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Why Do I feel the odd one out for enjoying DA2?


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#51
AkiKishi

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Roxlimn wrote...

BobSmith101:

Having ALL the companions being ready and willing to give the Warden long expository dialogues about themselves and their parts of the world doesn't make them well-rounded. It makes them all similar!


And having a party of well rounded individuals as opposed to a party of quest givers is a bad thing how?

#52
DraCZeQQ

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Well I give it some though over the past weeks after release ... and figured out what bothers me about the game the most ... and yea "im disappointed" ... I realised that there is no problem for me to enjoy games where you have limited or no choice at all, games where combat is action (fast-paced), I'm even able to look past reused areas ... but what bothers me is if game's inner logic falls apart every second, when there is more plotholes then actually interesting story parts and when the creators promise something and then give you really bad illusion of it ... it just offends my intelect

#53
LeBurns

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Roxlimn wrote...

LeBurns wrote...

Roxlimn wrote...

mrcrusty:

I thought that both BG2 and DAO had way too much dialogue, and in places that shouldn't have them. If Morrigan doesn't like me because I'm clearly on the side of Wynne, she shouldn't be waxing eloquent on the failings of Circle teaching. She should be ignoring me.


Dialog, good dialog, gives characters depth, which is really important to those that want to really get into a role playing game.  It's not important at all to those who just want to get into the next battle so they can hit something.

Some people want to read a long novel, others want to read the cliffsnotes, others still want to read the graphic novel and some just want to see the movie.  Who's right, well all of them if it makes them happy.


I have absolutely no problem with long dialogue if it's well paced, well acted, and appropriate to the character.  Nearly all the lengthy, expository sequences in DAO were not only badly paced and out of character, they also usually involved the character using the same talking animation in the same blocking, from the same viewing angle all the time.  It's like talking to a robot spewing encyclopedic information.


Now you are talking about animations and camera angles?  The only way I see to make you happy would be to just make interactive movie scenes for each place where dialog happens.  Grand idea, but I can't see any company really putting that much effort into this part of the game, unless they are making something like Heavy Rain or something.

#54
Roxlimn

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BobSmith101:

Having a party of yakkers doesn't mean they're well-rounded characters. It just means they yak a lot. There's nothing wrong with a game where talking to every character is part of the game part of the game. That just means that the designers are integrating quests with dialogue - a good thing.

LeBurns:

I'd be happy if they just cut all the out-of-character expository yakking and focus on dialogue that builds character. Having a varied character view from time to time won't hurt. There are advances in DA2 going towards that ideal. It's just not perfect, but I don't expect perfection..........................................

#55
AkiKishi

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Roxlimn wrote...

BobSmith101:

Having a party of yakkers doesn't mean they're well-rounded characters. It just means they yak a lot. There's nothing wrong with a game where talking to every character is part of the game part of the game. That just means that the designers are integrating quests with dialogue - a good thing.


They are infinately more entertaining than a dry codex entry. Depth is never a bad thing in an RPG.
Reducing the companions to the role of questgivers/combat support is not a good thing.

#56
maladictor2009

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Story wise DA2 is the worst game of them all. Ego draconis was the last rpg I hated if you can even call it that, but DA2 has taken that throne.

I can get past alot of things like.

Enemy waves ( fantastic idea for a rpg....NOT!!)
Almost zero customazation for your companions.
My own warrior dealing 100% damage to my own party members on nightmare and only 60% or so to enemies.
The awesome "streamlined" camera angle .

The one thing I cannot get past.

The story might as well be written by a pack of monkeys because its such bad story telling. Hawke and his entire family and friends are the most uninteresting people I have ever had the chance to meet in rpg's.

#57
A Crusty Knight Of Colour

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Roxlimn wrote...

mrcrusty:

I think most gamers have this weird notion that what happens in the game is the ONLY thing that's happening. If they're not involved in it, it doesn't happen.

I find that view incredible. Just because Hawke and Merrill don't have paragraphs upon paragraphs of dialogue in the game doesn't mean that they don't hang out. In fact, it's heavily implied that Hawke hangs out with all his companions in various ways and guises, which are not brought to the forefront because they're not all that important. Just because the player didn't play the three years where Hawke was busy managing his estate doesn't mean that nothing happened - just nothing particularly interesting.


I don't think the gamer themselves have to be involved in everything, but there is easily a better balance than having them involved in nothing. Which you seem to think is okay.

You are trying to separate narrative from gameplay, implying that character development does happen, implying the ups and downs of friendship over time in the narrative, but having absolutely nothing in the gameplay side of things which supports such implications.

Hence, character development stutters from point to point, with no inbetween shown. That's extremely jarring and makes them look mechnical.

Roxlimn wrote...
I did not particularly think of the companions in DA2 as "just quest dispensers," as the quests they dispensed generally had something to do with the things they said, in very direct fashion, often as if the quest itself were part of the dialogue, which it sometimes is.

You may not think of them as quest dispensers, but the game play mechanic definitely reinforced that notion.

Your primary communication with your companions, and hence, any chance of character development with player involvement, happened when you went to them and were fed a quest by them. The results of which, would be seen, only when you were able to go to them next and receive the next quest.

Which also ties in to what I've said above.

Roxlimn wrote...
I quite frankly disagree with this manner of doing things. I would much rather that Morrigan showed me the difficulties of being an apostate rather than tell me. The Way It Should Be is essentially an expository quest where we see what the Guard and Kirkwall is like, but from the perspective of Aveline, and with a mind to developing her, the city, the Guard, and so on. In DAO, we had an opportunity to have a similar expository tale in many places, but they were not taken advantaged of, in general.

Good stories deliver the necessary exposition in visuals, cleverly constructed scenarios with carefully constructed dialogue. Show, not tell. At virtually no time are the character traits of Aveline really mentioned, but we all have a strong impression of who she is and what she's like.

Contrast this to Morrigan, who essentially tells you nearly every essential aspect of her character, or has them told to you by other characters.


I agree with the "show, don't tell" sentiment, but you make it seem like Dragon Age 2 was an overall improvement. Expository dialogue is not always an ideal avenue to explore character depth and development. On the other hand, Dragon Age 2's quest dispenseries were a worse way out going about it.

You also miss the crucial role expository dialogue plays in certain scenarios. Alistair is a pretty good example as he has lots of expository dialog.

But, how would you explain his upbringing and his subsequent character without expository dialogue?

What about the Grey Wardens? How he recounts his experiences with them?

Those conversations are chock full of expository dialogue, but outside of flashback sequences, how are we supposed to develop a repoire with him, learn about his past, his beliefs? Developing a scenario around that would heavily involve the Redcliffe quest, but the Redcliffe quest & Eamon represents his character developing and moving forward (albeit unwillingly). If you were to craft such an experience, it would be jarring.

Gameplay wise, you wouldn't "see" him develop over time, you would see him go from one stage to the next with no inbetween. Like Dragon Age 2's characters.

There is room for exposition, it all depends on the matter upon which it's used and where it is used.

I agree with the notion that exposition should not be used when completely out of character, but the concept that companions should become quest dispensaries with jarring stop start character development, is frankly, much worse.

I think it comes down to what you consider more important, the removal of exposition, or the level of consistency between gameplay and narrative. In the case of Dragon Age 2, the removal of exposition caused a deep disconnect between narrative and gameplay. Compaion development happened over time from a narrative perspective, but almost instanteous from a gameplay perspective as you were limited in your interaction with them.

I consider the cohesion of gameplay and narrative to be more important than the removal of expository dialogue.

The two are not mutually exclusive as a rule, but in Dragon Age 2, they are and I will take exposition over pez machines any day of the week.


Then again, I loved Planescape: Torment and a lot of that game was expository dialogue. So maybe it's just me.

Modifié par mrcrusty, 28 avril 2011 - 01:57 .


#58
abaris

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Roxlimn wrote...

BobSmith101:

Having a party of yakkers doesn't mean they're well-rounded characters. It just means they yak a lot. There's nothing wrong with a game where talking to every character is part of the game part of the game. That just means that the designers are integrating quests with dialogue - a good thing.


Again, if you or anyone for that matter, feel, its nothing but yakkers, you can simply leave them be and ride into the sunset. Noone force feeds you with that kind of interaction. But if anyone feels, the new companion relationships and dialogue options are shallow, they don't stand a chance, since you can't add what isn't already in the game.

#59
Rolenka

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Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better

#60
Aaleel

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Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?

#61
JabbaDaHutt30

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Aaleel wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?


How is there no crafting? Because it's called 'ordering items' and it costs you to make them, as opposed to it costing you to buy the reagents/components?

#62
xkg

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JabbaDaHutt30 wrote...

Aaleel wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?


How is there no crafting? Because it's called 'ordering items' and it costs you to make them, as opposed to it costing you to buy the reagents/components?


Nope, ther is no crafting in DA2. You dont need any crafting skills (unlike in DAO) to make these runes. You are simply buying them.

Modifié par xkg, 28 avril 2011 - 02:47 .


#63
Roxlimn

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mrcrusty:

I don't think the gamer themselves have to be involved in everything, but there is easily a better balance than having them involved in nothing. Which you seem to think is okay.

You are trying to separate narrative from gameplay, implying that character development does happen, implying the ups and downs of friendship over time in the narrative, but having absolutely nothing in the gameplay side of things which supports such implications.

Hence, character development stutters from point to point, with no inbetween shown. That's extremely jarring and makes them look mechnical.


I think it's a stretch to say that the companions are involved in nothing. Just the fact that there are companion quests separate from the main quests says that you have companions and you're free to develop that relationship as far as you want to.

For my part, I do not believe that the intervening years where nothing is said involves time where companion relationships with Hawke change materially over time. Hawke helps Aveline become Captain, she and Hawke become friends (or rivals) and things mostly stay that way for the intervening years, or absent additional dialogue. It doesn't seem jarring to me to think that relationships between companions remain mostly the same (or developed as described) when it's not being brought into the spotlight.

You may not think of them as quest dispensers, but the game play mechanic definitely reinforced that notion.

Your primary communication with your companions, and hence, any chance of character development with player involvement, happened when you went to them and were fed a quest by them. The results of which, would be seen, only when you were able to go to them next and receive the next quest.

Which also ties in to what I've said above.


That essentially is saying that you would rather that the Companions didn't give you a quest at all and just stood yakking for hours about things that they should be showing you.

Demoting a Companion to "quest giver" necessarily implies that none of the quests that that character gives you actually develops his or her personal story. At that point, he or she really is just a quest dispenser (the Keeper would be such an example). The Companion Quests the Companions give Hawke are a direct extension of their dialogue and are the operative aspect of the principle "Show, not Tell."

You also miss the crucial role expository dialogue plays in certain scenarios. Alistair is a pretty good example as he has lots of expository dialog.

But, how would you explain his upbringing and his subsequent character without expository dialogue?

What about the Grey Wardens? How he recounts his experiences with them?

Those conversations are chock full of expository dialogue, but outside of flashback sequences, how are we supposed to develop a rapport with him, learn about his past, his beliefs? Developing a scenario around that would heavily involve the Redcliffe quest, but the Redcliffe quest & Eamon represents his character developing and moving forward (albeit unwillingly). If you were to craft such an experience, it would be jarring.


I didn't like Alistair from the start, and his talkative nature only made me dislike him more. When I talk about expository dialogue from Alistair, I talk about all the purely informational content he gives you about people, places, and things.

Rather than say what the Grey Wardens are, it would have been nice to discover that via a quest. As for his background, I found it boring and cliche'd, and all the more insufferable because I had to hear it rather than read it.

I think that part might have been more effectively delivered if it were, again, delivered by a quest. It's strange to me that a character like Alistair would reveal all those things about himself to a near-total stranger at the drop of a hat. Generally, people who do that in real life have some sort of an agenda, or have mental issues, and Alistair is neither of those.

I did not see much evocative development in the Alistair character. He was pretty much the same self-righteous, hypocritical, passive aggressive guy he was at the end as he was at the start. The most startling and entertaining reveal about him was that he was a bastard prince, and frankly, that wasn't really that interesting.

I found the Companion storylines more interesting on the whole than anything involving party members in DAO, with the possible exception of Shale's content. That was cool, and yes, that was also quest-driven.

abaris:

If you don't let them yak, they're even less of characters than they already are.

BobSmith101:

I didn't see a whole lot of depth in DAO, and not in the characters, nor in the way that they were developed. Dumping a bunch of codex entries into a character's dialogue tree doesn't make them into deeper characters. It just makes them more boring and long-winded.

#64
Cutlass Jack

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Aaleel wrote...

Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?


Its not really that much different than dumping your companions' skill points into crafting skills so you don't have to. Except your inventory isn't bogged down with piles of crafting supplies.

#65
JabbaDaHutt30

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xkg wrote...

JabbaDaHutt30 wrote...

Aaleel wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?


How is there no crafting? Because it's called 'ordering items' and it costs you to make them, as opposed to it costing you to buy the reagents/components?


Nope, ther is no crafting in DA2. You dont need any crafting skills (unlike in DAO) to make these runes. You are simply buying.


:lol::lol::lol:

#66
Aaleel

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JabbaDaHutt30 wrote...

Aaleel wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?


How is there no crafting? Because it's called 'ordering items' and it costs you to make them, as opposed to it costing you to buy the reagents/components?


You aren't making anything.  It's just shop at home instead of going to an actual merchant.  Like I said if you order food, is it cooking.  No, cooking implies you prepare the food yourself.

#67
Lesdeth

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Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Combat animations: Jumping about 10 feet to stab someone with daggers.  Staff attacks that make you stuck in animation so you can't cast spells and miss CCC.  Touch an enemy and they explode...

Combat pace: Play on Nightmare.  Incredibly long fights with mostly auto attacking because of the incredibly long cooldowns on abilities.  Hitting auto attack 10 times more than an ability...

Ability tree system: Overall less abilities and spells.  Every class is pingeon holed into certain weapon types.  Less diversity in builds.

Graphics: Elves...

Crafting:  There is no crafting in DA2.  You find resources and order items.

Approval System: You can have someone totally disagree with your opinions and actions and you can still romance them and make them fight for you.  No leaving your party if they fundamentally disagree with your decisions.  Ridiculous.

Think before you post.

#68
LilyasAvalon

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For me, it goes like this: It was horrible for the sequel on Origins, bad in general for Bioware, but good on it's own, decent enough to play and worth the play... just not worth the money I payed for it, even with my free DLC.

I don't hate the game, I enjoyed it, I think it's worth a shot, but that doesn't change the fact that I'm still disappointed in Bioware. I'm not disappointed they tried something different, they have every right to do that and there was evidence that this could've worked.

But I am disappointed they treat us like morons for saying that certain aspects of the game were bad and just telling us to turn up difficulty.

...Switching the difficulty up to nightmares does not plug up plot holes or lack of character interaction, Bioware.

#69
Fieryeel

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Lesdeth wrote...

Combat animations: Jumping about 10 feet to stab someone with daggers.  Staff attacks that make you stuck in animation so you can't cast spells and miss CCC.  Touch an enemy and they explode...

Combat pace: Play on Nightmare.  Incredibly long fights with mostly auto attacking because of the incredibly long cooldowns on abilities.  Hitting auto attack 10 times more than an ability...

Ability tree system: Overall less abilities and spells.  Every class is pingeon holed into certain weapon types.  Less diversity in builds.

Graphics: Elves...

Crafting:  There is no crafting in DA2.  You find resources and order items.

Approval System: You can have someone totally disagree with your opinions and actions and you can still romance them and make them fight for you.  No leaving your party if they fundamentally disagree with your decisions.  Ridiculous.

Think before you post.


You can agree to disagree, but don't attempt to force your opinions onto others.

Combat animations: Both system have their perks. DAO's was more RPG and tactical, but DA2's are generally accepted to be cooler to a certain degree. Bodies exploding for nothing? Not cool. Rogues and warriors having completely different moves? Awesome! Warriors being stuck with two-handed sword or shield only? Terrible. Mages no longer doing a boring single animation attack? Good.

Combat Pace: Once again debatable. Yes, Nightmare is indeed a pile of crap to most, and terribly imbalanced. Mobs appearing out of thin air is stupid too. But we are not just talking about waves and nightmare difficulty. Majority of non-nightmare players have agreed that fights like Rock Wraith and Arishok were highly memorable, and even fun too.

Ability Tree System: Yes, there are lesser talents to work with in DA2, and many are simplified. However, DAO's ability trees were not without their flaws. Shapeshifting tree was cool to look at, but usually ignored. Skills like shock and chain lightning were terribly imbalanced. Archery tree was almost totally sh!t. Once more, it is generally agreed that DA2's talents are more balanced than DA:O's, but sadly lesser in number too.

Graphics: Stop being biased. Yes, the elf re-design is terrible to the vast majority of elves. And there are many many ambient NPCs that are nastily low-res. But if you seriously think that DAO had better graphics than DA2, then you might wanna re-check your settings.

Crafting: Yes, I agree to a degree. I wouldn't go so far as to say DA2 has no crafting, but I would say it's extremely simplified. This may be good for some ppl, like casual RPers like my brother, but I do miss a more complex crafting system.

Approval System: Is this what you heard, or have you actually experienced it yourself? Try rivalmancing the characters without helping them with their personal quests. Try romancing Anders if you try to turn Feynriel into an abomination in front of him. The approval system is flawed, yes, but you must give credit to Bioware for trying with a new and interesting system, and to discourage ppl from metagaming companion's approvals.

I do not think that DA2 is better than DAO. In fact, I am terribly disappointed by the game, because of how much more it could be, if it had actually stuck truer to its RPG roots, and if it had a longer development cycle. That does not however, mean this game has no improvements over DAO.

Modifié par Fieryeel, 28 avril 2011 - 03:54 .


#70
Cyberstrike nTo

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TomY90 wrote...

 Ok 1st of I know why many people disliked DA2 but I very much enjoyed it I only had 2 real criticisms and only one of them is major the rest of the game was brilliantly done and was well thought out like the action was more involving than DA: Origins, graphics better, great voice acting, good humour, well scripted, the story was very good and the characters were amazing probably one of the best set of bioware characters yet.

But my criticisms were the recycled maps and the ending which felt abit last minute. Which I know why in real life why they did it which was simply you could not end it further on or it DA3 or DA2.5 will feel disjointed at the start.

and the recycled maps made it feel very repetitive when in real life it was not actually it was just the maps were all too familiar.

Overall I do say well done bioware on dragon age 2 but just make sure you do not do map recycling so much and satisfy the fans who like the heavy strategies in RPGs (which I am not one of those i am more into the dialogue than planning how to fight)



I love Dragon Age II it's a lot of fun to play.  

#71
Persephone

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Lesdeth wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better



Graphics: Elves...

Crafting:  There is no crafting in DA2.  You find resources and order items.

Approval System: You can have someone totally disagree with your opinions and actions and you can still romance them and make them fight for you.  No leaving your party if they fundamentally disagree with your decisions.  Ridiculous.

Think before you post.


What about the elves? They looked like ELVES...finally. Not human models with pointy ears.

So you do the crafting at a crafting table via recipes...that's bad how?

Ever heard of "Opposites attract"? No? Happens a lot in real life. And the last bit is an utter lie: I've been deserted/betrayed by Isabela, Fenris, Sebastian, Merrill and Anders in several playthroughs.

Play the game before you post.:D

Modifié par Persephone, 28 avril 2011 - 04:07 .


#72
CJKenley

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Just my 2cp: It's not a great game, but it's not terrible either.

Taking my time and starting Act III after almost 60 hours on Nightmare and I still want to finish. It really makes me want to play DA:0 + A again, but it's still fun.

#73
Aaleel

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So you do the crafting at a crafting table via recipes...that's bad how?


You're only ordering items, you're not making anything at home.  Had they gave me a work bench fine.  But they didn't.  You do all the work to find the supplies and you still have to buy the finished product, it's just shop at home.  Crafting implies that you yourself, or someone you're controlling actually make the items.  And can do it anywhere at any time.

Ever heard of "Opposites attract"? No? Happens a lot in real life. And the last bit is an utter lie: I've been deserted/betrayed by Isabela, Fenris, Sebastian, Merrill and Anders in several playthroughs.


This depends.  If someone was a slave and is wholeheatredly against slavery, will they date a person who supports slavery or owns slaves?  Or if a person thinks group A is oppressing group B.  Will they date someone who supports group A and helps them oppress group B.  Some of the stuff people overllok to romance you is just ridiculous. 

Modifié par Aaleel, 28 avril 2011 - 04:19 .


#74
byzantine horse

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xkg wrote...

JabbaDaHutt30 wrote...

Aaleel wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Um, there is no crafting in this game.  You collect items give them to someone and they make it, and charge you for the things you collected.  I you grocery shop for someone, they make the food and sell it back to you, did you cook?


How is there no crafting? Because it's called 'ordering items' and it costs you to make them, as opposed to it costing you to buy the reagents/components?


Nope, ther is no crafting in DA2. You dont need any crafting skills (unlike in DAO) to make these runes. You are simply buying them.

As that systme is replacing the crafting system from Origins one can say that this new system is better or worse than the old one. It still fills the same role.

Lesdeth wrote...

Rolenka wrote...

Granted I'm only level 8, but the only thing I dislike so far is that they made runes unremovable. And they removed the tactical camera view. And put Heal on a really long cooldown.

Combat animations: better
Combat pace: better
Ability tree system: better
Graphics: better
Crafting: better
"Approval" system: better


Combat animations: Jumping about 10 feet to stab someone with daggers.  Staff attacks that make you stuck in animation so you can't cast spells and miss CCC.  Touch an enemy and they explode...

Combat pace: Play on Nightmare.  Incredibly long fights with mostly auto attacking because of the incredibly long cooldowns on abilities.  Hitting auto attack 10 times more than an ability...

Ability tree system: Overall less abilities and spells.  Every class is pingeon holed into certain weapon types.  Less diversity in builds.

Graphics: Elves...

Crafting:  There is no crafting in DA2.  You find resources and order items.

Approval System: You can have someone totally disagree with your opinions and actions and you can still romance them and make them fight for you.  No leaving your party if they fundamentally disagree with your decisions.  Ridiculous.

Think before you post.

"Think before you post." is usually spewed at people who are wrong or post in a moronic manner. Are you saying that because the person disagrees with you that is the case? If so...

Think before you post. Your opinion is not universal.

Modifié par byzantine horse, 28 avril 2011 - 04:16 .


#75
abaris

abaris
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Fieryeel wrote...

Graphics: Stop being biased. Yes, the elf re-design is terrible to the vast majority of elves. And there are many many ambient NPCs that are nastily low-res. But if you seriously think that DAO had better graphics than DA2, then you might wanna re-check your settings.


Its not bias. Consider this. If you have a dx10 card, you are stuck with medium graphics and can't change any individual setting to a higher level. Only dx11 cards, provided you downloaded the graphics pack, can work that magic.