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Other N7s in ME3


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#51
Spartanburger

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S – Orbital Deployment, Reconnaissance, Infiltration, and Assault Forces

Meh, still standard soldier stuff, being an N, paticularly at a grade of 7, requires abilities across many vocations, probably including S.

#52
Oblivious

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TexasToast712 wrote...

Oblivious wrote...
 Could also give more explanation to why Ashley/Kaidan were made into Spectres while the infinitely more qualified Garrus and Liara were not.

Liara was a Prothean historian/excavator and Garrus is a cop with military training. They are no more qualified than Ashley/Kaiden. Probably less qualified.

Liara has a large supply on knowledge regarding species biology, culture, locations, and history. I also consider her to be a prodigy of sorts as in ME1, while being new to combat and having no formal training, she stood toe-to-toe with Asari Commandos in terms of power and in ME2 she was capable of outsmarting and fighting against an Asari Spectre and send her fleeing. Her mother also used to have significant political influence if that helps. I doubt I have to explain the reasons why Garrus is Spectre-qualified: Experience, Excellent Sniper, Extraordinary Leader, Resourceful, Adaptable, Calm under Fire, Ruthless in Combat, etc. I still wonder why he decided to go rogue in ME2 rather than be a full-time Spectre.

Ashley, on the other hand, has gotten fantastic training scores in all her Basic Training tests, but has not accomplished anything worthwhile before ME1. Kaidan is a biotic who participated in the botched BAaT training and recieved multiple special commendations, which I'm sure played a part in him being selected to join Anderson and Shepard's original mission, but between the migraines from the L2 implants and possible psychological problems from BAaT training sending him on major solo operations is a bit risky.

Obviously this is all speculation on my part;) Well, except for Garrus being Spectre-ready as according to ME1 he was one out of a thousand potential Spectre candidates and the only one from the Turian military.

#53
InHarmsWay

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TexasToast712 wrote...

5 dollhairs says the new squaddie James Vega is a N7.


This is what I'm guessing.

#54
Ship.wreck_

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Oblivious wrote...

TexasToast712 wrote...

Oblivious wrote...
 Could also give more explanation to why Ashley/Kaidan were made into Spectres while the infinitely more qualified Garrus and Liara were not.


Liara was a Prothean historian/excavator and Garrus is a cop with military training. They are no more qualified than Ashley/Kaiden. Probably less qualified.


Liara has a large supply on knowledge regarding species biology, culture, locations, and history. I also consider her to be a prodigy of sorts as in ME1, while being new to combat and having no formal training, she stood toe-to-toe with Asari Commandos in terms of power and in ME2 she was capable of outsmarting and fighting against an Asari Spectre and send her fleeing. Her mother also used to have significant political influence if that helps. I doubt I have to explain the reasons why Garrus is Spectre-qualified: Experience, Excellent Sniper, Extraordinary Leader, Resourceful, Adaptable, Calm under Fire, Ruthless in Combat, etc. I still wonder why he decided to go rogue in ME2 rather than be a full-time Spectre.

Ashley, on the other hand, has gotten fantastic training scores in all her Basic Training tests, but has not accomplished anything worthwhile before ME1. Kaidan is a biotic who participated in the botched BAaT training and recieved multiple special commendations, which I'm sure played a part in him being selected to join Anderson and Shepard's original mission, but between the migraines from the L2 implants and possible psychological problems from BAaT training sending him on major solo operations is a bit risky.

Obviously this is all speculation on my part;) Well, except for Garrus being Spectre-ready as according to ME1 he was one out of a thousand potential Spectre candidates and the only one from the Turian military.


Ok what I'm getting here is that Oblivious thinks Garrus and Liara are "infinitely" more Spectre qualified than Ashley/Kaidan while Texas Toas thinks Garrus and Liara are probably less qualified than Ashley/Kaidan.

You both make decent points, but you're both also wrong.

Garrus is undeniably the MOST qualified of the four of them as he's already been a candidate. That is to say someone thought he would make a good Spectre BEFORE the incredible events and his incredible accomplishments in ME1 and ME2.

At First Glance:

Kaidan is probably second most qualified as he is an N class SoldiSailoRine (Or whatever Alliance warfighters are supposed to be).

Ashley on the other hand performed very well in training but was relegated to an "in the rear with the gear" colony security force position and never expected to see combat. Making her probably third.

While Liara has no military experience or training, is actually just a random civilian who spent most of her adult life on nowhere planets turning over rocks looking for Prothean data disks... or whatever. She's clearly the least qualified.

But Really:

The events of ME1 level the playing field between all three of them. Their beginings matter less considering they all pulled off one of the most important operations in Galactic history under the direct leadership of Commander Shepard. It doesn't matter as much that Ashley was on security detail, when you consider that her colony got raided by Geth and she not only survived but helped save the colony and ultimately the Galaxy. Likewise it doesn't matter as much that Liara had no formal military training, when you consider that she also helped save the Galaxy. Which puts them all pretty much at the same level... Except as I mentioned before Garrus was already a candidate BEFORE he helped saved the galaxy.

Really, Garrus should have been the one to make Spectre. Unless of course he WAS offered the position but decided to turn it down, maybe still because of his father, or maybe some other personal reason. Or maybe his rogue stint on Omega sullied his reputation with the Council and made them reconsider.

Modifié par Ship.wreck , 31 mai 2011 - 05:28 .


#55
Ship.wreck_

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Back on topic:

I would love to see an actuall N7 unit conducting operations. Our Shepard was an N7 and yet we've seen so little of what N7s actually do!

Frankly it never made any sense that Shepard (a special forces commando) was the Executive Officer of the Normandy, in the first place. Special forces don't command ships, they deploy from ships to conduct operations. It would have made a lot more sense if Shepard was the Commanding or Executive Officer of an N7 unit attached to the Normandy.

Then the N7 unit could have been wiped out on Eden Prime instead of the obvious and cliche cannon fodder crew member, so that we could assemble the eclectic team that is Shepards crew.

#56
Oblivious

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I myself never understood why the captain of the galaxy's most advanced ship and the single-most valuable individual in the galaxy (arguably behind TIM though) would risk himself by landing on planets and running into a hail of gunfire. Especially if they landed just to investigate anomalies and distress beacons. Guess common sense isn't a requirement to be a Spectre =P

#57
Ship.wreck_

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Oblivious wrote...

I myself never understood why the captain of the galaxy's most advanced ship and the single-most valuable individual in the galaxy (arguably behind TIM though) would risk himself by landing on planets and running into a hail of gunfire. Especially if they landed just to investigate anomalies and distress beacons. Guess common sense isn't a requirement to be a Spectre =P


Good point.

I guess Shepards just a big fat do gooder. As far as distress beacons, there's certainly going to be a space equivelent of todays Maritime Law that would require anyone who recieves one to help in any way they can, which in Shepard's case, is a big way.

In any case, side missions always annoyed me in ME. Not in that they exist, any good "open" game needs side missions, but just the fact that the main plot missions are so obviously higher priority. Look at ME you need to find Liara as quickly as possible so she can lead you to or help you with Benezia. You need to stop Benezia immediately because she's doing some shady sh*t on Saren's behalf in direct support of his mission to extinguish all life in the Galaxy! And you need to get to Virmire and stop Saren because he's building an army or some kind of bad juju! The missions are incredibly important, and incredibly time sensitive! Yet instead of handling them Shepard is on some nowhere planet trying to stop some half assed two bit criminal organization???

It always felt like you were risking the Galaxy so you could do the side missions, like Saren could be invading Citadel Space right now while I'm scanning the keepers or some dumb small time stuff. Really I knew taking all the time in the world won't have any effect on the outcome. But immersed in the game you see things in the context of the game, and in the context of the game it just doesn't make any damn sense for Shepard to be doing ANYTHING except running straight to the next priority mission with no concern what-so-ever for any of the other minor troubles of the Galaxy.

Yet I still had to do all the little side missions first, frankly because I didn't know if I'd even have a chance to later on. If there would be some logical lul in the plot where I would have time to and it would make sense to complete the side missions (which there wasn't), or if I'd be able to play at all after completion of the game! Some games you beat them, the credits roll... and that's it! Same for ME2, except by then I knew it wouldn't be one of those games The main missions just seemed too damn pressing to be f-ing around with "loyalty missions" - Really you need closure with your daddy? For gods sake the Collectors are abducting entire collonies, and the Reapers are going to destroy the f*cking Galaxy! That's not enough to keep you focused??? Let alone the even smaller side missions you mentioned.

Even now I don't know if saving the side missions for later would work in either game. I don't know if completion will void all the side missions, or just some of the side missions, or how many if thats the case. It probably would void alot of side missions in ME because you get alot of them on the Citadel's Presidium Ring which is friggin destroyed in the end. And then even if you can do all the side missions after completion - What about importing? When you import a "completed" character, does that keep track of al the XP and equipment that character has earned up until the present (after completing the final mission)? Or does the game just take an image of Shepard and Squads XP / equipment AT THE POINT that they complete the final mission? If the later is the case then you HAVE to do all the side missions first, just because if you don't all that xp and equipment won't count, when you import! It would be awesome if the earlier were the case especially in ME2 because being able to save all the side missions for after "completion" would give me the oportunity to actually play alot with Legion on the team! Which I've never had before and which has always annoyed me because you don't get Legion at all until right before the SM!

ME and ME2 should have been engineered to have a lull in the plot in which due to circumstances beyond Shepards controll, there is no primary mission to conduce. That way we as players can feel free to conduct side missions at our leisure AND it makes perfect sense for Shepard to occupy his valuable time with side missions. But at the same time Shepard has no controll over the circumstances that have resulted in his having nothing better to do but side mission, the Player should have the ability to advance the plot at any time. For example: The council has no mission for you because they're trying to decide what they need you to do next (you have no main mission hanging over your head), BUT the very next time you go to the Council Tower, they've figured it out and have your next mission. So you can go straight to the tower and continue the plot if you don't want to do side missions, or you can do them all, or you can do some of them and then continue the plot... all up to you.

That would be awesome if they made a part like this in ME3, although it would be hard to make sense of it with the Reapers felling system after system, next mission is pretty damn clear there, STOP THEM. So maybe a different aproach could be engineering all the side missions to seem optional, but at the same time be in DIRECT support of the main mission or maybe even side missions could give you advantages IN the main missions. For example: 

Main mission: Destroy that Reaper before it reaches that planet
Side Mission: Search for some ancient knowledge on fighting Reapers

If you go straight for the main mission you have to board the Reaper, fight your way through its indoctrination and enemy forces aboard, until you get to it's core where you can destroy it from the inside - Very difficult.

If you do the side mission you find blueprints for some super mass accelerator weapon (like the one used by the ancients do destroy the derelict Reaper in ME2). You build it on the planet and blow the Reaper away when it gets cose.

Of course thats an extreme over-simplification and there should be way more side missions for each Main one, but I think I communicated the idea...

#58
Aimi

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Ship.wreck wrote...

ME and ME2 should have been engineered to have a lull in the plot in which due to circumstances beyond Shepards controll, there is no primary mission to conduce. That way we as players can feel free to conduct side missions at our leisure AND it makes perfect sense for Shepard to occupy his valuable time with side missions. But at the same time Shepard has no controll over the circumstances that have resulted in his having nothing better to do but side mission, the Player should have the ability to advance the plot at any time. For example: The council has no mission for you because they're trying to decide what they need you to do next (you have no main mission hanging over your head), BUT the very next time you go to the Council Tower, they've figured it out and have your next mission. So you can go straight to the tower and continue the plot if you don't want to do side missions, or you can do them all, or you can do some of them and then continue the plot... all up to you.

For the most part, that's actually in ME2.  

#59
Ship.wreck_

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daqs wrote...
For the most part, that's actually in ME2.  


How so?

I mean yeah, you CAN skip the loyalty missions, but you know your team members are gonna die for it. And relative to the main plot there's just NO reason to do the actuall mini side missions. There's a mercenary base on that planet! Really? I should care? Cause uhhh... the Collectors just ABDUCTED that planet over there...

#60
Ship.wreck_

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Oblivious wrote...

I myself never understood why the captain of the galaxy's most advanced ship and the single-most valuable individual in the galaxy (arguably behind TIM though) would risk himself by landing on planets and running into a hail of gunfire. Especially if they landed just to investigate anomalies and distress beacons. Guess common sense isn't a requirement to be a Spectre =P


Excellent point, I'm going to post that in my "The Logical Effect" thread as soon as I make it. It's going to be about all the little things that don't make any sense in the game that annoy me...

I tried already with "Logic" but they kinda hijacked that one and turned it into some unrelated issue about the SM. I originally used an example from the SM but someone informed me my example was incorrect, and in the mean time I came up with several other issues (Like no one even taking notice of Legion on planets you visit with him - seriously the geth haven't been seen in hundreds of years except that one time they tried to take the citadel, and no one's even a little disturbed or curious about Legion walking around) Anyway, people ignored the other issues and just turned it into a SM debate Posted Image