This:termokanden wrote...
A few Mako experiences aren't a bad thing. But take it from me, I've just finished a COMPLETE playthrough of ME1. There's just too much of the same stuff, and the handling of the Mako, while not as poor as some people say, is not good enough for the terrain.
One mission in particular just annoyed me. It's the one where a monkey has stolen something (forgot what it is), and you have to drive all over the place to different monkey colonies and just click all the monkeys. Actually it sounds a bit fun, but it really isn't when you've done about 20 driving missions before that point.
But also this:Merchant2006 wrote...
Planetary exploration in terms of ME2 was just small, compact, boring and dodgy. I agree with OP on a lot of what was said but the thing that I wanted to tackle was the scale
Overlord was nice. Lovely surroundings but the problem with these sorta worlds was that it felt too... familiar. Jungle, green, etc... not that I'm complaining. It was great to see an area of such huge scale. But one thing I loved about ME1 was just staring up into space, seeing nearby planets and moons and even the stars so damn close to the planet.
Klendagon... now there was an amazing planet to be on. Seeing the great rift... wowzerz. That was breathtaking. Nothing in ME2 made me just want to stare up into space or just gape at things with my jaw wide open in awe.
I loved some of the Mako missions. A few of them had some rather spectacular scenery (at least in the skyline) and it was fun to search for stuff admist an open environment. There are basically 3 problems with UNC Worlds:
1)
Too much stuff is reused: The same base models are used again and again. Most of the debris are the same and even the Prothean ruins are largely the same Pyramid. There needs to be more variety in the assests. Though people who say the planets are all palette swaps are incorrect as there's a few types of dirt that the Mako actually kicks from its tires. Also the terrain
was not randomly generated. I've played around with terrain editors before and I can tell you every planet was made by hand. Why? Because all the terrain is navigable. It's impossible to actually get stuck anywhere, as there is always some route out of any "hole".
2)
Some of the planets had really bad terrain: It's true there are a few planets that had simply awful to navigate terrain where you'll literally spend minutes driving up the side of the mountains. But people exaggerate when they say all the mission were like that. They aren't okay? For the most part the UNC Worlds have relatively flat terrain or enough so that unless you're a moron you can easily drive to your destination. I don't think people used their maps very well to see that the best course wasn't to drive straight to the objective. Many of the planets had actual paths you could follow, if you bothered to look for them.
I think UNC Worlds could work if Bioware gave players slightly clearer paths (but don't make everything a damn railroad).
3)
All the worlds were barren/featureless: Now don't get me wrong I loved exploring planets that look like Mars. And frankly the vast majority of planets should look akin to Mars (barren wastes). That said it would be nice if they actually had different features. You know: unique cliffs, different mountains, actual rock formations, etc. So you could really tell you were on another planet. It'd also be nice if the habitable planets actually had some kind of flora and that'd we can even see some primitive life. Although preferably more then just space monkeys and space cows.
I feel for the most part Overlord was a great example of what should be done in some of the future side missions. Although I should stress ME2 sort of had a major problem in that there were a bit too many "jungle worlds". Okay this space, not Middle Earth or some fantasy crap. Only a very few planets should be
garden worlds and they should not all have trees and plant life like Earth. Should be a little more exotic and alien looking.
As for ME2... While I appreciated that the Devs tried to make the N7 Missions more varied, they're kind of boring for two reasons:
1)
Almost of the N7 Missions are extremely short (5-10 mins): There just isn't a lot whole to them. You kill a few Mercs and hit a few buttons and that's about it.
You never talk to anyone or really do anything besides maybe hack a door and solve a few rare (and easy) puzzles. They just aren't very substantial, and about the only exposition comes from reading bland datapad descriptions.
2)
They are all very linear and or small: This another issue. Almost all of the N7 Missions were quite small being relegated to little more then base interiors. Even the few that weren't still shared a common design flaw. All the levels are totally linear. You more or less go along the path set before you and that's it. You don't really get to deviate or explore anything. At most you might find a locker with some credits/upgrades/resources. They aren't any hidden objectives or actual secrets for you to find. There is simply put nothing to actually explore.
My suggestion?
Have a combination of
both the UNC Worlds with vehicle segments and the N7 Missions. That way everyone is happy as there'll be some type of side mission that everyone can enjoy. If you really hate a particular type then you can just always just skip it right?