N7 missions pale in comparison and were NOT uncharted planets.
N7 missions were linear missions discovered after doing the dreaded planet scanning mini-game (though more of a chore than a game). There were almost no open-ended elements to them and resulted in a lot of corridor-to-corridor shooting, which I despise.
Whenever fans complained about the Mako they didn't say "remove the vehicle entirely," they just said, "fix the controls."
By removing the Mako they removed uncharted planets and also removed a huge element of the game that made Mass Effect so immersive. Removing uncharted planets made the galaxy feel a lot less real and much more fabricated. Repetitive side quests were followed by repetitive situations and environments. Uncharted planets were so incredible because you never knew what you would discover on them. Would there be a giant thresher maw waiting past the next hill? Or would there be a secret, ancient Prothean artifact containing a hidden compartment holding observational and research data the Protheans did on primative humans over 50,000 years ago, only to be unlocked with a key received from an Asari on the Citadel who has no clue what the key is for (a real thing from Mass Effect 1)? Uncharted planets made it feel like you were actually part of the galaxy and that it was waiting for you to explore its entirety, discovering every hidden little secret it held along the way.
Unfortunately, I believe BioWare has already stated that the Mako (or any significant vehicle for that matter) will not return but that planet scanning will (with some changes). This is awful news and I really hope that BioWare has time to change this. I personally thought there was nothing wrong with the Mako's controls. After an hour or two of getting used to controlling it, driving around with the Mako became second nature. The Hammerhead from Mass Effect 2 even had great controls making it a viable option for replacement of the Mako if uncharted planets were to return to Mass Effect in the third entry.
Uncharted planets were my favorite part of Mass Effect and I was extremely sad to see them replaced with a chore-like mini-game followed by linear, insignificant 'N7 missions' in the second entry. Uncharted planet exploration was something that no game had ever done with such mastery and was an experience that could be had no where else on Earth. A convincing, entertaining simulation of exploring the galaxy (which is something humans will almost certainly never do in any of our lifetimes) is truly remarkable. If anyone from BioWare happens to read this please consider amending the way uncharted planets are handled for Mass Effect 3 and restore them to their previous, unparalleled, awe-inspiring state.
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EDIT:
Many people have said that BioWare did a great job of combining the feel of uncharted planets from Mass Effect 1 with the feel of N7 missions from Mass Effect 2 in Mass Effect 2's DLC Overlord and I agree for the most part. I just wish that you could get out of the Hammerhead whenever you wanted instead of only at select locations.
But, with that said, if BioWare had 25+ planets WITH VEHICLE SECTIONS like Overlord and some that actually felt uncharted that would be awesome. Mass Effect 2's "uncharted planets" mostly already had large groups of people living on them which means they aren't uncharted. I also just really didn't like how they completely removed vehicles from Mass Effect 2 (not including DLC) because it removed a large part of what made uncharted planets fun and immersive in my opinion.
Modifié par HoldenJ_C, 28 avril 2011 - 09:53 .





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