Aller au contenu

Photo

Uncharted Planets in Mass Effect 2 Pale in Comparison to Uncharted Planets in Mass Effect 1


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#51
Clonedzero

Clonedzero
  • Members
  • 3 153 messages

AlanC9 wrote...

JeffZero wrote...
Anyway, no, I don't consider the loyalty missions sidequests. They're just oddly skippable story sequences whose only reason for avoiding is if you're trying to off a particular character in the endgame.


Isn't that the definition of sidequest?

massive chunks of the overall story are deeply involved in those loyalty missions though...so i wouldnt call them sidequests.

*spoilers*






mordins mission dealing with the genophage and whether or not you have a viable cure almost ready.
legions with the future of the geth.
talis influencing the quarian politics

those are some pretty significant changes made to the story of the series.

so comparing them to an N7 mission is a bit silly.

#52
Schneidend

Schneidend
  • Members
  • 5 768 messages

Fixers0 wrote...

A: Explore empty, desolate wasteland with nothing interesting in it but the occasional box or mummified corpse.

B, Walk through cramped coridors, Shooting everything you see, with nothing to interact with until you reach the end.

 

If by "cramped corridors" you mean "hallways," then sure. Buildings do have those. Some missions didn't require any shooting whatsoever, and most had multiple objects to interact with journals and such. Recovering sensitive Cerberus intel or research data for the Alliance are things of consequence within the game universe, regardless of whether or not they have any effect on the metagame.

Modifié par Schneidend, 29 avril 2011 - 04:43 .


#53
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 970 messages

William Adama wrote...

(...)

ME1 had pretty looking side mission planets with a sci fi edge to them. Variable climate extremes (hot and cold), breathtaking atmospheric colors and captivating expanisiveness.

There must have been 7 N7 planets with jungles on them... so which of the 2 games had more reused planet types?

Im sorry to say but in reality, 99% of the worlds in our galaxy/universe are barren, rocks with differing atmospheres. Mass effect isnt star wars or star trek where every system has a M class planet with some form of alien life; that's asinine. 

Overall, the first game had better side mission planets. I felt like I was actually charting unexplored alien worlds.

This.

Also:

Image IPB

#54
Phaedon

Phaedon
  • Members
  • 8 617 messages
WHAT?!?

The level design was horrible!

It would either have 2 copy/pasted factories or be the same rocky terrain with a different texture!
There were of course the 3 or 4 planets that looked different (Basically Luna, the planet with 2 moons, and a couple of planets with a special climate) but that's it.

Modifié par Phaedon, 29 avril 2011 - 04:55 .


#55
CroGamer002

CroGamer002
  • Members
  • 20 673 messages
What Phaedon said.

#56
ShadyKat

ShadyKat
  • Members
  • 1 851 messages
Too bad 90% of the uncharted planets in ME1 sucked. They were handled much better in ME2.

#57
termokanden

termokanden
  • Members
  • 5 818 messages
The exploration IS fun... for a little while. The planets do have the right feel to them. But when you've played the game as much as I have, driving the Mako around in silly landscapes is by FAR the worst part of the game.

It got old already in my first playthrough. Now it's just mindnumbing.

Also the buildings for the side missions are all the same anyway. There's ONE mine, ONE freighter, and two other buildings. With dozens of sidequests, that's just not enough.

#58
Phaedon

Phaedon
  • Members
  • 8 617 messages

ShadyKat wrote...

Too bad 90% of the uncharted planets in ME1 sucked. They were handled much better in ME2.

Thank you!

A few planets that were nice don't make "Mass Effect 2 Pale in Comparison". Jeez, give Bioware ideas please! Can't wait to see barren planet without any interesting features #4356 return.

#59
TomY90

TomY90
  • Members
  • 1 455 messages

ShadyKat wrote...

Too bad 90% of the uncharted planets in ME1 sucked. They were handled much better in ME2.


I agree I cannot stand the aimless exploration their was in ME1 let alone the aimless wanderings in oblivion and the fallout series.

I will not say no to more mission but I would rather have low levels of missions but in really high quality NOT ME1 standards of Tons but recycled maps and buildings

#60
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 970 messages
I think they did it just fine with Overlord, really. You were exploring and you were exploring for a clear purpose.

#61
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

Phaedon wrote...

WHAT?!?

The level design was horrible!

It would either have 2 copy/pasted factories or be the same rocky terrain with a different texture!
There were of course the 3 or 4 planets that looked different (Basically Luna, the planet with 2 moons, and a couple of planets with a special climate) but that's it.


You can't expect uncharted planets to have nice roads to drive around on. And tbf most planets would be just different shades of rock, although I'd agree that they could be made "more" unique. 
While it was fairly obvious that the c&p'ed buildings were due to time constraints, its not far fetched to think that they are your standard initial colony set-up flat packs from ikea which are used by all human colonists to begin with. 

The driving around in ME1 added depth to the universe. They made the galaxy seem like a big place. They were far from perfect but there were rewards for exploration and some of the more unique planets stand out in my memory a lot more than any N7 mission (even though i've played ME2 more than ME1) The sky on some planets especially. 
The major downside was ofc the handling on the Mako and the inability to scale gradients that were too steep. Too many of the planets were samey. Make them more unique. Stunning vistas for each planet, good side quests and level design. Maybe muck around with the gravity on some worlds.
If they bring back vehicle sections, I'd be happy as long as they address the issues with the first game. 

A mixture of both games perhaps? Some side missions don't require any driving, and others do. 

Also, a decent vehicle. The mako had bad handling and aim, but could at least take more than a burst of fire from a geth trooper before exploding into flames. 

#62
Phaedon

Phaedon
  • Members
  • 8 617 messages

Black Raptor wrote...

Phaedon wrote...

WHAT?!?

The level design was horrible!

It would either have 2 copy/pasted factories or be the same rocky terrain with a different texture!
There were of course the 3 or 4 planets that looked different (Basically Luna, the planet with 2 moons, and a couple of planets with a special climate) but that's it.


You can't expect uncharted planets to have nice roads to drive around on. And tbf most planets would be just different shades of rock, although I'd agree that they could be made "more" unique. 
While it was fairly obvious that the c&p'ed buildings were due to time constraints, its not far fetched to think that they are your standard initial colony set-up flat packs from ikea which are used by all human colonists to begin with. 

The driving around in ME1 added depth to the universe. They made the galaxy seem like a big place. They were far from perfect but there were rewards for exploration and some of the more unique planets stand out in my memory a lot more than any N7 mission (even though i've played ME2 more than ME1) The sky on some planets especially. 
The major downside was ofc the handling on the Mako and the inability to scale gradients that were too steep. Too many of the planets were samey. Make them more unique. Stunning vistas for each planet, good side quests and level design. Maybe muck around with the gravity on some worlds.
If they bring back vehicle sections, I'd be happy as long as they address the issues with the first game. 

A mixture of both games perhaps? Some side missions don't require any driving, and others do. 

Also, a decent vehicle. The mako had bad handling and aim, but could at least take more than a burst of fire from a geth trooper before exploding into flames. 


This, and decent maps, like Mass Effect 2. And Overlord.

#63
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Splinter Cell 108 wrote...

I have to disagree on this. I liked ME1 more than ME2 but some of the sidequests in ME1 were utterly boring. Mainly those that dealt with driving or giant mountains. Yeah the scenery was great, better than anything ME2 had in any sidequest. There was a lack of dialogue in N7 missions though while in ME1 some sidequests did have dialogue.

The other thing that bothered me about ME1's side missions was the use of the same environments all the time. ME2 had less missions though, but I think I'd prefer ME2's missions with a few changes such as dialogue and different paths to complete the missions.


I don't think, by and large, either style really hit the spot. There were genuinely good quests in ME1 like the research base/mine with the husks and the starship troopers-esque rachni quest, and there were genuinely good quests in ME2 like the crazy VI quests and the husk mine.

That said, both games had their stinkers. In ME1 you had quests that required you to drive across a whole planet just to find a base while in ME2 you had the legendary 'SAVE THE COLONY!' quest where Shep's heroics were required to walk down a path and flip a switch.

Ultimately, what I find made the better quests was the substance to them, not whether they were set on large or small levels.

#64
Merchant2006

Merchant2006
  • Members
  • 2 538 messages
Planetary exploration in terms of ME2 was just small, compact, boring and dodgy. I agree with OP on a lot of what was said but the thing that I wanted to tackle was the scale

Overlord was nice. Lovely surroundings but the problem with these sorta worlds was that it felt too... familiar. Jungle, green, etc... not that I'm complaining. It was great to see an area of such huge scale. But one thing I loved about ME1 was just staring up into space, seeing nearby planets and moons and even the stars so damn close to the planet.

Klendagon... now there was an amazing planet to be on. Seeing the great rift... wowzerz. That was breathtaking. Nothing in ME2 made me just want to stare up into space or just gape at things with my jaw wide open in awe.

#65
TUHD

TUHD
  • Members
  • 1 158 messages
Uncharted planets could be fun, but in ME1 they were very, very generic. And the amount of design needed to prevent generic planets.... that would staggering. Personally, I liked the ME2 better when it came to that. Although it certainly had it's own flaws, it felt better.

#66
InvaderErl

InvaderErl
  • Members
  • 3 884 messages


The worst part is that's not even an exaggeration, that is LITERALLY what 95% of them were.

I was glad to see we got rid of this kind of crap in ME2 and was shocked it wormed its way back into DA2.

Modifié par InvaderErl, 29 avril 2011 - 08:23 .


#67
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

InvaderErl wrote...



The worst part is that's not even an exaggeration, that is LITERALLY what 95% of them were.

I was glad to see we got rid of this kind of crap in ME2 and was shocked it wormed its way back into DA2.


It's the 5% I miss. I did enjoy some of the N7 missions, its just the scale of the universe shrank

#68
Phaedon

Phaedon
  • Members
  • 8 617 messages

Black Raptor wrote...

InvaderErl wrote...



The worst part is that's not even an exaggeration, that is LITERALLY what 95% of them were.

I was glad to see we got rid of this kind of crap in ME2 and was shocked it wormed its way back into DA2.


It's the 5% I miss. I did enjoy some of the N7 missions, its just the scale of the universe shrank

That's because of the lack of a vehicle for exploration, not the mapping of the uncharted planets.

#69
Unknown Username

Unknown Username
  • Members
  • 138 messages
I would welcome the return of uncharted worlds from ME1, on a few conditions:

1.) More varied level design -- not every planet is filled with jagged mountains. That said, however, I would like to see most of the uncharted planets devoid of any naturally-occurring life. I'm perfectly fine with the barren look, but vary the terrain.

2.) More varied base design -- if we're on an uncharted planet and find a building, I don't want it to look and feel exactly like the last three warehouses on the last three planets I explored. Make some underground tunnel/mines, some warehouses dug into the side of a mountain, give it some variety.

3.) Give me something to do. Exploring the planets and finding some obscure dog tag wasn't rewarding, it was busy work. Let me look for lost ships, missing travellers, pirate/slaver bases, etc. This was where ME2 shined.

Overall, I felt like ME1 had much better exploration and the feel of the planets themselves was more accurate. But ME2 had better variation between missions and within the structures placed ON those planets. I guess I'd like a nice mix between the two.

#70
HoldenJ_C

HoldenJ_C
  • Members
  • 16 messages

Merchant2006 wrote...

Planetary exploration in terms of ME2 was just small, compact, boring and dodgy. I agree with OP on a lot of what was said but the thing that I wanted to tackle was the scale

Overlord was nice. Lovely surroundings but the problem with these sorta worlds was that it felt too... familiar. Jungle, green, etc... not that I'm complaining. It was great to see an area of such huge scale. But one thing I loved about ME1 was just staring up into space, seeing nearby planets and moons and even the stars so damn close to the planet.

Klendagon... now there was an amazing planet to be on. Seeing the great rift... wowzerz. That was breathtaking. Nothing in ME2 made me just want to stare up into space or just gape at things with my jaw wide open in awe.


Perfectly said.

#71
Skilled Seeker

Skilled Seeker
  • Members
  • 4 433 messages
Yes, bring back UNCs but with the Hammerhead! Or at least give us a choice of vehicle.

#72
Babli

Babli
  • Members
  • 1 316 messages

Merchant2006 wrote...

Planetary exploration in terms of ME2 was just small, compact, boring and dodgy. I agree with OP on a lot of what was said but the thing that I wanted to tackle was the scale

Overlord was nice. Lovely surroundings but the problem with these sorta worlds was that it felt too... familiar. Jungle, green, etc... not that I'm complaining. It was great to see an area of such huge scale. But one thing I loved about ME1 was just staring up into space, seeing nearby planets and moons and even the stars so damn close to the planet.

Klendagon... now there was an amazing planet to be on. Seeing the great rift... wowzerz. That was breathtaking. Nothing in ME2 made me just want to stare up into space or just gape at things with my jaw wide open in awe.

I agree..with everything.

Modifié par Babli, 29 avril 2011 - 09:57 .


#73
Feanor_II

Feanor_II
  • Members
  • 916 messages
Planet exploration was such a good idea..... but quite poorly implemented on ME1.

Aside from this missions on uncharted planets are much better on ME2, on ME1 there were only 4 types of maps: Bunker, Mine, Hangar, Spaceship. On ME2 each sidequest has a unique setting.


Though I miss the exploring factor even if it had many flaws.

#74
jakal66

jakal66
  • Members
  • 819 messages
Just one or two good vistas don't make up for repetitive scenarios...yes some planets were cool,breathtaking? No, not for me.They were really nice but those were were few in comparison to the repetitive ones.Ok ..I'm up for exploration but each planet had basically the same lay out,same bunker or mineshaft and the missions were repetitive too.I felt with ME2 in most planets(most not all) I was in a different place...

#75
Bluko

Bluko
  • Members
  • 1 737 messages
This:

termokanden wrote...

A few Mako experiences aren't a bad thing. But take it from me, I've just finished a COMPLETE playthrough of ME1. There's just too much of the same stuff, and the handling of the Mako, while not as poor as some people say, is not good enough for the terrain.

One mission in particular just annoyed me. It's the one where a monkey has stolen something (forgot what it is), and you have to drive all over the place to different monkey colonies and just click all the monkeys. Actually it sounds a bit fun, but it really isn't when you've done about 20 driving missions before that point.


But also this:

Merchant2006 wrote...

Planetary exploration in terms of ME2 was just small, compact, boring and dodgy. I agree with OP on a lot of what was said but the thing that I wanted to tackle was the scale

Overlord was nice. Lovely surroundings but the problem with these sorta worlds was that it felt too... familiar. Jungle, green, etc... not that I'm complaining. It was great to see an area of such huge scale. But one thing I loved about ME1 was just staring up into space, seeing nearby planets and moons and even the stars so damn close to the planet.

Klendagon... now there was an amazing planet to be on. Seeing the great rift... wowzerz. That was breathtaking. Nothing in ME2 made me just want to stare up into space or just gape at things with my jaw wide open in awe.



I loved some of the Mako missions. A few of them had some rather spectacular scenery (at least in the skyline) and it was fun to search for stuff admist an open environment. There are basically 3 problems with UNC Worlds:

1) Too much stuff is reused: The same base models are used again and again. Most of the debris are the same and even the Prothean ruins are largely the same Pyramid. There needs to be more variety in the assests. Though people who say the planets are all palette swaps are incorrect as there's a few types of dirt that the Mako actually kicks from its tires. Also the terrain was not randomly generated. I've played around with terrain editors before and I can tell you every planet was made by hand. Why? Because all the terrain is navigable. It's impossible to actually get stuck anywhere, as there is always some route out of any "hole".

2)  Some of the planets had really bad terrain: It's true there are a few planets that had simply awful to navigate terrain where you'll literally spend minutes driving up the side of the mountains. But people exaggerate when they say all the mission were like that. They aren't okay? For the most part the UNC Worlds have relatively flat terrain or enough so that unless you're a moron you can easily drive to your destination. I don't think people used their maps very well to see that the best course wasn't to drive straight to the objective. Many of the planets had actual paths you could follow, if you bothered to look for them.

I think UNC Worlds could work if Bioware gave players slightly clearer paths (but don't make everything a damn railroad).

3) All the worlds were barren/featureless: Now don't get me wrong I loved exploring planets that look like Mars. And frankly the vast majority of planets should look akin to Mars (barren wastes). That said it would be nice if they actually had different features. You know: unique cliffs, different mountains, actual rock formations, etc. So you could really tell you were on another planet. It'd also be nice if the habitable planets actually had some kind of flora and that'd we can even see some primitive life. Although preferably more then just space monkeys and space cows.

I feel for the most part Overlord was a great example of what should be done in some of the future side missions. Although I should stress ME2 sort of had a major problem in that there were a bit too many "jungle worlds". Okay this space, not Middle Earth or some fantasy crap. Only a very few planets should be garden worlds and they should not all have trees and plant life like Earth. Should be a little more exotic and alien looking.


As for ME2...
 While I appreciated that the Devs tried to make the N7 Missions more varied, they're kind of boring for two reasons:

1) Almost of the N7 Missions are extremely short (5-10 mins): There just isn't a lot whole to them. You kill a few Mercs and hit a few buttons and that's about it. You never talk to anyone or really do anything besides maybe hack a door and solve a few rare (and easy) puzzles. They just aren't very substantial, and about the only exposition comes from reading bland datapad descriptions.

2) They are all very linear and or small: This another issue. Almost all of the N7 Missions were quite small being relegated to little more then base interiors. Even the few that weren't still shared a common design flaw. All the levels are totally linear. You more or less go along the path set before you and that's it. You don't really get to deviate or explore anything. At most you might find a locker with some credits/upgrades/resources. They aren't any hidden objectives or actual secrets for you to find. There is simply put nothing to actually explore.


My suggestion?

Have a combination of both the UNC Worlds with vehicle segments and the N7 Missions. That way everyone is happy as there'll be some type of side mission that everyone can enjoy. If you really hate a particular type then you can just always just skip it right?