Uncharted Planets in Mass Effect 2 Pale in Comparison to Uncharted Planets in Mass Effect 1
#76
Posté 30 avril 2011 - 12:07
#77
Posté 30 avril 2011 - 01:03
The UNC worlds in ME1 were very atmospheric in my view. Detractors bemoan the lack of features and buildings as a reason why UNC worlds are so horrid, but in my opinion the lack is something that makes them great. In reality, most worlds are quite barren. They are not all lush jungle paradises like those that are seen in ME2. Now before anybody tries to remind me that Mass Effect is a game, I know. However, it is a game that bases itself on real-world concepts and ideas as seen in the codex entries.
I do agree some things could have been done to make the UNC worlds more interesting, such as more distinguishing landmarks or features (Though in my opinion the scenic views and unique climate in each one was enough for me).
Anyway, I'd post more but I really gotta get going.
Modifié par Ragnarok521, 30 avril 2011 - 01:11 .
#78
Posté 30 avril 2011 - 02:43
Another funny anecdote... Casbin is not to be disturbed because of its pre-Earth state, yet we're driving the mako all over those poor lichens.
Modifié par ZenX, 30 avril 2011 - 02:44 .
#79
Posté 30 avril 2011 - 02:57
#80
Posté 30 avril 2011 - 03:19
#81
Posté 30 avril 2011 - 03:27
jmood88 wrote...
This romanticization of Mass Effect 1 really needs to stop. I loved the game but people act like everything in it was perfect<snip>
This is not the case at all. I very much doubt anyone here honestly felt that the UNC quests were perfect.
The point people are trying to make is that wide open vistas lent a certain epic scope to the overall gameplay. Quests like the creepy Missing Research team quest that had you finding a deserted base and following the evidence to a nearby mine full of horrors just don't work in the new N7 format, as the scope adds to the feel of the quest.
Don't get me wrong, for every good UNC quest there were 3-4 that just didn't need to be set on wide open empty planetscape, but that was an issue with quest design, not the simple fact of having wide open vistas. It's not like the N7 quests were all perfect either - some were good (great, even), while some were basically copies of the main quests (move through base and shoot merc, yup, done that) and some were downright awful (Help us Shepard! There's a switch on the roof that controls the shields and none of us are heroic enough to walk down the path and press it!).
#82
Posté 30 avril 2011 - 03:38
#83
Posté 30 avril 2011 - 03:52
#84
Posté 30 avril 2011 - 04:11
#85
Posté 30 avril 2011 - 04:30
I enjoyed ME2's exploration, too...very, very much so, but it was a tad too linear. This aspect changed the feeling of the games for me more than combat did, and it helped Mass Effect feel bigger.
BTW, developers....a tad of feedback on a minor detail...I love when I can see a blue star or a red giant or a different color star. It makes it feel so awesome when I look and see blue rays coming from a blue star or a red star...it mixes it up very well and makes it truly feel alien. I look up....instead of a classic G2 like our sun I see something different once in a while. Maybe adding a pulsar would work for one of the worlds. It would be interesting to see the lighting effects you could do. I also liked the Haestrom star, even though that was during a mission.
Modifié par sympathy4saren, 30 avril 2011 - 04:36 .
#86
Posté 30 avril 2011 - 04:38
Modifié par Nohvarr, 30 avril 2011 - 04:40 .
#87
Posté 30 avril 2011 - 05:16
#88
Posté 30 avril 2011 - 06:17
Modifié par Ahglock, 30 avril 2011 - 06:18 .
#89
Posté 30 avril 2011 - 06:35
#90
Posté 30 avril 2011 - 07:16
edit: spelling and clarity.
Modifié par Sanunes, 30 avril 2011 - 07:20 .
#91
Posté 30 avril 2011 - 07:44
Now if you got a message from Hackett or something, and you had a reason to go that system, that made more sense. But that wasn't always the case. Some of those systems you never had an actual reason to fly to, and from a role-playing perspective, it made absolutely no sense for Shepard to waste time going there.
If there's going to be exploration in ME3 it needs to be somehow connected to your main mission, like you have to go find something or someone and you only have a general idea as to where it/they might be. If it's like ME1, and it's "I know I'm supposed to be fighting Reapers, but i think I'll go see what's in that system", I will be very disappointed.
Modifié par Mister Ford, 30 avril 2011 - 07:45 .
#92
Posté 30 avril 2011 - 07:47
Mister Ford wrote...
Given the events that appear to be taking place in ME3, does no one think it might be a bit strange for Shepard to go frolicking around the galaxy? This is something that bothered me in ME1, but you kinda had to let it slide. I'm looking for Saren, it's a race against time, the fate of the galaxy is in my hands, but I think I'll fly a few hundred light years out of my way to explore a system and see if I can find some crashed probes, see if I can score some sweet omni-gel?
Now if you got a message from Hackett or something, and you had a reason to go that system, that made more sense. But that wasn't always the case. Some of those systems you never had an actual reason to fly to, and from a role-playing perspective, it made absolutely no sense for Shepard to waste time going there.
If there's going to be exploration in ME3 it needs to be somehow connected to your main mission, like you have to go find something or someone and you only have a general idea as to where it/they might be. If it's like ME1, and it's "I know I'm supposed to be fighting Reapers, but i think I'll go see what's in that system", I will be very disappointed.
It would sound logical. It also would sound like financial suicide for Bioware. People expect some variation and ability to have an side-activity to have a moment away from the main quest line.
So, no.
Modifié par TUHD, 30 avril 2011 - 07:47 .





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