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Dragon Age 2 Week 8 sales - Updated


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#326
DraCZeQQ

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Volourn wrote...

If DA2 is 'lacking sales'; the blame is sequarely on DA1's shoulders. DA1 supposedly sold 3.5-4.5mil copies yet only 400k of those bothered to preorder the sequel. This tells me that while lots of people played DA1 most of them didn't like it enough to get the sequel 9heeck, most of themd din't even bother to finish DA1).


the question is ... how much people who enjoyed Origins bought it the first two weeks (not just preorders) ... another question is how much people who never played Origins bought the game first two weeks ... and in the last for people didnt like Origins how much of the bought the game after week 3 (when it was pretty clear this game is "better for them" then Origins)

#327
Vaern Sul

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Volourn wrote...


See... anyone can spin numbers or 'facts'.

R00fles!



One can also spin number and "facts" so one can claim potatoes are sentient. Or one can do that and, through logic, come to the conclusion that they clearly are not.

Good sir, you are claiming that potatoes are sentient.


"R00fles!"...whatever the hell that means.

#328
Stegoceras

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@Volourn

Your arguments and explanations are getting funnier and funnier, keep it up.

Modifié par Stegoceras, 30 avril 2011 - 04:04 .


#329
oldmansavage

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Valcutio wrote...

I just hope they learn from this. Gamers aren't as stupid as they assumed.



#330
Sphynx118

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Fanboys gonna Fanboy

#331
cljqnsnyc

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Honestly.

I would rather not engage some of the people that post here. I'm interested in healthy debates where reasonable people can either agree or agree to disagree over opinions, not argue endlessly and needlessly simply because some people enjoy being combative just for the hell of it.  Also, trying to make points that sometimes have no basis in logic or reality doesn't help or support an argument or statement, even if it's an opinion.

A game that most people cannot finish will generate negative buzz and terrible word of mouth, resulting in a flop, not steady sales over a long period of time and numerous awards. This isn't only a fact, it's common sense. Who is going to recommend a game they could not finish? I certainly wouldn't.

Anyway.....

Whatever views or opinions that anyone has is strictly up to them. We do not always see things the same way nor are we supposed to. With that said, there is a difference between what is considered opinion and what is considered fact.

The success of DAO isn't spin, it's a fact.

....and the results speak for themselves.

Modifié par cljqnsnyc, 30 avril 2011 - 04:44 .


#332
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astrallite wrote...

XxTaLoNxX wrote...

astrallite wrote...

XxTaLoNxX wrote...

astrallite wrote...

Shelving a product for 9 months means no cash flow. That makes no sense. Bioware isn't filling their coffers with a MMO in the background or have insane cash reserves.


This post shows how little the average person actually knows concerning the video game industry. Spouting off nonsense as if it was in fact... a fact.

Here's the real truth. BioWare has been making games for close to 20 years. In those years they have had successful hit after successful hit. In the last few years the notable hits being; Mass Effect 1, Mass Effect 2, Dragon Age: Origins, and Jade Empire. They are also backed by an industry giant, EA.

At the ends of the day... they have the money to make great games. They just are showing us that they either don't care about their glory days of producing great games, their reputations, or the customer. So what we are seeing right now is a decline in quality either attributed to their talent pool, this is where most fingers are pointing (looking at you Mike Laidlaw and Yaron Jacobs) OR the company is no longer in control of the games that they are developing, which is also quite possible but the later scenario is the most worrying if true.

And some of you might be saying to yourselves... "Who is Yaron Jacobs?" And the answer is; He is the guy who is responsible for the reused maps and the empty, uninteresting, and unchanging town of Kirkwall. He is the lead level designer who forgot that as time passes environments change (like 10 years pass and you will find the same people standing in the same spots, NOTHING changes in 10 years...) and that RPG players aren't stupid and will notice when a map is reused over and over and over again.


This post shows how little you know about business. They made money so they should have money to burn and sit on a product for 9 months? Public companies have to deal with quarterly reports and shareholders.

I know little about the video game history? You are right, I know very little. Nothing in your post indicates you know any more--sprouting off nonsense about "glory?". What was the point of your statement? 12 year olds are getting good at trolling these days. Concession accepted.


I humbly accept your concession. Business 101 - Money from sales = Money for development. The 20 year link in the chain of success guarantees this as a truth when it concerns industry giants like BioWare and EA. When the combined companies have a shared interest and investment in a project it should be allowed extra resources because the combined interested companies have more than exceeded in their yearly gross income.

Also I would like to congratulate you on being the first person in the discussion to start making wild accusations and calling names. It only shows immaturity, arrogance and ignorance. You only aim to discredit yourself when you take such actions. Obviously I am not 12, and 9 months is not a long time to sit on a project when they are still netting income from the first game. As well as previous projects.


I would respond but intelligence level you've displayed so far isn't worth acknowledging.


Hahaha, sir, YOU are classic. Just to let you in on a secret, insulting my intelligence just proves my earlier point that you have sunk to the point of being unable to add anything to the discussion while showing your immaturity, arrogance and ignorance. And again you are only discrediting yourself. Because as anyone with half a brain can go back, read the posts and almost immediately dismiss you based purely on the fact that I have logically disproved any point you have tried to make. And I did it in a coherent, civil and intelligent manner. You on the other hand resort to petty insults that attempt to discredit me when you have shown that you have absolutely no idea what you are talking about.

And just so you know who you are dealing with. I am currently in my second year of a double major in Video Game programming and Economics, so I can discuss the crap out of this topic and I am damned sure I have a bit more inside knowledge than you. And if push comes to shove I can back that up with images of my grades, transcripts and bring my entire study/project group down upon you like the wrath of the nerds.

So with fair warning. If you would like to publicly crucify yourself on the forums here, by all means continue with the course of actions that you seem so determined to take. I have no problems e-spanking an immature man-child in public.

Otherwise, you can apologize for the petty insults, admit that you may not know everything you perpatrate to know. And then conceed your position which is already being built upon the weak and loamy foundation of insults, half-truths and illogical fallacy.

#333
YohkoOhno

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The problem with these "week X sales" threads is that they are framed to be negative.

Most of the arguments appear to want to provoke Laidlaw and Bioware into making a "course correction". Many of the arguments are akin to "Ha Ha, you failed, now you better suck up to us fans or else you won't make any money".

The problems with this are the following. We can only see sales charts. We don't see revenue or profits or know expenses. In many cases, people are using some of Mike Laidlaw's projections of X million and passing it off as failure.

One thing to be aware of too is that my bet is most RPG fans ARE similar to CoD fans. Based on MMORPGs and their success, a lot of people aren't playing RPGs for story depth but for the combat. It's possible Bioware has seen that with the automatic metrics and thus have designed things taking that into account. I think the forum has the "hard core" audience but the bread and butter sales are from the casual audience.

That's not to say there is nothing to criticize, but all this talk of sales is probably not going to get Bioware to "apologize" for lower sales. If people are staying away from DA2, you'll probably see a course correction, but I see the creation of these threads as more or less antagonistic rather than constructive.

#334
abaris

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YohkoOhno wrote...

The problems with this are the following. We can only see sales charts. We don't see revenue or profits or know expenses. In many cases, people are using some of Mike Laidlaw's projections of X million and passing it off as failure.


You can be pretty sure, the sales you see aren't far off from the whole picture.

Why?

You're dealing with a business here and if these numbers were disputable, the PR department would dispute them with a vengeance. They wouldn't allow that kind of negative PR go unchallenged. Also the interviews, as I have said repeatedly, are flavored with the classic  PR ingredients of damage control. You see certain terms being used over and over again, you see half hearted excuses coupled with equally half hearted attacks, either on certain people or products.

#335
contown

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David Gaider wrote...

Not to suggest anything beyond this, but if one is going to compare the sales of the two games one might also wish to take into account the fact that Origins was released shortly before Christmas. Beyond that, whatever extrapolations you wish to make are up to you. :)


Is that what you keep telling yourselves at the office?

#336
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YohkoOhno wrote...

The problem with these "week X sales" threads is that they are framed to be negative.

Most of the arguments appear to want to provoke Laidlaw and Bioware into making a "course correction". Many of the arguments are akin to "Ha Ha, you failed, now you better suck up to us fans or else you won't make any money".

The problems with this are the following. We can only see sales charts. We don't see revenue or profits or know expenses. In many cases, people are using some of Mike Laidlaw's projections of X million and passing it off as failure.


I agree, we can't really claim that DA2 is a failure based purely on the sales numbers. We have no hard evidence of the budget for the project so we can't use the sales information and advertising costs to determine revenue made from the game without knowing the budget. And for the record I have never stated that DA2 was an economic failure, but I would agree that on many other levels concerning the design and developement the game did fall flat.

One thing to be aware of too is that my bet is most RPG fans ARE similar to CoD fans. Based on MMORPGs and their success, a lot of people aren't playing RPGs for story depth but for the combat. It's possible Bioware has seen that with the automatic metrics and thus have designed things taking that into account. I think the forum has the "hard core" audience but the bread and butter sales are from the casual audience.

That's not to say there is nothing to criticize, but all this talk of sales is probably not going to get Bioware to "apologize" for lower sales. If people are staying away from DA2, you'll probably see a course correction, but I see the creation of these threads as more or less antagonistic rather than constructive.


This, however, I can't really agree with. RPG gamers prefer story vs. combat, where FPS gamers perfer combat vs. story. The only way to appeal to both types of gamers is to have a game that exhibits both exceptional story and exceptional combat.

Also, I find these threads (while antagonistic) to be constructive as well. It presents evidence to BioWare that we are aware of the sales contrast between DA:O and DA2 and that somewhere along the way of producing this sequel something was lost in translation and the game is not producing the same extrordinary results when it comes to sales.

#337
YohkoOhno

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abaris wrote...



You're dealing with a business here and if these numbers were disputable, the PR department would dispute them with a vengeance. They wouldn't allow that kind of negative PR go unchallenged. Also the interviews, as I have said repeatedly, are flavored with the classic  PR ingredients of damage control. You see certain terms being used over and over again, you see half hearted excuses coupled with equally half hearted attacks, either on certain people or products.


First of all, I didn't say sales, I said Revenue and Profits, which actually matter more than sales.  You can sell half of the first game but double profits, for instance.  

I don't think the PR department would ever fight a negative sales report unless numbers were grossly wrong, but really, the only people who seem to be obsessed with the sales figures are the pissed-off members of the fan base.  Most people don't really care one way or another.

That doesn't mean that there aren't concerns, but I still see these types of threads as more or less what Woo did say was "confirmation bias".   We didn't have people obsessing about sales of the first game.  These threads aren't really neutral analysis, they are aimed at criticizing Bioware.

#338
AkiKishi

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YohkoOhno wrote...

The problem with these "week X sales" threads is that they are framed to be negative.

Most of the arguments appear to want to provoke Laidlaw and Bioware into making a "course correction". Many of the arguments are akin to "Ha Ha, you failed, now you better suck up to us fans or else you won't make any money".

The problems with this are the following. We can only see sales charts. We don't see revenue or profits or know expenses. In many cases, people are using some of Mike Laidlaw's projections of X million and passing it off as failure.

One thing to be aware of too is that my bet is most RPG fans ARE similar to CoD fans. Based on MMORPGs and their success, a lot of people aren't playing RPGs for story depth but for the combat. It's possible Bioware has seen that with the automatic metrics and thus have designed things taking that into account. I think the forum has the "hard core" audience but the bread and butter sales are from the casual audience.

That's not to say there is nothing to criticize, but all this talk of sales is probably not going to get Bioware to "apologize" for lower sales. If people are staying away from DA2, you'll probably see a course correction, but I see the creation of these threads as more or less antagonistic rather than constructive.


That's because they are negative.

One of things the a Bioware really needs to take on board is this. Character building and roleplaying are not the same thing. Just because someone likes character building does not mean they will like roleplaying.
This should have been more than clear from JRPGs and how little impact CRPGs made on the Japanese market.

#339
YohkoOhno

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This, however, I can't really agree with. RPG gamers prefer story vs. combat, where FPS gamers perfer combat vs. story. The only way to appeal to both types of gamers is to have a game that exhibits both exceptional story and exceptional combat.


Not necessarilly. Remember the more primitve RPGs? I'm talking the original Bard's Gate Trilogy, Wizardry, Ultima, etc. Story in those games was really primitive, thus combat was a big deal. RPGs are more combat oriented than you'd think. D&D started to embrace the fact that more people were interested in Combat than Story and reversed a trend that peaked with the Storytelling move that White Wolf games did to the tabletop industry.

#340
DraCZeQQ

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YohkoOhno wrote...

Not necessarilly. Remember the more primitve RPGs? I'm talking the original Bard's Gate Trilogy, Wizardry, Ultima, etc. Story in those games was really primitive, thus combat was a big deal. RPGs are more combat oriented than you'd think. D&D started to embrace the fact that more people were interested in Combat than Story and reversed a trend that peaked with the Storytelling move that White Wolf games did to the tabletop industry.


Thats why the best RPGs ever (PST, VtmB, BG2, F2, ...) has crappy story but awesome combat system ... right?

#341
abaris

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YohkoOhno wrote...


First of all, I didn't say sales, I said Revenue and Profits, which actually matter more than sales.  You can sell half of the first game but double profits, for instance.  



Sure, they're making a profit. The development time has been short enough and streamlined enough to grant that.

But its still the sales and the reputation that matters because that's what influences future titles.

And you can trust me, that any PR suit worth their money would jump at the chance of proving any of this wrong. I'm in this kind of business since 1990 and I recognize the terms being used as well as the reactions for what they are. In fact everyone can if they just look for certain key words as "being excited over .... (add empty phrase of your liking), taking the opportunity to .... (add empty phrase of your liking), being surprised by the reaction to .... (add any criticism of your liking).

#342
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YohkoOhno wrote...

This, however, I can't really agree with. RPG gamers prefer story vs. combat, where FPS gamers perfer combat vs. story. The only way to appeal to both types of gamers is to have a game that exhibits both exceptional story and exceptional combat.


Not necessarilly. Remember the more primitve RPGs? I'm talking the original Bard's Gate Trilogy, Wizardry, Ultima, etc. Story in those games was really primitive, thus combat was a big deal. RPGs are more combat oriented than you'd think. D&D started to embrace the fact that more people were interested in Combat than Story and reversed a trend that peaked with the Storytelling move that White Wolf games did to the tabletop industry.


Oh, I do remember Wizardy, specifically Heart of the Maelstrom. And to me it was about character developement and the puzzle solving. I can however provide a counter point to those games listed... remember Final Fantasy 2, Final Fantasy 3, Dragon Warrior 1, 2, 3, Baldur's Gate, etc? Those games were story focused and combat was primative.

So there were great successful RPGs that focused on story while combat took a backseat. This isn't to say that combat wasn't still intriguing but that in not all cases should combat be the focus when it comes to modern day RPGs. I actually believe that the key to a successful title in ANY genre NOW is to balance the focus on story and gameplay.

#343
YohkoOhno

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Talon, That's not really old Wizardry, think from the early 80s. I mised Final Fantasy because I don't play consoles. I'm 41 years old, there was an era of RPGs before Bioware.

Regarding RPGs--The peak of Bioware's games happened during the peak of the storytelling period of Tabletop RPGs. In fact, people thought that Storytelling was the most important thing and criticized D&D for focusing on story over mechanics. Some thought that TSR would end up more like White Wolf.

Then came 1999 and D&D 3e. They actually started talking about builds, min-maxing, etc. They actually took inspiration from Diablo for magic items. This sort of reversed a trend in the industry. The games you mentioned came out during the peak of the TSR days. Now, ten years have passed, D&D 4e is a lot more like WoW than any of the older rules, White Wolf is not publishing anymore, etc. Meantimes, games have changed. MMORPGs have taken off, you see much more discussion about builds and DPS and other things. MMORPGs had some story, but it seems most players didn't want to fool around with that. There's movement for higher RPG story, but it seemed to get lost in these games.

I think the rise and popularity of games like Diablo, Everquest, World of Warcraft, etc, as well as the metrics and trends in gaming show that most people who liked RPGs are more into the builds and mechanics rather than the story. And the line really blurs now that gaming has mixed real-time action with RPG rules. Why worry about turns when the computer can do it?

I should say I do think story is more important, at least for me, and that's where Bioware excels. However, if it turns out 90% of Bioware's audience is more into mechanics and is actually a lot more like a shooter player than a interactive story player, I think it would be foolish business wise to ignore that. So I don't have a big problem with Laidlaw's statements. I personally wouldn't like to see that part of these games dwindle, as they would lose appeal to me, but maybe there's a hidden truth most RPG fans might not see.

Modifié par YohkoOhno, 30 avril 2011 - 06:25 .


#344
Tommy6860

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XxTaLoNxX wrote...

YohkoOhno wrote...

This, however, I can't really agree with. RPG gamers prefer story vs. combat, where FPS gamers perfer combat vs. story. The only way to appeal to both types of gamers is to have a game that exhibits both exceptional story and exceptional combat.


Not necessarilly. Remember the more primitve RPGs? I'm talking the original Bard's Gate Trilogy, Wizardry, Ultima, etc. Story in those games was really primitive, thus combat was a big deal. RPGs are more combat oriented than you'd think. D&D started to embrace the fact that more people were interested in Combat than Story and reversed a trend that peaked with the Storytelling move that White Wolf games did to the tabletop industry.


Oh, I do remember Wizardy, specifically Heart of the Maelstrom. And to me it was about character developement and the puzzle solving. I can however provide a counter point to those games listed... remember Final Fantasy 2, Final Fantasy 3, Dragon Warrior 1, 2, 3, Baldur's Gate, etc? Those games were story focused and combat was primative.

So there were great successful RPGs that focused on story while combat took a backseat. This isn't to say that combat wasn't still intriguing but that in not all cases should combat be the focus when it comes to modern day RPGs. I actually believe that the key to a successful title in ANY genre NOW is to balance the focus on story and gameplay.


A better example for a game that really made any combat take a backseat was Planescape: Torment. Maybe the best cRPG ever made.

Modifié par Tommy6860, 30 avril 2011 - 06:25 .


#345
YohkoOhno

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Yes, Planescape may be a good game, but that setting had limited appeal and was one of the settings WoTC killed with 3e. Planescape the tabletop didn't sell that well and turned off more traditional fans.

Again, some of these truths are hard to take, but I don't think we can take RPGs on faith alone--"if you build it, they will come". I think gaming is constantly changing...

#346
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YohkoOhno wrote...

Talon, That's not really old Wizardry, think from the early 80s. I mised Final Fantasy because I don't play consoles. I'm 41 years old, there was an era of RPGs before Bioware.


What? Heart of the Maelstrom was SNES. That's old in video game terms. And that sucks that you missed out on Final Fantasy Mystic Quest through Final Fantasy 9, or better known as the "Golden Age of SquareSoft".

Also... Chrono Trigger. I rest my case. Although I have to admit that Chrono Trigger was the perfect balance of good story telling and combat. I still go back and play through Chrono Trigger at least once a year. Perfect game.

That game is STILL a 10/10 even by today's standards... as long as you ignore the outdated graphics.

Modifié par XxTaLoNxX, 30 avril 2011 - 06:33 .


#347
T-0pel

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Volourn wrote...

"the fact that DAO didn't have a DAO to serve as a lead in. It had to stand on it's own and speak for itself. "

Yeah, let's ignore the fact of BIO's history of being a prime game devloper for the past 10+ years. or the massive hype campaign WHICH WAS BASED ON BLOOD, GUTS, AND ACTION not role--playing.

If DA2 is 'lacking sales'; the blame is sequarely on DA1's shoulders. DA1 supposedly sold 3.5-4.5mil copies yet only 400k of those bothered to preorder the sequel. This tells me that while lots of people played DA1 most of them didn't like it enough to get the sequel 9heeck, most of themd din't even bother to finish DA1).

I'm sure you ask why DA1 has higher player ratings than DA2. That's easy to explain. Most of the people who didnt' finish DA1 just move on with their lives so only the people who finished DA1 bothered to rate it. these people are now butthurt over DA2 so now rate it low even though they actually finished DA2 themselves.

See... anyone can spin numbers or 'facts'.

R00fles!


A lot of people canceled their preorders because they saw that they were changing the game a lot.

#348
Tommy6860

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YohkoOhno wrote...

Talon, That's not really old Wizardry, think from the early 80s. I mised Final Fantasy because I don't play consoles. I'm 41 years old, there was an era of RPGs before Bioware.

Regarding RPGs--The peak of Bioware's games happened during the peak of the storytelling period of Tabletop RPGs. In fact, people thought that Storytelling was the most important thing and criticized D&D for focusing on story over mechanics. Some thought that TSR would end up more like White Wolf.

Then came 1999 and D&D 3e. They actually started talking about builds, min-maxing, etc. They actually took inspiration from Diablo for magic items. This sort of reversed a trend in the industry. The games you mentioned came out during the peak of the TSR days. Now, ten years have passed, D&D 4e is a lot more like WoW than any of the older rules, White Wolf is not publishing anymore, etc. Meantimes, games have changed. MMORPGs have taken off, you see much more discussion about builds and DPS and other things. MMORPGs had some story, but it seems most players didn't want to fool around with that. There's movement for higher RPG story, but it seemed to get lost in these games.

I think the rise and popularity of games like Diablo, Everquest, World of Warcraft, etc, as well as the metrics and trends in gaming show that most people who liked RPGs are more into the builds and mechanics rather than the story. And the line really blurs now that gaming has mixed real-time action with RPG rules. Why worry about turns when the computer can do it?

I should say I do think story is more important, at least for me, and that's where Bioware excels. However, if it turns out 90% of Bioware's audience is more into mechanics and is actually a lot more like a shooter player than a interactive story player, I think it would be foolish business wise to ignore that. So I don't have a big problem with Laidlaw's statements. I personally wouldn't like to see that part of these games dwindle, as they would lose appeal to me, but maybe there's a hidden truth most RPG fans might not see.


You make some really good points there and your timeline analogies I can totally associate with. I am nearly 51 years old and played the tried and true table-top D&D games from the mid 1970s through the early eighties. I even used to do the text over network messaging systems where I worked in the early eighties playing D&D. Then when the IBM and then MAC personals started taking off, is when the digital age of RPGs began to change the scope of the gameplay. Combat graphics were added and I even didn't care for it, but I was enthralled with graphical gameplay and became hooked because it added a visual element. Still though, Origins showed me that an RPG type from long ago that appeals to me, though I have this fear that may have been the last.

#349
YohkoOhno

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I think you are missing my point Talon. You are ignoring the state of gaming from the 1980s. There were a decade of RPGs back then, all with some complex turn based mechanics, yet with paper-thin stories that had massive appeal.

Now in the 1990s, story became important.

In the 2000s, we got experimental and move away from the tabletop paradigm. Gaming both on table-top and in computers changes--we got more cinematic with Computer ones, and we got less story-top-heavy in the tabletop market. The rise of the hybrids like Deus Ex and other games took over.

But what is the appeal of the RPG, is it the mechanics or the story? Both or Neither? I think both are important, but it could be that story manages less than mechanics in the big picture. I pointed out tabletop RPGs to show that all these are based on trends. And it's quite possible--especially since Bioware now has in-game metrics--that (hypothetically speaking) 90% of first-time gamers skip the story and go to combat, while only 10% care about the story.

Note that I am not saying this is true (and I definately don't think that it's a 90/10 case if it is), but I think there's some evidence that story is not that important in the experience. It would disappoint me if that was the case, but I suspect the CoD and Assassin's Creed audience (AC is a wonderful game that feels like an RPG to me) have a lot more in common with Bioware's audience than not.  (And obviously story is important in those games too.)

Modifié par YohkoOhno, 30 avril 2011 - 06:46 .


#350
Tommy6860

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YohkoOhno wrote...

Yes, Planescape may be a good game, but that setting had limited appeal and was one of the settings WoTC killed with 3e. Planescape the tabletop didn't sell that well and turned off more traditional fans.

Again, some of these truths are hard to take, but I don't think we can take RPGs on faith alone--"if you build it, they will come". I think gaming is constantly changing...


I agree, and it may shift back forth forever; we can go on and on with those assumptions.  Planescape only had limited appeal because of the very hardcore PnP DnD player refusal to accept change to graphics, which does limit the imagination and fantasy interaction, and that was a valid point. When I went to PC gaming, some of them would not join as they felt the game was being ruined. Some went with the change. I am not that hardcore, but I have serious limits to what I define as being an RPG , especially when I consider the history I have with it. You may be correct in that times change when I consider most younger players are indoctrinated (for want of a better word) to grapihical images of gaming style more than table top board games. Hell, even those TPBGs are made into video games.

Modifié par Tommy6860, 30 avril 2011 - 06:55 .