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Back to realistic graphics for DA3 ?


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#76
Sylvianus

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Pacifien wrote...

Sylvianus wrote...
We feel very clearly a change of atmosphere between the two episodes. An atmosphere that doesn't correspond at all to the first. A disconnect somehow.
*snipped pictures*

So you posted a series of pictures from both Dragon Age: Origins and Dragon Age 2, and I suspect the point was that I would see from those images posted that there is a change of atmosphere between the two episodes and it disconnects me from the environment somehow. I get the change of atmosphere, I would have agreed to that without a series of images, but the disconnect, well, I think that's up to whether the person does not like that change. The pictures listed themselves doesn't quite make the point unless you already agree.


Yes indeed, I think we all feel the change, and that the disconnection takes place if you like it or not.

Personally a change in graphics would not have bothered me. But it seems to me a world completely different from the first episode, from what wanted to say Dragon age universe with Ferelden. DA seems to have lost some of its dark side and visceral.

I know we're not all agree, but I will like  find again that side and I doubt that with the cartoon we can have it. : D

Modifié par Sylvianus, 28 avril 2011 - 12:52 .


#77
Pacifien

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Sylvianus wrote...
Personally a change in graphics would not have bothered me. But it seems to be a world completely different from the first episode, from what wanted to say Dragon age universe with Ferelden. DA seems to have lost some of its dark side and visceral.

I know we're not all agree, but I will like  find again that side and I doubt that with the cartoon wecan have it. : D

I don't think dark and visceral necessarily equates to realistic or that Dragon Age 2 fully envelopes a cartoonish flair. I wouldn't necessarily say it's better automatically than Dragon Age: Origins, but reverting back to the original game doesn't particularly enthuse me either. The style used in Dragon Age: Origins is definitely traditional, in that someone told the artists to paint a world fit for Dungeons and Dragons and that's what they did. To be fair, Dragon Age 2 is the same. Honestly, I don't see the issue other than personal preference, the quality seems about par.

#78
Sylvianus

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Pacifien wrote...

Sylvianus wrote...
Personally a change in graphics would not have bothered me. But it seems to be a world completely different from the first episode, from what wanted to say Dragon age universe with Ferelden. DA seems to have lost some of its dark side and visceral.

I know we're not all agree, but I will like  find again that side and I doubt that with the cartoon wecan have it. : D

I don't think dark and visceral necessarily equates to realistic or that Dragon Age 2 fully envelopes a cartoonish flair. I wouldn't necessarily say it's better automatically than Dragon Age: Origins, but reverting back to the original game doesn't particularly enthuse me either. The style used in Dragon Age: Origins is definitely traditional, in that someone told the artists to paint a world fit for Dungeons and Dragons and that's what they did. To be fair, Dragon Age 2 is the same. Honestly, I don't see the issue other than personal preference, the quality seems about par.

Exactly, I'm not saying that we must go back, but get what we should have in DA2, an improved version. Skyrim may still surprise us in its graphics, though it has basically kept the same style.

I'm sure we can do much better with this kind of graphics without lag behind. Recreating a different world, while providing the same kind of impressions that we wanted to give dragon age origins, continue to provide the same thrill through the atmosphere. The style does not end, it can always be improved, bringing more wealth, excitement, intensity, as we wish.

  The cartoon can still be improved too, but I do not see how it could better transcribe this kind of mood. Personally I have never seen a single video game that has managed to recreate that kind of impression, with cartoon. I'm waiting to see. Normally, the cartoon is used when one wants to mention another aspect.

 For example, the fantasy, extravagance, lucidity, strangeness. Give more color, more options, more funs. Seen especially with the animations in combat (can not believe with the traditional style) transformation of elves and qunari, flemeth. ( what I disliked ) Besides, I think it's deliberate.

They wanted completely to change the atmosphere, which I really regret. Another aspect is that it is hard to believe that this is the sequel of the first episode.

Although Dao's been out for long, it's amazing that there is not much different than that, or that someof us still prefer the graphics in dao

Modifié par Sylvianus, 28 avril 2011 - 01:36 .


#79
TEWR

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There are some things I prefer from Origins and others I prefer from DA2, however I fail to recall which Origins things I liked.


I like the new look of the Elves and Qunari.
I like how the people in DA2 look. But I also like how some people looked in Origins.
I love Merrill's new look (if you look at my sig, you'll see I'm biased)

Really, the people didn't strike me as cartoony. The Hurlocks did. I wanted to cuddle with them because they looked so harmless.

"Who's a good Hurlock? Who's a good Hurlock? You are. Yes you are!"

I prefer the combat style in DA2, save for the greatsword animations. It should definitely be faster than Origins was, but not as fast as DA2. Find a middle ground Bioware. I only hope that in future DA installments and DLC the enemies also use the new attack style. Also, get rid of goop explosions in battle. I'm not Zeus in there. I'm a regular citizen.

Loss of part of/all of a limb from a sword attack as they die? Fine and dandy, that's what it should be. Not goop enemies.

I hate Alistair's new look.

I prefer what DA2 did with the art style mostly, but I'll replay Origins soon to see if there's anything else I liked from there.

Also, flags were waving in Ostagar?!?? News to me... I never once saw that.

#80
DanaScu

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wulfsturm wrote...

DA:O did not look realistic, get over it already.


Ogres looked better than the stay-puffed marshmallow orgres in DA2.  The real darkspawn looked more blighted and diseased than the generic zombiespawn with perfect teeth. Templars in Origins looked real. Templars in DA2 can *fly*.  Origins had real looking elves. DA2 elves were crossed with lop-eared bunnies and Navi.

DA2 was hot-rod-samurai anime cartooned. Some people like that. Origins looked realistic Some people like that.

People aren't necessarily going to agree with you. Get over it already.

#81
TEWR

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I always thought the elves in DA2 looked more like the people from the Jak series of games.

#82
Mecher3k

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Lol at the people defending DA2 "art style."

#83
axl99

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Eh. Wasn't a fan of the art style in Origins, it was a stylized kind of realism to be fair but didn't make any leaps in bounds aesthetically. Only good part about it might as well be the lighting, or rather the use of shadows to make everything all dark and gloomy. Truthfully, the overall quality despite that wasn't all that great either especially if you compare the character art to the ones in Mass Effect. Then again they had a stronger art team on it anyway.

At least in DA2 the extra stylization made for stronger visual cues. You knew what race was which, they had their own iconography, and the stylization drizzled all the way down to their weapons and the way they move in combat.

The zbrush models for DA2 for instance are fairly realistic, moreso than the ones in Origins. Just take a look at the high res images in the Pixologic interview. Something obviously got lost in translation in the final models. A damn shame.

My one artistic beef with DA2 really just lies in the realm of its level design. The art team put out some nice environmental assets and the level designer[s] just pile them so high you have to drag the camera up and around to take in the details and the general scale of the city. Given that we're looking 3/4 down most of the time, that was just a missed opportunity. The fact that the game was put together in less than 18 months didn't help either. 

Modifié par axl99, 28 avril 2011 - 04:18 .


#84
Mecher3k

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axl, wrong, many things are far more detailed in DA:O then DA2.

So fail.

#85
Ariella

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Sylvianus wrote...

Other comparaisons

Image IPB
Image IPB


I don't know how you can say the DAO version was more realistic. Merril looks much more ALIVE in DA2 than she does in DAO. She looks like a barbie doll in the screencap of DAO.

#86
axl99

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Mecher3k, you mean cluttered. There are many things far more cluttered in DA:O than in DA2. That I'd agree with.

Besides. Why on earth would you want to argue with THIS face?
Image IPB

Modifié par axl99, 28 avril 2011 - 04:34 .


#87
Mecher3k

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axl99 wrote...

Mecher3k, you mean cluttered. There are many things far more cluttered in DA:O than in DA2. That I'd agree with.

Besides. Why on earth would you want to argue with THIS face?
Image IPB


Maybe because that is not the actual model used ingame?

Derp.

#88
axl99

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Nope. They just used the high res model to bake shadows and normal maps on the optimized models.

And proper material shaders for the skin weren't tweaked enough to get the final product looking anything like the above.

Meh.

#89
craigdolphin

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I would welcome a return to the art style of DAO: save for the qunari who looked great in DA2 (except they're all clones apparently).

The elves looked bad IMO. But nothing compares to the depths of awfulness attained by the hurlock re-hash.

#90
Paraxial

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UltiPup wrote...

Oh god no. Everyone has hideous in Origins. My Dalish had permanent derp face.


Yeah, let's just stick with DA2's art style. I quite liked the redesigns, well on most of the characters anyways.

#91
Ryllen Laerth Kriel

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I'm no fan of the new approach in DA 2 for many reasons. The new art direction is certainly part of it. During DA:O's development alot of talk went around about low to middle fantasy inspiration and the look of the game fit it pretty well on release I thought. The whole "dark and gritty" description was tossed around a bit describing Thedas and it fit somewhat. Origins isn't ideal, it has some things that could of been worked on, however none of those things were touched in DA2's release.

The new art direction, as ofthers have said, remind me of a generic cartoon or a bad fantasy B-movie. Part of it is the armor and weapon design, part of it is the monster design and alot of it is the super cheesey combat animations. Changing the look of a successful series after having attained a favorable brand identification is usually taught as a terrible idea in any advetising class. Tweaking is fine, but doing a totally new look is kind of bad for business. The whole atmosphere is no longer low to middle fantasy and darkly heroic to me. It just felt horribly cheesy and poorly done and left me to wonder if anyone at Bioware knew anything about real weapons, armor or combat. At least do a little research for the fighting animations. Fantasy fighting is okay, sure it should have a little flash, but each class just looks horrible now with all the backflipping ninja spinning attacks as they use weapons which look like parts from a scrap metal yard, their spikey armors clipping into their own bodies as they go in what would be lethal bleeding wounds in the real world.

#92
Statulos

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And now the great question: where are the shrieks and genlocks?

At any rate, I think that some of the original developers from Dragon Age, at least in artistic terms, got inspired by Midnight. That inspiration that gave Dragon Age its gloomy atmosphere is basicaly gone and it feels like a huge part of the franchise has departed with it.

Modifié par Statulos, 28 avril 2011 - 04:54 .


#93
axl99

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Alright then. How about this:

How does Origins compare to other fantasy games visually? Oblivion, The Witcher, Divinity 2, Dungeon Siege 2...

They all share a similar aesthetic in trying to portray realism, and achieve it in varying degrees of success. But is the art direction in each of them distinctive and still appealing enough?

#94
TEWR

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Mecher3k wrote...

Lol at the people defending DA2 "art style."


so we're apparently wrong for liking some things about DA2's art style? Good to know, I don't want to be right then.

#95
MonkeyLungs

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I have been replaying Origins. I play on the 360 so I don't get the best graphics of the DA series. Some texturing and character models are better in DA2 but that is the extent. Many textures and many characters models of DA:O are superior to DA2.

Comparing the environments of the two games is kind of sad to me. I just comnpleted the Brecillian Forest and the trip through the temple to the werwolves lair was just a good reminder of how much better the art direction and the environments were in DA:O. Much higher attention to detail in Origins. To me it seems as simple as 4+4=8 but here on Bioware Social people argue all day long that 4+5=11 and they believe it.

I prefer Origins to DA2 in all things except maybe character models and the armors. I really liked the armors and clothing and robes in DA2.

#96
MingWolf

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I thought some of the art was interesting, though I honestly preferred the DA:O treatment in terms of graphics. DA2 had some nifty lighting, and the spells look a lot better, but the style of everything else didn't really immerse me into the atmosphere the game was trying to portray.

How does Origins compare to other fantasy games visually? Oblivion, The Witcher, Divinity 2, Dungeon Siege 2...


Tried all the games mentioned except DS2, mostly because I didn't particularly like the first game. With all their distinctive artwork, I found Origins to be close to on-par, and each of them are appealing enough. I enjoyed the Witcher (Enhanced Edition) slightly more than the rest though, mostly because the HD textures. DA2 didn't do it for me though, not even with HD textures and full dx11 settings. Just not the style I prefer.

#97
Mecher3k

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axl99 wrote...

Nope. They just used the high res model to bake shadows and normal maps on the optimized models.

And proper material shaders for the skin weren't tweaked enough to get the final product looking anything like the above.

Meh.




Yet still they didn't use that model.

#98
Mecher3k

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The attention to detail is simply far superior in DA:O, only derpers can try to deny that fact.

#99
AlanC9

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Sylvianus wrote...
Yes indeed, I think we all feel the change, and that the disconnection takes place if you like it or not.


Well, I should hope we would all feel the change. Having the graphics look different is kind of the point of doing a new style.

#100
SilentNukee

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Honestly, who care about the graphics? What makes a game: its story and its gameplay. Especially for RPGs.