Back to realistic graphics for DA3 ?
#26
Posté 27 avril 2011 - 10:53
#27
Posté 27 avril 2011 - 10:57
I know my answer.
Take a guess.

<_<
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Modifié par Canadish, 27 avril 2011 - 10:58 .
#28
Posté 27 avril 2011 - 11:02
Those are some beautiful graphics right there. Puts DAO to shame. Just validates my opinion.
/green
#29
Posté 27 avril 2011 - 11:02
#30
Posté 27 avril 2011 - 11:04
#31
Posté 27 avril 2011 - 11:05
Abispa wrote...
The Elves ARE aliens. They are NOT human. I am GLAD that they do not look like starving Abercrombe & Finch models in DA2. I'm just unhappy that the generic Elves looked so sad.
Wait which Abercrombie & Fitch models are you looking at? The ones I see are all muscular, and have washboard abs.
#32
Posté 27 avril 2011 - 11:15
While some may not like the *style* personally, it is probably a preference thing 80% of the time ( I give wide berth there for the low-poly folk milling around ). Some of the environment art was quite nice, sort of the clothes I loved too. I love the concept of the elves looking different than humans, though I truthfully am not a fan of the body style of the new elves particularly. To be fair though, the zbrush model chart that shows the basic race heads was pretty decent. And the zbrush version of the darkspawn was great (even if I personally would have done a different toned skin....but I digress). You can see the hair even. Obviously, you can't have that level end up in the game, my happy eyes, my poor computer lol
the interview is here, the face chart should be somewhere in it
Modifié par shantisands, 27 avril 2011 - 11:20 .
#33
Posté 27 avril 2011 - 11:17
Sylvianus wrote...
This is especially in the faces where I noticed a difference between the two games. IN DA2, faces seem much more smooth, less precise. There was something strange.
The faces of my Hawk, I can not hang at all. In fact when I look at the avatars of the forum, there is also something wrong. Always this impression of blurred.
Note that I'm on Xbox, but the comparison with DAO is also on the same console.
The new face morph system is odd- I just find that most of the non companion NPCs end up sharing far too many general facial features in terms of structure- like most of the NPC ladies have the same rounded jawline and the same sort of rounded noses. Origins' system wasn't perfect either, but for the most part the faces in DA2 had this odd mushy quality to them.
And as far as the elves go, the problem with them is while Fenris and Merrill look good, almost every other elf looks terrible. The dwarves too, besides Bodhan, Sandal and Verric all have the same problem in that they look far too similar in terms of facial features. At least they're not just copy/pasted like the Qunari though.
Modifié par Brockololly, 27 avril 2011 - 11:38 .
#34
Posté 27 avril 2011 - 11:19
#35
Posté 27 avril 2011 - 11:19
I mean, preferring the old cartoon is fine. But let's not artificially enhance that position by calling it "realistic."
Modifié par Upsettingshorts, 27 avril 2011 - 11:19 .
#36
Posté 27 avril 2011 - 11:20
Brockololly wrote...
At least they're not just copy/pasted like the Qunari though.
I think you mean the "Clonari"
<_<
#37
Posté 27 avril 2011 - 11:24
Brockololly wrote...
Sylvianus wrote...
This is especially in the faces where I noticed a difference between the two games. IN DA2, faces seem much more smooth, less precise. There was something strange.
The faces of my Hawk, I can not hang at all. In fact when I look at the avatars of the forum, there is also something wrong. Always this impression of blurred.
Note that I'm on Xbox, but the comparison with DAO is also on the same console.
The new face morph system is odd- I just find that most of the non companion NPCs end up sharing far too many general facial features in terms of structure- like most of the NPC ladies have the same rounded jawline and the same sort of rounded noses. Origins' system wasn't perfect either, but for the most part the faces in DA2 had this odd mushy quality to them.
And as far as the elves go, the problem with them is while Fenris and Merrill look good, almost every other elf looks terrible. The dwarves too, besides Bodhan, Sandal and Verric all have the same problem in that they look far too cimilar in terms of facial features. At least they're not just copy/pasted like the Qunari though.
I agree with what you say. Above all, the shots show the same Qunari everywhere, it's a shame. ^ ^







#38
Posté 27 avril 2011 - 11:25
Upsettingshorts wrote...
DAO wasn't realistic, it was just a different cartoon.
I mean, preferring the old cartoon is fine. But let's not artificially enhance that position by calling it "realistic."
A disingenious statement in gaming any art style that doesn't actively try to differ from our reality is considered a 'realistic' style in that it uses it's technology to the best of it's ability to create imagery as close to what we see everyday. Dragon Age: Origins used it's engine to this effect, Dragon Age 2 does not it has some nebulous "Hot Rod Samuari" style of art. Realism is the common style in 90% of games, it's only a matter of how much tech you can use.
Modifié par adneate, 27 avril 2011 - 11:27 .
#39
Posté 27 avril 2011 - 11:26
But a more pressing realization came to me after playing it. The sharp edges and less detail make me think of anime, but not just as an inspiration. One of the key things with Anime is that it is an art style designed to be done very fast, so you can have weekly Manga and 52 Animated episodes a year. The art is designed for that. My growing fear is that they adapted this style so they wouldn't have to spend as much time on art. If you look closely at the settings, there are a lot of sharp angles, which are easier to do in the game engine than smoothing things out. Take a close look at the mine levels--the rocks are a little more blocky, for instance.
The weird thing is that the tweaks are a little half-way--the apperances of humans and dwarves are pretty much the same, it's just elves that are tweaked, and not all of them. Zevran still looked like himself, for instance. It's like it was a partial tweak, yet other things appeared as is--clearly the reboot only affected Darkspawn, Elves, and Qunari. Why didn't they tweak the demons, for instance?
So, I found it very confusing, and the more cynical part of my brain made me think it might have been a way to do more with less resources.
#40
Posté 27 avril 2011 - 11:30
astrallite wrote...
The problem with DA2 is while the graphical engine had more bells and whistles, aside from the entrance to the chantry, the entire game looked like sh-t.
Also DAO had flags that fluttered in the wind. In DA2 they were all made of lead. DAO had the spinning windmill while everything was static in DA2.
Would have liked to have seen the occasional bird fly over when trekking in the Wounded Coast.
It would have been nice to seen the occasional small creature scuttle by in Sundermount.
You saw little creatures flutter by when you were The Wilds in Origins.
#41
Posté 27 avril 2011 - 11:31
Oopsieoops wrote...
The first thing they should do with the artwork is get rid of the skeletor hurlocks and bring back the classy, detailed style of the UI (specially abilities' icons)
I agree 100%
Amd the floating emissary was just a reskinned Arcane Horror and not even scary. <_<
Modifié par Melca36, 27 avril 2011 - 11:32 .
#42
Posté 27 avril 2011 - 11:33
Sylvianus wrote...
In short, for DA3, I am for abandoning the cartoon, and return to something darker, more realistic as in Dao but improved version.
QFT. This just has to happen.
For years now I do not touch any JRPGs, as they all have this terrible anime style. I'm so happy that western RPGs are trying to catch "realistic" graphics. BioWare, please don't use any cartoon/WoW/JRPG/whatever style.
Oopsieoops wrote...
The first thing they should do
with the artwork is get rid of the skeletor hurlocks and bring back the
classy, detailed style of the UI (specially abilities' icons)
Yes, and bring back the Darkspawn from DAO. Why fix something what's not broken? They were perfect in DAO.
Modifié par Jean-Funk Van Damme, 27 avril 2011 - 11:34 .
#43
Posté 27 avril 2011 - 11:34
applies to sophisticated armors and brilliant Hawke default models(estpcially femhawke is adorable) walking animations are very well made and details like hair or body features moving to physics.
not everything shines bright (yes i know the background npc details scared me first when i was looking around my char with a 3rd person camera and got such a face up frontal. but these are hardware considerations (must run on consoles). same applies to many other things, ie city design and crowds;
for my part the new graphics are a keeper with few exceptions. kudos again to the champion armor design team and the hawke team. voice acting (jo wyatt!), overall scene cinematics (sarcastic line facial expressions are state of the art) walking animations etc etc were what made me overcome my first issues with da2 game-play changes.
Modifié par Woodstock-TC, 27 avril 2011 - 11:46 .
#44
Posté 27 avril 2011 - 11:34
adneate wrote...
A disingenious statement in gaming any art style that doesn't actively try to differ from our reality is considered a 'realistic' style in that it uses it's technology to the best of it's ability to create imagery as close to what we see everyday. Dragon Age: Origins used it's engine to this effect, Dragon Age 2 does not it has some nebulous "Hot Rod Samuari" style of art. Realism is the common style in 90% of games, it's only a matter of how much tech you can use.
I'm sorry, but this is utter nonsense.
Can't say I'm interested in explaining all the ways DAO made stylistic departures from reality especially to someone who is going to claim that they don't exist. Let alone has similar comments to say about "90% of games."
That DAO's design was dark is not only just as nonsensical, but totally ridiculous. The only part of the whole game that would even come close to qualifying is the Broodmother section of the Deep Roads. Everything else was generic fantasy.
DA2 did make a lot of radical changes, sure. But it's just a different cartoon. Saying you like the old cartoon better would be perfectly reasonable.
Modifié par Upsettingshorts, 27 avril 2011 - 11:36 .
#45
Posté 27 avril 2011 - 11:37
Blackout62 wrote...
Hmm the comparison photos only solidify my preference for the DA2 style.
Different strokes for different etc.
This. Although I do think the graphics and art style can be further improved and expanded upon.
Especially the Merrill comparison. I mean c'mon.
Modifié par Apollo Starflare, 27 avril 2011 - 11:38 .
#46
Posté 27 avril 2011 - 11:37
#47
Posté 27 avril 2011 - 11:40
Melca36 wrote...
Also....
Having these lifeless people around does not make for an alive city
I don't think there's anyone on the planet - including Bioware - who would disagree. Such a thing smacks of a design decision made due to resource/technological limitations.
#48
Posté 27 avril 2011 - 11:45
#49
Posté 27 avril 2011 - 11:46
YohkoOhno wrote...
But a more pressing realization came to me after playing it. The sharp edges and less detail make me think of anime, but not just as an inspiration. One of the key things with Anime is that it is an art style designed to be done very fast, so you can have weekly Manga and 52 Animated episodes a year. The art is designed for that. My growing fear is that they adapted this style so they wouldn't have to spend as much time on art. If you look closely at the settings, there are a lot of sharp angles, which are easier to do in the game engine than smoothing things out. Take a close look at the mine levels--the rocks are a little more blocky, for instance.
I don't think their art style is an attempt for efficiency. And besides, it's not like western cartoons and comics are different. Or do you not look at the comic section of your newspaper every Sunday? Heck even our cartoons that are released weekly even have less detail then anime.
Modifié par Siradix, 27 avril 2011 - 11:48 .
#50
Posté 27 avril 2011 - 11:47





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