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Uncharted Planets in Mass Effect 2 Pale in Comparison to Uncharted Planets in Mass Effect 1


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#76
Skilled Seeker

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I do long for a return of UNCs. Even though they did get boring and repetitive I can't deny the atmosphere and immersion they brought to the table, something ME2 the corridor shooter hasn't been able to convey. Bioware needs to learn to improve rather than scrap completely. And at the end of the day they are optional content so if you don't like exploration then don't do it.

#77
Ragnarok521

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I've got somewhere I need to be, so I'll just throw in my thoughts on the subject real fast.

The UNC worlds in ME1 were very atmospheric in my view. Detractors bemoan the lack of features and buildings as a reason why UNC worlds are so horrid, but in my opinion the lack is something that makes them great. In reality, most worlds are quite barren. They are not all lush jungle paradises like those that are seen in ME2. Now before anybody tries to remind me that Mass Effect is a game, I know. However, it is a game that bases itself on real-world concepts and ideas as seen in the codex entries.

I do agree some things could have been done to make the UNC worlds more interesting, such as more distinguishing landmarks or features (Though in my opinion the scenic views and unique climate in each one was enough for me).

Anyway, I'd post more but I really gotta get going.

Modifié par Ragnarok521, 30 avril 2011 - 01:11 .


#78
Zen

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I remember that first sense of awe when I got to the top of a mountain and saw another damn planet in the sky. I literally sat there for ten minutes just staring at it. I hate the mountains, but I love love LOVE looking at the enviornments. Just take a look at Casbin.

Another funny anecdote... Casbin is not to be disturbed because of its pre-Earth state, yet we're driving the mako all over those poor lichens. :P

Modifié par ZenX, 30 avril 2011 - 02:44 .


#79
Wulfram

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ME1 had really nice skys

#80
jmood88

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This romanticization of Mass Effect 1 really needs to stop. I loved the game but people act like everything in it was perfect, which couldn't be further from the truth. I don't know how you can say that removing the extremely repetitive and boring "uncharted worlds" madethe universe less immersive. Every single planet had the same set up: land, see the three different areas highlighted on the map plus the minerals, clear it out, and repeat. Every building looked exactly the same, when there were turrets they were all placed the same, and when compared to the N7 missions, the worlds all felt pointless. The one good thing was that there were some very good looking vistas but that was about it. It's crazy to me that people complain about how tedious the mineral scanning was but endlessly praise the uncharted worlds part of the game. As someone who went to every single world in Mass Effect 1 with multiple characters so that I could get them to level 60 and scanned many worlds to get minerals, I much prefer the scanning. The N7 missions had interesting reasons for why you were doing what you were doing and had much more varied locations and things to do. As much as I miss driving around on nice looking worlds, there were some amazing looking worlds that you got to visit for the N7 missions, without having to see the same two or three buildings every time.

#81
JaegerBane

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jmood88 wrote...

This romanticization of Mass Effect 1 really needs to stop. I loved the game but people act like everything in it was perfect<snip>


This is not the case at all. I very much doubt anyone here honestly felt that the UNC quests were perfect.

The point people are trying to make is that wide open vistas lent a certain epic scope to the overall gameplay. Quests like the creepy Missing Research team quest that had you finding a deserted base and following the evidence to a nearby mine full of horrors just don't work in the new N7 format, as the scope adds to the feel of the quest.

Don't get me wrong, for every good UNC quest there were 3-4 that just didn't need to be set on wide open empty planetscape, but that was an issue with quest design, not the simple fact of having wide open vistas. It's not like the N7 quests were all perfect either - some were good (great, even), while some were basically copies of the main quests (move through base and shoot merc, yup, done that) and some were downright awful (Help us Shepard! There's a switch on the roof that controls the shields and none of us are heroic enough to walk down the path and press it!).

#82
jmood88

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There are actually very many people in this thread and the forum in general who act like the first game was perfect. I don't think very N7 mission was great but compared to the uncharted worlds in the first game, the N7 missions were much more interesting and fun to play through. People are complaining that there were too many "corridor shooting" missions in Mass Effec 2 while ignoring that that is what happened on every uncharted world in the first game. You either had to clear out a base or go underground and clear that out, then leave. You could return to the world but what was the point? Yes, there was combat in some of the N7 missions but they did not involve clearing out the exact same area like in the first game.

#83
Zen

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The missions themselves were for the most part repetitive. It's the enviornments I want.

#84
Skilled Seeker

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Overlord was excellent. It should be the model for what UNCs look and play like but with more freedom.

#85
sympathy4saren

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I agree with the OP. I loved Mass Effect's system of going down to a planet and exploring. Not to say improvements couldn't be made, like adding more Red Dead Redemption - esque detail, but it was brilliant and fun. Most planets are barren...what would it look like if we landed on Mars? These planets are uncharted.

I enjoyed ME2's exploration, too...very, very much so, but it was a tad too linear. This aspect changed the feeling of the games for me more than combat did, and it helped Mass Effect feel bigger.

BTW, developers....a tad of feedback on a minor detail...I love when I can see a blue star or a red giant or a different color star. It makes it feel so awesome when I look and see blue rays coming from a blue star or a red star...it mixes it up very well and makes it truly feel alien. I look up....instead of a classic G2 like our sun I see something different once in a while. Maybe adding a pulsar would work for one of the worlds. It would be interesting to see the lighting effects you could do. I also liked the Haestrom star, even though that was during a mission.

Modifié par sympathy4saren, 30 avril 2011 - 04:36 .


#86
Nohvarr

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Then let's be clear about that, instead of asking for a return to the UNC missions. If sweeping vistas and interesting side stories are what people want then Overlord suggests that's the direction they're going in.

Modifié par Nohvarr, 30 avril 2011 - 04:40 .


#87
Skilled Seeker

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But giving every planet an interesting side story means we'd get few planets at all. Sometimes you just want to explore. Not every side planet needs interesting missions as long as its fun to traverse and explore.

#88
Ahglock

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I'd bring back the ME1 style if I could, but add in ME2 scanning of a planet for an anomaly. So you might have 100 planets you can land on, 20 of which have something really cool and get the anomaly flag. The other 80 you can explore but you will find nothing really worth while, maybe even nothing other than the awesome on being on a new world.

Modifié par Ahglock, 30 avril 2011 - 06:18 .


#89
Skilled Seeker

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Aye, tis awesome being a space turist!

#90
Sanunes

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There were parts of ME1 that were nice and I preferred over ME2. The idea behind exploring the planets was nice,but the implementation wouldn't be acceptable anymore the way it was in ME1.  If they left the exploring to find the mission and left the area inside like ME2 it would be vastly better, but the navigation of the terrian would need to be improved as well, for I don't want to spend hours trying to navigate one planet because of the hills I am trying to nagivate around.

edit: spelling and clarity.

Modifié par Sanunes, 30 avril 2011 - 07:20 .


#91
Mister Ford

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Given the events that appear to be taking place in ME3, does no one think it might be a bit strange for Shepard to go frolicking around the galaxy? This is something that bothered me in ME1, but you kinda had to let it slide. I'm looking for Saren, it's a race against time, the fate of the galaxy is in my hands, but I think I'll fly a few hundred light years out of my way to explore a system and see if I can find some crashed probes, see if I can score some sweet omni-gel?

Now if you got a message from Hackett or something, and you had a reason to go that system, that made more sense. But that wasn't always the case. Some of those systems you never had an actual reason to fly to, and from a role-playing perspective, it made absolutely no sense for Shepard to waste time going there.

If there's going to be exploration in ME3 it needs to be somehow connected to your main mission, like you have to go find something or someone and you only have a general idea as to where it/they might be. If it's like ME1, and it's "I know I'm supposed to be fighting Reapers, but i think I'll go see what's in that system", I will be very disappointed.

Modifié par Mister Ford, 30 avril 2011 - 07:45 .


#92
TUHD

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Mister Ford wrote...

Given the events that appear to be taking place in ME3, does no one think it might be a bit strange for Shepard to go frolicking around the galaxy? This is something that bothered me in ME1, but you kinda had to let it slide. I'm looking for Saren, it's a race against time, the fate of the galaxy is in my hands, but I think I'll fly a few hundred light years out of my way to explore a system and see if I can find some crashed probes, see if I can score some sweet omni-gel?

Now if you got a message from Hackett or something, and you had a reason to go that system, that made more sense. But that wasn't always the case. Some of those systems you never had an actual reason to fly to, and from a role-playing perspective, it made absolutely no sense for Shepard to waste time going there.

If there's going to be exploration in ME3 it needs to be somehow connected to your main mission, like you have to go find something or someone and you only have a general idea as to where it/they might be. If it's like ME1, and it's "I know I'm supposed to be fighting Reapers, but i think I'll go see what's in that system", I will be very disappointed.


It would sound logical. It also would sound like financial suicide for Bioware. People expect some variation and ability to have an side-activity to have a moment away from the main quest line.
So, no.

Modifié par TUHD, 30 avril 2011 - 07:47 .