switching to anything else was pointless. I've no issues with having twenty different sniper rifles to choose from, but they each need to actually have different qualities that makes them all a viable choice. One might do slightly less damage but have a larger clip, another might have a higher rate of fire and less recoil, still another might have an even longer range than normal, etc.

Modifié par Rurik_Niall, 29 avril 2011 - 11:23 .


#147
Lunatic LK47

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Aedan_Cousland wrote...

I don't miss looting.

I liked how ME2 handled it, where when you encountered a new weapon or armor piece, it would be available later, but you wouldn't have stacks of 20 of them in your inventory. One of my least favorite features of RPGs are inventory systems were you have to manage large stacks of loot. It is often cumbersome and tedious. It is also unrealistic and breaks immersion. After all, how is it possible that your character was carrying 5 looted assault rifles, in addition to his equipped combat load? The main problem with ME2's inventory, was only that it was very limited.

In ME3 I'd like to see a return to ME2's inventory system, except with a lot more options for weapons & armor, and greater customization both for your personal armor & weapons, but also your squadmate's equipment.


Quoted for mother****ing truth. Free beer.

#148
The Spamming Troll

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Rurik_Niall wrote...

I'd agree, the keyword being interesting however. The weapons in the first game weren't interesting, you only had two models for each weapon with different textures applied, and both models functioned exactly the same, the only difference from weapon to weapon were the stats, so really all you were doing was just slightly upgrading one weapon over and over until you reached Spectre X gear, at which point switching to anything else was pointless. I've no issues with having twenty different sniper rifles to choose from, but they each need to actually have different qualities that makes them all a viable choice. One might do slightly less damage but have a larger clip, another might have a higher rate of fire and less recoil, still another might have an even longer range than normal, etc.


i dont think anybody wants ME1s weapon reskins, or lack of actual variety either. i also think everyone wants mods that allow for something similar to the options you listed. really, ifi play ME3 and dont have an option of modding a gun to create more damage, or less recoil or add a better scope or a silencer, im going to feel like bioware didnt do enough, or try hard enough with its weapon variety.

#149
RyuGuitarFreak

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I'd take everything what they're doing already and add more customization to squadmates. No looting or anything like ME1.

#150
TheConfidenceMan

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Rurik_Niall wrote...

The first game didn't really have any challenge in selecting weapons, armour, and upgrades either. Spectre X weapons, Colossus X or Predator X armour, twin Scram Rail X's and High Explosive Rounds X on the sniper rifle, Frictionless Materials X and Snowblind Rounds X on everything else.


Using that logic a game like Oblivion has no "challenge" in selecting equipment either. Just go with Daedric weapons and Daedric armor.