And would it be a base class or an advanced class? If nothing comes to mind.... what principles should be taken into consideration when adding classes to the DA setting?
Even complex suggestions and ideas are welcome, other readers may be interested. Like second tier advanced classes... everything is possible 'til we know what is possible and what not (and if it's not possible... let us know!)
For example, does someone know if the branching class system allows for an hypothetical custom advanced class to be chosen by characters that started with different base classes (converging paths)?
For reference the original roster is (if some informations are wrong let me know):
Base classes: Mage, Rogue, Warrior
Advanced classes for Mage: Shapeshifter, Spirit Healer, Blood Mage, Arcane Warrior
Advanced classes for Rogue: Assassin, Bard, Ranger, Duelist
Advanced classes for Warrior: Berserker, Templar, Champion, Reaver
I'll start with some principles I'd like to be followed:
- a class for Thedas only, no Knight of Solamnia
- not a clone of an existing class with just another name
- archetypical roles that may be covered already should be avoided, but can be mentioned if the feeling of the poster is they are really missing from the original roster (Archer? Druid? Monk?)
- available to all player races would be better (human, dwarf, elf)
- something everybody recognizes... not the Smurfscratcher class nobody knows
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