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Back to realistic graphics for DA3 ?


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#51
upsettingshorts

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MorrigansLove wrote...

Use the mass effect engine! NAO!


Unreal 3 + Party based tactical cRPG?  

#52
MorrigansLove

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Upsettingshorts wrote...

MorrigansLove wrote...

Use the mass effect engine! NAO!


Unreal 3 + Party based tactical cRPG?  


Oh, yeah!

#53
Aaleel

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I know that these were special darkspawn, but damn, they took 100 steps back to the darkspawn they rolled out in DA2. Just should have went back to DA:O darkspawn.

#54
adneate

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Upsettingshorts wrote...
That DAO's design was dark is not only just as nonsensical, but totally ridiculous.  The only part of the whole game that would even come close to qualifying is the Broodmother section of the Deep Roads.  Everything else was generic fantasy.

DA2 did make a lot of radical changes, sure.  But it's just a different cartoon.  Saying you like the old cartoon better would be perfectly reasonable.


There's a difference between an art style that distances itself from reality and an internal style for making items and objects. Team Fortress 2 for example isn't realistic in any way, it's like a Warner Brothers cartoon. The end goal of items in Origins is to look like a sword in our world if we lived in a fantastical realm with magic and other races. It's still shaded and textured to look like forged steel or other metallic alloys. Dragon Age 2 is a different beast in general, the goal of the world having a believable look isn't central anymore. Art is both realistic and overly stylized, realism can co-inhabit with things that are cartoonish.

This introduces a subtle but significant shift in the range of art that can exist in the game, DA2 no longer concerns itself with everything looking familiar and believeable. Which in turn changes the general goal of the art from a very low fantasy medieval look to something that only strives to be "unique" even if in doing so it makes it difficult for the player to suspend their disbelief.

#55
Aaleel

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As I'm going through my pictures, I'm seeing just how much more I prefer DA:O to DA2 as far as art style.

Modifié par Aaleel, 27 avril 2011 - 11:56 .


#56
Demx

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Abispa wrote...

@ Siradix -- You never saw the Zevran sex scenes?


I've scene the sex scenes. Each race had their own animation. However, I was refering to the Japanese art style, not Bioware's art style.

#57
Sacred_Fantasy

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Alistair DAO
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Alistair DA 2
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Leliana DAO
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Leliana DA 2
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EDIT: Morrigan Art for DA 3
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Modifié par Sacred_Fantasy, 28 avril 2011 - 12:24 .


#58
Guest_simfamUP_*

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Graphics are the least of anyone's concern I think. But I guess you mean the art direction? I like it. It's more unique and makes the world of Thedas stand out alot more than just your typical fantasy game.

#59
Pacifien

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Aaleel wrote...
I know that these were special darkspawn, but damn, they took 100 steps back to the darkspawn they rolled out in DA2. Just should have went back to DA:O darkspawn.

I had figured the developers wanted to create their own distinct art style versus something that screamed "we watched Peter Jackson's Lord of the Rings trilogy on repeat."

No, I didn't ask the developers if that's why the darkspawn were redesigned, I just made an assumption. That I pulled out of my ass.

#60
LiquidGrape

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Sacred_Fantasy wrote...

*Snip*


I love how you use morphs of the Origins characters to prove whatever point you're trying to get across.
Fairly poor morphs to boot.

As for art direction, Origins was one of the most identity-bereft games I've played in my life. I much prefer the stylised approach of DA2.

Modifié par LiquidGrape, 28 avril 2011 - 12:22 .


#61
Sylvianus

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We feel very clearly a change of atmosphere between the two episodes. An atmosphere that doesn't correspond at all to the first. A disconnect somehow.

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Modifié par Sylvianus, 28 avril 2011 - 12:30 .


#62
Sacred_Fantasy

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LiquidGrape wrote...

Sacred_Fantasy wrote...

*Snip*


I love how you use morphs of the Origins characters to prove whatever point you're trying to get across.
Fairly poor morphs to boot.

As for art direction, Origins was one of the most identity-bereft games I've played in my life. I much prefer the stylised approach of DA2.

Of course you do. You like cartoonish art. Here's for you then.

http://ts1.mm.bing.n...es-For-Kids.jpg

#63
Archereon

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There's a thin line between an original art style and something that's just plain silly. Dragon Age Origins was fairly "down to Earth" in it's art style, compared to games like WoW or Team Fortress 2 which are deliberately made to look like cartoons. The same can't be said of DA2 unfortunately, as in trying to make their game look unique, it just looks silly and even more generic.

#64
Guest_Puddi III_*

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I personally didn't have a problem with any of the cameos' new appearances, even Alistair's and Teagan's. You know, seven years is a long time. Granted, no one else ages, but I'd rather think they all should age, it's just that only a couple of characters actually demonstrate it.

I particularly didn't have a problem with Leliana's new appearance.

#65
LiquidGrape

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Sylvianus wrote...

We feel very clearly a change of atmosphere between the two episodes. An atmosphere that doesn't correspond at all to the first. A disconnect somehow.

*Excessive snip*


Say, would you please calm down a bit with the screenshots? Navigating the thread becomes a chore with that many on display.

As for your comment, I'd appreciate it if you stuck to referring to this alleged "disconnect" as something you personally perceive instead of speaking for the rest of us.

Sacred_Fantasy wrote...

LiquidGrape wrote...

As for art direction, Origins was one of the most identity-bereft games I've played in my life. I much prefer the stylised approach of DA2.

Of course you do. You like cartoonish art. Here's for you then.

http://ts1.mm.bing.n...es-For-Kids.jpg


Oh, come now. Surely you haven't run out of legitimate arguments already?
Very well, I'll play along with the non sequitur.

Image IPB

I take it you'd prefer this particular approach?

Modifié par LiquidGrape, 28 avril 2011 - 12:36 .


#66
hexaligned

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The change in art style as far as static graphics are concerned was fine imo. I don't really care much about that sort of thing, as long as it's modern enough (by PC standards) not to be off putting and distracting I'm fine with pretty much anything. The changes to the combat animations is another story, I much preferred DAO's style in that regard.

Modifié par relhart, 28 avril 2011 - 12:59 .


#67
Pacifien

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Sylvianus wrote...
We feel very clearly a change of atmosphere between the two episodes. An atmosphere that doesn't correspond at all to the first. A disconnect somehow.
*snipped pictures*

So you posted a series of pictures from both Dragon Age: Origins and Dragon Age 2, and I suspect the point was that I would see from those images posted that there is a change of atmosphere between the two episodes and it disconnects me from the environment somehow. I get the change of atmosphere, I would have agreed to that without a series of images, but the disconnect, well, I think that's up to whether the person does not like that change. The pictures listed themselves doesn't quite make the point unless you already agree.

#68
Sylvianus

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LiquidGrape wrote...

Sylvianus wrote...

We feel very clearly a change of atmosphere between the two episodes. An atmosphere that doesn't correspond at all to the first. A disconnect somehow.

*Excessive snip*


Say, would you please calm down a bit with the screenshots? Navigating the thread becomes a chore with that many on display.

As for your comment, I'd appreciate it if you stuck to referring to this alleged "disconnect" as something you personally perceive instead of speaking for the rest of us.


Why are you being defensive? For a while, people calmly discuss in this topic, thank you for contributing to keep the atmosphere in this direction.

It is obvious that I speak for myself, and some, not everyone. I asked the question, for the opinion of others, while i giving my opinion.

So if you have nothing better to do than to prevent people from expressing themselves, I suggest you simply do not answer because I intend to talk about what I see as a problem , that you should agree or not.

I say we, because there are some who think like me, simply must not be felt immediately swallow. You have your opinion and you have expressed, thank you.

 And I will put as many images as needed..

Modifié par Sylvianus, 28 avril 2011 - 12:40 .


#69
Pacifien

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Sacred_Fantasy wrote...
Of course you do. You like cartoonish art. Here's for you then.

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OH MY GOD, THAT'S HIDEOUS! THAT GAME MUST BE HIDEOUS!

Right, we were talking about Dragon Age. Completely different and my attempt at a topic derail is not necessary.

#70
Guest_Puddi III_*

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Wind Waker was one of my favorite Zelda games, just saying.

#71
Statulos

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simfamSP wrote...

Graphics are the least of anyone's concern I think. But I guess you mean the art direction? I like it. It's more unique and makes the world of Thedas stand out alot more than just your typical fantasy game.


I liked the art style from Origins since it reminded me a lot from Midnight. DA2 feels lighter, brighter and defeating the decadent and battered taste of the first game.

So yeah, I´d rather stay with the first inception.

#72
Sacred_Fantasy

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LiquidGrape wrote...

Sylvianus wrote...

We feel very clearly a change of atmosphere between the two episodes. An atmosphere that doesn't correspond at all to the first. A disconnect somehow.

*Excessive snip*


Say, would you please calm down a bit with the screenshots? Navigating the thread becomes a chore with that many on display.

As for your comment, I'd appreciate it if you stuck to referring to this alleged "disconnect" as something you personally perceive instead of speaking for the rest of us.

Sacred_Fantasy wrote...

LiquidGrape wrote...

As for art direction, Origins was one of the most identity-bereft games I've played in my life. I much prefer the stylised approach of DA2.

Of course you do. You like cartoonish art. Here's for you then.

http://ts1.mm.bing.n...es-For-Kids.jpg


Oh, come now. Surely you haven't run out of legitimate arguments already?
Very well, I'll play along with the non sequitur.

Image IPB

I take it you'd prefer this particular approach?

That Pinocchio look realistic enough to me. Better than this, I guess

http://ts2.mm.bing.n...0/pinocchio.jpg

#73
Pacifien

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Sylvianus wrote...
And I will put as many images as needed..

But I don't know what you're trying to say with all those images! The ones from Dragon Age: Origins look fine. The one from Dragon Age 2 look fine. Unless I already agree with you, those images are just a big list of images causing the page to take an unnecessarily lengthy time to load.

#74
LiquidGrape

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Sylvianus wrote...

Why are you being defensive? For a while, people calmly discuss in this topic, thank you for contributing to keep the atmosphere in this direction.

It is obvious that I speak for myself, and some, not everyone. I asked the question, for the opinion of others, while i giving my opinion.

So if you have nothing better to do than to prevent people from expressing themselves, I suggest you simply do not answer because I intend to talk about what I see as a problem , that you should agree or not.

I say we, because there are some who think like me, simply must not be felt immediately swallow. You have your opinion and you have expressed, thank you.


I'll readily admit I was being a tad confrontational, because I do not like it when people make overreaching statements. Syntactically, your comment implied that your angle was the established perception, and I took issue with that. If it was not your intention to relay that particular gist, however, I'll admit my mistake and apologise if I came off as rude.

 

And I will put as many images as needed..


...But I would still suggest you scale down in this area. Really, it doesn't really contribute. We've all played the games. We are all aware of what we are discussing.

#75
shnizzler93

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The graphics in DA:O were not realistic.

/opinion
/thread