Rouge Archer or Warrior Archer
#1
Posté 19 novembre 2009 - 06:36
#2
Guest_Monster528_*
Posté 19 novembre 2009 - 06:51
Guest_Monster528_*
#3
Posté 19 novembre 2009 - 06:53
#4
Posté 19 novembre 2009 - 06:59
#5
Posté 19 novembre 2009 - 08:48
personally, I like being a rogue archer, because i put a lot of points in cunning since I like stealing and lock-picking too.. and then i get the "lethality" skill, which makes my cunning replace strength when it comes to determining damage... so.. lots of points in dex&cunning.. a few in strength (at least 20 strength for drakescale armor..) and some in constitution... and the lethality skill.. i think makes a better archer... than a warrior archer.
#6
Posté 19 novembre 2009 - 09:00
#7
Posté 19 novembre 2009 - 09:47
Using ranged weapons will mean you will not get backstabs either, you only get them in melee. The strength bonus is only to damage, you will get more of a accuracy bonus from dex so you will probably want to pump that up more, though a high strength will allow you to wear better armour, and since one of the advantages of archery is that you can take skill that removes alot of the penalties associated with using a bow in heavy armour it is something to consider.
Rogues and Warriors both get the same archery skills, it's the non-archery skills that will most determine your choice. Warrior archers will probably be more heavily armoured, while Rogues will wear lighter but as a result be able to focus more on their dex. If you want to go for a mix of dual wielding and archery then I reckon Warrior will work out the best by the way, but don't quote me on that.
In summary, it's not the actual archery skills that determine the choice but rather the other skills you wil be wanting to take with them that could influence your decision.
#8
Posté 19 novembre 2009 - 10:10
#9
Posté 19 novembre 2009 - 10:46
And when I woke up, my coin-purse was missing as was she. Wench.
#10
Posté 19 novembre 2009 - 10:50
1. Being able to restealth after firing off a big crit and pulling agro, also distraction for the same reason if you go bard spec (which is an awesome combo for an archer).
2. Innately higher dex, which is needed to equip some of the better bows. In my playthroughs, bows have always ended up being a better choice due to attack animation speeds. Xbows *feel* very slow, and archery is already pretty gimped in that department. If you're building a real archer character, you can stop your str at 20 or 22 and be fine.
3. Great combo character is training up 2 of the archer trees, and 2 of the rogue trees. Sad as it is, there are many times in the game where standing behind something with 2 melee weapons will about triple your DPS over any bow build you can make.
/shrug. I find the rogue class secondary skills/specs to end up being more useful, but that's just my playstyle. Both classes have access to all the abilities in the archer branch, so from that standpoint they are both equal. I just like what a side spec of rogue brings to the table. Not having a good way to clear agro after things like scattering shot, is pretty much a death sentance, as you'll have every mob in the encounter agro on you after you use it. Once you get into the 2nd half of the game, and places like deep roads where 15+ enemies at a time is common, it's pretty important.
Making a rogue/archer hybrid, with a bard spec is a really fun character. Because you don't need to dump many points into STR, you can spend points on cunning, and end up with a main character that has great speach skills, as well as stealing (fun) or picking locks (useless in my opinion). Also with a stealth build, you can have some fun with traps as an ambush setup.
1. Stealth and put out traps.
2. Use arrow of slaying from stealth on toughest mob.
3. Use scatter shot.
4. Restealth.
Fun stuff
My most recent playthrough is a three archer party. Llaina and I speced very similar and Alistar as a hybrid archer/shield tank. Really fun party if not the easy mode way to play the game.
#11
Posté 19 novembre 2009 - 11:17
FlintlockJazz wrote...
Bows gain a benefit from both strength and dex for damage, crossbows only get dex so I'd say warriors get more from bows than they would for crossbows, while rogues can get the same if they use lethality to replace strength with cunning, so really I can't see a point in crossbows except as a stopgap weapon for rogues until they get lethality.
Rogues before lethality may not even be able to equip crossbows because they have strength requirements. I actually thought they got their damage from strength too, but the strength tooltip says otherwise... anyway, there aren't any really good crossbows out there and they're slower than bows, so I don't really see any point in them at all either.
Rogues and Warriors both get the same archery skills, it's the non-archery skills that will most determine your choice.
Both classes kind of lose out on their class-specific skills if they go ranged. Rogues even more so than warriors. For some reason, my ranged rogue still kicks ass even though most of the rogue skills as well as the specialisations don't really offer much for ranged combat. Ranger gets you a meatshield, duelist and assassin get you one or two skills that also help with ranged combat but help much more with melee... and the one killer skill in the bard line is one where you have to be close to the enemies and then can't fight at all while you're using it.
With all of this said, I prefer the dodging skills that rogues can get. Getting lethality and evasion is pretty much a given, and I think the duelist line has something as well.
Warrior archers will probably be more heavily armoured, while Rogues will wear lighter but as a result be able to focus more on their dex. If you want to go for a mix of dual wielding and archery then I reckon Warrior will work out the best by the way, but don't quote me on that.
If you wan to go for a mix, you should reconsider. You can't really be good at both. You have to sink too many points into archery to get to the good talents. Basically, you want all three tier 4 talents (master archer, arrow of slaying and scattershot) so you have 16 points tied up right there. You'd still be somewhat okay-ish in melee but you won't master it.
In summary, it's not the actual archery skills that determine the choice but rather the other skills you wil be wanting to take with them that could influence your decision.
Another advantage that a rogue pc has over a warrior for ranged combat is that you don't have to bring one of the other rogues if you want to pick locks, disarm traps and steal.
In summary I'd lean toward rogues for archery, maybe not because of the damage they deal though. I'm rather happy with the "Greatest damage dealt: 558" that my archer's accomplishments screen says (it hasn't updated here yet), but I'm also happy with the "Money spent: 421 sov 24 silver 70 copper" knowing that I still have over 300 sovereigns in my purse.
#12
Posté 19 novembre 2009 - 12:13
I know the ranger specialization exists and to be quite honest, i haven't looked at any of them
but if they can't help then its hands down warrior archer
#13
Posté 19 novembre 2009 - 12:18
Ranger doesn't do anything for your ranged attacks, you only get to summon animals. Duelist and Assassin both help with ranged attacks, just not as much as with melee attacks. And some of the killer talents only work for melee as well, like the automatic backstab thing. But that's kind of the same for warriors.Sword For Hire wrote...
unless rogue specializations give great benefits for ranged attacks....
I know the ranger specialization exists and to be quite honest, i haven't looked at any of them
#14
Posté 19 novembre 2009 - 01:47
#15
Posté 19 novembre 2009 - 02:04
#16
Posté 19 novembre 2009 - 02:06
#17
Posté 19 novembre 2009 - 02:17
#18
Posté 19 novembre 2009 - 02:17
#19
Posté 19 novembre 2009 - 02:26
Rogue archers bring the rogue utility package though. all those cunning based skills provide alot of interesting out of combat options and are particularly useful from an economic perspective. the need to develop cunning however detracts from maximum possible strength/dex. on the other hand a rogue can get some very nice archery results by abusing Combat Stealth. every shot fired from stealth is an automatic crit. Stealthing also sheds all aggro so its much safer to use Scatter Shot as a rogue.
#20
Posté 20 novembre 2009 - 12:32
#21
Posté 20 novembre 2009 - 12:49
I suppose if one wants to be a Archer/Tank Hybrid then yes Warrior is the way to go. But for a pure archer build, I can't find a single advantage for the Warrior. Did I mention that Cunning also makes your char ideal for Master Persuasion? If you want to control the games possible outcomes it seems like the Rogue choice is a no-brainer
#22
Posté 15 janvier 2010 - 12:54
#23
Posté 15 janvier 2010 - 01:25
metatrans wrote...
Warrior archers probably end up doing more overall damage because they are able to focus more narrowly on boosting just strength and dex (both stats affect Bow damage).a warrior archer will also have enough talent points to easily develop a melee style for backup if desired. Warriors also have innately higher health and stamina (slightly, about 1 more point per level).
...also warriors get +0.4 damage per level while rogues get +0.2 per level. They start with 60 attack, rogues with 55... They get less fatigue from armors due to the "powerful" talent... They can pull and disengage (same as pulling and stealth) well it's hard to tell which one is better. Surely rogues got more survivability, but warriors do more damage.
edit: but a rogue can take the ranger spec to enhance damage and get some utility (spider web)... also when you summon a spider/wolf/bear, if you set your pet tactics you can also access overwhelm.
Modifié par Erakleitos, 15 janvier 2010 - 01:29 .
#24
Posté 15 janvier 2010 - 01:57
Rogue: Dirty Tricks = Warrior: Warcry (i think a Mass Knockdown/Debuff is better then 1 Stun)
Rogue: more talents and skillpoints for several tactics and approaches + summons
Warrior: More passive damage, higher HP/Stamina, more Crowd-Control by Specs.
#25
Posté 15 janvier 2010 - 02:05





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