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Dynamic world map?


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#1
FalloutBoy

FalloutBoy
  • Members
  • 580 messages
Is there any possibility for changing the world map on the fly or is it just a static image with a list of X-Y coords for points of interest?

The goal would be something like a map from the board game Risk. The world would be broken up into regions and you could somehow indicate which faction was currently controlling that region. I imagine it is not possible to change the map (aside from making a bunch of different static versions, but that won't work for me). I think there would need to be a way to draw overlays on top of the image and I'm guessing that isn't possible.

Another alternative would be to use a different icon for the POI's. Like show the elf city icon if the elves control that city, or a different icon if the orcs or whatever control it.

Does any of this seem feasible?

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
The "spreading blight" effect on the main campaign's world map is done using a series of big semitransparent map pins called blight1 through blight7. See the worldmaps.xls 2DA file for where these are defined. I think the animation effect might be hard to pull off with the end user toolset, it appears to be built into the GUI, but a static change to the map should be doable in a similar manner.