A Virmire-esque choice on Homeworlds in ME3?
#51
Posté 28 avril 2011 - 09:00
#52
Posté 28 avril 2011 - 09:23
Death to cheap fan-service!
#53
Posté 28 avril 2011 - 09:38
you might also have the terminus systems threw people like Aria T'Loak who could be real help and could take some of the slack against the reapers and get some nasty weaponry through her
Modifié par TomY90, 28 avril 2011 - 09:38 .
#54
Posté 28 avril 2011 - 09:54
#55
Posté 28 avril 2011 - 12:57
Modifié par Slidell505, 28 avril 2011 - 12:58 .
#56
Posté 28 avril 2011 - 01:18
#57
Posté 28 avril 2011 - 01:48
save the taurians.
save the saliarians.
save the asari
save humans
kill quarians i bet they STINK inside those suits!
#58
Posté 28 avril 2011 - 01:58
#59
Posté 28 avril 2011 - 02:24
leonia42 wrote...
Earth and Thessia are very low on my priority list.
In a war against the Reapers, it's probably a good idea to have the one species that has a culture revolving around miltiary service and going to war on your team. You'll want those turian dreadnoughts on your side, trust me. Ditto goes for the salarians and their STG, plus you're going to need some sciency types to help out. Ideally, I'd like to have the krogan onboard but if I have to choose between them and the salarians, then I'd much rather go with the salarians. Definitely going to try and help the quarians (to add to my big ass fleet) as well. While it would be nice to have the System Alliance on board (for more ships) I won't be too upset if Earth has to be sacrificed. The asari aren't coordinated enough to be effective on the battlefield, though their biotics would be useful if they could some how rally together. These are all choices based on tactical value more than anything else (though it's no secret which species are my favourites).
I would have to disagree about the Turian Dreads. Those are not the kind of ships that will last long against reapers.
#60
Posté 28 avril 2011 - 02:25
#61
Posté 28 avril 2011 - 02:28
Modifié par Nashiktal, 28 avril 2011 - 02:28 .
#62
Posté 28 avril 2011 - 02:44
Nashiktal wrote...
leonia42 wrote...
Earth and Thessia are very low on my priority list.
In a war against the Reapers, it's probably a good idea to have the one species that has a culture revolving around miltiary service and going to war on your team. You'll want those turian dreadnoughts on your side, trust me. Ditto goes for the salarians and their STG, plus you're going to need some sciency types to help out. Ideally, I'd like to have the krogan onboard but if I have to choose between them and the salarians, then I'd much rather go with the salarians. Definitely going to try and help the quarians (to add to my big ass fleet) as well. While it would be nice to have the System Alliance on board (for more ships) I won't be too upset if Earth has to be sacrificed. The asari aren't coordinated enough to be effective on the battlefield, though their biotics would be useful if they could some how rally together. These are all choices based on tactical value more than anything else (though it's no secret which species are my favourites).
I would have to disagree about the Turian Dreads. Those are not the kind of ships that will last long against reapers.
Yeah, I actually think dreadnoughts are kind of a losing proposition against Reapers. They're very expensive, take a long time to build, and Reapers can destroy most any ship they want pretty quickly.
I think the key to fighting Reapers is lots of carriers, fighters, and frigates. Fighters and frigates are inexpensive and relatively easy to replace. They're also maneuverable enough to avoid most of a Reaper's main weapons.
#63
Posté 28 avril 2011 - 02:47
jamesp81 wrote...
Yeah, I actually think dreadnoughts are kind of a losing proposition against Reapers. They're very expensive, take a long time to build, and Reapers can destroy most any ship they want pretty quickly.
I think the key to fighting Reapers is lots of carriers, fighters, and frigates. Fighters and frigates are inexpensive and relatively easy to replace. They're also maneuverable enough to avoid most of a Reaper's main weapons.
I agree (...but I still hope the Destiny Acension is a bit more useful in Mass Effect 3).
#64
Posté 28 avril 2011 - 03:06
Oh we can evacuate some? Misinterpreted “we're loading up all the Salarian females”. I thought this was a spur of the moment thing. If we can evacuate some sure, hit Sur’Kesh.jamesp81 wrote...
Manic Sheep wrote...
I wouldn’t pick Sur'Kesh for who would recover the best. Most of their females are on their home planet. Even if they managed to repopulate from the few females that are left it would screw them over genetically I would think.
Hmm Thessia maybe? all of the Asari can reproduce and they can do so with every race. They already lack huge amount of genetic variation (since they don’t take DNA from their partner) and again can reproduce with anyone so that doesn’t seem like it would be an issue. They also seem to have a huge presence all around the galaxy. Slow breeding tho.
Also I don’t like them as a race. *ahem*
Evacuate the females from Sur'Kesh. That was one of the things I mentioned in the OP. Even if you only evacuated a very few, however, we're talking about the people who created the genophage. I doubt they'd be "screwed genetically" even if the females weren't evacuated. They could test tube grow females if they needed to.
#65
Posté 28 avril 2011 - 03:18
My Adept (romanced Liara, massively anti-pro-human) would be most likely to let Earth burn.
Vanguard (romances Garrus) would probably let Thessia go to save Palaven.
Infiltrator would let Rannoch slip for Earth, I doubt Jack'd be happy.
Sentinel will probably destroy Thessia out of frustration if she can't wear down Samara's walls.
Soldier will wait and assess the situation.
Sur'kesh, I'd want Mordin's opinion.
So yes, Tuchunka is safe unless they have a revolution. Not that I see the Reapers bothering to hit it.
Rachni homeworld? would swap Rannoch for it around half the time.
#66
Posté 28 avril 2011 - 03:28
#67
Posté 28 avril 2011 - 03:30
#68
Posté 28 avril 2011 - 03:32
#69
Posté 28 avril 2011 - 03:33
#70
Posté 28 avril 2011 - 03:44
Turians/Asari
Salarians/Krogan
Quarians/Geth
Which one's would you take?
#71
Posté 28 avril 2011 - 03:51
Though if we could get rid of all the Batarians, I'd be up for that instead.
Modifié par Td1984, 28 avril 2011 - 03:52 .
#72
Posté 28 avril 2011 - 03:55
#73
Posté 28 avril 2011 - 04:00
KnightofPhoenix wrote...
Palaven, without a second thought. I love the Turians, nothing personal. Strictly business.
Weaken the competitions? Devious, I like it!
Hopefully we can cripple the Batarians enough so they wont pose a threath to humanity in the aftermath.
#74
Posté 28 avril 2011 - 04:31
Renegade Council or Paragon?KnightofPhoenix wrote...
Palaven, without a second thought. I love the Turians, nothing personal. Strictly business.
If it's a Renegade Council, I can understand, and wouldn't question at all. It's an obvious choice, though the Salarians might be another: Salarians more likely to sneak in a genophage-equivalent.
If it's a Paragon Council, on the other hand, it depends on what you'd like Humanity's position to be. Assuming you want Humanity to be something other than a memory and a sideshow.
If you want enforced stability, and see a slow-changing but stable Council post-Reapers as desirable (seeing the ME1 problems with the Council as particular problems of an otherwise ideal system), let the Salarians. Humanity can fill in the Salarian nitch of 'action and innovation', but be countered by the conservative restraint of the Asari and Turians, who provide the economic/military power to enforce an order on their own. Humanity plays deciding third, but a slower galactic body. (The Salarian Remnants being an ally/client for the more active human Alliance might also provide a counterbalance/STG alternative to Cerberus.)
If you want a rapid council with an emphasis on peace, let the Turians take the losses. Humanity fills in (if not quite as well) the Turian peace-keeping role, and remove a military rivalmance from complicating things. The Salarians and Humans, both more active than the Asari, push forward a more active Council, with the Asari providing an economic/diplomatic focus.
If you want a rapid council with an emphasis on being able and willing to go out and fix problems, however, let the Asari go. The Salarians, Turians, and Humans make the ultimate military axis, with the Salarian and Human willingness for action bringing the Turians along. With an inclination to solving problems quickly, and the honor/distinction of prefering to address the worst enemies, you could see a lot of long-lasting problem-makers go away.
In a nutshell, the Council Trio provide a trio of virtues across the species. Two are conservative-slow, one is fast, and the combinations have their own allures.
The Salarians bring vitality, a willingness to act without a preference towards war (STG) or commerce (corporate espionage). Whatever system they are in, is more likely to be an active one. While not a dominant force in either commerce or military, it is the middle-man of the old Council trio balanced by it's willingness to act.
The Turians bring pure military stability, conservative and slow but mostly honorable. A Council with the Turians is a Council with no realistic outside threat short of the Reapers, and a Council willing enough to deal with what are seen as problems. Lacking in economy, though, it's cultural/economic allure is lagging and will need support to sustain the Council system.
The Asari bring economic and cultural stability and sensibility, at the cost of being both conservative and militarily 'small', largely a white elephant. A council with the Asari is one with long-term economic and cultural stability and attractiveness, but with sloth and an undue patience for immediate problems. (A personal hesitance, by Asari biology, rather than a institutional slowness of the Turians.) An Asari Council is a nice one to live in, if not an enduring one in the face of serious adversity.
Choose whichever two you want, in a Paragon Council. Humanity is the jack-of-all-trades: not as good in any one field, but better in the others than some. (Vitality, culture/economy, military.) Should you not, however, and see the Earth be destroyed... well, it will likely be a comfortable crippling, and Humanity may well be the honored, as opposed to the despised, Quarians of the Galaxy.
In a Renegade Council, however, in which the galaxy is divided, it's not about who helps the most. It's about who will harm the most: with the Council system broken, the comfortable history has been replaced by rivalry. The Council races are as much rivals as former friends.
The Asari are a current military pygmy, little threat at the present. On the other hand, they may be the real sleeping whale of the galaxy: they're currently in a cultural decline, but should they radicalize, whether in five years or five hundred, the traditional 'Asari are peaceful culturalists' will be long since forgotten by the time an Asari cultural wave recedes again. Even a single Asari generation (say, four hundred years) of Asari revanchism and militarism would be a devastating problem for the galaxy.
The Turians are an obvious current military giant, and the ones going toe-to-toe with the Alliance in the arms race. They've always been imperialist, always been expansionist, and they only seem to be getting worse. On the the other hand, the loss of status has seen a key ally, the Volus, increasingly separate from the Turian Hegemony, and their long-term economic prospects don't look favorable. Their might now would not last forever, if their economic fortunes dim their military, but they have power now. Seeing the Turians wiped out leaves Humanity as the truly uncontested military dominator of the Council system... at least until the Salarians launch a surprise bio attack, or the Asari decide to re-arm. Perhaps the Turians are better as the foe we know and loath but respect.
The Salarians are a wild card. What they consider their interests to be is unfathomable: they may well be the pragmatics to work with the Alliance system the most. What we do know, however, is that should they strike, we will likely never know. Whether in concert with another (and the Salarians would truly be the most likely enablers/co-beligerants of a war), or a surprise on their own, we can only know two things: a Salarian attack would be unpredictable, and devastating, by the time we ever realizes we were at war at all. The Salarians as a threat are the threat of the stab in the back, and removing them is removing the wild card to face the known enemies.
This is the Renegade context, in which you have three potential rival-foes, and only one can be removed. Whichever it is, however, choose wisely: Humanity's sole destruction might be the one thing that can reconvene the Broken Council, and the Council races are not known for their short memories towards races who have opposed them. A Quarian exile may be but the most generous of terms.
#75
Posté 28 avril 2011 - 04:33





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