Vicious wrote...
Uhh, you guys realize that the art style changed because DA:O's graphics were critically panned. So to increase the 'longevity' of this engine they spent some 5 years on, and to downplay the whole graphics bit, they made everything highly stylized and unrealistic looking.
Both the engine and style were panned. The engine they're using for DA is pretty mediocre, but they went further in DA:O by not adding style. At all.
Ever.
Elves: Humans with pointed ears.
Qunari: Bigger, dark-skinned humans.
Dwarves: Short, squat humans.
In DA2, Dwarves still look like short, squat humans... but now the other two races have identities outside of "Humans with X and Y."
Most of the locations were completely bland and uninspiring, too. Yeah, I realize Fereldan isn't Orlais... but the Brecilian Forest all looks the same, the Deep Roads got old after about 5 minutes, even the Mage Tower became an endless assault on tiered dormitories. Lothering was completely outshined by the road you came in on, and Denerim might have been the capital - but that doesn't keep it from having an extremely small merchant square with wood and tattered wool awnings!
Heck, you almost
have to focus on the characters more simply because almost nothing around you makes you go, "Dang, that's pretty cool!"
They did the EXACT same thing to TOR. Purposefully made it cartoony, that way it's graphics will never need updating, because it's the 'style' they chose. [to be fair Warcraft did it too and it worked]
For DA2, it's a cheap cop out to get mileage out of a graphically weak engine.
Tell me i'm not the only one who realizes this.
That they chose style over updating their engine? Nope, you're not.
I don't think it's a copout, though. Every franchise needs to be identifiable instantly from screenshots, less they fall into the whole, "What was that game again? Ah, who cares" syndrome.
Outside of the most notable characters, it's pretty difficult to distinguish DA:O from other fantasy games.
Just look:

What is that? An MMO? A SPRPG? Bland architecture, bland mob, and mediocre character front and center. Could you identify where this is without looking at the minimap? Ostagar? Brecilian forest? A random encounter? Could you go, "Oh yeah, that's the Korcari Wilds!" without cheating? I doubt it.

Is that LotR:Online? Generic fantasy MMO #4? Darkkensang? Heck, I thought this was actually Awakenings until I saw the minimap pegging it as Ostagar!
Now take a look at the following screenshots and tell me what game they're from:

WoW! Yup, Instantly recognizable, right?

FO3! Dead giveaway, right?

ME2! Right again!
I'm not saying DA is to the point where I go, "Oh yeah, that's easily identifiable as Dragon Age." However, it's getting better.


Obviously both are "elves" - both have pointed ears and tattoos!
However, Merrill from DA:O looks pretty much human. Almost as-if she were a half-breed.
Merrill from DA2 doesn't leave that doubt.
I like the direction DA2's graphics are going. They're more inspired, and most have more care behind them. In fact, I want
more of it from BioWare! I want to see Dragon Age make its stamp so that I can go, "This is so Dragon Age!" in a similar vein as, "This is so Baldur's Gate II!" and "This is so World of Warcraft!"
Of course, the Lore may have to change to fit what's going on. Generally, the more profuse and powerful magic is in a setting, the more distinct the visuals can get. However, it's not completely necessary. A focus on architecture, on armor designs and better environments could pull off some of what I'd like to see. Separating the races further was a good start, now finish it.
Modifié par Scimal, 28 avril 2011 - 10:11 .