Aller au contenu

Photo

A personal and honest review (contains spoilers)


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
DownyTif

DownyTif
  • Members
  • 529 messages
Hi there,

I finished Dragon Age 2 some days ago and I decided to write a personal review of the game. I did this for Mass Effect 1 and Mass Effect 2 also and I try to stay as honest and non-biased as possible. I like to do this cause it starts a lot a nice discussions in the thread and it's interesting.

For a little background of myself, I played BG1, BG2, NWN, Kotor, ME1, ME2, DAO and DA2 from Bioware and I play all game genres, from StarCraft 2 to CoD, passing by Sins of a Solar Empire, Fable 2-3, Dead Space, Bioshock, etc. to name a few. I play on both 360 and PC, though DA2 was played on PC. I like a game when it's good, independant of the style (except MMO, I don't have time), I'm not difficult, except that I'm always looking for quality.

To the review now! I played a female Hawke, rogue on nightmare with the difficulty MOD (so it's like "Hard" but with friendly fire).

PROS
P1- I liked the fact that the story is around a character and not a world shattering enemy or event for once. I'm not talking about the execution of the story, but more about the general idea.

P2-
The party interaction (banter) is probably one of the best so far from Bioware. It was nice and inspired.

P3-
The new art design is looking good. The colors are crisps with high contrast even on low resolution. The Wounded Coast scenery is really well crafted and provides a delight for the eyes.

P4-
The junk idea is nice I think. In my first playthrough of DAO, I kept things because I though this would be needed later but it was junk. So to have a junk category and to be able to sell all the junk with a single button is nice.

P5-
Length of the game is great. It took me about 62h to complete my first playthrough. That's more than I though.

P6-
Cross-class combos is a neat idea. It adds more interaction in battles between the companion and this influence the team you build. Nice improvement.

P7-
Fenris and the Arishok voice acting is gold.

P8-
The fight with the rock wraith is nice visually and involves strategy (but is too long)


CONS
C1- Re-used areas... I don't need to comment, really. I'll just point out that this exact con was present in ME1 and Bioware corrected this in ME2. I have no idea why they decided that this was acceptable again...

C2-
 The new art may be good, but why does it takes an incredible PC to run at high resolution? There must be a problem in the engine, because I can easily run Crysis 2 that has, in my opinion, better graphics.

C3-
 Like I mentioned, it's nice to have a main story around a character and not an enemy or world event. But to tell a story around the life of a character that captivates is more challenging and DA2 fails to deliver. This could have been really engaging, but it felt empty, flat. No drive, no motivation or emotion. I forced myself multiple times to play this game till the end and when a story is good, you don't need to force yourself to do this. On the contrary, you need to force yourself to stop playing because it's too late. At times, the story was painful and utterly boring. That's a new feeling for me in a Bioware. One example that pops in my mind is Orsino... He ask Hawke if we are ready for the final fight and looks ready. A wave of templar arrives and is easily beaten. The moment after, he gets crazy and transforms is some monster because of despair in front of a few templars that are destroyed in seconds and who gets to fight this thing? Us of course.

C4-
 Quests, apart from the main story, are not helping this game also. Everything is a quest. Talk to a companion is a quest ("Varric has something to say to you... Completed, Varric told you what he had to say"). I understand that it probably simplifies the engine (dev part), but it doesn't feel right. Quests should be quests... not every action. The word looses it sense. And it's not just the system that is not working but the content too. In DA2, apart from the talking quests, a quest is go diretly to X, fight, completed. And in DA2, the goto part is really quick. Find a travel spot, click on destination, walk for 10 seconds, fight, completed. Where is the exploration? Why does 95% of the quests take 15 minutes to complete and if you remove fightning it's 1 minute? That was one of my complaint of ME2... I said in my personal review that I though that ME2 quests were too short... that by the time you where getting in the mood of it, it was finished, where ME1 quests where long and delightful. DA2 is a step further towards the quickness. There isn't even a trace of the mood of the quest and it's over. I like the involvement in a quest, the exploration... the progression to a goal. There is nothing of that in DA2. The only progression you have is to win a fight of countless waves of enemies. It's a battle after another one, nothing else. And when a quest has more than one destination, even that doesn't feel right. And a good example of that is the quest where you help your uncle to retrieve the gem "Gamlen's Greatest Treasure". You start from A, go to B, you fight. Go to C, fight, back to A. You look on the wall for the wallop mallet and hop, the quest cursor changes. You need to go to the Alienage for absolutely no apparent reasons. Then, when you get there, a companion say "Oh it looks like the mallet was made from that tree". I mean, what!?!? This feels totally disconnected. In the majority of the quests, you don't really know what you are doing, you just follow the quest marker and something will happen.

C5-
 Streamlined and dumbed-down. The exploration factor has been forgotten in DA2. The places you go are really small or steamlined. Plus the game mechanics... 

C6-
 Combat. This is a big point for me, I really disliked the combat system of DA2. Everything is too fast. I don't mind having a quicker DAO, but not that way. In the first few battles, it's interesting to discover the new combat engine... but then it gets really repetitive. I think that 90+% of this game is combat and when that isn't great, it's a long long trip till the end. In the combat system, I include the WAVES. I hate that... hate hate hate hate that. When a wave of enemy is justified, like in DAO when darkspawn are spawning from the gates of Fort Drakon or just outside Denerim, that's ok. It's believable. When spiders appears from the ceiling, that's ok. But that's it. In DA2, there are waves and waves of enemies spawning from anywhere. ALL BATTLES! I mean... from the ceiling (there are good pics of that in this forum), or next to me in open daylight??? It neglects the strategy element, because in a fight, if you don't die and try that fight again, you know there is gonna be more enemies, but you never know which and from where. You just unleash talents after talents and drink potions, because you don't know what will happend. But to reach a score of about 90% of the game being combat, I have to mention the numerous fights in the streets of Kirkwall... where you get attacked by a huge number of enemies that wants you dead... for whatever reason (like the Dog Lords???). 

C7-
 The little things are missing. Bioware has always surprised me for the attention to details and DA2 is definitly missing this attention. The inventory is generic (items images), the bartender of the Hanged Man has the same rumors for 7 years, Kirkwall doesn't evolve in 7 years and NPC are at the same place for 7 years, all saying the same things... Generic standing NPC in Kirkwall have attrocious textures. The fact that you are obviously a mage or have mages in your team and still fight and talk with templars who don't notice this... These are not game breakers, but this is not what Bioware is used to sacrifice.

C8-
 The Final Fantasy feeling (or "too much/cartoon/awesome" feeling). I don't know why Bioware did this. I seriously can't understand, but this doesn't feel like Bioware at all. I will take DAO, since it's Dragon Age 1, to explain myself. DAO takes place in a fantasy world with deep lore. It's a dark fantasy game and even if there is magic and dragons and demons, it feels real. The realism element is there, just like LOTR. A hard fight is hard because the enemies are well organized, diversified or experienced. The though warrior wearing a two-handed sword is like your Sten, he swings wide, hits hard. DA2 is that on steroids. Templar Hunters are ninjas; they jump 10 feet high. Assassins have huge health bar. Weapons are oversized which makes Fenris look A LOT like Cloud. Varric has a crossbow that... doesn't make any sense (hum.. Barrett?). Meredith turns into a Jedi. She can jump 50 feet high with proper landing, she flies on the battlefield extremely fast... oh and she can animate statues! You hit an enemy with a dagger and it explodes in blood... That portion of DA2 feels like a cheap fantastic movie. It feels like the movie Dungeon and Dragons where every problem has a surprising solution. It's like watching Star Wars Ep 1 for the first time when you LOVED and watched multiple times Star Wars Ep 4-5-6. It's flashier, it's quicker (combat), it's cartoon... but it's empty... it's the contrary of a realistic fantasy story. 

C9-
 Lack of customization and features removal. This is a "con" for me, where it may be a "pro" for others. I like customization... I like to decide which companion will have what armor or weapon style. I like to spend points on non-combat skills like Coercion, Survival, Poison, Herbalism, traps, etc. This adds customization a lot. It must NOT be just about combat. There is love for "Persuade" and "Intimidate" dialog options based on skill! As for the feature removal, I will name 2: tactical camera (for PC) or at least a detachable camera for AoE. In thigh areas like houses, small cavern corridors, etc. camera handling can become really frustrating and painful. Second, the 2nd weapon slot. I used that A LOT in DAO... to see it removed in DA2 was a surprise. As a rogue, I like to start the fight with a bow and then switch to melee. I tried to do this in DA2, but got tired... oh and there is a bug when I equip each weapon. Only one dagger is showing, I need to unequip and re-equip... that makes it painful.

C10-
 Companions... One of the part where Bioware is the strongest usually is companions and the interaction with them. Who doesn't remember Minsc? I cared for Leliana and her past. I cared for Morrigan. I cared for Alistair. I loved the chatting with Zevran, Shale, Sten and especially Oghren who made me laugh many times. I loved Liara and Tali, not to mention the astonishing Wrex (congrats to the design and writing), Garrus, etc. Did I care about the borderline suicidal Anders (for 7 years!), nope (in Awakening yes!). About Merrill and her troubles? Nope. Fenris? Nope... Did I even cared about my Hawke and her decisions through 62 hours of gameplay? Nope. Why? I'm not sure. Is it a result of the whole game feeling? or is it a part of it? One thing is sure, I missed the chatting with the companions. The only time you talk to them is when there is something important and scripted (a quest!). There is no free chatting with them like in ME1, ME2, DAO. For me, this makes them less interesting. And for Hawke, the main story is lacking drive that I didn't feel a bound with her at all. When I play ME1 and ME2 and I select something on the dialog wheel to see Shepard say something I didn't intended, I reload. In DA2, I smiled and didn't care. The voice acting of female Hawke is miles away from female Shepard, this doesn't help. BUT, my Warden didn't have a voice and still felt more charismatic, interesting and had more personality than Hawke. The companions, Hawke and the whole interaction between all (except banter), is sub-standard for a Bioware game in my opinion. It feels rushed a lot. Zevran is present in a dialog for what... 5 minutes? And yet, he feels more real (if you close your eyes) and interesting than any other party members you have since the beginning.

C11-
 Kirkwall. Not evolving in 7 years (same NPC saying the same things, standing at the same places). Since it's the only city in the game and the main place... I think it's a con.

C12-
 Lore changes. I can live with topless Qunari with horns even if I don't understand why... I can barely live with the new Elf design based on NA'VI (or Dungeon & Dragon 2nd Edition dopplergangers) butI though DAO was right on for Elf design... But I cannot live with the new darkspawn. This is attrocious. Darkspawn in Origins felt strong, vicious, fearfull and corrupted. In DA2, they move like monkeys... the emissary floats and where is the distinctfull noise they make? Only the ogre looks the same. Darkspawns in DA2 are an insult to DAO. The lore changes also for 2 more things I noticed: Mabari, supposed to be rare animals (nobility) are everywhere in gangs or in the wild. And now, mages can teleport...

C13-
 Boss fights in general are weird... This point may be linked to other "CONS" points. Orsino multiple forms and steps... Meredith same thing. Merrill's demon same thing. Those are examples of boss fights that have a huge Final Fantasy feeling, that doesn't feel at all realistic (well... as realistic as a good fantasy can be). Boss fights in Origins were hard too, shorter but didn't need multiple forms or steps.

To summarize.
Dragon Age 2 as a sequel to Dragon Age Origins is a total disaster. A sequel should share a lot from the original especially when the original was a major success. Even with the short dev time imposed (or decided), instead of using what made Origins a great game and improve on this like accelerating combat and simplifying some things to attract new players, management decided to change the combat engine, change the graphic engine, change the customization engine and remove stuff. The only thing this game shares with the original, apart from cameos, is the lore and even that changed. Qunari? Elves? DARKSPAWN?!?! So, I give it a 2/10, with frustration. It gives the feeling of "you were all wrong with DAO because it is crap... DA2 is what was intended". It hurts.

Now, if this game had been announced by marketing as "The Champion of Kirkwall, a fast action RPG a la Final Fantasy in the Dragon Age universe", this is another story, but still it's an average game for Bioware. I give it a 6/10 (-1 for the ordinary, almost boring story and writing; -1 for lack of customzation (dumbed-down feeling); -1 for combat (including waves); -1 for re-used areas and lack of exploration).

The name of the game is a problem and is probably one of the reason fans have been very emotional about this. A lot of us pre-ordered the game to get the Signature Edition with a lot of DLC. It was advertised as Dragon Age 2. I understand why of course, but in the end I feel I've been robbed blind by marketing. I still played 62h yes, but I wouldn't have spent 70$ on that game. The impact is simple: that's the last game I pre-order. I still have fate in Bioware, but if they decide to go that path in gaming, the one Dragon Age 2 emphasis (fast action), it's gonna be without me. But who cares, somebody else will take my place...

Dragon Age 2 also puts a LOT of pressure on the Mass Effect team. Mass Effec 1 was gold. Mass Effect 2 was gold... All fans are now waiting for the final title of the trilogy they love. ME2 was a little dumb-down from ME1 (while well executed in my opinion)... but the dumbing-down was extremely visible in DA2. With Bioware on the spot because of the bad word-to-mouth of DA2, some are getting nervous for ME3 and expectations are high. The game must be perfect and stay loyal to it's core, because if ME3 is like DA2, there is gonna be huge repercussions on Bioware for the future.

I still have fate that Bioware will continue to make games I like, just like the Bioware I've known for many years. Nothing prevents them to explore new avenues and I hope they do it... but just don't do it in sequels. That's a bad idea. Build a new dev team for that kind of games allowing you to simultaneously continue to deliver what you are good at: engaging stories with lovable companions and decisions that matters.

Thank you for the reading. It was long, you probably don't agree with me on many points, but it's a personal review from a gamer. If you want to comment and discuss, please go ahead and I will gladly join.

Thanks.

Modifié par DownyTif, 28 avril 2011 - 02:08 .


#2
DownyTif

DownyTif
  • Members
  • 529 messages
I won't edit my original post since I'm loosing the color for whatever reason.

C14- Another thing I want to add in the CONS is the bi-sexuality of everyone. I don't care at all about ****** and bi sexuality. I mean, I agree that all gamers must find satisfying romance in a Bioware game, but to have everybody bisexual is too much in my opinion. I think Origins was right, and Mass Effect too (I mean, the Asari race is a brilliant idea). Some are, some aren't. That's logical.

Modifié par DownyTif, 28 avril 2011 - 04:19 .


#3
DownyTif

DownyTif
  • Members
  • 529 messages
C15- The achievements. Just by completing the game, you get like 90% of the achievements without efforts. I don't like that tendency. It was present in ME2 also. I prefer achievements that are harder to get or achievements that can be gained by multiple playthrough... when you have to do something more special. Example: ME1 has some achievements like "Complete le majority of the game with the Asari", etc. Or in DAO: Experience the thrill of romance with Alistair". You need multiple playthrough to get all those and it helps replay value.

#4
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages
I enjoyed reading this.
I agree with most of it but the biseksual part.

I probably like the game a little more than you do tho, but i think it has heavy losses.

Especially the quests.
*Picks up dwarven pants*
*Goes to Hightown*
"Here's your pants!"
"Thanks, here's some coins"
*Hawke gains exp for delivering trousers*

#5
DownyTif

DownyTif
  • Members
  • 529 messages

Knight of Dane wrote...

I enjoyed reading this.
I agree with most of it but the biseksual part.

I probably like the game a little more than you do tho, but i think it has heavy losses.

Especially the quests.
*Picks up dwarven pants*
*Goes to Hightown*
"Here's your pants!"
"Thanks, here's some coins"
*Hawke gains exp for delivering trousers*


Thanks for your time (reading and answering)! Ah yeah... the FedEx quests... Could be nice to have a Delivery Level based on experienced earned by those quests. You could get tip for being good and fast! (I'm joking of course) :)

#6
Corto81

Corto81
  • Members
  • 726 messages
Nice review, very nicely written, and I agree with pretty much everything.

Also, having played MMOs, if there's a comparison, while DA:O was akin to Everquest, DA2 is akin to WoW.

Exploration, immersivness, etc. is dropped in favor of rail-roaded content, FEDex quests (DA2 did EXACTLY like WoW/Rift in that regard, finding an item somewhere and delivering it to someone for a gold piece = lazy) and being awesome.

Modifié par Corto81, 28 avril 2011 - 06:22 .


#7
Riouz

Riouz
  • Members
  • 8 messages
Excellent review ty no need to add anything you have covered it all,and i have to agree..

#8
Oisrisso

Oisrisso
  • Members
  • 35 messages

DownyTif wrote...

I won't edit my original post since I'm loosing the color for whatever reason.

C14- Another thing I want to add in the CONS is the bi-sexuality of everyone. I don't care at all about ****** and bi sexuality. I mean, I agree that all gamers must find satisfying romance in a Bioware game, but to have everybody bisexual is too much in my opinion. I think Origins was right, and Mass Effect too (I mean, the Asari race is a brilliant idea). Some are, some aren't. That's logical.


What does it matter? It doesn't affect you -at all- if you're playing a straight character. The bisexuality of the various characters doesn't come up unless you instigate it. Why deny other players options?

#9
Oisrisso

Oisrisso
  • Members
  • 35 messages
Blargh, double post

Modifié par Oisrisso, 28 avril 2011 - 09:05 .


#10
Display Name I

Display Name I
  • Members
  • 9 messages
good review,

the death of RPGs = MMO + consoles :-(

I also really hate the anime art style. Even though I knew Fenris was an interesting character I just could not have him join my party because I couldn't stand looking at his big final fantasy sword.

The only thing that made me finish the game were the character interactions(that I unfortuanelty couldn't be a part of) but I still really enjoyed hearing what my party had to say to each other. I though it was better written than in DAO. This game had soooo much potential, all wasted:-(

quick vent...I had a rather neutral opinion of the first dragon age as I really liked the depth of some characters, especially Morrigan but the game as a whole was ehhh... Playing through DA2 made me go back to DAO(I got the witch hunt DLC) and after that I downloaded the BG2 mod for DAO http://www.gamersnexus.net/bgr-home which is awesome btw, you can download it here if you're interested http://www.dragonage...ile.php?id=1836 obviously the writing was just as amazing as I remembered it and playing in 3D makes the smart level design trully stand out. maybe Bioware can take some inspiration from their fans. Playing the mod made me super happy/sad:-( I want dragon age 3 to be good but... the new wave of fastfood dumbed down "RPG's" makes this rather unlikely.. oh well I'm now playing the original BG2 and am now a happy camper
:-)



I wrote some thought on it(page 84 of constructive criticism forum) if you care to read it.

#11
wildannie

wildannie
  • Members
  • 2 223 messages
Thank's for a good well thought out review. My enthusiasm has waned considerably at playthrough 3 (I have never lost my enthusiasm for ME1, 2 & DAO) and I agree with most of what you say.

#12
DownyTif

DownyTif
  • Members
  • 529 messages
Thanks all for the replies, it's appreciated you took the time to read it all... it's quite long hehe.

@Oisrisso
You have a point there. It is true that the way it is presented, it is not really bothering since you can ignore it completely. I still think that making everybody bisexual is too generic, but it was done ok.

@wildannie
Nice to see that somebody who obviously love the game (I mean 3 playthrough is quite a lot hehe) can agree on my points. I'm not totally off then hehe

@Display Name I
I'll look into this mod for sure. My first DAO playthrough (and half the second) was on the 360. When I got my new computer, I bought it again on PC for the ease of use and the tactical camera. I did only one PT on PC, but when I discovered mods, I was pretty happy with my decision to move to PC. I used Redesigned and some others and it gave a fresh feeling. Thanks for the link for BG2 mod :)

#13
DownyTif

DownyTif
  • Members
  • 529 messages

Corto81 wrote...

Nice review, very nicely written, and I agree with pretty much everything.

Also, having played MMOs, if there's a comparison, while DA:O was akin to Everquest, DA2 is akin to WoW.

Exploration, immersivness, etc. is dropped in favor of rail-roaded content, FEDex quests (DA2 did EXACTLY like WoW/Rift in that regard, finding an item somewhere and delivering it to someone for a gold piece = lazy) and being awesome.


I have never tried a MMO, except one permanent world in NWN called Narfell. Nothing like a MMO, but anyway. It's good to know though that DA2 took some ideas from WoW and Rift. Since I don't like those ideas, I won't be tempted to try them hehe

#14
Pandaman102

Pandaman102
  • Members
  • 1 103 messages

Oisrisso wrote...

What does it matter? It doesn't affect you -at all- if you're playing a straight character. The bisexuality of the various characters doesn't come up unless you instigate it. Why deny other players options?

Personally I don't care about whether or not all four romances are switch-hitters, but it's arguable that this design decision takes away yet another illusion of choice: regardless of what your gender or class is, you can have two identical playthroughs with only slight differences in a handful of dialogue that reflect your character creation choices.

Does it matter if you chose to be a mage? Nope, the Templars will step aside and let you become a noble (despite Templars being powerful enough to cow the highest ranking noble in Kirkwall - the Viscount). They'll even let you become Champion despite your high profile making it impossible to hide the fireballs you threw about.

Does it matter if chose to be male or female? Nope, you can still romance any of the romancable characters because it would be unfair to create a different overall relationship experience based on your earlier choice.

Does it matter if you chose to be diplomatic, sarcastic, or aggressive? Nope, regardless of how you deliver your lines or what you decide to do in side quests it doesn't change how each plot event will inevitably play out.

The sexuality of your companions isn't an issue in itself, it's just one of the results of a larger decision by the dev team to only have "consequences" be reflected in dialogue and the fate of your companions rather than in story and gameplay.

#15
DownyTif

DownyTif
  • Members
  • 529 messages

Pandaman102 wrote...

Oisrisso wrote...

What does it matter? It doesn't affect you -at all- if you're playing a straight character. The bisexuality of the various characters doesn't come up unless you instigate it. Why deny other players options?

Personally I don't care about whether or not all four romances are switch-hitters, but it's arguable that this design decision takes away yet another illusion of choice: regardless of what your gender or class is, you can have two identical playthroughs with only slight differences in a handful of dialogue that reflect your character creation choices.

Does it matter if you chose to be a mage? Nope, the Templars will step aside and let you become a noble (despite Templars being powerful enough to cow the highest ranking noble in Kirkwall - the Viscount). They'll even let you become Champion despite your high profile making it impossible to hide the fireballs you threw about.

Does it matter if chose to be male or female? Nope, you can still romance any of the romancable characters because it would be unfair to create a different overall relationship experience based on your earlier choice.

Does it matter if you chose to be diplomatic, sarcastic, or aggressive? Nope, regardless of how you deliver your lines or what you decide to do in side quests it doesn't change how each plot event will inevitably play out.

The sexuality of your companions isn't an issue in itself, it's just one of the results of a larger decision by the dev team to only have "consequences" be reflected in dialogue and the fate of your companions rather than in story and gameplay.


Really well put. That's exactly what I had in mind when I wrote "too generic" in my response to Oisrisso. In Origins, if I wanted to perform romance with Alistair, I had to make a female warden, which is ok. It's real. If me in real life I have a crush on a girl but she is homosexual, well to bad for me. I understand it's a game and not real life, but it connects exactly with what Pandaman wrote. It's the game feeling in general that everything is generic.

#16
EternalPink

EternalPink
  • Members
  • 472 messages

Oisrisso wrote...

DownyTif wrote...

I won't edit my original post since I'm loosing the color for whatever reason.

C14- Another thing I want to add in the CONS is the bi-sexuality of everyone. I don't care at all about ****** and bi sexuality. I mean, I agree that all gamers must find satisfying romance in a Bioware game, but to have everybody bisexual is too much in my opinion. I think Origins was right, and Mass Effect too (I mean, the Asari race is a brilliant idea). Some are, some aren't. That's logical.


What does it matter? It doesn't affect you -at all- if you're playing a straight character. The bisexuality of the various characters doesn't come up unless you instigate it. Why deny other players options?


I'm straight, i have friends that are gay and bi and they do not throw themselves at everybody on the off-chance they happen to be gay/bi in the same way as a straight guy i don't offer myself to every single women i meet on the off-chance they are also straight (also they might be involved or they might not be interested or they may react in ways that i've not happy with, nice shoes, wanna f*** results in more getting hit than getting notches in the bed post).

For me this ruins immersion and just feels cheap and portrays people of different sexuality as shallow

Well except in gay clubs but then as a straight guy i'm the odd one out so its to be expected

Modifié par EternalPink, 29 avril 2011 - 05:05 .


#17
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
 Somebody finding you attractive is unrealistic and shallow because you're straight?

#18
EternalPink

EternalPink
  • Members
  • 472 messages
A guy propositioning another guy they've just met on the street without any other knowledge about them, yeah i'd find that unrealistic and its shallow since we are assuming that looks are all there interested in.

If i was in a gay club then no i'd say it was flattering and and a fair assumption to assume that other men in a gay club would be gay although even then I've been able to say no without creating a grudge ( rivalry )

Modifié par EternalPink, 29 avril 2011 - 05:57 .


#19
Faroth

Faroth
  • Members
  • 115 messages
I must need to play through again. I did every quest I came across and finished the game in about 35 hours.

Pursuing every quest/lead, though, I'm not sure how I managed to miss 30 hours of gameplay.

#20
Faroth

Faroth
  • Members
  • 115 messages

Oisrisso wrote...

What does it matter? It doesn't affect you -at all- if you're playing a straight character. The bisexuality of the various characters doesn't come up unless you instigate it. Why deny other players options?


It matters because it makes the characters generic responses in a can instead of characters.

Zevran was flirty and bi-sexual.
Leliana was more closed, but it turned out she was bi-sexual.
Morrigan's straight, as is Alistair.
Ohgren....I'm not going to comment as I'm not sure what he would/wouldn't do if drunk enough.  ;)

The characters are different. Y'know, like people.

Now what does it matter?

Replayability.

If every character responds to every player character aren't they just a set batch of replies with no personality?

I'd much rather have characters each have personalities, including their sexuality, and know that I should play through multiple times to get the full depths of their personal stories.  The bi-sexual characters, I suppose, allow for either straight or gay player to access, but I'd be more in favor of the game having straight companions, bi-sexual companions, and ******-sexual companions for romance plots.


Of course, that worked better in Origins where I could alter the other epilogue details more than DA2 allows.

#21
DownyTif

DownyTif
  • Members
  • 529 messages

Faroth wrote...

I must need to play through again. I did every quest I came across and finished the game in about 35 hours.

Pursuing every quest/lead, though, I'm not sure how I managed to miss 30 hours of gameplay.


Yeah, for some reason my playthrough are generally longer than most. There are few things I think for DA2:
- I pause the game a lot in combat. Order each companion to do each action. Since combat is 90+% of the game, that must count.
- I tend to look in every corner to see loot, and just for the sake of exploring.
- I sometime leave the game open on pause because a kid just woke up and need my attention.

It took me 80 hours in DAO (with The Stone Prisoneer, Warden's keep). 62 in ME2 (if I remember correctly) and 45 in ME1 (if I remember correctly).

#22
KBomb

KBomb
  • Members
  • 3 927 messages

EternalPink wrote...

I'm straight, i have friends that are gay and bi and they do not throw themselves at everybody on the off-chance they happen to be gay/bi

 
Anders hardly throws himself at you. He offers a flattering compliment. You’ve never had a female do the same?

(also they might be involved or they might not be interested or they may react in ways that i've not happy with, nice shoes, wanna f*** results in more getting hit than getting notches in the bed post).

So what if you’re involved? Because you’re in a relationship doesn’t mean others can’t compliment your looks or flatter you. And Anders hardly was raunchy with the compliment.



For me this ruins immersion and just feels cheap and portrays people of different sexuality as shallow

Well except in gay clubs but then as a straight guy i'm the odd one out so its to be expected

I don’t understand what you’re saying here. Are you saying it’s only appropriate for gay men to compliment someone if they’re in a gay club? Perhaps I am reading it wrong, it just seems strange to me.

#23
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

EternalPink wrote...

A guy propositioning another guy they've just met on the street without any other knowledge about them


He's complimenting somebody, I can see another person and go "Wow, that person is attractive." and not be "propositioning" them or even be interested in them at all. Who cares about the person's sexuality? They take the compliment or not, it's not unrealistic.

Being straight doesn't suddenly make you immune to gay people.

yeah i'd find that unrealistic and its shallow since we are assuming that looks are all there interested in.


Romance doesn't start there, you could flirt with him and tell him he's handsome but the romance doesn't trigger nor does it matter. It's simply offering compliments or light flirting, your point would have more merit if the romance started there but it only starts after knowing Hawke for three years.

#24
MorrigansLove

MorrigansLove
  • Members
  • 1 444 messages
You covered it all! There was a review just like yours where someone gave it a 2/10 aswell in the general discussion reviews which means that you are not the only one. Thankyou for the interesting read. :)

#25
DownyTif

DownyTif
  • Members
  • 529 messages

MorrigansLove wrote...

You covered it all! There was a review just like yours where someone gave it a 2/10 aswell in the general discussion reviews which means that you are not the only one. Thankyou for the interesting read. :)


Really? good hehe. I haven't read that thread to be honest... it's quite big. thanks for your time :)