It's just that most people expect highly (and differently) of the game and after they found it wasn't up to their expectations, well, tempers fly.
Fortunately, it has since cool down.
Guest_samtoshan_*
just stfu your starting to annoy people he was just saying DA2 is not ment to be a pc game but dont get me wrong its not meant to be a console game either but i respect peoples opinon but dont say its a fact thats its better than origins cuz its notEmbargoed wrote...
wowpwnslol wrote...
TomY90 wrote...
Ok 1st of I know why many people disliked DA2 but I very much enjoyed it I only had 2 real criticisms and only one of them is major the rest of the game was brilliantly done and was well thought out like the action was more involving than DA: Origins, graphics better, great voice acting, good humour, well scripted, the story was very good and the characters were amazing probably one of the best set of bioware characters yet.
But my criticisms were the recycled maps and the ending which felt abit last minute. Which I know why in real life why they did it which was simply you could not end it further on or it DA3 or DA2.5 will feel disjointed at the start.
and the recycled maps made it feel very repetitive when in real life it was not actually it was just the maps were all too familiar.
Overall I do say well done bioware on dragon age 2 but just make sure you do not do map recycling so much and satisfy the fans who like the heavy strategies in RPGs (which I am not one of those i am more into the dialogue than planning how to fight)
You play on console. No wonder you like DA2. Bioware's exact target audience.
@wowpwnslol
You sound like a bitter troll, especially considering all you do is go around this forum attacking people for liking the game.
Guest_samtoshan_*
i just want to say i respect your opinon for likeing the game but one flaw in the OP is you kinda said 2 was better like it was a fact and i just want to ask was is so better and involving than originsTomY90 wrote...
Ok 1st of I know why many people disliked DA2 but I very much enjoyed it I only had 2 real criticisms and only one of them is major the rest of the game was brilliantly done and was well thought out like the action was more involving than DA: Origins, graphics better, great voice acting, good humour, well scripted, the story was very good and the characters were amazing probably one of the best set of bioware characters yet.
But my criticisms were the recycled maps and the ending which felt abit last minute. Which I know why in real life why they did it which was simply you could not end it further on or it DA3 or DA2.5 will feel disjointed at the start.
and the recycled maps made it feel very repetitive when in real life it was not actually it was just the maps were all too familiar.
Overall I do say well done bioware on dragon age 2 but just make sure you do not do map recycling so much and satisfy the fans who like the heavy strategies in RPGs (which I am not one of those i am more into the dialogue than planning how to fight)
The Metalion wrote...
No offense, but is English your first language? What you said makes no sense. Maybe it's a language barrier.
To complain is to vocalize dissatisfaction. People who dislike the game are more likely to vocalize their dissatisfaction. Therefore, they are louder. People who like the game are less likely to continuously voice their praise.
Anyway, the critics are obviously fewer but louder than the fans.
Modifié par Lesdeth, 28 avril 2011 - 04:13 .
Guest_jojimbo_*
ChickenDownUnder wrote...
Dragon Age 2 is neither the worst or best game out there. It does have it's good moments. Just focus on those while playing and you should be fine.
Modifié par nicethugbert, 28 avril 2011 - 11:28 .
Modifié par mrcrusty, 28 avril 2011 - 11:38 .
Roxlimn wrote...
mrcrusty:
I thought that both BG2 and DAO had way too much dialogue, and in places that shouldn't have them. If Morrigan doesn't like me because I'm clearly on the side of Wynne, she shouldn't be waxing eloquent on the failings of Circle teaching. She should be ignoring me.
Modifié par mrcrusty, 28 avril 2011 - 12:15 .
The Metalion wrote...
Lots of people love the game.
It's just that the complainers are louder than the fans.
Roxlimn wrote...
mrcrusty:
I thought that both BG2 and DAO had way too much dialogue, and in places that shouldn't have them. If Morrigan doesn't like me because I'm clearly on the side of Wynne, she shouldn't be waxing eloquent on the failings of Circle teaching. She should be ignoring me.
LeBurns wrote...
Roxlimn wrote...
mrcrusty:
I thought that both BG2 and DAO had way too much dialogue, and in places that shouldn't have them. If Morrigan doesn't like me because I'm clearly on the side of Wynne, she shouldn't be waxing eloquent on the failings of Circle teaching. She should be ignoring me.
Dialog, good dialog, gives characters depth, which is really important to those that want to really get into a role playing game. It's not important at all to those who just want to get into the next battle so they can hit something.
Some people want to read a long novel, others want to read the cliffsnotes, others still want to read the graphic novel and some just want to see the movie. Who's right, well all of them if it makes them happy.
Modifié par mrcrusty, 28 avril 2011 - 12:29 .
Roxlimn wrote...
I have absolutely no problem with long dialogue if it's well paced, well acted, and appropriate to the character. Nearly all the lengthy, expository sequences in DAO were not only badly paced and out of character, they also usually involved the character using the same talking animation in the same blocking, from the same viewing angle all the time. It's like talking to a robot spewing encyclopedic information.
In Origins, the complaint came up that there was too much "fluff" dialogue with companions that didn't lead anywhere. I'd assume you'd call it expository and bad, whereas I'd say it was expository but filled the important role of providing backstory, character motivations and at certain points, character development.
A good deal of expository dialogue was inevitable in Origins. It was the opening game in a new series and needed to help set out the world of Thedas in a way that was accessible enough to people who weren't willing to read the Codex entries.