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Uncharted Planets in Mass Effect 2 Pale in Comparison to Uncharted Planets in Mass Effect 1


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#1
HoldenJ_C

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I really am hoping that BioWare brings back uncharted planets for Mass Effect 3.  

N7 missions pale in comparison and were NOT uncharted planets.

N7 missions were linear missions discovered after doing the dreaded planet scanning mini-game (though more of a chore than a game).  There were almost no open-ended elements to them and resulted in a lot of corridor-to-corridor shooting, which I despise.  

Whenever fans complained about the Mako they didn't say "remove the vehicle entirely," they just said, "fix the controls." 

By removing the Mako they removed uncharted planets and also removed a huge element of the game that made Mass Effect so immersive.  Removing uncharted planets made the galaxy feel a lot less real and much more fabricated.  Repetitive side quests were followed by repetitive situations and environments.  Uncharted planets were so incredible because you never knew what you would discover on them.  Would there be a giant thresher maw waiting past the next hill?  Or would there be a secret, ancient Prothean artifact containing a hidden compartment holding observational and research data the Protheans did on primative humans over 50,000 years ago, only to be unlocked with a key received from an Asari on the Citadel who has no clue what the key is for  (a real thing from Mass Effect 1)?  Uncharted planets made it feel like you were actually part of the galaxy and that it was waiting for you to explore its entirety, discovering every hidden little secret it held along the way.  

Unfortunately, I believe BioWare has already stated that the Mako (or any significant vehicle for that matter) will not return but that planet scanning will (with some changes).  This is awful news and I really hope that BioWare has time to change this.  I personally thought there was nothing wrong with the Mako's controls.  After an hour or two of getting used to controlling it, driving around with the Mako became second nature.  The Hammerhead from Mass Effect 2 even had great controls making it a viable option for replacement of the Mako if uncharted planets were to return to Mass Effect in the third entry.  

Uncharted planets were my favorite part of Mass Effect and I was extremely sad to see them replaced with a chore-like mini-game followed by linear, insignificant 'N7 missions' in the second entry.  Uncharted planet exploration was something that no game had ever done with such mastery and was an experience that could be had no where else on Earth.  A convincing, entertaining simulation of exploring the galaxy (which is something humans will almost certainly never do in any of our lifetimes) is truly remarkable.  If anyone from BioWare happens to read this please consider amending the way uncharted planets are handled for Mass Effect 3 and restore them to their previous, unparalleled, awe-inspiring state.

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EDIT:

Many people have said that BioWare did a great job of combining the feel of uncharted planets from Mass Effect 1 with the feel of N7 missions from Mass Effect 2 in Mass Effect 2's DLC Overlord and  I agree for the most part.  I just wish that you could get out of the Hammerhead whenever you wanted instead of only at select locations.  

But, with that said, if BioWare had 25+ planets WITH VEHICLE SECTIONS like Overlord and some that actually felt uncharted that would be awesome.  Mass Effect 2's "uncharted planets" mostly already had large groups of people living on them which means they aren't uncharted.  I also just really didn't like how they completely removed vehicles from Mass Effect 2 (not including DLC) because it removed a large part of what made uncharted planets fun and immersive in my opinion.

Modifié par HoldenJ_C, 28 avril 2011 - 09:53 .


#2
corporal doody

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Shepard charted them all in ME1!!. but how can you chart something that was already discovered is my question. like how is it that America was "discovered" by Europeans when someone was already living here!!

Discovered is true....from a certain point of view.

Modifié par corporal doody, 27 avril 2011 - 10:17 .


#3
Clonedzero

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there was one copy/pasted building on each planet MAX. the rest was wide blank open space covered in ridiculously jagged mountains. there was nothing to explore.

you're making it out to be something way cooler than it really was. plus, there was one planet per system max that you could land on.

#4
Akizora

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It really was not cool or fun at all to explore rigged areas with jagged edges and horrendous controls with a supposedly mlitary tank that gets tossed around like a toycar. Only to later encounter the same base in the middle of a completely flat ground surrounded by either turrets, spikes or some other standard_mesh. Then go into the base and fight through the same enemies in a large arena with lots of boxes, whats with all the boxes? Where's the furniture? Wheres the bathroom? Do they sleep? Do they pee? Do they eat?

No, I much more liked the style of Overlord, but if they would have made it possible to exit the vehicle and perhaps added secret areas, perhaps secret bases that would have made it more fun. A huge area needs to look good, you need to be able to explore it without tedium and the reward needs to be significant for beating a challenge.

Modifié par Akizora, 27 avril 2011 - 10:23 .


#5
Murmillos

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Clonedzero wrote...

there was one copy/pasted building on each planet MAX. the rest was wide blank open space covered in ridiculously jagged mountains. there was nothing to explore.

you're making it out to be something way cooler than it really was. plus, there was one planet per system max that you could land on.


True, but that is only focusing on the very worse aspect of the uncharted planets.  For ME2, the worlds could have been improved on, more base designs could have been fabricated.

Many many things could have been done to keep and improve on a great, if some what repetivite, aspect that made ME1 feel grand.

Heck, they could have cut uncharted planets down 15 instead of 30+ if those 15 were that much better thought out and still kept the charm ME1 provided.

#6
HoldenJ_C

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Clonedzero wrote...

there was one copy/pasted building on each planet MAX. the rest was wide blank open space covered in ridiculously jagged mountains. there was nothing to explore.

you're making it out to be something way cooler than it really was. plus, there was one planet per system max that you could land on.


Did you even play Mass Effect 1?  I've completed 7 playthroughs of it and every time I discover something new.  You must be someone who only went to the preplotted landmarks on your map of each uncharted planet which is why you would think there was only one copy and pasted building on each uncharted planet.

Not only that but almost every uncharted planet has more than one vehicle and mutliple landmarks.  The scenary was also drastically different from planet to planet and so was the color pallet.  Yes, the mountains weren't the most detailed and sometimes were repetitve but it wasn't nearly as repetitve as planet scanning.

Furthermore, why should BioWare just give up?  Why not improve upon uncharted planets and add more variety and detail to them instead of removing them completely, replacing them with linear, forgettable N7 missions?  Wouldn't you rather have an entire planet to explore instead of just one enclosed, linear space that has almost nothing significant about it?  Even the backdrops of the uncharted planets in Mass Effect 2 failed to impress.  Most of them were just 2D images that looked blurry and unimpressive.

Modifié par HoldenJ_C, 27 avril 2011 - 10:40 .


#7
Akizora

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HoldenJ_C wrote...
Furthermore, why should BioWare just give up?  Why not improve upon uncharted planets and add more variety and detail to them instead of removing them completely, replacing them with linear, forgetting N7 missions?  Wouldn't you rather have an entire planet to explore instead of just one enclosed, linear space that has almost nothing significant about it?  Even the backdrops of the uncharted planets in Mass Effect 2 failed to impress.  Most of them were just 2D images that looked blurry and unimpressive.


I know I'm not speaking for him, but personally I would rather have a linear shorter mission that's a great deal of fun to me with some storyelements than a huge terrain of nothing with repetition and tedium that drive me insane.

#8
HoldenJ_C

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Akizora wrote...

It really was not cool or fun at all to explore rigged areas with jagged edges and horrendous controls with a supposedly mlitary tank that gets tossed around like a toycar. Only to later encounter the same base in the middle of a completely flat ground surrounded by either turrets, spikes or some other standard_mesh. Then go into the base and fight through the same enemies in a large arena with lots of boxes, whats with all the boxes? Where's the furniture? Wheres the bathroom? Do they sleep? Do they pee? Do they eat?

No, I much more liked the style of Overlord, but if they would have made it possible to exit the vehicle and perhaps added secret areas, perhaps secret bases that would have made it more fun. A huge area needs to look good, you need to be able to explore it without tedium and the reward needs to be significant for beating a challenge.


You were rewarded for your exploration in Mass Effect 1 with new equipment, credits, and omni-gel which were all also basically removed from Mass Effect 2.  You also got more backstory and more codex entries by exploring them, increasing the immersion of the game.  There was almost no difference between the weapons in Mass Effect 2 (not including heavy weapons) and the total weapon number was pathetic.  Not only that, but the number of different armor types in the game (not including DLC) could be counted on one hand.

Modifié par HoldenJ_C, 27 avril 2011 - 10:32 .


#9
Saphara

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If bringing back uncharted planets also brings back those horrible horrible mountains that 90% of the time were unavoidable, then *Sten* No */Sten*

#10
Clonedzero

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HoldenJ_C wrote...

Clonedzero wrote...

there was one copy/pasted building on each planet MAX. the rest was wide blank open space covered in ridiculously jagged mountains. there was nothing to explore.

you're making it out to be something way cooler than it really was. plus, there was one planet per system max that you could land on.


Did you even play Mass Effect 1?  I've completely 7 playthroughs of it and every time I discover something new.  You must be someone who only went to the preplotted landmarks on your map of each uncharted planet which is why you would think there was only one copy and pasted building on each uncharted planet.

Not only that but almost every uncharted planet has more than one vehicle and mutliple landmarks.  The scenary was also drastically different from planet to planet and so was the color pallet.  Yes, the mountains weren't the most detailed and sometimes were repetitve but it wasn't nearly as repetitve as planet scanning.

Furthermore, why should BioWare just give up?  Why not improve upon uncharted planets and add more variety and detail to them instead of removing them completely, replacing them with linear, forgettable N7 missions?  Wouldn't you rather have an entire planet to explore instead of just one enclosed, linear space that has almost nothing significant about it?  Even the backdrops of the uncharted planets in Mass Effect 2 failed to impress.  Most of them were just 2D images that looked blurry and unimpressive.

i actually just beat ME1 for like the 4th or 5th time today. the playthrough i beat today i did all the UNSC missions. i skipped all the stupid asari tablets and salarian tags and stuff because thats pointless busy work.

and yes. planet exploration was very weak. barely rewarded you. had almost no story to them. they honestly werent that great. sure they had the POTENTIAL to be awesome.

all it really is, is different colored grounds with pretty skys depending on the planet. ridiculous amounts of jagged mountains with no other surface anomolies, no lakes, no oceans, no magma, no trees, nothing. the occasional crashed probe, and a bunker filled with nameless mooks for you to shoot

#11
HoldenJ_C

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You can criticize them all you want but at the end of the day they were still much better than N7 missions. 

You say that uncharted planets weren't rewarding, then tell me how N7 missions were.  Tell me how they didn't have repetitive interiors and corridor-to-corridor shooting.  Tell me how their 2D backdrops compared to the "pretty skys" of Mass Effect 1.  All you're doing is citing your criticisms of Mass Effect 1's take on uncharted planets, but you're not saying anything about why you thought Mass Effec 2 did it better (or if you even thought that).

Modifié par HoldenJ_C, 27 avril 2011 - 10:45 .


#12
Splinter Cell 108

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I have to disagree on this. I liked ME1 more than ME2 but some of the sidequests in ME1 were utterly boring. Mainly those that dealt with driving or giant mountains. Yeah the scenery was great, better than anything ME2 had in any sidequest. There was a lack of dialogue in N7 missions though while in ME1 some sidequests did have dialogue.

The other thing that bothered me about ME1's side missions was the use of the same environments all the time. ME2 had less missions though, but I think I'd prefer ME2's missions with a few changes such as dialogue and different paths to complete the missions.

#13
corporal doody

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i preferred the N7 missions!! just wish they were longer! and driving around wouldnt be too bad if it wasnt extreme...seeing vast and wonderful sites would be cool! the thing i didnt like about ME1 planet exploring was the grotesque terrain with 90degree mountains. more flora and fauna on worlds with atmosphere would have been nice. Overlord did an excellent job with this!! more of it is what i want!

#14
HoldenJ_C

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So what you want is improved uncharted planets and not N7 missions. Then you're on the same page as me.

#15
Kinaori

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Yeah I really preferred planet exploration in ME2, by a very wide margin. While planet scanning was tedious, it was far far preferable to the Mako. Also I rather liked the N7 missions. Thus far (I'm still on my first playthrough) I've found them to be quite different and very interesting. The one with the ship teetering on a cliff I found particularly inventive.

#16
corporal doody

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if bioware took a middle path between me1 and me2...i would be extremely happy!

#17
100k

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They should release DLC that's like Overlord. Big levels for on foot and vehicle exploration, but with stories tied to them.

#18
Harmless Crunch

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I completley agree with you and I really hope for uncharted planets to reurn in ME3 (And hopefully with a better veichle).

Another issue I had with the N7 missions was that they were so disjointed from the rest of the game. I mean the one were you go into the Husk-filled mine has no connection what so ever to the rest of the game.
Shepard just lands there, goes through a corridor or two shooting Husks and then pressing B to end the mission and gets a email telling him he/she did a good job. WTF? it has no connection what so ever to the rest of the game.

But with the mission were you find Toombs in ME1 and discover it was Cerbures who killed your squad on Akuze it actually touches you on a emotinal level, with Toombs possiblly commiting suicide and it can influnce how you roleplay with Shepard through ME1 and beyond. (My sole survivor Shep choose the Paragon option at the end of ME2 because of the events in this mission.

And although there were some stand-alone UNC missions in ME1 they were still pretty cool.
For instance remember that mission were you fought with Alliance marines agianst Rachni?
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Oh and of course the space vistas.
Moments like this:
http://t3.gstatic.co...WjWxc971-1mLDTg
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Really stole the show.
And I hope I this dosent seem like self-advertising but I'd just thought I'd link this thread because its all about what people miss from ME1 (And Uncharted planets have come up tons of times!)

#19
Chromie

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Yawn those pictures suck same looking planet different colors.

Unless if Bioware decides to give us uncharted planets with side missions like Project Overlord I seriously doubt it would as entertaining. Project Overlord really should have been the threshold for side missions on uncharted worlds.

#20
Abramis brama

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Ringo12 wrote...

Yawn those pictures suck same looking planet different colors.

Unless if Bioware decides to give us uncharted planets with side missions like Project Overlord I seriously doubt it would as entertaining. Project Overlord really should have been the threshold for side missions on uncharted worlds.


I found Overlord even more boring than most of the mako missions in ME.

#21
JeffZero

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Clonedzero wrote...

there was one copy/pasted building on each planet MAX. the rest was wide blank open space covered in ridiculously jagged mountains. there was nothing to explore.

you're making it out to be something way cooler than it really was. plus, there was one planet per system max that you could land on.


Yeah... this.

#22
Akizora

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HoldenJ_C wrote...

Akizora wrote...

It really was not cool or fun at all to explore rigged areas with jagged edges and horrendous controls with a supposedly mlitary tank that gets tossed around like a toycar. Only to later encounter the same base in the middle of a completely flat ground surrounded by either turrets, spikes or some other standard_mesh. Then go into the base and fight through the same enemies in a large arena with lots of boxes, whats with all the boxes? Where's the furniture? Wheres the bathroom? Do they sleep? Do they pee? Do they eat?

No, I much more liked the style of Overlord, but if they would have made it possible to exit the vehicle and perhaps added secret areas, perhaps secret bases that would have made it more fun. A huge area needs to look good, you need to be able to explore it without tedium and the reward needs to be significant for beating a challenge.


You were rewarded for your exploration in Mass Effect 1 with new equipment, credits, and omni-gel which were all also basically removed from Mass Effect 2.  You also got more backstory and more codex entries by exploring them, increasing the immersion of the game.  There was almost no difference between the weapons in Mass Effect 2 (not including heavy weapons) and the total weapon number was pathetic.  Not only that, but the number of different armor types in the game (not including DLC) could be counted on one hand.


You mean the same item I already had 10000 versions of in my inventory? The same omnigel I already had over 1000 of? The same credits I had over 10 million of and nothing to spend it on? All pointless rewards, void of substance and purpose.

They need to design "uncharted planets" better, make them a unique EXPERIENCE and by reward I mean they should feel fullfilling, not give you a random item. I don't play for items, I play for story and engaging experiences with characters and narrative. Exploration is part of this, but if exploration is tedious then the fun is taken right out of the equation. You shouldn't have to fight through tedium to finally get to a fun part, that's called Final Fantasy 13 and not Mass Effect.

#23
Captain Crash

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I miss exploration. Overlord managed to get a good balance of a world and some travelling. Not excessive though which many people felt ME did. Additionally not limited in scope like the N7 missions. I would hope to see something similar to Overlords experience

#24
termokanden

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A few Mako experiences aren't a bad thing. But take it from me, I've just finished a COMPLETE playthrough of ME1. There's just too much of the same stuff, and the handling of the Mako, while not as poor as some people say, is not good enough for the terrain.

One mission in particular just annoyed me. It's the one where a monkey has stolen something (forgot what it is), and you have to drive all over the place to different monkey colonies and just click all the monkeys. Actually it sounds a bit fun, but it really isn't when you've done about 20 driving missions before that point.

#25
Akizora

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termokanden wrote...

A few Mako experiences aren't a bad thing. But take it from me, I've just finished a COMPLETE playthrough of ME1. There's just too much of the same stuff, and the handling of the Mako, while not as poor as some people say, is not good enough for the terrain.

One mission in particular just annoyed me. It's the one where a monkey has stolen something (forgot what it is), and you have to drive all over the place to different monkey colonies and just click all the monkeys. Actually it sounds a bit fun, but it really isn't when you've done about 20 driving missions before that point.


The monkey is always in the same place for me, so I skip everything and go straight to it.